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View Full Version : We should be able to scale our own XP with 3 choices.



Lum_Levits
01-27-2015, 05:08 PM
I realized this will sound stupid to power levelers. I'm not one.

I like to start a new character and to be able to experience each and every dungeon at its current level while still being able to watch my exp meter go up.

I'm not going to be perfect in my examples because frankly I don't want to take the time to analyze them all.

What I'm getting at, if I am 4th level leaving Korthos I want to play all the 2nd level dungeons on elite and most of the 3rd level dungeons on hard without having enough experience to advance 2 levels before I am 20-30% finished. I sit there running the dungeons on my pace and experience becomes a non-reward as it is no longer added to my total, except for the daily dice. I feel I'm being pushed through content toward level cap as fast as possible. I also have no time to enjoy my current level of the treasures (magic item sets) I find and use for that level.

Between the events, daily dice, VIP bonus, actual dungeon experience, and the bonus dungeon experience (smashables, kill count, traps, secret doors, not dying, first time running, bravery bonus) I only have to run 4-5 dungeons of the 20-30 on that level before I am ready to level again. Then another 8 or so and I'm ready to level again and I stop gaining exp. I like watching the EXP meter go up when I finnish a dungeon or as I accomplish a new goal in the explorer area.

We should have a choice to lower it if we want.

1) Default- Current gains for players who wish to fly up to level 20 in 2 days of hard playing.

2) Moderate- 50% of what we currently get with no bravery bonus.

3) Low XP- 25% of current with no bravery or VIP bonus.

Right now I don't even like doing explorer areas because the only reward is watching things die and the occasional collectible and chest. Why should I worry about a kill count if it means absolutely nothing. Why should I run it a few times to find all the bosses? Or visit all the locations?

Experience has always been one of the bigger rewards for doing dungeons and explorer areas and now its been taken away with the mass amounts given out. I feel like I'm being pushed through the game as fast as possible to TR so exp comes slower. Right now 70%- 80% of the content I am running I finish and watch my exp bar stay unmoving.

I don't want to run level 5 dungeons with a level 9 toon and I find myself ignoring explorer areas until higher level. Not to mention you find no mysterious coin things on the new champions by doing this.

Please ad this option as it won't hurt anyone who also wants to use it or ignore it. I shouldn't have to be made to ignore the fact I gain nothing for my time playing.

Wh070aa
01-27-2015, 05:22 PM
Do you realize you can just stay at maxed Xp, and do whatever?
Just ignore the full bar thingy, and play whatever you want. Also if you TR, you get the reduced XP thing you want. This is a non issue about you being OCD(-ish) and wanting the numbers/bar to go up slower, instead of ignoring the numbers.

dunklezhan
01-27-2015, 05:23 PM
I see what you're saying - I think I'd rather see some kind of way in which you could bank your XP into crystals or something when you cap out a level, so that you can save them up and just skip certain levels if you aren't keen on the available quests. If a way could be found to do that without it becoming horribly exploitable, of course. Also fun might be a way to turn Xp into guild renown once you've capped out a level.

dunklezhan
01-27-2015, 05:25 PM
Do you realize you can just stay at maxed Xp, and do whatever?
Just ignore the full bar thingy, and play whatever you want. Also if you TR, you get the reduced XP thing you want. This is a non issue about you being OCD(-ish) and wanting the numbers/bar to go up slower, instead of ignoring the numbers.

No its about wanting to see some kind of "character progress" for completing things, and being able to stick around in whatever level range you like. It may be unrealistic, but its not really a "numbers" related thing.

FranOhmsford
01-27-2015, 05:31 PM
I see what you're saying - I think I'd rather see some kind of way in which you could bank your XP into crystals or something when you cap out a level, so that you can save them up and just skip certain levels if you aren't keen on the available quests. If a way could be found to do that without it becoming horribly exploitable, of course. Also fun might be a way to turn Xp into guild renown once you've capped out a level.

