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elvesunited
12-02-2014, 10:49 PM
I'm considering this character. But as this would be my first wizard I'm trying to figure out if it's viable. Are there are pitfalls I don't see coming?


What I've got
--------------------------------------
An elven ranger approaching 20th level who was originally designed to be cleric archer, but I never worked out a character design I liked after the enhancement update. He's been effectively retired for years. Pinion, gotten from a Raider Gift Box, as well as various tomes applied to him over his time.

What I've already got in different characters ( prefer not to repeat similar character designs )
------------------------------------
a monkcher style dps ranged
a light caster favored soul who also heals

So what I'm thinking
-----------------------------------------
A bow wielding shiradi style wizard, I'll get him to 20th level then reincarnate him into a sun elf wizard with 2 rogue splash. ( after he claims the shiradi destiny ) I'm thinking concentrating on bow and shiradi damage with some effort at spell penetration immune CC. ( like web )

Feats ( up to 24 )
----------------------
Rapid shot, Point Blank, Precise Shot, many shot, quicken, heighten, maximize, precision, improved critical ( ranged )
mental toughness, improved mental toughness, insightful reflexes, spell focus ( conjuration )

AP spread
--------------------------------
13 into archmage to get the 3 first evocation core SLAs and tier 3 int
36 into arcane archer for the Tier 5 combo of Moonbow, Runebow, and Death Arrow
14 into sunelf for arcane archer
15 into harper for strategic combat I+II ( int for hit and damage ), agent of good II, tier 3 int

Attribute spread
------------------------------------
Max out Intelligence(20) and Constitution(16), any remaining points can go into charisma. All level attribute bonuses will go to intelligence.

Skills
---------------------------------
Spellcraft, Concentration, Diplomacy, Spot, Search, Open Locks, Disarm Traps

Initial Planned Epic Destiny
----------------------------------
Shiradi of course with first twist going for Healing Coocoon

Monkey-Boy
12-02-2014, 10:56 PM
No.

Scrabbler
12-02-2014, 11:10 PM
A bow wielding shiradi style wizard, I'll get him to 20th level then reincarnate him into a sun elf wizard with 2 rogue splash. ( after he claims the shiradi destiny )
I imagine you'd get better results from a traditional non-bow Shiradi Wizard, using two FVS levels for free Magic Missles.

unbongwah
12-03-2014, 09:53 AM
A bow wielding shiradi style wizard, I'll get him to 20th level then reincarnate him into a sun elf wizard with 2 rogue splash. ( after he claims the shiradi destiny ) I'm thinking concentrating on bow and shiradi damage with some effort at spell penetration immune CC. ( like web )
Web doesn't work so well in epics: too easy for mobs to make their STR check. You're probably better off just relying on Shiradi CC effects (Nerve Venom, Pin, etc.).

Max out Intelligence(20) and Constitution(16), any remaining points can go into charisma. All level attribute bonuses will go to intelligence.
Manyshot req's base DEX 17; Imp Prec Shot (which you don't have listed but should strongly consider) req's base DEX 19.

I suppose if your goal is a Shiradi spammer who alternates between Manyshot and Missile spells, this will work okay. But it seems like you're making a heavy investment to combine a subpar (non-monkcher) AA with a subpar caster. In particular, if you are just using the Missile spells (and perhaps Energy Burst) and you're not planning to spend more on your wiz PrEs, you don't need so many wiz lvls, which allows for a deeper MC, like rgr or monk.

Also, you mention sun elf; are you willing to pay to LR +1 out of the initial cleric level?

elvesunited
12-03-2014, 06:03 PM
Wasn't aware of the dex requirement for manyshot. Oops.

What I'm trying for an archmage style wizard with rogue skills and evasion with a bow as a backup weapon.
A wizard who can do decent damage but doesn't blow through all his spell points in one fight.
Shiradi caster seemed the way to go though I'd like to try for some CC if I can.

May have lost my way trying to make arcane archer work for a wizard.

The character is currently a normal varierty elf ranger who is nearing 20th level and the ability to pick an epic destiny. ( Shriadi ) I think that I can true reincarnate him into a sun elf and by doing so skip the automatically assigned class. But I've never true reincarnated into a iconic before so I don't know for sure.

