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Scrofa
01-26-2015, 01:36 AM
I have a rogue, specializing in loot, in theory I should be able to open any lock and disarm any trap that is possible in the game.
Today I made to The Sunken Sewer twice in an attempt to get into a ward where it has more loot.
The damn door does not open, I looked at the wiki and you can read correctly rather open the door, although that is not the first time I see a room with loot that you can not enter as is the case of Redemption (quest).
This is somewhat illogical, have 18 intelligence, use a boost of +2 to all skills (int = 20, +5 bonus) and not able to pick a door lock. Does anyone out there know where I buy Cetex, C4, TNT, PBX, RDX or any other type of explosive type "breaks all"?
It is a very ridiculous situation or I'm very noob in the game, which is nonetheless true.
So the question remains: How comes that wonderful full of loot room?

Not to be doubt as to which door I'm referring, marked on the map with a white circle
http://s1369.photobucket.com/user/senmis/media/800px-M_sunken_sewer_zpsomaxibml.png.html

Zirun
01-26-2015, 02:38 AM
This is somewhat illogical, have 18 intelligence, use a boost of +2 to all skills (int = 20, +5 bonus) and not able to pick a door lock.

1) Open Locks is a Dexterity-based skill, not Intelligence. Having higher Intelligence has no impact on lockpicking, other than giving you more skill points when you level up.

2) Are you using the Open Lock skill? Unlike trap disabling, you have to actually *use* the Open Lock skill (from a hotbar), rather than just clicking on the door (as clicking on it attempts to open it, not unlock it).

3) Do you have Thieves Tools? You need them to open locks.

If there's no dice roll showing up that says what you rolled and whether you succeeded or failed in opening the lock, #2 or #3 is your problem. If the dice roll is showing up and you just aren't able to get your skill + roll high enough, then you should look for better thieves tools, +Open Lock items, +Dexterity items, or temporary buffs to boost it higher.

Chaios
01-26-2015, 02:41 AM
I have a rogue, specializing in loot, in theory I should be able to open any lock and disarm any trap that is possible in the game.
Today I made to The Sunken Sewer twice in an attempt to get into a ward where it has more loot.
...18 intelligence, use a boost of +2 to all skills (int = 20, +5 bonus) and not able to pick a door lock.
http://s1369.photobucket.com/user/senmis/media/800px-M_sunken_sewer_zpsomaxibml.png.html

If you mean the rune-locked door that leads to spiders, the only rune-locked door in that quest, iirc, your character's INT is high enough, even on elite, to open that rune-lock. But you don't have to use "open locks" on it, you just click it, and if the attribute that it requires is high enough, the associated door opens.

But I think what you have circled is the entrance to the quest, and the only chest I know of close to there has no rune-lock but is just past a the locked gate there which you should easily be able to open, depending on how many points you put into open locks and how high your character's DEX is. Then I'm pretty sure a quick use of the search skill will reveal a hidden door to the immediate left of the gate...

edit: the secret door and chest I was thinking about is no where near the entrance. As far as I know there is no chest near the entrance to that quest.

Scrofa
01-26-2015, 07:16 AM
1) Open Locks is a Dexterity-based skill, not Intelligence. Having higher Intelligence has no impact on lockpicking, other than giving you more skill points when you level up.

2) Are you using the Open Lock skill? Unlike trap disabling, you have to actually *use* the Open Lock skill (from a hotbar), rather than just clicking on the door (as clicking on it attempts to open it, not unlock it).

3) Do you have Thieves Tools? You need them to open locks.

If there's no dice roll showing up that says what you rolled and whether you succeeded or failed in opening the lock, #2 or #3 is your problem. If the dice roll is showing up and you just aren't able to get your skill + roll high enough, then you should look for better thieves tools, +Open Lock items, +Dexterity items, or temporary buffs to boost it higher.

1) My dexterity skill is also 20 with a +5 bonus
2) I always try to open all the doors first clicling directly on the door, when not working, I use the ability to open locks that are on my hotbar (as you can see in the video);
3) Yes, I have thieves' tools masterwork, not use the common (I am not an ordinary thief).
No, unfortunately there nothing saying if I succeeded or failed when attempting to open the lock (I try several times) and yes, always use all possible boosts before entering any quest.
I am halfling, most of my points Enhancements are dedicated to further increase my skills as a thief.

https://www.youtube.com/watch?v=EFaQ00PpWVY&feature=youtu.be

Scrofa
01-26-2015, 07:17 AM
If you mean the rune-locked door that leads to spiders, the only rune-locked door in that quest, iirc, your character's INT is high enough, even on elite, to open that rune-lock. But you don't have to use "open locks" on it, you just click it, and if the attribute that it requires is high enough, the associated door opens.

