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View Full Version : Some random thoughts ideas opinion et cetera



californiapiper
12-18-2014, 10:55 AM
No development team could ever create content more quickly than players will devour the content. So what this game is missing is player created content. Also the game looks tired and old.
The cosmetics of this game could be fixed with changing to Physically Based Rendering. This would be more life like and could attract new players.
As for player created content. I think this could be addressed by making a new explorer zone. One where guilds could build an empire. With zones of control. This area would not be instance
based, and player on player violence would be the norm. A fight for control of new crafting resources, new npc spawns and loot drops. Those who die loose risk loosing everything they have
equipped and in their backpacks.
These items could be looted by the player or players that killed the player. Guilds could build defensive keeps to control their territory. These keeps could be attacked and defeated. Players
that are risk adverse or simply not into this type of game play could remain in the civilized lands and play free from fear of being attacked by other players.
Those players that choose to live in the new area, can always return to the civilized lands for questing et cetera. This new area would open up new builds, a pvp character would differ
greatly from a pve player. You could also have pve quest in this new area with epic loot, and player must decide if they would risk their resources to go after this loot, and risk getting this
hard won loot back to civilization without other player taking ti from them.

Hazelnut
12-18-2014, 11:14 AM
No development team could ever create content more quickly than players will devour the content. So what this game is missing is player created content. Also the game looks tired and old.

While I agree that it would be great to offer player created content I suspect it would be too much work at this stage in DDO's life. In order to offer player created content, a simplified quest generating tool would need to be made along with a lot of templates (walls, floors, ceilings, doors, traps, monsters, debris, all in a variety of styles). This is basically an entirely new program separate from the DDO client with very little re-use of existing code.

And that is only half the problem. The update servers and server code would need extensive modification in order to support on-demand downloading of the player created content (unless you want a DDO update every time you start the game to fetch that new content). This is pretty much a re-write of the update servers, re-writing the DDO launcher, and some serious modifications of the game server code. It might even be as much effort as re-writing DDO from the beginning.

That was just the technical side. There are also non-technical issues to consider and post-implementation problems that will need addressing. Someone is going to have to vet content to make sure it complies with some sort of usage policy. Player content will have bugs (just like the quest do today) and there will need to be some way to handle the really bad bugs (like even more lag inducing problems). And what about tech support for the creation tool? That tool is going to be a lot harder to use than a video game.


The cosmetics of this game could be fixed with changing to Physically Based Rendering. This would be more life like and could attract new players.

This would require both a new rendering engine, and a complete re-work of the games graphics (data). Between this and player created content they would have re-written the entire game except for some of the quest content.


As for player created content. I think this could be addressed by making a new explorer zone. One where guilds could build an empire. With zones of control. This area would not be instance
based, and player on player violence would be the norm. A fight for control of new crafting resources, new npc spawns and loot drops. Those who die loose risk loosing everything they have
equipped and in their backpacks.
These items could be looted by the player or players that killed the player. Guilds could build defensive keeps to control their territory. These keeps could be attacked and defeated. Players
that are risk adverse or simply not into this type of game play could remain in the civilized lands and play free from fear of being attacked by other players. Those players that choose to live in the new area, can always return to the civilized lands for questing et cetera. This new area would open up new builds, a pvp character would differ
greatly from a pve player. You could also have pve quest in this new area with epic loot, and player must decide if they would risk their resources to go after this loot, and risk getting this
hard won loot back to civilization without other player taking ti from them.

You have just described a completely different game from DDO. Don't get me wrong, I'm not saying it would be a bad idea, but it is a completely new game. If it was built as a new game, it would be easier for the marketing people to convince new players to join the game.