Hobgoblin
12-03-2014, 06:18 PM
skip the automatically assigned class.

doesnt work

unbongwah
12-03-2014, 06:56 PM
What I'm trying for an archmage style wizard with rogue skills and evasion with a bow as a backup weapon.
A wizard who can do decent damage but doesn't blow through all his spell points in one fight.
Shiradi caster seemed the way to go though I'd like to try for some CC if I can.
If you see yourself as primarily a caster with a bow as backup, this doesn't fit with spending half your feats and ~3/4 of your APs on archery. Your focus is somewhat scattershot (if you'll pardon the pun).

I think that I can true reincarnate him into a sun elf and by doing so skip the automatically assigned class.
No, you can't: whether you create a new Iconic or TR into one, you always have to start with the initial base class. Afterward you can LR +1 to get rid of that initial class.

elvesunited
12-03-2014, 07:48 PM
If you see yourself as primarily a caster with a bow as backup, this doesn't fit with spending half your feats and ~3/4 of your APs on archery. Your focus is somewhat scattershot (if you'll pardon the pun).

No, you can't: whether you create a new Iconic or TR into one, you always have to start with the initial base class. Afterward you can LR +1 to get rid of that initial class.

Is that even when an iconic true resurrects at level 28 into an iconic of the same race? Quite a racket given the lack of synergy sun elf has with its chosen class.

Though for this character if I drop the arcane archer aspect, I lose the need for the character to be sun-elf type. I can get +2 int from drow or +1 int from human or half-elf.

unbongwah
12-04-2014, 08:56 AM
Is that even when an iconic true resurrects at level 28 into an iconic of the same race?
Yes.

Quite a racket given the lack of synergy sun elf has with its chosen class.
Hey, those +1 Hearts of Wood don't sell themselves! :cool:

Though for this character if I drop the arcane archer aspect, I lose the need for the character to be sun-elf type. I can get +2 int from drow or +1 int from human or half-elf.
Apart from that initial cleric level, sun elves make the best Pale Masters: +4 INT, +3 Spell Pen, and +1 Enchant DCs, though at 15 APs that's not cheap. And a cleric splash isn't all bad for a wiz: it opens up the Heal skill (which also boosts Neg spellpower); and grants hvy armor & shield prof. so you can equip them for extra PRR/MRR (use Arcane Fluidity and maybe EK enhs to help reduce ASF (http://ddowiki.com/page/Arcane_spell_failure)). If you don't want to pay to LR +1, wiz 19 / cleric 1 is an option; although I'd be tempted to do wiz 18 / cleric 1 / barb 1 for +10% run speed. Who doesn't want to be a zerging lich in heavy armor? ;)

Inoukchuk
12-04-2014, 11:00 AM
What I'm trying for an archmage style wizard with rogue skills and evasion with a bow as a backup weapon.
A wizard who can do decent damage but doesn't blow through all his spell points in one fight.
Shiradi caster seemed the way to go though I'd like to try for some CC if I can.

An 18 wiz /2 fvs will have better CC through shiradi, and effectively unlimited spell points using SLA MM. The bow is 100% unnecessary and will weaken your build. For that matter you can skip the 2 FVS for 2 rogue for the trap skills and evasion you seek.

elvesunited
12-10-2014, 10:40 PM
After some thought I decided to ditch evasion and thief skills and focus more on spellpower while still trying to achieve a decent level of resistance to damage. So I came up with an armored archmage. ( Taking advantage of new armor and shield rules ) With a spell agility augment, elf AP, crafted twilight scale armor, and an alchemical crystal heavy shield I have collecting dust with a bank character I could manage medium armor and a large shield and still pull off 0% arcane failure at level 12.

Class
---------------------------------------------------
Favored Soul 2 / wizard 18
Favored Soul 2 / cleric 1 / wizard 17 if sun elf

Attribute spread
---------------------
Maximize Int then Con. Dump everything else.

