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LuKaSu
02-07-2015, 11:30 PM
The Harper Tree seemed to be designed in a way that many different builds could make use of it. It has unlocked several build possibilities especially for Int-based builds: Artificers, Wizards, Assassins, and trappers. That's great. I have attempted to build something similar with the Wayfinder theme -- those who go before -- the guides, the group-leaders, the wilderness-scouts, and those who trek out on their own. (For those who like to point out that having all of these trees makes it so you can't have everything you like, you're exactly right. Like the harper tree, you can't invest 100% into this tree, and your racial tree, and all your class trees. That's the point. But for divines, monks, rangers, druids, some Paladins, and even bards, this tree will open up build options that we've never had before, and I like that.)





Wayfinders Foundation

Core
0 - Wayfinder Scout Reflexes I - +1% Dodge, +2 AC
5 - Wilderness Training I (Str, Con, Wis)
10 - Wayfinder Scout Reflexes II - +2% Dodge, +4 AC
20 - Wilderness Training II (Str, Con, Wis)
30 - Wayfinder Scout Reflexes III - +3% Dodge, +8 AC
40 - Enemy Contacts - Spell-like ability. This ability causes a "Suggestion"-like effect, (Will DC is based on the higher of Wis and Cha modifier + character level + any Enchantment bonuses), but instead of costing spell points, the skill costs 2 gold pieces per CR of the enemy. Charm-immune enemies are also immune to this skill, but spell resistance does not apply, as bribery is not subject to spell resistance.

Tier One

Anticipation - When defending against strikes, you turn your body in order to prevent direct blows - +5/10 PRR

Boldness - You venture where others fear to tread - +2 saves vs fear and Intimidate Skill rolls

Living off the land - You are able to forage for food and other supplies better than most - Multiselector - These improvised items are tradable, but not auctionable.
Creative Lockpicking - Each collectable picked up creates a set of 1 Improvised Thieves Tools in the Wayfinder's inventory. Effectively, this is the same as a +3 set of Thieves Tools. Stacks up to 50, and only triggers when the stack is at less than 50. Disappears upon logout.
Forager's Salve - Each collectable picked up creates a set of 1 Forager's Salve in the Wayfinder's inventory. Effectively, this is a potion of "Remove Poison" and "Remove Disease". Stacks up to 50, and only triggers when the stack is at less than 50. Disappears upon logout.
Satiate Curiosity - The Wayfinder's unending curiosity gives motivation to continue adventuring, with each new collectable found. Casts a lesser vigor spell upon the Wayfinder each time they pick up a collectable. (this is not affected by positive spellpower)

Biding Time - Waiting for the perfect opportunity to attack gives the best opportunity for success - You can use your Wisdom modifier to hit with Melee weapons, shields, and handwraps.

Mark the foe - Active Skill: You mark an enemy and notify nearby allies of its presence - functionally like faerie fire (DC based on Wisdom, dispells displacement, hiding, sneaking, and invis), but only affects a single enemy.


Tier Two

Armored Resistance - Equipped armor gains Thorn Guard effect

Eyes Everywhere I - You gain +1 Sneak Attack Die

Wayfinder Scout Favored Damage - You deal +1/+2/+3 damage when attacking a favored enemy. (Requires Favored Enemy)

Survivalist I - +10 Positive spellpower

Mark the Danger - Passive: Spotted and Found traps and trap boxes are automatically alerted to other party members. (white "spot" and "search" lines appear for any members of your group that did not spot successfully for themselves when you see a trap/box).


Tier Three

Patient Strikes - You can use your Wisdom modifier for damage with Melee weapons, shields, and handwraps. Also works on bows if the Zen Archery feat has been taken.

Helping the Helpless - You place yourself between helpless allies and their attackers. This works like an intimidate effect, but uses either your intimidate skill, your Wisdom modifier, or your perform skill (whichever is higher) for your Intimidate DCs. If an ally is helpless nearby, the DC of this taunt is increased by 20.

Distracting the Guard - You are able to improvise a noisemaker using whatever you have on hand. (Starts with 0 charges at quest start, increasing by 1 for each collectable picked up and each chest openned. Uses 1 charge per noisemaker.)

Life on the Edge I - Choose one +1 Str / +1 Con / +1 Wis

Mark the Way - All allies nearby receive +2/+3/+4 saves vs traps


Tier Four

Survivalist II - +10 positive healing amplification.

Eyes Everywhere II - You gain +1 Sneak Attack Die

Child of the Fields - movement speed increased +10%/+15%/20% when in wilderness areas.

