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Cathimon
01-05-2015, 10:25 AM
Just wondering, dunno if somebody tried this already. What level can a -completly- F2P player get to if he only does each quest once, on elite, with BB? No ship, No xp pot, no voice, strictly F2P but with an elite opener.

EllisDee37
01-05-2015, 10:38 AM
Probably around level 10-12.

TrinityTurtle
01-05-2015, 10:43 AM
No idea, so I'll defer to Ellis, but I would mention it will be higher if you are smart with your free turbine points and use them only to 'buy' more content. You are still 'pure' f2p then if you only use earned points, so that counts.

Cathimon
01-05-2015, 10:53 AM
No idea, so I'll defer to Ellis, but I would mention it will be higher if you are smart with your free turbine points and use them only to 'buy' more content. You are still 'pure' f2p then if you only use earned points, so that counts.

Right but how much content can you buy, if its not on sale, and if you make only one character and aquire so little favor?

Powerhungry
01-05-2015, 11:11 AM
You would also gain a small amount of experience from the explorer areas since some of the quest entrances are explorer points themselves (assuming you were planning on trying to ignore the wilderness monsters and other explorer points and just do the quests).

Enoach
01-05-2015, 11:21 AM
Just wondering, dunno if somebody tried this already. What level can a -completly- F2P player get to if he only does each quest once, on elite, with BB? No ship, No xp pot, no voice, strictly F2P but with an elite opener.

Just assuming based on Once-and-Done-Elite that this is a 3rd plus lifer (as any character on 3rd plus life can open elite right away) and starting from level 1 it would depend on how many quests you have available.

FTP only quests total available according to wiki http://ddowiki.com/page/Guide_to_Free_to_Play#Quest_List is approx. 190,000 XP before any bonuses/Optional XP (Excluding the Sable and Brothers quest as they are Epic only)

Now if you use your Free daily Token to run the Challenges once at level you could add a little more XP and even possibly favor for TP.

However, based on the XP needed for a 3rd life I would imagine that without additional content this strategy would begin to suffer around level 5 as quests become rarer and other quests will start to become increasingly harder as you begin to run them under-level. Not saying it cannot be done but you may want to be open to running some quests that you like multiple times on different difficulties if for nothing else the First time XP bonus.

EDIT: (NOTE) - If you have not done this already I recommend doing the 100 Favor Dash on all servers. This is done to get the early TP bonus. The first run on a server from 0 to 100 Favor will net you 125 TP. There are currently 8 servers. So if you only have been playing on a single server this means you potentially have 875 TP you can earn that you could use towards unlocking a pack.

2nd EDIT: If this is for a 1st Lifer with an opener then it is only 1/3rd of the XP of a third lifer and at this point I would agree with EllisDee37. And the reason would be because of the available quests for F2P.

Faltout
01-05-2015, 11:26 AM
Right but how much content can you buy, if its not on sale, and if you make only one character and aquire so little favor?
First of all, the sale problem can be solved by waiting for a sale.
Now, you mentioned playing the quests only once. Is that once per character or once and never again? Becuase it's obvious that even VIPs can't reach the end of their second life by doing each quest only once. In DDO there's bound to be repetition.

So, I'm believe you're not asking that, but if you do play each quest once per life then it's possible to reach level 20 by gaining Turbine Points from other servers (again playing each quest once per life).

I'm guessing that the reason you're asking is because you want to bring a friend as f2p and play with him as an opener? He/She'll need to repeat some quests. And maybe you can get him/her some guest passes. If not, then you will have to play challenges (repeatedly).

moriedhel
01-05-2015, 11:28 AM
Too many variables to say, depends how much explorer areas you do, if you die or not (how much), if you disable traps or jump them or how much of the optionals you do. Also Cannith and Eveningstar challenges are free to play as well if you have the tokens.

Lonnbeimnech
01-05-2015, 11:30 AM
You can also get xp from the daily dice, so you can get to 20 without even finishing the grotto, though it will obviously take quite a while.