Feats ( through level 18 )
------------------------
Shield Mastery / Improved Shield mastery / Insightful Reflexes
mental Toughness / Improved mental Toughness / Quicken / Heighten / Maximize /
spell focus ( conjuration ) / greater spell focus ( conjuration )

AP Spread
-----------------------
24 AP in Archmage ( enough for Int and spell critical at Tier 4 )
36 AP in Harper ( enough to +10 spellpower weapon and versatile IV at Tier 5)
8 AP in Angel of Vengeance ( enough to get Just reward at Tier 2)
12 AP to spend in Race tree or extras in ARchmage or Angel of Vengeance

Skills
-----------------------
Spellcraft, Concentration, Repair, Diplomacy, Heal

Initial Planned Epic Destiny
----------------------------------
Shiradi of course with first twist going for Healing Coocoon

Not quite sure yet which race to go for:
------------------------------------------------------
Drow____: base Int 20 base Con 14. Spell Resistance +2 Int through Race AP
Half-Elf: base Int 18 base Con 18 +2 Diplomacy Extra Diplomacy clicky +1 Int, +1 Con through Race AP
Sun Elf_: base Int 20 base Con 16 Rejuvanation race AP. +2 Int Race AP. Stuck with unwanted cleric level.
Warforge: base Int 18 base Con 20 Limited to mitril body( light armor). +2 Con race AP. warforge immunities. repair spells

elvesunited
12-11-2014, 07:38 PM
Race: Drow

Base Stats: Str:8 Dex:10(13) Con:15(17) Int:20(22) Wis:8 Chr:11(13) (34 pt build)
( +8-10 Int through AP / up to +7 Int through leveling )

Feats: Shield Mastery / Improved Shield Mastery / Insightful Reflexes
quicken / Maximize / Heighten
Mental Toughness / Improved Mental Toughness
spell Focus ( Conjuration ) / Greater spell Focus ( Conjuration )
Toughness
Free past life Ranger

AP Path: ( Archmage path ) +72 Spellpower +102 spell points +10 Int
---------------------------------------------------------
32 AP Archmage ( arcane supremacy, +2 int, +6% spell critical, 3 core SLA )
31 AP Harper ( up to core 5 / +4 Int / +3 skills )
9 AP angel of vengeance ( core 1 / Sourge 3 / Just rewards 3 / crit +2% )
8 AP +2 Int +4 SR -10% arcane failure ( armor )

( Harper Path ) +82 SpellPower +90 spell points +8 Int
-------------------------------------------------------
24 AP Archmage ( +2 Int / +6% spell Critical / 3 Core SLA )
36 AP Harper ( + 10 spell power weapon / Verstaile IV / +3 Skills )
11 AP angel of vengeance ( core 1 / Scourge 3 / Just rewards 3 / crit +4% )
9 AP +2 Int +6 SR -10% arcane failure ( armor )

Base Skills: Spellcraft(23) Concentration(23) Repair(23) Jump(13) Heal(23) Diplomacy(23) Perform(11)

Equipment: Crafted spell implement shuriken with better spell implement weapons as they become available.
( Probably peaking with Thunder-forge +100 Potency spell implement weapon )
Crystal Alchemical Large Shield at level 12.
( May find better large shield come level 20+ when +15 spell agility sugment becomes available )
Crafted Twilight Medium Armor with blue augment slot designated for spell agility augment
(Later shadowmail?)

unbongwah
12-12-2014, 09:09 AM
A few thoughts:

An elf wizard who goes for Harper instead of Pale Master seems...odd to me.
Conjuration is not a great choice for epics; Evocation and/or Necromancy is better, IMHO.
Unless you plan to Twist in Legendary Shield Mastery, I would skip the SM feats; the extra PRR is nice, but you get enough protection from hvy armor (plus occasional shield blocking) that you don't need them, IMHO. Plus it kinda pigeon-holes you into using shields, but orbs like the Libram (http://ddowiki.com/page/Libram_of_Silver_Magic) may be better; don't forget you gain +10 Spellpower from Traditionalist Caster if you have an orb equipped.