This sounds like a good idea but it would quickly become a way to do a TR in a hated class.

The XP available/lost while maintaining a Hard Cap is astonishing!

Just think:
Even on a 3rd Life+ Legend Toon you'll Hard Cap 12 before clearing all the Lvl 9 Quests E-BB {Heck I have to make sure I run the Big XP Quests FIRST!}.
With the above suggestion you could then go back and run VoN 3+4, Shadow Crypt and Fathom the Depths/Into The Deep over and over again!
Then you could do the same later on with Wiz King+Chains, with Crucible, with Coal Chamber, with Mindsunder etc.

I wouldn't be surprised at all if you could gain a full 3 million xp to use in your next life this way!

Lum_Levits
01-27-2015, 06:17 PM
Do you realize you can just stay at maxed Xp, and do whatever?
Just ignore the full bar thingy, and play whatever you want. Also if you TR, you get the reduced XP thing you want. This is a non issue about you being OCD(-ish) and wanting the numbers/bar to go up slower, instead of ignoring the numbers.

Pretty much what you just told me is why I am here writing this. These were the same in-game responses I got from other players. Players who worry more about being BORG efficient as they play a game.

1- Staying at max EXP. Whats the point of completing all objectives in a dungeon or why even bother to do a explorer area. Extra loot? Some additional favor? Why do traps? Why worry about a kill count? Why visit explorer areas on the map?
2- If I TR to get less experience it means I was pushed through the game skipping over content, wasting time to get to the TR point. So taking a guess, I would waste 6 months of my life trying to get to a point where as I could of just started my new character from day one there.

LuKaSu
01-27-2015, 06:21 PM
How about the hard level cap just goes away, but once you hit the new "soft" level cap, your xp gain is like 25% of what it was before? If you waste tons of time and bank another level, it drops to 10%. (Obviously, for Turbine Store purposes, they would need to put in an exception for Daily Dice rolls and stones of experience, but this work be for quest-given experience)

You'd still get experience, since you're not playing things over-level, but it's not going to be a way to really exploit anything, since it would take someone lots of wasted effort to actually use it to level. If someone wants to keep playing Vault of Night over and over, they're only getting 3k experience per run, so it's not going to be an effective way to level, but it's still something.

I don't mean this offensively, but the OP might be the only person who would ever click on the "give me an xp curse" thing on purpose.

Shadow2024
01-27-2015, 06:40 PM
what you are asking is to see a progression of lvling while you are not progressing?
Can't you just feel good to fill the whole list of ELITE favor? because i liked doing it even for 0 xp :P

Another solution would be to play the game once, then TR and relevel without doing the quests you already done last life ;)

But seriously, i doubt your suggestion is worth for time development and its not needed at all.

FranOhmsford
01-27-2015, 07:34 PM
what you are asking is to see a progression of lvling while you are not progressing?
Can't you just feel good to fill the whole list of ELITE favor? because i liked doing it even for 0 xp :P

D&D got rid of the requirement {it was still required by some GMs} to Train each level for this exact reason!

People don't like gaining no xp for arbitrary reasons!


Another solution would be to play the game once, then TR and relevel without doing the quests you already done last life ;)

Go back and reread your 2nd line {the one above this one!} - Favour is a major part of DDO!


But seriously, i doubt your suggestion is worth for time development and its not needed at all.

Maybe, Maybe not BUT that's not up to you, me or the OP! It's up to Turbine!

Lum_Levits
01-27-2015, 08:19 PM
How about the hard level cap just goes away, but once you hit the new "soft" level cap, your xp gain is like 25% of what it was before? If you waste tons of time and bank another level, it drops to 10%. (Obviously, for Turbine Store purposes, they would need to put in an exception for Daily Dice rolls and stones of experience, but this work be for quest-given experience)

You'd still get experience, since you're not playing things over-level, but it's not going to be a way to really exploit anything, since it would take someone lots of wasted effort to actually use it to level. If someone wants to keep playing Vault of Night over and over, they're only getting 3k experience per run, so it's not going to be an effective way to level, but it's still something.