Life on the Edge II - Choose one +1 Str / +1 Con / +1 Wis

Improvised Defenses - Multi-selector:
Improvised Resistance - Adds +5/10/15 MRR to your equipped armor.
Improvised Tactics - Adds +1/2/3 to Tactical skills, such as stunning blow, trip, sunder, and stunning fist.
Improvised Escape - Adds +2/4/6 to your bluff and diplomacy skills.


Tier Five

Help from a distance - Your spells benefit from the Enlarge Spell metamagic feat. This does not increase their Spell Point cost. (This does not stack with the actual Enlarge metamagic feat.)

Concern for the Masses - Passive: You receive +30 Positive, Repair, and Negative Spellpower when healing an ally. (i.e., Radiant Auras will heal the caster normally, hurt undead normally, but heal friends better.)

Indominable Luck - Grants Immunity to all Curses

Weapon Defense - Multiselector (these do not require the respective feats to be selected)
(TWF) - While fighting using two weapons, gain 10 PRR and MRR
(THF) - While fighting using a Two-Handed weapon, your weapon gains the property Stunning +4 (increases the DC of Sunning Blow by +4 and has a 3% chance to stun your enemy with each hit with a DC of 27)
(SWF) - When enemies miss you While fighting using a single-handed weapon and no shield, they have a 20% chance to be knocked down with no save. (Cooldown: 12 seconds) - This can stack multiplicatively with Elegant Footwork in the Swashbuckler Tree
(S&B) - When fighting using a shield and single-handed weapon, your shield gains Earthen Guard (When you are successfully attacked, there is a chance that Stone Skin will be cast on you)
(Ranged) - While fighting using ranged or thrown weapons, your weapon gains the Tendon Slice 4% enhancement, giving a 4% chance to hamstring your enemy.

Living off the Land II - You can gain benefits from items that others would simply overlook. You know the secret remedies for many challenges faced in the wild. - Whenever you open a chest for the first time, a Panacea (http://ddowiki.com/page/Panacea) effect is cast upon you. (This is not affected by your positive spellpower. It is as though you drank a potion with this spell in it)

SirValentine
02-08-2015, 03:59 AM
Overall, this tree seems OK, but this



Living off the land - You are able to forrage for food and other supplies better than most - Casts a lesser vigor/mass lesser vigor spell upon the Wayfinder each time they pick up a collectable.


IS AWESOME!

+1 just for including that.

Holybird
02-08-2015, 09:27 AM
Overall, this tree seems OK, but this



IS AWESOME!

+1 just for including that.

Hey SirValentine. As member of PC could you bring this suggestion up? Thanks:D

SirValentine
02-08-2015, 01:54 PM
Hey SirValentine. As member of PC could you bring this suggestion up? Thanks:D

Ex-member, sorry. Our term expired a few weeks back.

Holybird
02-08-2015, 02:02 PM
Damn, I thought ye were part of the new one....... Well have to ask one of the new members to look at this

LuKaSu
02-10-2015, 12:24 AM
Overall, this tree seems OK...

Well, if this tree doesn't get the Devs' attention, I at least hope they come up with a Universal tree with wis-to-hit and wis-to-damage that will (at minimum) work on handwraps.

TeacherSyn
02-10-2015, 10:17 AM
It's a novel option. I was curious on this tidbit of Eberron lore. The DDO Wiki has the best info on the Foundation that I could find. (http://ddowiki.com/page/Wayfinder) Other pages on even PnP Eberron lore was incomplete.

Like Harper, however, it could do with supporting quest content, and such content would likely involve lands we're not likely to see in DDO. I fear, based on my searches, that the Wayfinder Foundation is simply too obscure.

Saekee
02-10-2015, 10:24 AM
Props to the writing and lore--I love the ideas. Would need to look more closely at specifics to weigh their ups and downs.

EllisDee37
02-10-2015, 11:47 AM
Overall, this tree seems OK, but this



IS AWESOME!

+1 just for including that.Agreed, that's an ingenious (and awesome) idea.

RD2play
02-10-2015, 11:56 AM
I Like it ! we could use more "general" tree's like harper to boost other play-styles as well!

UurlockYgmeov
02-10-2015, 12:11 PM
Euphoric Reward... Tier 5 - :P

LuKaSu
02-10-2015, 03:33 PM
Euphoric Reward... Tier 5 - :P

Yeah, I had your suggestion copied, then I accidentally closed the window, and now you're comment has scrolled past. So...



We should get rid of the DD capstone. It's a pug-killer to have so many sources of it available.

*then, later*

You should add in a Tier 5 skill that is like "Living off the Land", but stronger. Like, it should cast restore/heal when you open a chest. Most of the time, it's after a battle, so it wouldn't be OP, but you could also get them mid quest when you kill the Champions for Chunks. You should call it Euphoric Reward!


