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chrissybunny
12-11-2014, 05:28 PM
Is anyone having trouble seeing how some of the new barbarian abilities are scaling with melee power? For instance, vampiric bond is supposed to scale with 100% melee power, I have 15 melee power and tested with melee power action boost (+30 melee power), and it does nothing. I get 20 temp hps regardless of melee power and do not see a 200% increase or any increase.

With 80 healing amp, 14 barb levels, 15 MP, blood strength heals me for 12. (20% hit and when an enemy dies). When I use the +30 MP AB I heal for 14. I did heal for 16 a couple times.

Accelerated metabolism was healing me for 3 to 18 (80 healing amp, 15 melee power, didn't have the +30 MP Ab for this test).

Also, MP doesn't seem to be increasing damage it is supposed to increase either.

Are these known issues? Am I doing something wrong, or is this all WAI and the tooltips are incorrect?

ddorimble
12-11-2014, 05:33 PM
Is anyone having trouble seeing how some of the new barbarian abilities are scaling with melee power? For instance, vampiric bond is supposed to scale with 100% melee power, I have 15 melee power and tested with melee power action boost (+30 melee power), and it does nothing. I get 20 temp hps regardless of melee power and do not see a 200% increase or any increase.

With 80 healing amp, 14 barb levels, 15 MP, blood strength heals me for 12. (20% hit and when an enemy dies). When I use the +30 MP AB I heal for 14. I did heal for 16 a couple times.

Accelerated metabolism was healing me for 3 to 18 (80 healing amp, 15 melee power, didn't have the +30 MP Ab for this test).

Also, MP doesn't seem to be increasing damage it is supposed to increase either.

Are these known issues? Am I doing something wrong, or is this all WAI and the tooltips are incorrect?

If MP is 15, 100% of Melee Power means your healing/damage is multiplied by 1.15. If it scaled by 200% melee power, that means it is multiplied by 1.30. Is that how you're thinking of it? If not, does it jive more with what you're seeing?

chrissybunny
12-11-2014, 05:42 PM
I'm not sure. For instance, vampiric bond (at 200% mp) would be a 1.3 increase of 15 or 45, correct? Or a .3 increase of 15 or 45? Either way it isn't doing anything. I'm healing for less than the tooltip says I should for blood strength, even with healing amp.

Accelerated metabolism may be correct with the 3 to 18 range since it is 2d6, but I'd figure 80 healing amp and 15 MP would be more than a 3-18 range?

ddorimble
12-11-2014, 05:45 PM
I'm not sure. For instance, vampiric bond (at 200% mp) would be a 1.3 increase of 15 or 45, correct? Or a .3 increase of 15 or 45? Either way it isn't doing anything. I'm healing for less than the tooltip says I should for blood strength, even with healing amp.

Accelerated metabolism may be correct with the 3 to 18 range since it is 2d6, but I'd figure 80 healing amp and 15 MP would be more than a 3-18 range?

Healing Amp should compound the same way so 3-18 * 1.15 * 1.80...so should end up in the 6 - 36 range...so, yeah...time to wait for u24.1 I guess...

adrian69
12-11-2014, 09:00 PM
Healing Amp should compound the same way so 3-18 * 1.15 * 1.80...so should end up in the 6 - 36 range...so, yeah...time to wait for u24.1 I guess...

As per U24 notes, Heal Amp is no longer multiplicative, but rather additive, and has the same formula as Melee Power.

chrissybunny
12-12-2014, 12:16 PM
I tried a different build with blood strength (90 healing amp) and I was healing for 13 with 14 barb lvls, or 17 with the +30 melee power action boost.

I tried a bunch of builds for vampiric bond and no matter what it is doing 20 regardless of melee power.

I think accelerated metabolism is working correctly as I tried a bunch of builds and I was getting heals up to 3 to 24 (base is 2d6).

Psiandron
12-12-2014, 01:43 PM
I'm not sure. For instance, vampiric bond (at 200% mp) would be a 1.3 increase of 15 or 45, correct? Or a .3 increase of 15 or 45?

Not sure exactly what you mean here, but 1.3 x 15 = 19.5.

You may be having an actual problem, but keep in mind that unless you have a fairly substantial amount of MP, you may not be able to discern it's effects on any one particular proc.

chrissybunny
12-12-2014, 01:54 PM
Okay, the tooltip for blood strength and the patch notes are very different.

The in-game tooltip states 20% chance to heal you for your barb lvl on hit, and 20 heal on enemy kill. The patch notes state-

Blood Strength: (2 AP) Each time you land a hit there is a 10% chance you are healed for a number of points equal to HALF your Barbarian level. Each time you kill an opponent you are also healed for the same amount. This healing scales with 100% Melee Power.

It seems it is working correctly for the patch notes and not the in-game tooltip.