I don't mean this offensively, but the OP might be the only person who would ever click on the "give me an xp curse" thing on purpose.

This is a cool idea too. People who wish to jump up to level 20 immediately could while those who want to linger and play each quest on hard then elite would still see some reward other then favor.

Speaking of which. Getting 0 xp and being happy with just favor isn't doing anything for me. Also it does nothing for the explorer area's.

Im currently 9th level, I have enough to go to level 10 and Im halfway to level 11. Im still doing level 5 quests. Im about to do Necro, Carnival, Bloodtide, Sorrowdusk, Redfens, and all those unchained quests for no EX at all, all just for favor and loot. 3 Explorer areas Searing Heights, Redfends, Sorrowdusk all rendered pretty much useless and a waste of time.

Im starting to think what they should of been doing is re-evaluating exp given in each dungeon as they added more content. Maybe once a year at the same time during one of the events, so people could get their last shots in before the change. They could always make up the exp while experiencing the new content.

I dont think I would be the only person. Plenty of old time DnD'er like me are opposed to power leveling, min/max, and the big rush to be like everyone else.

I fail to see if you want to play all the dungeons and explorer areas on your first life why well over half of it will yield no XP reward. This is D+D, I think. :P

FranOhmsford
01-27-2015, 08:56 PM
Im currently 9th level, I have enough to go to level 10 and Im halfway to level 11. Im still doing level 5 quests. Im about to do Necro, Carnival, Bloodtide, Sorrowdusk, Redfens, and all those unchained quests for no EX at all, all just for favor and loot. 3 Explorer areas Searing Heights, Redfends, Sorrowdusk all rendered pretty much useless and a waste of time.


Just so you know...

Sorrowdusk is max lvl 11 for Full XP from the Slayer/Rare/Explorer
Red Fens is max Lvl 13.

So you can leave those two for when you take 11 and 13.


BTW Apart from Korthos, Cerulean Hills and Waterworks I tend to save my Slayer Completions for when I'm at Max lvl for said Slayer.
The ONLY reason I don't save the entire Slayer till that level is that the Quests tend to be lower level than the Slayer's Maximum {thank goodness for that too.}.

Korthos I tend to be Lvl 2-3
Cerulean I tend to be Lvl 3-4
Waterworks I tend to be Lvl 4-5 {Max Lvl for said Slayer is 6 but I've usually completed it before then.}
Tangleroot I'll run 2 Slayers each level from 5-7 along with the E-BB quests for that level. Then complete the rest of the Slayer before taking 8.}
3BC I'll usually use a Slayer Pot at Lvl 7 to get the first 900 kills off the Explorer run. Then do rare runs for the rares I didn't get on said 1st run BEFORE running any of the quests - This will get me to 1200+ kills and the other 300 is done before taking 9.
Searing Heights I don't even touch until Lvl 10 {I run to BoB at Lvl 9 killing nothing!} - Then I do 2 full clearances + rare runs...Which will 75% of the time have me hit 750 before I've got the d@rn Fire Ele!
Sorrowdusk I run in exactly the same way as Tangleroot - 1 clearance followed by the two E-BB quests for said level followed by a second clearance. At Lvl 11 I'll complete the Slayer.
Red Fens I basically ignore past 750 as 90% of the time I've already completed the Rares at that point.
Restless Isles I run to completion at Lvl 14
Ataraxia ditto.
Sands I complete the 3000 Gnolls and either 750 or 1500 Scorrow/Undead dependant on whether I've used a Pot or not at Lvl 15.
Every other Slayer I take to 750-1500 and leave it at that {unless I still need Rares}.


This means I regularly am Hard Capping on a 3rd Life+ at Lvl 6-7!

