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nibel
01-11-2015, 10:46 AM
As my signature implies, I'm working on a completionist project, but I like to try new weird builds on each life instead of going with effective builds all the time that trivialize content. I did a repeater cleric last year (before Harper), and this time I want to try to squeeze out the best I can from a repeater-wielding pure fighter. And as such, I would like to hear if someone tried to do it recently, and what could and could not work.

Build limitations:

It must be a Fighter 20. I know that going at least artificer 2 for runearm proficiency is much better, but this is a challenge.
I have +6 tomes to all stats, and +4 tomes to all skills.
As a VIP, I have access to all races, but I would prefer to not use an iconic race, because I have intention to going to 28 and get Epic + Heroic past life from this run.
I have almost capped my cannith crafting, and can craft anything that might be required for heroics. Also have a healthy supply of GS mats and dragon scales, and all relevant named crossbows I want to use (Doublecross Bow, Calomel, Slaver's, Needle)


My first thinking was going to Kensai T5+capstone (Keen Edge, 19% doubleshot), Harper T4 (+4 int). However, I noticed a serious lack of anything useful to pick on Kensai. Other than Keen Edge and the capstone, everything else is useless for a ranged character. Not even One With the Blade allow the use of ranged weapons to give me access to GMoF Ki abilities.

So, now I made Harper my main enhancement tree (T5 + Capstone), since nothing on Vanguard interest me, and Stalwart T5 are useless on a ranged character.

I went Half elf for artificer dilletante (allow me to use Conjure Bolts/Flame Arrow scrolls since level 1, and all xbow proficiency). I will probably stay on heavy armor during Heroics, and with +6 tomes, I can qualify for Combat Archery by level 24 with a starting Dex 15.

I think on Epics I will switch to Light Armor to make full use of Shadowdancer +6 Int, Lithe, and Evasion, since it is one of the few EDs that give +24 Ranged Power. Shiradi is more ranged-friendly, but I will lack the Spell Power to make Prism useful. I can always twist Frost if I need the slow effect.

Any help and feedback is appreciated. Thank you all.


Repeater Fighter
Fighter 20
Chaotic Good Half-Elf


Stats
. . . . . . . .36pt. . .Tome . . Level Up
. . . . . . . .----. . .---- . . --------
Strength. . . . 10 . . . +6. . . .4: INT
Dexterity . . . 15 . . . +6. . . .8: INT
Constitution. . 16 . . . +6. . . 12: INT
Intelligence. . 18 . . . +6. . . 16: INT
Wisdom. . . . . .8 . . . +6. . . 20: INT
Charisma. . . . .8 . . . +6. . . 24: INT
. . . . . . . . . . . . . . . . .28: INT

Skills
. . . . . 1 .2. 3 .4. 5 .6. 7 .8. 9 10 11 12 13 14 15 16 17 18 19 20
. . . . .------------------------------------------------------------
Intim . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Jump. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Swim. . . 4 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 1 .1. 23
Heal. . . . . . . . . . . . . . . . . . . . . . .2. . .2½ ½ .2½ ½ .3. 11
Search. . . . . . . . . .1. . .1. . .1. 1 .3. . .1. . .1. . .1. . .1. 11
Spot. . . 2 . . 1 . . 1 . . 1 .½. ½ .½. ½ . . 1 . . 1 . . 1 . . 1 . . 11
Balance . 2 .½. ½ . . 1 . . 1 . . 1 .½. ½ . . 1 . . 1 . . 1 . . 1 . . 11
UMD . . . 2 . . . .1. . .1. . .1. 1 .½. ½ . . 1 . . 1 . . 1 . . 1 . . 11
Perform . . . . . .1. . . . . . . . . . . . . . . . . . . . . . . . . .1
Tumble. . . .1. . . . . . . . . . . . . . . . . . . . . . . . . . . . .1
. . . . .------------------------------------------------------------
. . . . .24 .6. 6 .7. 7 .7. 7 .8. 8 .8. 8 .9. 9 .9. 9 10 10 10 10 11


