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BadSandwitch
11-17-2014, 05:52 AM
Greetings, Gentlemen & Women.

I'm looking for assistance on some details for my Horc Pally.

My main objectives for doing this are
For it to be fun
To do decent DPS &
To have good Survivability.

A Paladin seemed like a good idea for survivability, whereas a Half-Orc seemed good for DPS.
I could, with my limited knowledge, be very wrong though! :D

I'd prefer to do a Two-Handed fighting style.

So, here's what I'm working with:
+4 Tomes to all Stats

Past Lives-
Cleric
Artificer

3 Possibilities for Starting Stats-
Stat: Set 1 / 2 / 3

Dex, Int, & Wis are most likely always dumped.
My primary concern is which allocation of stat points among Str, Con, & Cha is best.

36-Point Build:
Str: 18 / 20 / 18
Dex: 8
Con: 16 / 16 / 18
Int: 6
Wis: 8
Cha: 16 / 14 / 14

Feats-
1: THF
Religion: Sovereign Host
3: PA
6: ITHF
9: IP Slash
12: GTHF
15: ???
18: ???

Any and all feedback, tips, suggestions are greatly appreciated.

cdbd3rd
11-17-2014, 05:55 AM
I'm no help with pally stuff, but kudos for making a go with an off-flavor build like this - especially going Horc. :)

unbongwah
11-17-2014, 10:44 AM
Another option:

Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Half-Orc Female
(20 Paladin \ 8 Epic)
Hit Points: 460
Spell Points: 371
BAB: 20\20\25\30\30
Fortitude: 24
Reflex: 14
Will: 14

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 19 31
Dexterity 9 13
Constitution 16 20
Intelligence 8 12
Wisdom 8 12
Charisma 14 22

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance -1 9
Bluff 2 14
Concentration 3 13
Diplomacy 2 14
Disable Device n/a n/a
Haggle 2 14
Heal -1 9
Hide -1 9
Intimidate 6 37
Jump 4 18
Listen -1 9
Move Silently -1 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 10
Search -1 10
Spellcraft -1 9
Spot -1 9
Swim 4 18
Tumble n/a n/a
Use Magic Device n/a 25

Level 1 (Paladin)
Skill: Intimidate (+4)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack


Level 2 (Paladin)
Skill: Intimidate (+1)


Level 3 (Paladin)
Skill: Intimidate (+1)
Feat: (Selected) Two Handed Fighting


Level 4 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)


Level 5 (Paladin)
Skill: Intimidate (+1)


Level 6 (Paladin)
Skill: Intimidate (+1)
Feat: (Selected) Improved Two Handed Fighting


Level 7 (Paladin)
Skill: Use Magic Device (+1)


Level 8 (Paladin)
Ability Raise: STR
Skill: Intimidate (+2)


Level 9 (Paladin)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 10 (Paladin)
Skill: Intimidate (+2)


Level 11 (Paladin)
Skill: Use Magic Device (+1)


Level 12 (Paladin)
Ability Raise: STR
Skill: Intimidate (+2)
Feat: (Selected) Greater Two Handed Fighting


Level 13 (Paladin)
Skill: Use Magic Device (+1)


Level 14 (Paladin)
Skill: Intimidate (+2)


Level 15 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision


Level 16 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 17 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 18 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Quicken Spell


Level 19 (Paladin)
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)


Level 20 (Paladin)
Ability Raise: STR
Skill: Intimidate (+1)
Skill: Use Magic Device (+1)
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 2)
Enhancement: Half-Orc - Extra Action Boost (Rank 3)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Brutality (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Slayer of Evil III (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Champion of Good (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Remove Disease (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Cleave (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Action Boost: Melee/Ranged Power (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Restoration (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Empowered Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Avenging Cleave (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Item Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Instinctive Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Swift Defense (Rank 1)


Level 21 (Epic)
Feat: (Selected) Empower Healing Spell


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Improved Sunder (or Stunning Blow)


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: First Blood (or Perfect Two Handed Fighting)


Since there's a lot of undead in current endgame, I thought having Precision might be a worthwhile backup to Power Atk. Plus it lets me do something useful with that +4 DEX. Then I would take either Imp Sunder or Stunning Blow, depending on whether you can hit viable S.Blow DCs.

You may wish to shift 8 APs from Sacred D. into Harper (if you have it); that buys you Enchantment (+1 bonus), +1 CHA (or some other filler), and +3 Melee Power while keeping Tenacious Defense (+20% HPs).