Cathimon
01-05-2015, 11:36 AM
1 character, 1 server, no alts, no patience to use daily dices for months and months or wait for content sale to buy. I'm talking about a guy making a character today, having a buddy escort him through all the content he has available and not farming any quest, just doing once and not farming any slayer, just walking straight to the quest killing what's in the way.

Again, he makes the character today, 0 TP, he completes every F2P quest on elite. What level he ends up with BB, someone said 10-12, I thought maybe a wee bit higher?

cdbd3rd
01-05-2015, 11:41 AM
Quest list w/ XPs:

http://ddowiki.com/page/All_quests_in_a_few_tables


XPs required per level:

http://ddowiki.com/page/XP


A little math should fix you right up with an answer. ;)

AbyssalMage
01-05-2015, 12:02 PM
Just wondering, dunno if somebody tried this already. What level can a -completly- F2P player get to if he only does each quest once, on elite, with BB? No ship, No xp pot, no voice, strictly F2P but with an elite opener.
Not very high. I think I started repeating at 7 (Running level 4/5 adventures on hard). There is only one level 9 adventure so 11 is the highest. Also I had ship XP bonus so may be lower than character lvl 7.

Bluegirl_Two
01-05-2015, 12:04 PM
Math will help you but it might not get you a precise answer.

Let's assume that the opener friend reincarnates and partners starting with snowy Korthos. Playing just the 3 starting Korthos quests will give different results depending on what sequence you do them in. Optimal XP will come from doing the least valuable XP quest first and the most valuable XP quest last.

The optimizing might be trivial but it could push the final total just enough depending on several other factors.

There are also other intangibles to consider. For example, Turbine just ran an XP bonus period where quests got an XP boost. If you hit one of those and had the stamina to play all the available content during that time you could end up with enough XP to alter the results.

But, for a swag at level take base elite XP, multiply by 50% bravery bonus and 80% elite bonus. Add together. You should reach at least the level indicated by that XP total.

If the reincarnate friend is willing to help gear the new character you could probably add another 10%. That might be reasonable in any case as a rough bonus for breakables, not dying, whatever else optional.

Upper limit is harder to guess at. Some optionals don't spawn every run in quests, daily dice gives XP and sometimes XP bonus potions, you might pick up a group and get trap bonuses. Lots of variables there to make it hard to find a reliable number.

Have fun.

Faltout
01-05-2015, 12:10 PM
Not very high. I think I started repeating at 7 (Running level 4/5 adventures on hard). There is only one level 9 adventure so 11 is the highest. Also I had ship XP bonus so may be lower than character lvl 7.
At level 7 you had completed all level 5, 6, 7 quests? He's not talking about completing them above level.

Hazelnut
01-05-2015, 12:14 PM
1 character, 1 server, no alts, no patience to use daily dices for months and months or wait for content sale to buy. I'm talking about a guy making a character today, having a buddy escort him through all the content he has available and not farming any quest, just doing once and not farming any slayer, just walking straight to the quest killing what's in the way.

Again, he makes the character today, 0 TP, he completes every F2P quest on elite. What level he ends up with BB, someone said 10-12, I thought maybe a wee bit higher?

That sounds very boring. Rushing through quests until you run out. Why even bother?

What about the story?
What about the creativity of making characters?
What about trying different classes and the resulting play style?
What about the fun of finding that unique rare item?
What about the chance to actually explore a dungeon for yourself instead of being lead through it?

If you ignore the things that make DDO unique, you may as well go find an endless shooter.

Cathimon
01-05-2015, 01:12 PM
That sounds very boring. Rushing through quests until you run out. Why even bother?

What about the story?
What about the creativity of making characters?
What about trying different classes and the resulting play style?
What about the fun of finding that unique rare item?
What about the chance to actually explore a dungeon for yourself instead of being lead through it?

If you ignore the things that make DDO unique, you may as well go find an endless shooter.

That makes no sense, chap. Endless shooter? We're talking about playing through the game as if it wasn't just an other MMO. Have you ever played tabletop D&D? If a DM mades us do the same adventure over and over, I'd totally find a new DM.