Feats

.1. . . . : Point Blank Shot
.1 HalfElf: Half-Elf Dilettante: Artificer
.1 Fighter: Rapid Reload
.2 Fighter: Precise Shot
.3. . . . : Weapon Focus: Ranged
.4 Fighter: Weapon Specialization: Ranged
.6. . . . : Rapid Shot
.6 Fighter: Dodge
.8 Fighter: Improved Critical: Ranged
.9. . . . : Insightful Reflexes
10 Fighter: Greater Weapon Focus: Ranged
12. . . . : Mobility
12 Fighter: Greater Weapon Specialization: Ranged
14 Fighter: Precision
15. . . . : Improved Precise Shot
16 Fighter: Single Weapon Fighting
18. . . . : Magical Training
18 Fighter: Improved Single Weapon Fighting
20 Fighter: Greater Single Weapon Fighting
21 Epic . : Overwhelming Critical
24 Epic . : Combat Archery
26 Destiny: Pierce Damage Reduction: Adamantine
27 Epic . : Blinding Speed
28 Destiny: Doubleshot


Enhancements

Half-Elf (7 AP)
Versatile Nature, Human Intelligence, Elven Accuracy
Skill Focus: Awareness I
Improved Recovery

Harper Agent (43 AP)
Agent of Good I, Intelligence, Agent of Good II, Intelligence, Agent of Good III, Harper's Freedom
Harper Enchantment, Strategic Combat, Awareness III
Versatile Adept III, Know the Angles III
Highly Skilled III, Versatile Adept III, Strategic Combat, Intelligence
Vigor of Life, Versatile Adept III, Intelligence
Harper Enchantment: Deception, Versatile Adept III

Stalwart Defender (30 AP)
Toughness, Stalwart Defense
Resilient Defense III, Stalwart Defensive Mastery III
Durable Defense III, Armor Expertise III
Tenacious Defense III, Shield Expertise III
Swift Defense, Hardy Defense III, Reinforced Armor III

Destiny

Shadowdancer
Technician III, Intelligence
Lithe III, Skill Mastery, Intelligence
Grim Precision III, Intelligence
Intelligence
Sealed Soul, Intelligence
Intelligence

Twists of Fate (22 fate points)
Sense Weakness (General), or Gird Against Demons (When facing mobs with DR/Cold Iron)
Blessed Blades (General)
Rejuvenation Cocoon (General), or Stay Frost (grouped)

unbongwah
01-11-2015, 12:04 PM
Given your self-imposed restrictions, a few comments / questions:

I don't see why you started with so much STR, WIS, and CHA, which get you nothing; yet only CON 12.
You may wish to use some of your surplus feats to invest in some melee; you can certainly take full SWF or TWF without compromising your ranged DPS. Or consider some survivability bonuses, like Toughness+eToughness; and I consider Insightful Reflexes mandatory on almost any INT-based build, even w/out Evasion.
I would take Precision ASAP; that's going to help out, esp. w/all the undead-heavy quests early on. Also move up Rapid Reload.

elcagador
01-11-2015, 12:21 PM
As my signature implies, I'm working on a completionist project, but I like to try new weird builds on each life instead of going with effective builds all the time that trivialize content. I did a repeater cleric last year (before Harper), and this time I want to try to squeeze out the best I can from a repeater-wielding pure fighter. And as such, I would like to hear if someone tried to do it recently, and what could and could not work.

Build limitations:

It must be a Fighter 20. I know that going at least artificer 2 for runearm proficiency is much better, but this is a challenge.
I have +6 tomes to all stats, and +4 tomes to all skills.
As a VIP, I have access to all races, but I would prefer to not use an iconic race, because I have intention to going to 28 and get Epic + Heroic past life from this run.
I have almost capped my cannith crafting, and can craft anything that might be required for heroics. Also have a healthy supply of GS mats and dragon scales, and all relevant named crossbows I want to use (Doublecross Bow, Calomel, Slaver's, Needle)


My first thinking is going to Kensai T5+capstone (Keen Edge, 19% doubleshot), Harper T4 (+4 int), and Half elf for artificer dilletante (save me skill points to UMD conjure bolts scrolls since level 1, and all xbow proficiency). I will probably stay on heavy armor, and with +6 tomes, I can qualify for Combat Archery by level 24 with a starting Dex 15.

