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EllisDee37
01-28-2015, 03:08 AM
I'm having trouble figuring out the wiki spell slot table (http://ddowiki.com/page/Artificer) for artificers. (I've never played an artificer before.)

Rolling up a sample test character, I'm sitting on the vet status boat currently on level 3. If I look at my character sheet, I have the following spell level slots:

Level 1 spells: 4 slots
Level 2 spells: 1 slot

Wiki says a level 3 artificer gets:

Level 1 spells: 3+2 slots
Level 2 spells: 1+2 slots

That...doesn't match up very well. How exactly do artificer spell slots work?


Bonus followup question: Same basic question for Druid.

Chi_Ryu
01-28-2015, 03:42 AM
Level 1 spells: 4 slots
Level 2 spells: 1 slot

Wiki says a level 3 artificer gets:

Level 1 spells: 3+2 slots
Level 2 spells: 1+2 slots

That...doesn't match up very well. How exactly do artificer spell slots work?

The +2 are for "spontaneous" spells, much like a Cleric. If you have inscribed Repair/Inflict damage scrolls, you will automatically have them memorised, as additional spells.

You have one of these spells in your repertoire at level 1, but not at level 2.

EllisDee37
01-28-2015, 04:25 AM
Cool, thanks much.

nibel
01-28-2015, 07:37 AM
Bonus followup question: Same basic question for Druid.

Druid's spontaneous casting slot is for Summon Nature Ally <number>.

EllisDee37
02-05-2015, 07:48 PM
Okay, followup question:

The pet enhancement tree: does that come out of your main 80 AP, or do pets get a separate pool of AP to work with?

nibel
02-05-2015, 09:21 PM
Pets get their own AP. 2 AP per level. However they only get up in levels when you pick artificer levels, so multiclassed artificers will have dogs with less AP. While you would expect the iron defenders to caps out at 40 AP, they still get 2 AP per epic level, allowing pure artificers to get a pet with 56 AP at 28.

There are some enhancements on the artificer tree that affects your iron defender as well. And for those you should expend your own AP.

EllisDee37
02-06-2015, 06:45 AM
Cool, thanks again. Much appreciated.

nibel
02-06-2015, 07:49 AM
And just because looks like you have no experience with pets, one minor advice:

Pets do awful DPS because their attack chain is too slow, and they have a tendency to breath 1d6 fire damage instead of clawing something. So, be sure to make them the most resilient you can. Docents with defensive properties like Gorgon Docent (http://ddowiki.com/page/Item:Gorgon_Docent) are great for that. For collars, choose debuff effects instead of DPS effects. An iron defender with a paralyzing collar is amazingly effective, but don't forget vertigo, shattermantle, destruction, stunning, telekinetic, maladroit of bone breaking (many enemy types have awful dex, and many runearms are reflex-based), Stonedust Handwraps (http://ddowiki.com/page/Item:Stonedust_Handwraps), etc...