And who said ''rushing''? You seem confused. It's not about rushing, it's about not repeating quests and farming XP, and YESSSSSS focusing on the story and the gameplay and the challenge(if there's any left). Farming the best gear, testing all the best builds and knowing where the traps are located didn't make the game more fun to me.

My best time in DDO was my first time when we all had RP-Gimp builds and had to actually read quest description, do optionals and look for secret doors.

Don't pass judgments.

Ykt
01-05-2015, 02:53 PM
I don't understand. If you don't like the game, why play every free quest?

If you do like the game, why not spend $20 to buy some adventure packs?

This is the F2P model: try it for free and if you like it, buy it!

moomooprincess
01-05-2015, 03:05 PM
I don't have an elite opener, so I have to run each quest three times. If you own a LOT of the adventure packs, you should be able to get to 20th I would guess.

I do this on six servers(Argonesson, Khyber, Orien, Sarlona, Thelanis, and Wayfinder). But I have to open the quests on normal and then run them to elite. Which means I have to run them three times. I also try to run all the slayers and fill in the explorer, some rares(sometimes I get all rares), and the total slayer. I will admit, Tangleroot I have only once gone to 1500 slayer.

As I accumulate TP, I buy ad packs when on sale.

I have not gotten any to 12th level, that I can think of. Once I get to 12th level, I can then run the Web of Chaos. Usually, once I get to 10th or 11th level I change servers. Have I ran everything I own? no. But, quite a bit of it. On some of the old servers I ran on(argonesson and Sarlona) I could probably go back and get my characters to the 12th level hump since I used those TPs to buy more packs since I ran them. Matter of fact, I was just thinking about doing this.

Cathimon
01-05-2015, 03:08 PM
I don't understand. If you don't like the game, why play every free quest?

If you do like the game, why not spend $20 to buy some adventure packs?

This is the F2P model: try it for free and if you like it, buy it!

What I don't understand is you point? I asked a simple question. I didn't want to know you and the other dudette's opinion :P

Faltout
01-05-2015, 03:42 PM
What I don't understand is you point? I asked a simple question. I didn't want to know you and the other dudette's opinion :P
Obviously: not dying in every quest, not re-entering, getting every possible breakable, ransack etc. will net you notable more xp. So you may reach 14-15 or get stuck at 10. Now that we've given an estimation (which you can't prove wrong btw :p), we're asking:

"Why ask this question before you try it?" Do you want to prepare your friend telling him beforehand till which level he can go? Because that is stupid. I have brought a friend and she's f2p (as am I - but I've been here a while) and I run with her opening elite as a legend. I've never told her how far she can go.

Cathimon
01-05-2015, 03:53 PM
Obviously: not dying in every quest, not re-entering, getting every possible breakable, ransack etc. will net you notable more xp. So you may reach 14-15 or get stuck at 10. Now that we've given an estimation (which you can't prove wrong btw :p), we're asking:

"Why ask this question before you try it?" Do you want to prepare your friend telling him beforehand till which level he can go? Because that is stupid. I have brought a friend and she's f2p (as am I - but I've been here a while) and I run with her opening elite as a legend. I've never told her how far she can go.

Ok I'll answer your question with a boring answer. I was just wondering. Boring but that's the truth.

Thalone
01-05-2015, 04:37 PM
I've got four F2P opener accounts. It's been too long since I started them, so I don't remember whether I farmed or did one-and-done.

One of these accounts has mid-level packs from earned TP (Threnal, Necro 3, Isles, Sands). I don't believe I would've earned enough TP to get all the packs (especially the more expensive Sands) before hitting the appropriate level for all of them. I most likely did BB as I was dualboxing my main account to get elites out of the way. I believe (very very tentatively) there was more than enough XP doing this to get one first-life character to 12, maybe 13.

I also did a related third-life one-and-done diary here (https://www.ddo.com/forums/showthread.php/450738). This requires more unlocked content if you're not willing to farm slayers or do repeats.

Chi_Ryu
01-05-2015, 06:22 PM
Right but how much content can you buy, if its not on sale, and if you make only one character and aquire so little favor?