Any help and feedback is appreciated. Thank you all.


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Amossa TR9
Level 28 Neutral Good Half-Elf Female
(20 Fighter \ 8 Epic)
Hit Points: 414
Spell Points: 100
BAB: 20\20\25\30\30
Fortitude: 15
Reflex: 11
Will: 8

Starting
Abilities Base Stats
(36 Point) (Level 1)
Strength 12
Dexterity 15
Constitution 12
Intelligence 18
Wisdom 10
Charisma 10

Tomes Used
+1 Tome of Intelligence used at level 2
+2 Tome of Intelligence used at level 6
+3 Tome of Intelligence used at level 10
+4 Tome of Dexterity used at level 14
+4 Tome of Intelligence used at level 14
+5 Tome of Intelligence used at level 18
+6 Tome of Strength used at level 22
+6 Tome of Dexterity used at level 22
+6 Tome of Constitution used at level 22
+6 Tome of Intelligence used at level 22
+6 Tome of Wisdom used at level 22
+6 Tome of Charisma used at level 22

Starting
Base Skills
Skills (Level 1)
Balance 4
Bluff 0
Concentration 1
Diplomacy 0
Disable Device n/a
Haggle 0
Heal 0
Hide 2
Intimidate 4
Jump 5
Listen 0
Move Silently 2
Open Lock n/a
Perform n/a
Repair 4
Search 4
Spellcraft 4
Spot 2
Swim 5
Tumble n/a
Use Magic Device 2

Level 1 (Fighter)
Skill: Balance (+2)
Skill: Intimidate (+4)
Skill: Jump (+4)
Skill: Spot (+2)
Skill: Swim (+4)
Skill: Use Magic Device (+2)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Fighter Bonus) Point Blank Shot
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 2 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Precise Shot


Level 3 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Magical Training


Level 4 (Fighter)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Ranged Weapons


Level 5 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+0.5)


Level 6 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Perform (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Rapid Reload
Feat: (Fighter Bonus) Rapid Shot


Level 7 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Perform (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)


Level 8 (Fighter)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Critical: Ranged Weapons


Level 9 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Greater Weapon Focus: Ranged Weapons


Level 10 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Power Critical


Level 11 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)


Level 12 (Fighter)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Greater Weapon Specialization: Ranged Weapons


Level 13 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)


Level 14 (Fighter)
Skill: Balance (+0.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+1.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Improved Precise Shot


Level 15 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+1)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Mobility


Level 16 (Fighter)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Haggle (+1.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Shot on the Run


Level 17 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+1.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)


Level 18 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+1.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Precision
Feat: (Selected) Superior Weapon Focus: Ranged Weapons


Level 19 (Fighter)
Skill: Balance (+0.5)
Skill: Haggle (+1.5)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Search (+0.5)
Skill: Spot (+0.5)
Skill: Swim (+1)
Skill: Use Magic Device (+0.5)


Level 20 (Fighter)
Ability Raise: INT
Skill: Haggle (+4)
Skill: Intimidate (+1)
Skill: Jump (+1)
Skill: Swim (+1)
Feat: (Fighter Bonus) Quick Draw


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Combat Archery


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Pierce Damage Reduction (Adamantine)


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Doubleshot




I have a Kensai repeater Fighter 8/rogue 8/artificer 4 that haven't played much in a while, the build works fine, i have a needle on him and play in dreadnought for dps with master blitz or shiradi for cc, while a meele kensai does more dps and now can get more meele power, the repeater with improved precise shot and master blitz going is not too much behind, and if you have good gear and past lifes could make it work better.