But I think what you have circled is the entrance to the quest, and the only chest I know of close to there has no rune-lock but is just past a the locked gate there which you should easily be able to open, depending on how many points you put into open locks and how high your character's DEX is. Then I'm pretty sure a quick use of the search skill will reveal a hidden door to the immediate left of the gate...

edit: the secret door and chest I was thinking about is no where near the entrance. As far as I know there is no chest near the entrance to that quest.

No, the door locked with the rune is ridiculously easy to open.
I circled the port that is exactly near the entrace of the quest; so you enter the quest, has a door to the right side which is the only access to a wing with 3 chests and 3 collectables, There is no mistake about that.

Enguebert
01-26-2015, 07:34 AM
No, the door locked with the rune is ridiculously easy to open.
I circled the port that is exactly near the entrace of the quest; so you enter the quest, has a door to the right side which is the only access to a wing with 3 chests and 3 collectables, There is no mistake about that.

According to DDOWiki, the DC of the lock is 16 (for all difficulties), so with your +12, you should be able to unlock it (maybe 1 fail if you roll very low)

Make sure you try to use the skill.
You need to have the door in your focus orb, then click on your "open lock" icon (the one in slot 9)
Normally you should see a progress bar and your dice rolling. And at the end, you should see either Success or Failure in your progress bar

If it doesn't work, make a video of your attempt so we can see what 's wrong

Scrofa
01-26-2015, 08:53 AM
According to DDOWiki, the DC of the lock is 16 (for all difficulties), so with your +12, you should be able to unlock it (maybe 1 fail if you roll very low)

Make sure you try to use the skill.
You need to have the door in your focus orb, then click on your "open lock" icon (the one in slot 9)
Normally you should see a progress bar and your dice rolling. And at the end, you should see either Success or Failure in your progress bar

If it doesn't work, make a video of your attempt so we can see what 's wrong

Now work on the first try.
The focus orb detail solved the problem.
As I said, I'm still newbie in the game, I appreciate the patience of you in Help me evolve in the game.

LuKaSu
01-26-2015, 09:42 PM
Another thing you might look out for is thieves tools with bonuses. If you look for them on the Auction house, you can find up to Thieves Tools +5, which gives a very nice bonus to your Open Lock and Disable Device checks.

Saekee
01-27-2015, 09:00 AM
I have a rogue, specializing in loot, in theory I should be able to open any lock and disarm any trap that is possible in the game.
Today I made to The Sunken Sewer twice in an attempt to get into a ward where it has more loot.
The damn door does not open, I looked at the wiki and you can read correctly rather open the door, although that is not the first time I see a room with loot that you can not enter as is the case of Redemption (quest).
This is somewhat illogical, have 18 intelligence, use a boost of +2 to all skills (int = 20, +5 bonus) and not able to pick a door lock. Does anyone out there know where I buy Cetex, C4, TNT, PBX, RDX or any other type of explosive type "breaks all"?
It is a very ridiculous situation or I'm very noob in the game, which is nonetheless true.
So the question remains: How comes that wonderful full of loot room?

Not to be doubt as to which door I'm referring, marked on the map with a white circle
http://s1369.photobucket.com/user/senmis/media/800px-M_sunken_sewer_zpsomaxibml.png.html

Demolitions do exist in the game. They will not open a locked door though.
There are some alchemical traps in the rogue mechanic tree and the trapmaking feat allows a variety of types (mines etc) to be manufactured at special workstations.

Panzermeyer
01-27-2015, 12:39 PM
Sounds like you got your question answered.

However that being said you will want to do everything possible to keep your trapping skills up for how you want to play the toon. Very soon having Max INT/DEX and max skills ranks into a skill is not going to be enough for you to do a particular job.

Make sure you carry +5 Thieves tools, not masterwork.

Also make sure you carry an item with the maximum bonus you can get at a particular level for OL, Search, and Disable. You do not need to wear these all the time, just swap them in when you need it.

Also wearing a spot item (max for level range you are at) can be helpful in noticing traps before hand, as well as trap boxes. This is more of an optional, but very useful for new players that do not know where the traps are in a given quest.

Janay
09-25-2017, 04:26 AM
More importantly than the easily unlocked door immediately on your right as you enter quest. This is the door that leads to the "standard" trap path that ends in the rare rust monster, "Blight". Yeah. Easy. MORE IMPORTANTLY THAN THAT???? Once through the door, immediately on your right is a wall that looks like the standard sewer secret door. The map even continues past that door. NOBODY DISCUSSES WHAT'S BEYOND THAT???? How do you open that? How do you get in there? The exit seems to be further down by the shrine on the blight path. Right before the shrine, there IS a standard sewer secret door with one of 7 possible chests in the quest. But the obvious looking secret door that the walkthrough video posters even stand in front of...... has a continuation on the map behind the wall. If you use the "next interactable" key.... There is a lever behind that door???? HOW DO I GET IN THERE??? Is this another easter egg thing like Redemption? Or Stealthy Repossesion? Or Water Works 2???? I have been playing this game since beta... and I could swear that I almost remember being in a party that got in there? Is there a way? Or is it a dead path?