Alternate proposal:

Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Drow Female
(18 Wizard \ 2 Favored Soul \ 8 Epic)
Hit Points: 292
Spell Points: 1897
BAB: 10\10\15\20
Fortitude: 12
Reflex: 21
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(30 Point) (Level 1) (Level 28)
Strength 8 10
Dexterity 10 12
Constitution 15 17
Intelligence 20 35
Wisdom 8 10
Charisma 11 13

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Level 1 (Wizard)
Feat: (Selected) Insightful Reflexes
Feat: (Wizard Bonus) Maximize Spell
Feat: (Past Life) Past Life: Ranger


Level 2 (Wizard)


Level 3 (Wizard)
Feat: (Selected) Empower Spell


Level 4 (Wizard)
Ability Raise: INT


Level 5 (Wizard)
Feat: (Wizard Bonus) Heighten Spell


Level 6 (Wizard)
Feat: (Selected) Quicken Spell


Level 7 (Wizard)


Level 8 (Wizard)
Ability Raise: INT


Level 9 (Wizard)
Feat: (Selected) Spell Penetration


Level 10 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy


Level 11 (Wizard)


Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Greater Spell Focus: Necromancy


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Greater Spell Penetration
Feat: (Wizard Bonus) Spell Focus: Evocation


Level 16 (Wizard)
Ability Raise: INT


Level 17 (Wizard)


Level 18 (Favored Soul)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Heavy Armor Proficiency


Level 19 (Wizard)


Level 20 (Favored Soul)
Ability Raise: INT
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Arcane Fluidity (Rank 1)
Enhancement: Drow - Arcane Fluidity (Rank 2)
Enhancement: Drow - Arcane Fluidity (Rank 3)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
Enhancement: Archmage (Wiz) - Evocation I: Magic Missile (Rank 1)
Enhancement: Archmage (Wiz) - Evocation II: Gust of Wind (Rank 1)
Enhancement: Archmage (Wiz) - Evocation III: Chain Missiles (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 1)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 2)
Enhancement: Archmage (Wiz) - Subtle Spellcasting (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Wand Heightening (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force II (Rank 1)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 1)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 2)
Enhancement: Archmage (Wiz) - Spell Penetration (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force III (Rank 1)
Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force IV (Rank 1)
Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Just Reward (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Penetration


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Epic Spell Focus: Necromancy


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Hellball


Typical lich Necromancer, but with Evocation AM for Shiradi spam and other caster bonuses; and AoV for temp SPs and more caster bonuses. [Current builder lacks Traditionalist Caster, so I put those APs into Subtle Spellcasting as a placeholder.]

Flawless Shadow Dragonplate (http://ddowiki.com/page/Item:Flawless_Shadow_Dragonplate_Armor) has 35% ASF; -15% from Arcane Fluidity and -15% from Sapphire of Spell Agility gets it down to 5%; you can shift 6 APs into EK to get it down to 0%.

elvesunited
12-14-2014, 01:52 PM
My character concept ( probably based on naught but personal preference ) is to not go down the undead form wizard with its benefits and drawbacks and try to use the recent changes to PPR and MR to my advantage. Sometime in the future I may make a pale master ( or turn this guy into one later ) but for now I'm trying to make a capable character without it.

For CC since I'm not going palemaster I can cross off necromancy. I'm hesitant to go with enchantment CC because I was thinking of not putting much effort into spell penetration. That leaves evocation and conjuration.

And I'm thinking for now ( especially since he won't have undead toughness ) that he needs to be a shield bearer for survivability. If I'm lucky enough to get my hands on a libram I may consider a new direction after an epic reincarnation. ( changing AP is relatively cheap ) But for now large shield it is.

Quick question: What benefit is there to having both empower and maximize?

Scrabbler
12-14-2014, 03:15 PM
And I'm thinking for now ( especially since he won't have undead toughness ) that he needs to be a shield bearer for survivability.
The most important factor for survival is how you'll get healing. For a Pale Master or Warforged that is self-explanatory, but other kinds of Wizard will have to figure something out.

Note that being a Pale Master requires only a moderate investment of AP, and they can still use armor and shield if they like.


Quick question: What benefit is there to having both empower and maximize?
Because 225 is better than 150.

Hobgoblin
12-14-2014, 03:40 PM
My character concept ( probably based on naught but personal preference ) is to not go down the undead form wizard with its benefits and drawbacks and try to use the recent changes to PPR and MR to my advantage. Sometime in the future I may make a pale master ( or turn this guy into one later ) but for now I'm trying to make a capable character without it.