CThruTheEgo
01-27-2015, 11:34 PM
FYI OP, on a third life you can do every single quest in the game (excluding some raids, although not all of them) on an elite streak from 1-28 and get full xp for all of them except some of the level 17 quests. The reason why 17 is a problem is because you stop accumulating xp once you hit the heroic xp cap, until you take level 20 when you start earning xp again. I've done this on a couple of characters now and it's a great way to experience the entirety of the game. Just don't drink an xp pot, but you can have the guild buff xp shrine active. It was the previous level xp revamp they did that made it possible for this to happen, so it's just right as it is.

FranOhmsford
01-28-2015, 12:43 AM
FYI OP, on a third life you can do every single quest in the game (excluding some raids, although not all of them) on an elite streak from 1-28 and get full xp for all of them except some of the level 17 quests. The reason why 17 is a problem is because you stop accumulating xp once you hit the heroic xp cap, until you take level 20 when you start earning xp again. I've done this on a couple of characters now and it's a great way to experience the entirety of the game. Just don't drink an xp pot, but you can have the guild buff xp shrine active. It was the previous level xp revamp they did that made it possible for this to happen, so it's just right as it is.

Not with running Slayers he can't!

Max out the Slayers and you'll be Hard Capping by Lvl 12 at the latest!

CThruTheEgo
01-28-2015, 05:49 AM
Not with running Slayers he can't!

Max out the Slayers and you'll be Hard Capping by Lvl 12 at the latest!

OP did not say anything about maxing slayers.

You can, however, get all explorers to open up the map while doing every quest on an elite streak and still get xp. I've done this as well.

mikarddo
01-28-2015, 05:54 AM
I understand what you are asking for but its unrealistic in the extreme to ask for something like that to be implemented.
a) because almost noone would use it
b) because you _can_ play all the quests you want before you take the level.
Sure, that does not help you but your wish isnt realistic at all.

FranOhmsford
01-28-2015, 10:56 PM
OP did not say anything about maxing slayers.

You can, however, get all explorers to open up the map while doing every quest on an elite streak and still get xp. I've done this as well.

Oh didn't he? See below!

As for Explorers - That's the least amount of XP from a Slayer Zone taken on it's own!




Right now I don't even like doing explorer areas because the only reward is watching things die and the occasional collectible and chest. Why should I worry about a kill count if it means absolutely nothing. Why should I run it a few times to find all the bosses? Or visit all the locations?



Also it does nothing for the explorer area's.

Im currently 9th level, I have enough to go to level 10 and Im halfway to level 11. Im still doing level 5 quests. Im about to do Necro, Carnival, Bloodtide, Sorrowdusk, Redfens, and all those unchained quests for no EX at all, all just for favor and loot. 3 Explorer areas Searing Heights, Redfends, Sorrowdusk all rendered pretty much useless and a waste of time.

General_Gronker
01-29-2015, 07:03 AM
Plenty of old time DnD'er like me are opposed to power leveling, min/max, and the big rush to be like everyone else.As an "old time DnD'er" also, I propose to you the same solution that would apply in pnp; DON'T TAKE YOUR LEVELS. It's exactly the same as in pnp; if you don't want the effects of higher levels, don't take the levels. Period. Your request and appeal to DnD cred are both nonsensical.

CThruTheEgo
01-29-2015, 08:17 AM
Oh didn't he?

No, he didn't.

FestusHood
01-29-2015, 08:42 AM
This is a non issue, i'm sorry. Just go ahead and take your levels, but continue to play the lower level quests. The over level penalty you will get will give you the reduced xp you desire. You can even continue to play the heroic quests after you are forced to become epic to continue gaining xp.

Barring that, yes, continuing to play quests after you have capped your xp will have the same effect as simply reducing the xp you gain prior to that so that you arrive at the same point. The difference is purely psychological.

TrinityTurtle
01-29-2015, 10:45 AM
No its about wanting to see some kind of "character progress" for completing things, and being able to stick around in whatever level range you like. It may be unrealistic, but its not really a "numbers" related thing.