LeadHero5
09-25-2017, 09:47 PM
and found nothing. The current map does show a hall going west between the chest and the shrines.
https://s19.postimg.org/4x7znz6lv/SUNKEN_SEWER.jpg (https://postimg.org/image/j3nqj7hgv/)
As I recalled, the door disappeared and for an instant, I could see more of the hallway, but couldn't get a screenshot.
The wiki image is dated April 2011 but the current map has something there...

DYWYPI
09-26-2017, 06:27 AM
I sent in one of my Epic Assassins just for amusement and made her go around all the walls. It still appears to be dead-end wall. That part of the dungeon most likely never made the final map (so was sealed off before release). You can focus upon what appears to be a distant Lever through the deadend wall.

http://ddowiki.com/images/Questmap_SunkenSewer.JPG

If you move along the western side you'll see a room wall outline (map) and more of a tunnel wall near the upper northwest. You can see more of the walls appear on the map, if you hug the western area wall, than is showing this linked old DDO Wiki map (see old image posted) but it will give you a loose idea of what extra shows on the map.

C-Dog
09-26-2017, 08:54 PM
3) Yes, I have thieves' tools masterwork, not use the common (I am not an ordinary thief).
Another thing you might look out for is thieves tools with bonuses. If you look for them on the Auction house, you can find up to Thieves Tools +5, which gives a very nice bonus to your Open Lock and Disable Device checks.
Make sure you carry +5 Thieves tools, not masterwork.
+5 Tools can be crazy expensive on the AH. +4 tend to be MUCH cheaper, and often still provide a "No critical fail on a roll of 1" result (depending on the rest of your stats/gear, and the level of your quests).

Practically speaking, it depends on your character's budget, but you def want the best you can carry - watching a trap box blow up in your face, taking that damage, and then knowing there is now no way forward except through the active trap, is... sub-optimal.

For those who are not (yet*) rolling in platinum, if you chase quests that give you Free Agent favor you can get +2 (@ 75 FA favor) and +4 tools (@ 150 FA favor) very cheap, at the booth in the Harbor across from the Market gate. (To see those quests, you can sort your Adventure Compendium [p] by Patron.)

o http://ddowiki.com/page/Favor#The_Free_Agents
o http://ddowiki.com/page/Quests_by_patron

(* It will happen later, once you have any character near end-game. Ymmv exactly when.)

Saaluta
09-27-2017, 10:32 AM
There are a couple of ways to get +5 thieves' tools easily. One is to ask your party mates to slip them to you in the chest when they loot. Another is to go on your forum market and let people know you are willing to pay (X) plat for each set of +5 tools, you will likely get 1000's of tools sent to you with a note saying no plat needed, enjoy!! Yet another is to join a guild and ask an officer to put in the MOTD that you are looking for +5 tools...again you will get 1000's of tools without need to recompense. And lastly, with 4 levels of rogue, you can make your own tools at a workstation using a +5 random gen weapon and some trap parts(I think it's 100 trap parts per set of 50 tools, but might be wrong).

Find a crafter on your server who will make you some ol/dd shards and min level shards at whatever level is best for you. I use a pair of goggles from 1-5 that are +3, then I use +5 until 9, and then I use +10 until level 20, this will generally allow you to open any lock/chest and disable 99% of the traps in game without boosts or spells of any kind. If you still find yourself unable to get the traps, ask for a heroism/gh/bard song to boost your skills a few points so you have absolutely no problems :)

Saal :)

P.S. If you are on Khyber, send me a tell or in-game mail on Saalutaball with your character name :)

FuzzyDuck81
09-28-2017, 03:45 AM
There are some alchemical traps in the rogue mechanic tree and the trapmaking feat allows a variety of types (mines etc) to be manufactured at special workstations.

As an aside, these can be a rogue's best friend. At lower levels the outright damage ones are okay & a good way of assisting with groups of undead or elementals in particular, but it's the spell-based ones that are the real stars since the difficulty to resist them can be (with the APs spent in mechanic tree) equal to your disable device skill - before long, you'll be webbing, blinding, hypnotising & holding enemies with more success than an actual caster, though the duration of the effects will be limited to only the most basic level. I highly recommend glitterdust traps in particular as blind enemies can't hit you as easily & they're vulnerable to sneak attacks too :) They'll need some more specialist parts to craft but as above, ask in any public area or some guildies & you shouldn't have any problem getting some components or completed traps ready to go.