The first question I have for you is about conjure bolts, does the scroll have been fixed ?, because I had to take some artificer levels long time ago because the scrolls wasn't working. You still can use deneith bolts if not working, but in the long run I found that a bit annoying, but at least you dont have to worry about evasion and light encumbrance.
Also does quick draw improve repeaters attack speed or is just for faster weapon/scroll switching?

nibel
01-11-2015, 12:38 PM
I don't see why you started with so much STR, WIS, and CHA, which get you nothing; yet only CON 12.

STR is usually my leftover points stats because of encumbrance. WIS and CHA is mostly because I don't like to start with an 8, but you are right, and I should drop them to 10/8/8 and raise CON to 16.


You may wish to use some of your surplus feats to invest in some melee; you can certainly take full SWF or TWF without compromising your ranged DPS. Or consider some survivability bonuses, like Toughness+eToughness; and I consider Insightful Reflexes mandatory on almost any INT-based build, even w/out Evasion.
I would take Precision ASAP; that's going to help out, esp. w/all the undead-heavy quests early on. Also move up Rapid Reload.


eToughness is out of question. My level 21-24 feats will be Combat Archery (+1[W], +2 Dodge) and Overwhelming Critical. SWF line and Insightful Reflex are good, I just need to choose what to drop (Magical Training is there for echoes on cocoon). Quick Draw, Shot on the Run, Superior Weapon Focus and Power Critical, maybe?

I'll move Magical training to level 18, Rapid Reload to 1, Weapon Focus to 3, and Precision to 6.


The first question I have for you is about conjure bolts, does the scroll have been fixed?, because I had to take some artificer levels long time ago because the scrolls wasn't working. You still can use deneith bolts if not working, but in the long run I found that a bit annoying, but at least you dont have to worry about evasion and light encumbrance.

It is out of the Known Issues list, but I will test it on my current life before TRing.


Also does quick draw improve repeaters attack speed or is just for faster weapon/scroll switching?

It improves throwing speed, but not repeater/bow speed. It was more for fast switching and because I had no idea what else to fit as a feat. Spring Attack was another option, but I think Dodge + Mobility + Gear will cap heavy armor dodge anyway.

unbongwah
01-11-2015, 01:57 PM
(Magical Training is there for echoes on cocoon)
You can take Energy of the Wild from the HE AA PrE which grants Magical Training, though it's expensive to unlock. The AA imbues don't work with bolts, but the special atks like Inferno Shot, Dispelling Shot, and even Slaying Arrow should work with repeaters (or thrown weapons). [Just remember to reload your repeater before using them, or you'll waste the atk and the SPs.] I'm skeptical that AA is worth the APs, particularly since you won't be getting the temp SPs from Soul Magic + Moonbow to help fuel your atks, but it might be worth experimenting with.

Conjure Bolts scrolls were fixed in U23 (http://ddowiki.com/page/Update_23_Release_Notes). You'll still want a healthy supply of House D bolts for DR-breaking, though, unless you've got a metalline repeater stashed away.

nibel
01-11-2015, 02:38 PM
I'm not sure if I'll have the AP for investing on AA. Let me make some math...

Kensai: 41 AP (Capstone)
Harper: 24 AP (+4 Int)
Unlocking AA: 14 AP (probably 16, so I can get +1 int from Dilettante chain)
Magical Training from AA: 4 AP
==============
Total: 83/85 AP

Nope, AA is not an option.

the_one_dwarfforged
01-14-2015, 10:46 AM
you can take magical training as a feat, dont need aa.

Certon
02-18-2015, 05:20 PM
I have a pure fighter bow user that is an AA, so I'd be very interested to see how your repeater fighter works out.

All I can say from experience is that sometimes Improved Precision is better if it is off so you can get your Archer's Focus stacks going. Sure, you won't be hitting more than one target, but you will do substantially more damage to that target.

As I said, keep us updated.

nibel
03-14-2015, 08:52 PM
I've been playing this character on weekends only, so it is going slow. Also, I'm doing a reverse bravery run, just for the challenge (Run every quest on elite two levels BELOW the quest level on normal).

