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mezzorco
12-18-2014, 10:25 AM
For those of you that don't know it, Green Star Adept is a prestige class in Complete Arcane.
An arcanist feeds on starmetal and gains melee prowess, eventually turning in a construct, a statue of himself.
This prc is badly done, but I very like the concept of a magician enhancing himself to the point he turns in an arcane powered war machine.

That said, I would like to build a melee warforged wizard trying to keep the flavour of a great human mind in a great metal body, and I can't decide how to build it.
The only things I'm sure about are it'll be a warforged with adamantine body, with at least 11 wizard levels for reconstruct, using harper for int to damage and know the angles.
I really hope you guys can give me hint and advices on this build :)

20 CON and 18 INT on a 36 point build, with 4 leftover points.
Original idea was going THF, but a starting STR of 12 is too low, it would require a +5 STR tome.
Maybe SWF with BSwords is a better option, going with 8 STR and putting a couple points into dex for Precision. This will be easier to build and I think I'll go this route.

This is what I came up with:


17wiz/3ftr
PROs: lvl 9 spells; PRR/MRR and +20% hp from stance; 13 heroic feats.
CONs: hard to qualify for weapon feats having 11 bab at level 20; EK is a weak tree.
Build options: either EK or Harper T5


16wiz/4ftr - 14/6
Similar to 17/3, but with more feats and +6 CON. Obviously no lvl 9 spells. This could pick stalwart T5 if worth it.


Occult Slayer 11wiz/5brb/4ftr - 11/6/3
PROs: OS T5 is much better than EK; higher bab (might not need Tenser); higher hp that synergyze with stance +20% hp; higher PRR/MRR.
CONs: cannot use rage; fewer feats; lower caster level.


The most flavourful build idea is the occult slayer. It would be all about using magic to fight magic users, lol. I think OS really fits into this build flavour.

Occult slayer doesn't require raging at all, has +1 crit multiplier on 19/20, lots of MRR and hp, gains temporary hp when hit by spells, has an emergency heal, knocks down casters, etc...
It also has an ability that stuns on vorpal, PSWF basically doubles the chances.

Stats: 8 9 20 18 9 6 (qualifies for precision with a +4 dex tome which I have, 3 points into wis for higher will saves). Level ups INT.
12 heroic feats would be something like: swf, iswf, gswf, precision, empower, quicken, maximize, adamantine body, bsword proficiency, ic:slash, insightful reflexes, mental toughness.
It lacks cleaves but has no save aoe spells to deal with mobs of monsters.

I know this build can't compete with swashbucklers and paladins, but I hope it will be good enough for EH.
What do you think? Any advice will be greatly appreciated :)

unbongwah
12-23-2014, 09:25 AM
If you can bear to give up Addy Body, I might suggest the Swashie route: either bard 3 / wiz 17 or bard 5 / wiz 15, depending on how much you want to invest into melee DPS vs lvl 9 spells. SWF+orbs for caster bonuses, Mithril Body for some PRR/MRR, usual metamagics.

mezzorco
12-23-2014, 07:06 PM
If you can bear to give up Addy Body, I might suggest the Swashie route: either bard 3 / wiz 17 or bard 5 / wiz 15, depending on how much you want to invest into melee DPS vs lvl 9 spells. SWF+orbs for caster bonuses, Mithril Body for some PRR/MRR, usual metamagics.

I could stand mithral body. I could even accept an orb in the offhand.
What I can't accept is a robot wielding a dagger, or the like.

I really can't go lighter than a bastard sword, so maybe I should take the artificer route :)

unbongwah
12-24-2014, 09:29 AM
If you're making a melee-centric build, then if at all possible, you want access to one of the sweeter crit bonuses: e.g., Swashbuckling, Holy Sword, etc. If you don't want to use light weapons, perhaps a staff build instead: WF wiz 15 / rog 5.

Stats: max INT, enough STR for feat pre-reqs after tome, rest into CON
Feats (heroic): Insightful Reflexes, Mithril Body, Power Atk, IC:Blunt, THF/ITHF
Feats (wiz): Maximize, Quicken, SF:Evocation,
Feats (epic): GTHF, Overwhelming Crit, Ruin(?)

APs: 32 APs into Acrobat, 23 APs into Archmage, rest split between EK and WF, I guess

unbongwah
12-24-2014, 10:01 AM
Just playing with the builder for fun...

Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Warforged Male
(5 Rogue \ 15 Wizard \ 8 Epic)
Hit Points: 383
Spell Points: 971
BAB: 10\10\15\20
Fortitude: 12
Reflex: 18
Will: 9

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 13 17
Dexterity 10 13
Constitution 19 22
Intelligence 18 29
Wisdom 6 9
Charisma 6 9

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14

Level 1 (Rogue)
Feat: (Selected) Mithral Body
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Paladin


Level 2 (Wizard)
Feat: (Wizard Bonus) Maximize Spell


Level 3 (Wizard)
Feat: (Selected) Power Attack


Level 4 (Wizard)
Ability Raise: INT


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Quicken Spell


Level 7 (Wizard)


Level 8 (Wizard)
Ability Raise: INT


Level 9 (Wizard)
Feat: (Selected) Two Handed Fighting


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Heighten Spell


Level 12 (Rogue)
Ability Raise: INT
Feat: (Selected) Precision (or Empower Spell)


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Rogue)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Wizard)
Ability Raise: INT


Level 17 (Wizard)


Level 18 (Rogue)
Feat: (Selected) Improved Two Handed Fighting


Level 19 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Evocation


Level 20 (Rogue)
Ability Raise: INT
Enhancement: Thief-Acrobat (Rog) - Staff Control (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Thief Acrobatics (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Sly Flourish (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Quick Strike (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 2)
Enhancement: Thief-Acrobat (Rog) - Haste Boost (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - Staff Training (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 1)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 2)
Enhancement: Thief-Acrobat (Rog) - No Mercy (Rank 3)
Enhancement: Thief-Acrobat (Rog) - Staff Specialization (Rank 1)
Enhancement: Archmage (Wiz) - Evocation I: Magic Missile (Rank 1)
Enhancement: Archmage (Wiz) - Evocation II: Gust of Wind (Rank 1)
Enhancement: Archmage (Wiz) - Evocation III: Chain Missiles (Rank 1)
Enhancement: Archmage (Wiz) - Evocation IV: Fire Shield (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 1)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 2)
Enhancement: Archmage (Wiz) - Improved Maximizing (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force III (Rank 1)
Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force IV (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Greater Two Handed Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Hellball

mezzorco
12-24-2014, 11:14 AM
Rogue adds quite a bit of dps indeed, plus evasion.
Not sure if I'll do a wiz/rog, not exactly the most fitting build for the concept, but I wanted to sincerely thank you unbongwah. :)

Every time I need suggestions, I end up finding a post of yours that helps me out. And when I don't find it, I just open a new thread and you eventually reply.
You're being very helpful and I always learn something more :)

Happy holidays to you and everyone else that keeps helping newbies like me ;)