If you completed every free quest you'd have 525TP (including first time bonuses).

Doing a one-and-done on all quests, without considering optionals and not dying/re-entering should get you to just under level 12. I'd be surprised if you would be able to take it much further than that without replaying, though - even with optionals.

In addition to the +80% first time bonus for playing Elite, and the +50% streak bonus, there is the +20% bravery bonus for playing it at level, and +20% daily bonus which you will always qualify for as you are not repeating any quests. Factor in not dying or reentering for +20 extra. That gives a baseline of around 550,000XP.

EllisDee37
01-05-2015, 11:04 PM
Not very high. I think I started repeating at 7 (Running level 4/5 adventures on hard). There is only one level 9 adventure so 11 is the highest. Also I had ship XP bonus so may be lower than character lvl 7.My thinking in estimating 10-12 is that there's no reason to limit yourself to level-2 quests. (level=CR on elite.) I kind of read the OP's question as "How far can you get before you run out of content, or the only content left is just too difficult for your level?"

BOgre
01-06-2015, 12:51 AM
It's a very strange question. I mean, why place a restriction on it?
My daughter got interested in the game a couple of months ago, so I rolled a fresh alt, she got an account and started fresh, and we play together on weekends. We've never encountered any xp or quest availability bottlenecks up to level 8 at this point. We farmed some challenges (with free tokens I've been picking up for us daily) to get a few pieces of lowbie gear. We'll farm them up a bit more to upgrade as we go. We've only been running normal so far 'cause she's brand spanking new to the game. Later we'll probably do some n/h/e as she gets more experienced. I don't expect we'll have any problem getting to 20, and if that means we have to repeat some quests, so be it.
So I'm curious why you'd want to place an arbitrary once-n-done or BB-only or no-explorers limits on your game? Ok, sure, theoretically you might hit a wall at 10 or 12 or whatever, but that wall is so easily breached, why concern yourself with it?

Kasiddy
01-06-2015, 08:13 AM
If you completed every free quest you'd have 525TP (including first time bonuses).

Doing a one-and-done on all quests, without considering optionals and not dying/re-entering should get you to just under level 12. I'd be surprised if you would be able to take it much further than that without replaying, though - even with optionals.

In addition to the +80% first time bonus for playing Elite, and the +50% streak bonus, there is the +20% bravery bonus for playing it at level, and +20% daily bonus which you will always qualify for as you are not repeating any quests. Factor in not dying or reentering for +20 extra. That gives a baseline of around 550,000XP.

The idea works well through level 8.

Playing just the F2P with the above percents, once, on elite, you are either equal to or two levels over the base quest level.
Starting level 1 in Korthos, playing level 1 quests (on elite), you progress quickly to level 4 playing level 2 quests (on elite), then gradually the level different returns to playing level 8 quests (on elite) at level 8.

After that, things begin to fall apart. You could probably get to level 10, but advancing to 11 would require playing the level 15 quests on elite as a level 10 character, and there isn't enough XP to get past 11 at all.

In reality, this is an underestimate since you will get some explorer XP just going to certain quests, and certain quests have "optionals" that give XP that you really need to complete to finish the quest, and depending on what you do in quests, its usually easy to get onslaught, plus however many boxes you want to smash and traps you can disarm.

Further assumptions: Base XP Info from DDO wiki is accurate and some rounding differences here won't be significant in game.
Base XP is just that, Quest XP is the actual amount you earn including bonus percents, Total XP is just that, and Your Level assumes a first-life character.

Also, I'm giving full bonus XP starting in Korthos on the first quest just to keep it simple. I'm also not including the solo quests in the harbor or daily challenges that are arguably free.

MATHS!