Is that a pretty good summary of your comments? :-) They both sound like pretty cool ideas. Do you have an idea for an alternative capstone to replace DD? It has to be something that is comparable to Harper's capstone (Dispel most detrimental effects from you and add +10 to all saving throws for 20 seconds. Cooldown: 5 minutes.) in power.

UurlockYgmeov
02-10-2015, 03:40 PM
Yeah, I had your suggestion copied, then I accidentally closed the window, and now you're comment has scrolled past. So...



Is that a pretty good summary of your comments? :-) They both sound like pretty cool ideas. Do you have an idea for an alternative capstone to replace DD? It has to be something that is comparable to Harper's capstone (Dispel most detrimental effects from you and add +10 to all saving throws for 20 seconds. Cooldown: 5 minutes.) in power.

Yes and how about Greater Teleport? :P

nibel
02-11-2015, 06:08 AM
It's a novel option. I was curious on this tidbit of Eberron lore. The DDO Wiki has the best info on the Foundation that I could find. (http://ddowiki.com/page/Wayfinder) Other pages on even PnP Eberron lore was incomplete.

Like Harper, however, it could do with supporting quest content, and such content would likely involve lands we're not likely to see in DDO. I fear, based on my searches, that the Wayfinder Foundation is simply too obscure.

You know the Wayfinder Foundation is behind the events in the STK chain (http://ddowiki.com/page/Wayfinder_Dael), right?

And by the way, I'm adding tidbits of Eberron lore here and there in the DDO wiki as I cross through them nowadays. Anyone is welcome to help complement anything in this category (http://ddowiki.com/page/Category:Eberron_lore).

Rofaust
02-11-2015, 06:42 AM
Love this idea. You get a rep bump LuKaSu :)

LuKaSu
02-11-2015, 04:10 PM
Changed a couple items. Changed the capstone to something with a fun flavor, in my opinion.


40 - Enemy Contacts - Grants the "Dismiss Charm Feat". TOGGLE: All melee and ranged attacks have a 3% chance of applying a 15 second charm upon the target, no save. A cooldown of 15 seconds begins upon a successful proc of this effect. Targets who are immune to charm are also immune to this affect.

I know the 3% thing means that you can't choose exactly who gets charmed, and you might have done some deeps against them before the charm triggers, but hey, no save! Also gives the dismiss charm feat, just in case you accidentally charm someone at the end of a fight.

This being said, I think it has potential, but needs... something to make it better.

Also, added Living off the Land II



Living off the Land II - You can gain benefits from items that others would simply overlook. You know the secret remedies for many challenges faced in the wild. - Whenever you open a chest for the first time, a Panacea effect is cast upon you.

SirValentine
02-12-2015, 03:58 AM
40 - Enemy Contacts - Grants the "Dismiss Charm Feat". TOGGLE: All melee and ranged attacks have a 3% chance of applying a 15 second charm upon the target, no save. A cooldown of 15 seconds begins upon a successful proc of this effect. Targets who are immune to charm are also immune to this affect.


The chance to charm enemies is interesting.

And, this is a slight sidetrack, and not meant personally, but I hate the idea of putting Dismiss Charm in an enhancement like that, considering the current state of Dismiss Charm.

Because several classes with Charms spells don't have Dismiss Charm right now! At the very least, every class with Charm abilities already should also have Dismiss Charm included free, before we start charging people 41 Action Points for it.

How about just give every single character Dismiss Charm? Anybody could potentially charm, from items, UMDed scrolls, whatever.

LuKaSu
02-12-2015, 09:39 AM
The chance to charm enemies is interesting.

And, this is a slight sidetrack, and not meant personally, but I hate the idea of putting Dismiss Charm in an enhancement like that, considering the current state of Dismiss Charm.

Because several classes with Charms spells don't have Dismiss Charm right now! At the very least, every class with Charm abilities already should also have Dismiss Charm included free, before we start charging people 41 Action Points for it.

How about just give every single character Dismiss Charm? Anybody could potentially charm, from items, UMDed scrolls, whatever.

Whole-heartedly agree about giving everyone the Dismiss Charm feat free. I was just making sure that I wasn't going to be adding yet another charm ability without the dismiss charm feat. So... yeah. Give it to all!

LuKaSu
06-20-2015, 11:58 PM
The chance to charm enemies is interesting.

And, this is a slight sidetrack, and not meant personally, but I hate the idea of putting Dismiss Charm in an enhancement like that, considering the current state of Dismiss Charm.

Because several classes with Charms spells don't have Dismiss Charm right now! At the very least, every class with Charm abilities already should also have Dismiss Charm included free, before we start charging people 41 Action Points for it.

How about just give every single character Dismiss Charm? Anybody could potentially charm, from items, UMDed scrolls, whatever.

As of Update 26, all characters should now have Dismiss Charm :-)