Thus far, I am at level 6, and the build is overperforming, as expected (repeaters are VERY powerful on low level play). I'm using a Screaming of Pure Good crossbow loaded with Flame Bolts (500 per scroll is worth the cast, and I have 85% success from arti dilettante). The only hiccups I had thus far were Xorian Cipher (had to craft an axiomatic xbow and a deathblock ring to survive the final battle), and my laughable tentative to solo Chronoscope at level 4 (which obviously made me decide to make raids exceptions to my reverse bravery rule). The surprising part was how easy Faithful Departed was. The ranged focus allowed me to pull the agro from the Venerated easily.

I expect to keep running smoothly until Sands, when the traps in Chains of Flame will start to hurt, and I'm not sure I'll be doing enough DPS to run through Offering of Blood (Archer's Focus helps a LOT on boss battles when you have heavy armor)

nibel
04-04-2015, 02:22 PM
Today I just hit the very first roadblock that no matter what I tried, I couldn't finish it while playing as the build is supposed to be played (pure ranged): Shadow crypt.

While Nerezza is alone, I can drop him quickly to about half health, then he start multiplying fast enough that the time he stay teleporting, plus the time it took me to select him again, usually keeps him at a stable health level because he keep regenerating while phased. Once there is enough copies to trigger dungeon Alert, I start missing him enough that his regeneration overcomes my damage.

I tried to get the hireling with Wall of Fire to take care of the copies, but he get dropped too fast, and once he dies, his WoF disapear as well. I tried using my blade barrier cookies, but without a decent spellpower behind it, it was hitting for around 40ish damage (after saves), and made it harder to distinguish the true vampire between the copies when he teleport.

(Have I mentioned I'm trying this on elite at level 6? That is a real good challenge)

I'll try once more with a big metalline greataxe of undead bane (still uses int to hit because of harper), but I concede defeat to the Shadow Crypt underlevel as the first quest that defeated me. Playing with a big melee stick is not the way this build is supposed to work. I think that might be a problem in other quests that requires DPS bursts, like HIPS (Hazadil can cast heals) and OoB (but by that time I will have access to my WoP repeater).

EDIT: Out of stubbornness, I tried Shadow Crypt again at level 8, after I crafted a paragon crossbow (1.5[w] damage), and that half dice made the difference. I was able to defeat him after he made only three copies.

Singular
04-12-2015, 12:20 AM
You might want to consider changing Pierce Armor: Adamantium for either Epic Damage Reduction (10 extra PRR) or Weapon Focus: Thrown (2 extra ranged power). At the level you get this feat, it won't do much for you. You can always use ThunderForged, which includes most DR breaking attributes.

Deathdefy
04-12-2015, 08:33 AM
EDIT: I should scroll to the bottom of threads or read the date of OPs. Congrats on solo SC at level 8! Feel free to ignore the rest of this post.

1000 bolts is cool, but know what's cooler? 500 flaming bolts.

Object Desire in House P sells Wands of Flame Arrow for ~3cp. Equally trivial to UMD - do be aware early on that they're not technically magical, so if your crossbow isn't either then you'll run into weird and surprising DR (like seemingly invulnerable shadows in the first room of SC).

On that, I wouldn't go H-Elf. X-Bow proficiency is trivial since you have 40 000 feats, and scrolled conjure bolts is strictly worse than a wand of flame arrow from the instant you start using a magical crossbow.

Go something weirder. Maybe halfling and get all the sneak attacks (and a better IPS trajectory for non-bipedal enemies), or elf and pick up some AA nonsense. Elf is probably optimal, but optimal isn't necessarily fun.

Probably just go human for the free feat and take the entire whirlwind attack line. PUG a lot and WW with the Greatclub of the Scrag at critical times.

nibel
04-15-2015, 03:12 PM
Red Fens was somewhat... strange. I had to repeat Last Stand a few times to be able to pull enough agro to let Viercha alive until the last wave (since I was underlevel, my hireling didn't had enough healing to keep him going). Blade Barrier and Charm Monster Cakes came to the rescue, and it was doable. The other quests were on par for the course. The demon in the pit was easy because I was focused on the portals spawning. The trick is to kill the portals before anything can get out of them. At heroics, this is perfectly viable because the portals have, like, 30 HP. had enough potions to keep me going while the demon smacked me, and damaged him slowly while taking down portals. Took around five minutes, but it was easy.