Quest Level QUEST Base XP Quest Xp Total XP Your Level

1 Heyton's Rest 356 1032.4 1032.4 1
1 Necromancer's Doom 364 1055.6 2088 1
1 Redemption 628 1821.2 3909.2 1
1 Sacrifices 628 1821.2 5730.4 2
1 Stopping the Sahuagin 628 1821.2 7551.6 2
1 The Cannith Crystal 244 707.6 8259.2 2
1 The Collaborator 819 2375.1 10634.3 2
1 The Storehouse Secret 292 846.8 11481.1 2
2 Bringing the Light 334 968.6 12449.7 2
2 Durk's Got A Secret 1053 3053.7 15503.4 2
2 Garrison's Missing Pack 879 2549.1 18052.5 3
2 Defend Haverdasher 412 1194.8 19247.3 3
2 Information is Key 1140 3306 22553.3 3
2 Misery's Peak 1660 4814 27367.3 3
2 Missing in Action 585 1696.5 29063.8 3
2 Protect Baudry's Interests 464 1345.6 30409.4 3
2 Recovering the Lost Tome 1001 2902.9 33312.3 3
2 Retrieve the Stolen Goods 724 2099.6 35411.9 3
2 Stealthy Repossession 1131 3279.9 38691.8 3
2 Stop Hazadill's Shipment 412 1194.8 39886.6 3
2 The Kobolds' New Ringleader 1452 4210.8 44097.4 4
2 The Smuggler's Warehouse 802 2325.8 46423.2 4
2 The Sunken Sewer 568 1647.2 48070.4 4
2 Walk the Butcher's Path 1339 3883.1 51953.5 4
3 Kobold Assault 1528 4431.2 56384.7 4
3 Redfang the Unruled 856 2482.4 58867.1 4
3 The Captives 996 2888.4 61755.5 4
3 The Kobold's Den: Clan Gnashtooth 1220 3538 65293.5 4
3 The Kobold's Den: Rescuing Arlos 1556 4512.4 69805.9 4
3 The Swiped Signet 1556 4512.4 74318.3 5
3 Where There's Smoke... 1070 3103 77421.3 5
4 Freshen the Air 1140 3306 80727.3 5
4 Irestone Inlet 1720 4988 85715.3 5
4 Proof is in the Poison 2980 8642 94357.3 5
4 Rest for the Restless 1180 3422 97779.3 5
4 The Depths of Darkness 910 2639 100418.3 5
4 The Depths of Despair 729 2114.1 102532.4 5
4 Venn's Trail: Clan Tunnelworm 2060 5974 108506.4 5
4 Venn's Trail: Venn's Fate 1009 2926.1 111432.5 5
5 Archer Point Defense 868 2517.2 113949.7 6
5 The Chamber of Insanity 996 2888.4 116838.1 6
5 The Depths of Discord 964 2795.6 119633.7 6
5 The Depths of Doom 868 2517.2 122150.9 6
5 The Lair of Summoning 1124 3259.6 125410.5 6
6 Caged Trolls 916 2656.4 128066.9 6
6 Dead Predators 723 2096.7 130163.6 6
6 Gladewatch Outpost Defense 1834 5318.6 135482.2 6
6 Mirra's Sleepless Nights 848 2459.2 137941.4 6
6 Purge the Heretics 723 2096.7 140038.1 6
6 Redwillow's Ruins 2344 6797.6 146835.7 6
6 Ruined Halls 1528 4431.2 151266.9 6
6 The Bounty Hunter 1460 4234 155500.9 6
6 The Forgotten Caverns 1222 3543.8 159044.7 6
7 Gwylan's Stand 4420 12818 171862.7 7
7 Taming the Flames 1972 5718.8 177581.5 7
7 The Graverobber 2260 6554 184135.5 7
7 The Pit 8740 25346 209481.5 7
7 The Tear of Dhakaan 4420 12818 222299.5 7
8 Caverns of Korromar 2380 6902 229201.5 8
8 Faithful Departed 2266 6571.4 235772.9 8
8 Haunted Library 3292 9546.8 245319.7 8
8 Stormcleave Outpost 4052 11750.8 257070.5 8
8 Stromvauld's Mine 3064 8885.6 265956.1 8
8 The Path to Madness 758 2198.2 268154.3 8
8 The Xorian Cipher 5040 14616 282770.3 8
9 The Church and the Cult 1966 5701.4 288471.7 8
10 Hiding in Plain Sight 3040 8816 297287.7 8
10 Reclamation 3459 10031.1 307318.8 9
10 Sykros' Jewel 3459 10031.1 317349.9 9
10 Tempest's Spine (Raid) 7155 20749.5 338099.4 9
11 Dreams of Insanity 4588 13305.2 351404.6 9
11 Made to Order 3532 10242.8 361647.4 9
11 The Enemy Within 5820 16878 378525.4 9
11 The Spawn of Whisperdoom 4060 11774 390299.4 9
11 A Relic of a Sovereign Past 6233 18075.7 408375.1 10
12 Diplomatic Impunity 4010 11629 420004.1 10
12 Eyes of Stone 5068 14697.2 434701.3 10
12 Frame Work 4240 12296 446997.3 10
12 Invaders! 4700 13630 460627.3 10
13 Mired in Kobolds 2692 7806.8 468434.1 10
15 Acid Wit 4468 12957.2 481391.3 10
15 Delirium 4156 12052.4 493443.7 10
15 Disciples of Shar 4246 12313.4 505757.1 10
15 Escape Plan 3448 9999.2 515756.3 11
15 Shadow of a Doubt 4433 12855.7 528612 11
16 Beyond the Rift 7408 21483.2 550095.2 11
16 Servants of the Overlord 7300 21170 571265.2 11
16 The Lords of Dust 5500 15950 587215.2 11
16 The Spinner of Shadows 6634 19238.6 606453.8 11
18 In the Demon's Den 4624 13409.6 619863.4 11