But, the vampiric bond tooltip and patch notes are the same so that has to be broken.

Cor_Dath'a
12-12-2014, 02:11 PM
Let's not forget that the new formula for calculating healing amp is (100+HA)/100. Healing amp is additive from all sources. So, if you have a healing amp of +10+10+20+20+20=+80, then your percentage of healing amp is (100+80)/100=1.8%. If, in the case of the healing amp action boost, while the healing amp boost is active, your healing amp becomes +110, and the percentage of healing becomes (100+110)/100=2.1%. Melee power scaling adds a percentage of your melee power score to your healing amp. If the ability uses 100% of melee power, and melee power is +15, then +15 will be added to your healing amp. If you already have +80, then your new healing amp will be +95 for the duration of the ability. Your new percentage of healing will be (100+95)/100=1.95% for the duration of the ability. You can then use these percentage ratios to calculate the amount of healing from a die roll. For example, in the posting if you get 2d6 healing (2-12 points), then the new healing would be 2d6*1.95, for example, or 3.9-23.4. Because DDO truncates decimals, the new result would be 3-23 points of healing for the duration of the ability. The calculation would be similar for the duration of the action boost. I'm not sure about the impact to Vampiric Bond because I haven't tried that out, yet. There doesn't seem to be any mention of this in the Known Issues forum, so this might be WAI.

FranOhmsford
12-12-2014, 02:11 PM
I redid my Lvl 25 {14 Barb/6 Fighter}'s enhancements putting 49 pts into OS and enough in FB & Ravager for the first 3 Cores + H-Amp 1 from Human.

She now has 30 MPW standing and 40 short term {12 seconds}.

The problem is I have no idea whatsoever whether that's good, bad or mediocre!

Same goes for her 110 H-Amp - Yes it means her OS heal gives 1k hp but have I gone overboard with the H-Amp or is that just right?

Noahon
12-12-2014, 03:09 PM
I have Blood Strength on a first life level 20 barb, no ED active (pulled him out of storage for testing), 18 MP, and 150 Hamp. If the release notes for Blood Strength are correct (and I believe they are, meaning the tool tip in game is wrong), then melee power is not applying to Blood Strength. I should get 29 HP (10 [half barb level] * 1.18 [18 MP] * 2.5 [150 Hamp] = 29.5). In the combat log I always get 25 every time it proc'ed on hit or on kill. If you remove Melee Power from the calc above then the result is exactly what I am getting in game (10 * 2.5 = 25).

jalont
12-12-2014, 03:32 PM
I redid my Lvl 25 {14 Barb/6 Fighter}'s enhancements putting 49 pts into OS and enough in FB & Ravager for the first 3 Cores + H-Amp 1 from Human.

She now has 30 MPW standing and 40 short term {12 seconds}.

The problem is I have no idea whatsoever whether that's good, bad or mediocre!

Same goes for her 110 H-Amp - Yes it means her OS heal gives 1k hp but have I gone overboard with the H-Amp or is that just right?

You can never go overboard on the hamp. :P

A lot of this stuff just comes with the territory of class changes. We just don't know yet, and the changes don't look to be on par with pally/bard, so there's a lot less people right now experimenting that could give concrete advice.

I'll likely TR later today and try to do a pure... or semipure barb and maybe I can have some clear information for people.

chrissybunny
12-12-2014, 03:43 PM
I have Blood Strength on a first life level 20 barb, no ED active (pulled him out of storage for testing), 18 MP, and 150 Hamp. If the release notes for Blood Strength are correct (and I believe they are, meaning the tool tip in game is wrong), then melee power is not applying to Blood Strength. I should get 29 HP (10 [half barb level] * 1.18 [18 MP] * 2.5 [150 Hamp] = 29.5). In the combat log I always get 25 every time it proc'ed on hit or on kill. If you remove Melee Power from the calc above then the result is exactly what I am getting in game (10 * 2.5 = 25).

I know when I used the +30 MP action boost from the ravager tree on my last test my blood strength went up 4 points of healing to 17 (from 13 base). But the base heal with 90 healing amp was right minus the MP (7*1.9)=13.3 and I was being healed for 13 (had 14 barb levels).

That doesn't seem right that it went up 4 points with the +30 MP AB?

Noahon
12-12-2014, 03:59 PM
I know when I used the +30 MP action boost from the ravager tree on my last test my blood strength went up 4 points of healing to 17 (from 13 base). But the base heal with 90 healing amp was right minus the MP (7*1.9)=13.3 and I was being healed for 13 (had 14 barb levels).

That doesn't seem right that it went up 4 points with the +30 MP AB?

Sounds like it did add your Melee Power boost only. 7 [half barb levels] * 1.3 [30 MP boost] = 9.1 * 1.9 [90 Hamp] = 17.29 rounded down to 17. So maybe temp melee power boosts are being picked up, but not base melee power...