Whisperdoom was easier than I expected while underlevel, but I couldn't find the secret doors for the optionals. Time to start carrying a +Search item (I'm int-based and trained search as cross-class specifically for secret doors).

Desert Caravan is another quest that is giving me headaches to solo, but on the other hand, even at bravery level it is hard to solo because the mobs come from many fronts. It would be doable if the STAND HERE AND DONT COME TO MY SIDE WHEN I'M FIGHTING button on hirelings were working, but I can only cover one side, and on elite, if a champion mob spawn, the wagons go down too fast if I'm not immediately there to pull agro. I think I'll have to start messing with summons. I have some cakes for that.


You might want to consider changing Pierce Armor: Adamantium for either Epic Damage Reduction (10 extra PRR) or Weapon Focus: Thrown (2 extra ranged power). At the level you get this feat, it won't do much for you. You can always use ThunderForged, which includes most DR breaking attributes.

To be fair, the level 26 feat is mostly an afterthought. I don't stay at epic levels long enough for them to matter. Since I'm working in my heroic lives train in parallel with my epic lives, I haven't focused in any gear above level 25, and IIRC, Needle is stronger than TF if it is not fully developed.

I might switch the feat to Silver instead if Epic Shavarath is out (I can get cold iron bypass on a twist, in a pinch). My epic ED feats are mostly convenience than power, because as soon as I hit 28, I go back to 1.

nibel
05-10-2015, 02:13 PM
Today my vacation finishes, and ironically, I played very little DDO (prefered to clear a bit of my steam library (http://www.duelinganalogs.com/comic/calculated-risk/)), thus advanced very little on this project.

The Vault of Night series was par for the course. I was expecting some trouble in part 3, but I was able to take down the three final bosses easily. Then I noticed that the anarchic xbow I crafted to fight the marut was still ML 10. I forgot to add Masterful Craftsmanship to it. So I had to take him down with negligible damage (DR 20 is a TON to bypass on a heroic xbow user). I think the fight took around 5~10 minutes. At least, unlike Nerezza, the marut did not phased or multiplied itself.

Since I was already at level 8 when U25 landed, I could not play ToEE at level 4. So, yeah. Second best thing. Hit it at level 8, and had the intention to clear the map in every passage. I found my demise in part 1 by face-finding 5 spell wards at the same time. Restocked, came back, avoided that corridor (that post-completion I checked and it was trapped AGAIN), and got an easy part 1 completion. Part 2 was a lot longer. I got the "luck" of the earth node being the one available as the first node, and between the regenerating gargoyles, huge DR of earth elementals, and all the rust monsters around, I was forced to abort the mission of clearing all four nodes because I was running low on Flame Arrow scrolls. I knew (form lama) that the end boss would be tough, so I didn't wanted to run the risk of running out of ammo against her. Took me a while, but she went down on the first try. I was saved once by my PLIS.

Cult of Six have a large level range, so I was doing it two quests at a time. At level 8 I was high enough to finish the last part. The part before the last was much harder than the last, since I had to cross two mandatory trapped corridors, and deal with the starting mephit ambush without any kind of AoE attack (acid burst or cleave), and if you played against mephits with a ranged weapon you know how much they love to spin around you. Anyway, my heavy armor sustained the damage, and I didn't had to repeat any part.

Cleared Threnal East. Since part 3 do not requires any longer for you to babysit Coyle, it was actually an easy task. Even Part 2 was doable because Coyle got an HP buff that allow him to withstand normal combat while under supervision of Flower. That dwarf cleric is a great healer, and I love her. Threnal West, on the other hand, I had to repeat part 2 twice because Deward is made of paper. If I miss a single enemy before bringing him through the path, he will find a spider a hundred meters away and die in one hit. Seriously, Turbine. Deward. Buff him to at least Coyle level as well. Still have to run Threnal south, but I don't expect any difficulty.