janave
01-06-2015, 08:27 AM
I think you would hit a progress wall much earlier, due to lack of optimized gear/build etc... well unless you are carried by other people. You could probably go to about 13-14 if you do SRE zones for an hour or so (Ataraxia is easy 20-40k), and challenges at least 1x for 3-4stars minimum, the mansion is fairly easy to 6 star if you know how to run it efficiently.

Most people pass down fairly good equipment to their newbie alts, often roll 32PT build, prepare with tomes, etc... this, and lots of metagaming makes elite streak possible for them. On a new account, getting by what you just loot,.. elite streak will be still tough, and you would need flawless runs for best progress.

TrinityTurtle
01-06-2015, 10:34 AM
Right but how much content can you buy, if its not on sale, and if you make only one character and aquire so little favor?

Quite a bit. There was a dude who unlocked the entire game that way as I recall. Furthermore, the information on the packs is available to f2p people on the wiki, so they can not only save their points for packs, but also see how much favor is available in packs to earn more points. They also have the option of farming these points on seven servers. And the really smart ones will figure out quickly that it's fairly easy to get to 100 points, delete, and reroll if they read the forums. Endless free turbine point generation. The investment is time instead of money.

EllisDee37
01-06-2015, 11:58 AM
In reality, this is an underestimate since you will get some explorer XP just going to certain quests, and certain quests have "optionals" that give XP that you really need to complete to finish the quest, and depending on what you do in quests, its usually easy to get onslaught, plus however many boxes you want to smash and traps you can disarm. You're not including any optional xp, and many (most?) F2P quests offer non-trivial optional xp.

Kasiddy
01-06-2015, 07:12 PM
You're not including any optional xp, and many (most?) F2P quests offer non-trivial optional xp.

You're quite right.
But if you wanted to get to that level of detail, you would need to examine the approximately 90 free heroic quests individually.
If someone wants to spend the time.... do feel free.
And are you going to do traps or no?
Break boxes or no?

The impression I got from the OP was this would be done kinda zergish with an elite opener and well-geared buddy to drag you through, doing what was only necessary to complete the quest. Yes, with options, smashing things, clearing dungeons, and so forth, the total will be (at least 50%?) higher, depending on the options available in individual quests (not everything has traps, not everything has enough mobs for conquest, etc.).

I certainly don't claim those are definitive numbers, but thought it would be interesting to put an actual calculation of some sort up to compare against the estimates.

Syrrah
01-12-2015, 07:36 AM
Dear OP

Since you did not want to do the math, I have done it for you.