To be fair, you ARE still progressing. You're still gaining favor points, which both unlock some game perks (Of varying degree of usefulness in varying opinions) and free turbine points. You're gaining more playing experience with the character and experiencing the quest. And you're gaining more loot drops and new gear options. You are only 'not progressing' if you choose to limit yourself to measuring progress solely in xp points.

Lum_Levits
01-31-2015, 12:03 PM
To be fair, you ARE still progressing. You're still gaining favor points, which both unlock some game perks (Of varying degree of usefulness in varying opinions) and free turbine points. You're gaining more playing experience with the character and experiencing the quest. And you're gaining more loot drops and new gear options. You are only 'not progressing' if you choose to limit yourself to measuring progress solely in xp points.

Umm, maybe I didn't phrase my frustrations well enough for some to understand my point.

FIRST- What I really wanted to post here was that they should lower XP given out in dungeons. But of course if I wrote my original post that way 1000 people would post on how they would not want it. So I suggested a person can have their own option to gimp their own XP, which WOULD NOT affect anyone who didn't want it. Guess I cant win there either.

SECOND- Here are the three suggested ways for me to play.

1- Don't Level- I just hard capped and Im level 9, so technically I have enough to be level 11. I'm 3/4ths the way through level 5 dungeons. I no longer gain any XP and do not qualify for mysterious remnants. There are 3 explorer areas that are now rendered useless 3BC, Searing Heights, Sarrow Dusk (NO XP, Favor, useless treasure). I wont gain any experience playing the next 38 dungeons.
I just leveled 2 levels (from 7th to 9th) after completing the level 4 dungeons on elite. It only took 12 level 5 dungeons and Tangleroot explorer to advance to my current hard cap of 9.
So basically Im playing only 30% of the game receiving a reward of XP. Playing 60% of this game with no experience in my opinion is boring. XP for me is a gauge of how well I am completing the tasks. Even though I arrive at the same number sooner or later having the later option gives me the extra urge to do explorer areas, complete side quests, locate all traps and secret door, smash all breakables, finnish without dieing.

2- Go ahead and level, just receive less XP for playing lower level content- This is what I ended up trying. 2 things however, everything is way too easy to complete. I have no fun killing things on 2 swipes, barely taking any damage. There is no sense of danger or risk. I actually find myself nodding out while I play. Mysterious Remnants- I wont ever get any more until this level thing catches up. (if it ever does). But you still have FAVOR as a reward Playing a dungeon 4 levels below for favor only is boring, as mentioned you sqaush everything in your path, why bother with side quests, no favor in explorer areas.

3- Once your on your 3rd life you'll be where you want to be- 3rd life for a player like me is 2 years away. It would make me feel like I am being pushed through the game twice before I can actually play a "Dungeon and Dragons" based game and get XP for completing content.


To me the notion of playing a D+D game and receiving no XP 60% of the time is ridiculous. Im not a power leveler. I like to enjoy my levels and use the gear I find at that level. I never say to myself, "all this treasure is just junk" knowing there is better stuff at higher levels.

I think a lot of long time players are jaded to what it must be like for a new player starting now. I know when I first start playing you HAD to run dungeons multiple times just to level. I think the cap was 7 or 10 or something. What Im talking about here, wasn't a issue back then. Back then there was about a 1/3rd of the content there is now per level. Also no XP dice, no XP events, no XP potions, no XP monster manual. (even though Ive played since the game came out, I really only played about 4-5 years consistently over that period.)

Now a new player finds themselves at level 11 playing level 5 content. They either look at their list of completed dungeons and see how much they skipped over or they are bored with flying through level 4-12 dungeons with no excitement or risk or danger. ( I actually envision a new player ignoring my proposed option possibly using it later)

They should give us a slider to adjust it lower, if we want. I won't interfere with anyone's playing style and would very easy to script into the options panel.