For CC since I'm not going palemaster I can cross off necromancy. I'm hesitant to go with enchantment CC because I was thinking of not putting much effort into spell penetration. That leaves evocation and conjuration.

And I'm thinking for now ( especially since he won't have undead toughness ) that he needs to be a shield bearer for survivability. If I'm lucky enough to get my hands on a libram I may consider a new direction after an epic reincarnation. ( changing AP is relatively cheap ) But for now large shield it is.

Quick question: What benefit is there to having both empower and maximize?

they stack

elvesunited
01-09-2015, 01:42 PM
Well I created the wizard ( and he's up to level 22 ) and here's my update on what worked and what didn't

First off what I created:

Sun-Elf 17th level Wizard, 2nd level favored soul, 1st level cleric ( currently at epic level 2 )

Maxed Intelligence and Constitution. Leveling attribute increases went to Intelligence.

Feats
----------------------------
Maximize, Empower, Enlarge, Mental Toughness, Improved mental Toughness, Heighten, Insightful Reflexes
Epic Mental Toughness, spell focus: conjuration, greater spell focus: conjuration, Quicken, Toughness

Skills
----------------------------
concentration, spellcraft, heal, repair, perform, jump, diplomacy

AP Spending
-----------------------------
33 AP Archmage ( arch-mage supremacy +33/43[orbs/staves] spellpower, +4 int, +6% spell crit )
31 AP Harper ( +31 spellpower, +20% healing amp, +4 int )
7 AP Sun-Elf ( +1 int, full rejuv(x2) )
9 AP Angel of vengeance ( temp spell points on spell crit, +2% spell critical)

Epic Destiny
--------------
Shiradi ( currently at 4th Tier )
Primal ( current at 1st Tier ) - for healing Coccoon.

Results:

----- Crowd control ------
I didn't listen and went with conjuration focus. Should have listened, Web barely ever works. Dancing Sphere is much more effective even working occasionally on epic elite even without the focus feats. I'm starting to get some results for Shiradi effects but its inconsistent though may pick up when I get Shiradi paralyze.

----- Self-Healing -----
I decided to go with the wizard levels first and then get Favored soul as the level 19 and 20 choice. Probably a mistake as I really could have used that cure light wounds spell ( increased by universal spellpower ). Sun elf rejuvanation saved me a lot. With the harper healing amp and purple dragon guantlets at level 20 combined with healing spring and eventually twisting healing coccoon self-healing went from being a problem to being a strength for this character.

---- Feat Choice ----
Decided not to go with the shield feats and take Empower and Enlarge instead. Enlarge is actually very useful as constantly being told you are out of range with magic missile and chain missile SLAs is very annoying. I also ended up taking toughness to boost hp.

---- DPS ----
Shiradi damage is starting to kick in. I'm not at monkcher or barbarian level ( didn't think I would be ) but I'm no slouch. Against single opponents it's best to stick with the multi-hit low level spells. ( with occasional firewall against stationary opponents ) But big expensive, area effect spells are nice to have when I start to get mobbed. The temporary spell points from angel of vengeance help a lot.

---- Armor ----
I was aware of twilight(-10%) in cannith crafting, but was unaware of greater twilight(-20%) in crafting until I tried to craft it That opened up a whole range of armor options. Before level 20 I was still limited to medium armor and no shield as I discovered that +5/+10 spell agility augments are extremely rare and way to expensive at auction. But at level 20 I was able to craft Greater Twilight +5 Half Plate of Invulnerability with a +15 spell agility augment ( gotten with tokens ) which reduced spell failure to 0 with 5% left if I want to equip a shield. ( Suddenly being stuck with a level of cleric had a benefit! )

---- Shield and orbs ----
I've got a half-dozen characters I've raised to epic levels. ( some more than once ). Number of orbs I've pulled out of chests? Zero. Number of orbs this character has pulled out of chests at the tender level of 22? Three. I wasn't aware that DDO adjusted chest loot by the class of the character but there you go. Now I have 4 orbs ( including sun-elf starter orb ) with different bonuses ( with +10 spellpower from traditional caster ) and a alchemical large crystal shield. ( for those quests that have a lot of reflex save type spell damage ). A whole hot key bar designated to different combinations depending on what I need. Flexibility. I like it.