The answer is: level 12 with 752,100 XP. Not repeating one single quest, once on elite and done. Not doing any wilderness except running to the entrances and killing the monsters that happen to stand in your way. No pots, no voice, no tomes. Not doing any Challenge.

This does require clever playing, i.o.w. doing quests in the most optimal order (low to high level), banking xp when necessary, avoiding running underlevel until no other choice and really going after xp. This also assumes following boni are in place (these are fairly standard):


20% bravery bonus
50% elite streak starting from 5th quest
80% first time completion
20% daily bonus
no penalty of any kind
25% conquest in 75% of the quests
30% trapping bonus in 40% of the quests
15% ransack bonus in 70% of the quests
10% perception bonus in 20% of the quests
10% flawless victory in 75% of the quests
10% persistence bonus in 100% of the quests
10% average bonus (on base xp !) for optionals.


I did add xp for the regular number of slayers and explorers you might expect running to a quest entrance in the wildernesses (7447 XPtotal):


Korthos:7 explorers, 0 rares, 50 kills = 912 XP
Cerulean Hills: 3 explorers, 0 rares, 50 kills = 680 XP
Waterworks: 1 rare and 50 kills = 3,444 XP
Searing Heights: not entered = 0 XP
Ataraxia: 5 explorers, 2 rares, 50 kills = 4,881 XP.


Note that even doing a tiny bit of exploring the wildernesses will push you up to level 13 with 786,530 XP. There are only 5 F2P wildernesses in the game and farming them equals 41,877 XP versus the 7,447 XP for just running to entrances. This is not even taking into account anything more than 50 slayers!

Also,since you are doing each F2P quest with at least one new guy, you will be spending quite a lot of time in game. If you have any sort of life outside of DDO it will take more than 11 days. A F2P player can collect 1 free Challenge token each day. If you run each Cannith Challenge once at level 13 (difficulty 13; 14 or 15 when 13 is not possible) you will earn another 33,566 XP. This assumes 1-starring each Cannith Challenge except for the 3 where 2-starring is easy, plus the 20% xp bonus. I did not take into account any Challenge that has a higher level than 15.

If you did farm the wildernesses, you then end up at LVL 13 with 820,096 XP.
If you did not farm wildernesses but did run each Challenge once, you also end up at LVL 13 with 785,666 XP.

Note that the 8 Eveningstar Challenges are quite rewarding as well as easier. I did not include them here since they all start at level 15 and more than 11 days to get to level 13 may be pushing it if you are powergaming the F2P guy.

Finally,still assuming the 11 days above also means 11 daily silver dicerolls, whether you like it or not. Using the average 320 xp/roll, this adds another 3,520 XP.

At that point you are 76k short of level 14.

One caveat: my calculation includes running each F2P quest at elite. This also means doing "In The Demon's Den" on elite while being severely underleveled. Good luck with that. Also note that you need to be at least level 14 to even enter that quest. If unwilling to grind your way to level 14 (i.o.w. running Challenges and wilderness first), deduct 15,755 XP from the above figures. You still end up atlevel 13.

Also note: the wiki list that some guy above quoted is slightly out of date.



Now,since I took the time to do the math, I believe I have the right to judge you.

Don't take this personal, but your request reeks of a hidden agenda. The way you formulate your question(s) seems like you are just looking for some argument against the F2P system. Why else make up those nonsense rules? This is an MMO: if you are not prepared to grind even in the slightest, you are probably out of place in this genre. Face it: there are far better singleplayer or co-opgames out there. Neverwinter Nights, Baldur's Gate, Icewind Dale just to name some classic RPGs. No grinding required.

If you are willing to grind even a tiny bit you can get to level 20. For example, I was able to get my first guy to level 20 without bravery bonus and without buying any points and we even have more quests that are F2P today.

Second,the above leveling plan brings you at 1201 favor. This gets you 550TP (525 TP if skipping "In The Demon's Den"). Usual strategy is to farm 100 (just the first time rewards) or 125 (to 100 favor) on each server, which grants you more than enough to buy Gianthold for free. At that point a single run of all quests earns you another 232,062 XP and an extra 35,000 XP for the saga. Welcome to level 15 (1,090,679 XP).

