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General_Gronker
02-13-2015, 04:02 PM
It's years past time for this game to incorporate Attacks of Opportunity.

Attacks Of Opportunity
Sometimes a combatant in a melee lets her guard down. In this case, combatants near her can take advantage of her lapse in defense to attack her for free. These free attacks are called attacks of opportunity.

Threatened Squares
You threaten all squares into which you can make a melee attack, even when it is not your action. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you’re unarmed, you don’t normally threaten any squares and thus can’t make attacks of opportunity.

Reach Weapons
Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away. However, Small and Medium creatures wielding reach weapons threaten more squares than a typical creature. In addition, most creatures larger than Medium have a natural reach of 10 feet or more.

Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the rule that 2 squares of diagonal distance is measured as 15 feet.)

Provoking an Attack of Opportunity
Two kinds of actions can provoke attacks of opportunity: moving out of a threatened square and performing an action within a threatened square.

Moving
Moving out of a threatened square usually provokes an attack of opportunity from the threatening opponent. There are two common methods of avoiding such an attack—the 5-foot step and the withdraw action.

Performing a Distracting Act
Some actions, when performed in a threatened square, provoke attacks of opportunity as you divert your attention from the battle. Actions in Combat notes many of the actions that provoke attacks of opportunity.

Remember that even actions that normally provoke attacks of opportunity may have exceptions to this rule.

Making an Attack of Opportunity
An attack of opportunity is a single melee attack, and you can only make one per round. You don’t have to make an attack of opportunity if you don’t want to.

An experienced character gets additional regular melee attacks (by using the full attack action), but at a lower attack bonus. You make your attack of opportunity, however, at your normal attack bonus—even if you’ve already attacked in the round.

An attack of opportunity "interrupts" the normal flow of actions in the round. If an attack of opportunity is provoked, immediately resolve the attack of opportunity, then continue with the next character’s turn (or complete the current turn, if the attack of opportunity was provoked in the midst of a character’s turn).

Combat Reflexes and Additional Attacks of Opportunity
If you have the Combat Reflexes feat you can add your Dexterity modifier to the number of attacks of opportunity you can make in a round. This feat does not let you make more than one attack for a given opportunity, but if the same opponent provokes two attacks of opportunity from you, you could make two separate attacks of opportunity (since each one represents a different opportunity). Moving out of more than one square threatened by the same opponent in the same round doesn’t count as more than one opportunity for that opponent. All these attacks are at your full normal attack bonus.

I know I'm not the only one who is tired of mobs being able to move all over a battlefield with impunity.

bartharok
02-13-2015, 04:47 PM
Youre able to move all over the batlefield with impunity as well. And are in a far better position to take advantage of maneuvering than mobs, which have a limited AI.

So, no, its not advisable in a MMO of the kind DDO is.

Uska
02-13-2015, 08:05 PM
While a good idea in theory its not really feasible in ddo

Sehenry03
02-14-2015, 10:17 AM
It's years past time for this game to incorporate Attacks of Opportunity.

I know I'm not the only one who is tired of mobs being able to move all over a battlefield with impunity.

Yeah you probably are. LOL I move around with impunity why shouldn't they?!?!?

Missing_Minds
02-14-2015, 10:44 AM
It's years past time for this game to incorporate Attacks of Opportunity.
They'll have to fix concentration checks and tumbling first.

Braegan
02-14-2015, 10:46 AM
It's years past time for this game to incorporate Attacks of Opportunity.

I know I'm not the only one who is tired of mobs being able to move all over a battlefield with impunity.

Well Goose and Gander and all that. If we get it so should the mobs. You sure you want it added in game now? :)

I can see it now...Low on hp back up to heal *whack*

Dandonk
02-14-2015, 11:06 AM
Think of all the nice lag all these new phyisal collision/proximity checks can bring. Love it.

Sehenry03
02-14-2015, 11:25 AM
Well Goose and Gander and all that. If we get it so should the mobs. You sure you want it added in game now? :)

I can see it now...Low on hp back up to heal *whack*

Think of all the attacks of opportunity the teleporting devils/orthons will be getting in the new epic vale =)

Lonnbeimnech
02-14-2015, 11:55 AM
Ya know when you are fighting an orc, and he runs up and hits you with his sword, then for no particular reason he stops runs backwards, takes out a bow and arrow, turns around and shoots you. Well that whole time he is turning around, running away, changing weapons, and turning around again you have the opportunity to attack him, since ddo has a real time combat system.

the_one_dwarfforged
02-16-2015, 05:14 AM
how exactly would they implement this? when an attack of opportunity is available the enemy just starts taking damage without my character doing anything?

also apparently physics checks cause lag. so...