Cleared all sidequests in Menechtarun as well. Took my time, and my crafted Metalline xbow of Pure Good worked fine for all the flesh renders around. The vulkoorim creche quest was annoying because of all the burrowing on part of the scorpions making me lose shots. Claw of Vulkoor also had tons of scorpions, but they burrowed much less frequently.

Tried to run Offering of Blood, but as expected, I could not clear the mobs faster than they respawn. And since the mobs are varied (drow, scorrow, scropions), I can't craft a fit-all bane weapon. Trading my Stalwart enhancements to Kensai will not help, since the kensai damage line only give a +2 damage bonus to repeaters, and I can't access Keen Edge yet (but I already have Improved Critical). Other than wasting more cakes on Ice Storms and Blade Barriers, I don't see what I can do to improve my DPS without leveling more.

I will keep the topic updated.

EDIT: Also, I finished Chronoscope solo at level 8. The extra HP was all I needed to stay alive against the orthons.

nibel
05-24-2015, 01:34 PM
Quest update.

Offering of Blood is very tough in a build that requires me to stand still and don't have any means of burst DPS. I tried again with a lot of time alloted, and I found out something interesting: The waves are not equal. After each red-named boss there is a surge of 2-4 waves at once that seems overwhelmingly forcing you to proceed as fast as possible. Actually, if you take your time and kill everyone, the following respawns are much slower (usually 1-2 scorrows per minute). Took me 30 minutes, and the quest was done with no major hindrances.

Next stop was House J undead quests. Enemy Within was standard, Dead Shall Rise was easier than expected because I still have enough Fortitude to never take a spike hit with his Disintegrate. Beyond the Grave was tried three times because of that annoying hireling bug that don't make them stand still where I want them to stand. So I had to make Flare cast a WoF, burn one coffin, go back, cast anouther WoF....

I was able to finish Tempest Spine duoing with a level 12 Sorcerer (mostly, was needed to fight Fire and Ice) while still at level 8. I do not consider raids essential for my challenge, but it was nice to get it out of the list while still at level 8.

Now I leveled to 9. And only had time left to run Chains of Flame, where other than a death by lag, it went smoothly. Ranged Characters always have tons of advantages on CoF because we can get rid of the archers in each bridge without the melee in the same level.

nibel
06-27-2015, 09:25 PM
I have not updated my progression in a long time, but after OoB, nothing really worthy of note happened. Lordsmarch was a lot easier than I expected, Gianthold was run so many times that I know form heart where every mob appear, and while I did asked for help at the end of Fleshmaker for the runes, I reached that final room solo, and I doubt I would had a problem finishing it if not for the runes.

I have met a bug, however, that after I finished killing the four Litany bosses at level 12, the game didn't gave me the Abbot raid. I did open an ticket for that problem, and the DM said they could not do anything for me, and to report the bug. However, I don't know if that bug happened because I was too low level when I completed Litany (maybe I should have been at least level 13, since the raid is 17), or for some unknown reason on U26 (Abbot is known to break once per update, anyway).

Once I hit 12, and took my Ooze repeater from the bank, the game went in easy mode. Even running underlevel, it was not a problem anymore. I had 90% of the feats I wanted to get, anyway (SWF and Magical Training are for backup and epics, respectively). My past lifes means my HP is no longer in dangerous levels like it was when I ran Xorian Cipher with less than 100 HP, and with the exception of my cannith boots and black dragon armor, I have all gear I need up to 20 already slotted.

Right now, I am level 15, and am completing the Amrath quests. The biggest challenge thus far was New Invasion because of Binding Chains (I don't have a lot of Will), but the trap could not one-shot me, so while I was hit twice, I could run and recover as soon as the chains expired.