If you are not willing to farm favor on other servers, you'll have to settle with Necropolis 3 (113,972 XP) or Harbinger of Madness (77,976 XP) to spend your free TP on. In both cases enough to grab level 14.


Now, oh wise Syrrah, you probably ask, What if I were to grind? What if Iwant to remain fully F2P but run each quest on hard after my elite run?
Good question! In that case you end up at 1,407,525 XP - level 17 and halfway up to 18. If - at that point - you are still not willing to grind favor or shell out 10$ and buy some packs, it requires almost 5 saga runs of Gianthold to get to 20; 3 or 4 if you want to mix it up with some Web Of Chaos runs.


~~~


And to some other poster above: there is currently enough xp in the game to get from 1 to 28 on a third life only running each quest once on elite, provided you have every pack. That is even without setting foot in the Cannith Challenges, doing any raid or extensively grinding out slayers. This is how I am getting another completionist at the moment.

TrinityTurtle
01-12-2015, 10:57 AM
And to some other poster above: there is currently enough xp in the game to get from 1 to 28 on a third life only running each quest once on elite, provided you have every pack. That is even without setting foot in the Cannith Challenges, doing any raid or extensively grinding out slayers. This is how I am getting another completionist at the moment.

Actually, it's reached the point where on a 3+ life you will have to skip some content entirely, because of banking walls. Usually I am 20 before I have done any content level 17 to 20.

burningwind
01-15-2015, 11:11 PM
if you do each quest only once you won't reach level 10 as a pure f2p. however if you don't mind repeating you could grind to 20 on pure f2p account.. and you could achieve over 1k favor(i did this few years ago when i first start this account..then i get bored and went premium)

Postumus
01-16-2015, 02:07 AM
Just wondering, dunno if somebody tried this already. What level can a -completly- F2P player get to if he only does each quest once, on elite, with BB? No ship, No xp pot, no voice, strictly F2P but with an elite opener.


With daily dice, daily challenge token, BB, daily play through bonus, explorer ares, and buying some additional packs with the TPs earned from favor there are more than enough XPs to hit 13 easily, but you would have to run the higher level quests 2-3 levels under level.


If you have an elite opener, then you can probably can get some guest passes from your opener as well and easily get to 20 without paying actual money.


VIP is pretty cheap though. Just do that for a few months and run everything.

Postumus
01-16-2015, 02:13 AM
Dear OP

Since you did not want to do the math, I have done it for you.

The answer is: level 12 with 752,100 XP. Not repeating one single quest, once on elite and done. Not doing any wilderness except running to the entrances and killing the monsters that happen to stand in your way. No pots, no voice, no tomes. Not doing any Challenge.

This does require clever playing, i.o.w. doing quests in the most optimal order (low to high level), banking xp when necessary, avoiding running underlevel until no other choice and really going after xp. This also assumes following boni are in place (these are fairly standard):

20% bravery bonus
50% elite streak starting from 5th quest
80% first time completion
20% daily bonus
no penalty of any kind
25% conquest in 75% of the quests
30% trapping bonus in 40% of the quests
15% ransack bonus in 70% of the quests
10% perception bonus in 20% of the quests
10% flawless victory in 75% of the quests
10% persistence bonus in 100% of the quests
10% average bonus (on base xp !) for optionals.


I did add xp for the regular number of slayers and explorers you might expect running to a quest entrance in the wildernesses (7447 XPtotal):

Korthos:7 explorers, 0 rares, 50 kills = 912 XP
Cerulean Hills: 3 explorers, 0 rares, 50 kills = 680 XP
Waterworks: 1 rare and 50 kills = 3,444 XP
Searing Heights: not entered = 0 XP
Ataraxia: 5 explorers, 2 rares, 50 kills = 4,881 XP.


Note that even doing a tiny bit of exploring the wildernesses will push you up to level 13 with 786,530 XP.


That's about what I came up with. I had optionals at 20% instead of 10%.