==========

I did, however, one change of plans. Instead of going for Keen Edge, I went up to Harper T5 (Deception weapon, +6 RP) for the simple reason that Kensai is very, very, VERY awful for a repeater user. To get Keen Edge, I need to invest TEN AP into the specialization column, and it will give me +4 to hit and +2 damage. That is too little for ten AP. I still have the intention to test out the Kensai capstone (19% doubleshot is a lot of doubleshot), but until I reach 20, I'll keep investing exactly zero points into Kensai.

Next update will be when I find an unexpected challenge, or when I hit 20 to tell you how well the capstone play for a ranged character.

stoerm
07-09-2015, 08:34 AM
Thanks. This is a great thread and a fun read.

Just a note - maybe redundant - you can leave cannith crafted xbows without an enhancement bonus (+0) because the bonus from bolts applies. This lowers the ML a lot.

nibel
08-07-2015, 08:54 PM
Last update, regarding Capstone and Epic Destinies:

Kensai Capstone is fun. I was constantly hitting 4-5 bolts per volley, but the whole tree made the investment not be as good as I wished. A fun fact was that I discovered that A Good Death scales with Melee Power. Even the ranged version. Anyway, I don't advise anyone to use Kensei on a ranged character. The capstone is tasty, but the climb you must to do reach 41 AP is awful. Stay away from it. Get extra action boosts, Haste Boost, and that is it.

I tried on sequence the Harper capstone just because I never tried it before. Harper tree is easy to reach 41 AP on significant stuff, but then the capstone have one major drawback: It can't be activated when you are helpless. This mean you can't dismiss CC from you while CC if affecting you. 20 seconds of +10 saves is cool, but +6 from Save boost (allowing you to never fail on a 1) is better for that.

So I found out that my best balance was investing on AA, Harper, and Stalwart. None reaching tier 5. None reaching capstone. But on a pure fighter, this gives you more bang for your buck. AA attacks on a repeater also hit three times per volley, allowing you to stack Inferno and Shattermantle very high, very quickly.

http://i58.tinypic.com/358460m.jpg

Thanks everyone that followed this little experiment. And this gave me some good insight about how sad Kensai is for something that is not using One with the Blade.

unbongwah
08-07-2015, 09:04 PM
If & when you hit lvl 25, you might want to try 14 APs HE, 41 APs AA (capstone + Slaying Arrow), 12 APs Harper (KtA+INT-to-dmg), do what you like with remaining APs. That gets you +25% Doubleshot from AA capstone + Shadow Arrows; problem is you lose Keen Edge and have to take a lot of filler from AA (unless you're willing to exploit imbue bugs).

You might also want to try borrowing a page from Tilomere's book: namely find the best lootgen repeater you can; and if you group with a pally, ask them to cast Holy Sword on said repeater (pass it to them, they cast HS on it, then pass it back). HS buff persists until you rest or zone, I think. Now you've got 15-20/x3 repeater with +25% Doubleshot (+35% if you have ED feat).

nibel
08-07-2015, 11:05 PM
If & when you hit lvl 25, you might want to try 14 APs HE, 41 APs AA (capstone + Slaying Arrow), 12 APs Harper (KtA+INT-to-dmg), do what you like with remaining APs. That gets you +25% Doubleshot from AA capstone + Shadow Arrows; problem is you lose Keen Edge and have to take a lot of filler from AA (unless you're willing to exploit imbue bugs).

The imbues doesn't work for a repeater. So I can activate Shadow Arrow, but it doesn't give any Doubleshot bonus.

AA Capstone is 20% DS. Kensei Capstone is 19% DS. I think they will end up feeling the same waste of AP, and Kensai was not that good to warrant the 41 AP on that. Investing those sunk points into Stalwart give a lot more survivability, and 10% move speed.

unbongwah
08-08-2015, 12:04 PM
The regular imbues only apply to arrows, but Shadow Arrows is a passive doubleshot bonus...I think. :o Easy enough to test if/when you hit lvl 22.

nibel
08-08-2015, 03:51 PM
The regular imbues only apply to arrows, but Shadow Arrows is a passive doubleshot bonus...I think. :o Easy enough to test if/when you hit lvl 22.

It only appear on the character sheet when you are wielding a bow.