PDA

View Full Version : Geargolem INT breakdown



goldgolem
11-01-2014, 12:33 AM
Putting this here as a note for myself! Please chip in if you think I could add more sustainable INT or Necro DC!


1) I have gone back to Sunelf
+3 racial spell pen & 175 spell points from arcanum and possibly the energy tap is more important than gnome spray. (Frees you up to take INT at epic levels rather then spell pen)


2) I have gone back again to Harper secondary tree as I can get decent Spell pen with the new orb as a swap in if I need it. Harper gives me 4 INT, where Archmage gives me 2 INT, +1 Necro DC and 3 spell pen. I am basically swapping between these two secondary trees to even out my INT when needed


ENHANCEMENTS
Pale Master 41 pts
+2 int
+2 int from master of death capstone
+2 from shroud of lich
+2 int from shroud of wraith capstone

Morning Lord 15 pts
+2 int

Harper
+4 int

= 14 INT from enhancements total


DESTINY
Magister: +4 int from the tree, +5 int twists (4 separate twists of +1 INT, 1 Echoes of the Ancestors +1 INT)

= 9 INT from destinies


Feats
7 normal - Completionist, Wiz PL, Necro x2, Spell pen x2, insightful reflex
5 wizard - quicken, heighten, extend, maximise, enlarge

Epic feats
21 INT
24 Embolden
26 Epic Neg spell power
27 INT
28 Toughness
29 Toughness
30 INT + Necro realm



GEAR
Trinket: Epic Litany +2 profane INT
Armour: Shadowscale +1 profane to Spell DCs
Helm: Epic Deific Diadem +2 sacred bonus on Necro DC
Goggle: RNG + 6 Necro DC, +3 Insightful Necro DC
Neck: LGS Triple negative spell points +377, spellcraft +37 (cleansed)
Ring: Legendary Spinneret +7 Spell pen, +2 Quality Spell focus mastery, Slave Masters Sorcery
Ring: Legendary 5 rings +17 Enhancement INT, +4 Quality INT, +2 Festival INT, Slave Masters Sorcery
Bracers: LGS Double negative hit points +56
Boots: Legendary Shackles Slave masters sorcery
Belt: Legendary Chains +15 enhancement CON, +4 Quality CON, +22 heal, +14 resistance
Hand: LGS sceptre +15 enhancement INT, +7 exceptional INT, +2 Insight
Hand: THunderforged +7 Spell pen, +150 neg spell power
Cloak: Legendary Slave Master Slave masters Sorcery
Gloves: Gauntlets of Arcane +1 Quality spell dc, +2 spell pen, +20 spellcraft

5 piece Slave Lords Sorcery Set +2 Artifact bonus to Int/Wis/Cha, +10 Artifact bonus to Spell Power, +4 Artifact bonus to Spell Focus Mastery

Total Breakdown
20 base
7 tome
7 level ups

8 enh (PM/AM/Sunelf/)
2 int from master of death capstone
2 from shroud of lich
2 int from shroud of wraith capstone

17 enhancement (ring)
7 exceptional (sceptre)
4 quality (ring)
2 insight (sceptre)
2 profane (litany)

4 Tree destiny INT
4 Twist INT
1 Twist INT (echoes of the ancestors, also gives +2 spell pen)

3 epic feats (could take 4xINT at 21, 24, 27, 30 but took Embolden (Greater Necro and +4 spell pen are replaced by INT now I have Gloves)

2 slave lords sorcery
2 completionist
2 yugo
2 ship

=102 INT
=100 Necro DC
=58 Spell pen

goldgolem
11-01-2014, 12:34 AM
To do
All my to do's are done! Yay! It took over a year of waiting for the INT gem from halloween!

Kawai
11-01-2014, 01:04 AM
Intelligence
+27 - base package
+20 - base int (drow)
+4 - litany of the dead (equipment)
+3 - insight bonus (equipment)
+2 - yugoloth potion (item)
+2 - DDO store potion (item)
+3 - enhancement (artificer/wizard)
+2 - wizard/rogue cap stone (feat)
+1 - exceptional bonus (equipment)
+3 - intelligence destiny twist x3
+2 - lich form (enhancement)
+4 - abishai destroyer (equipment)
+3 - alchemical bonus (collectables potion)
+3 - Twisted epic destiny Int
+10 - Joy of the Queen (Shiradi destiny)
=89

pasted via wiki if helps

Hobgoblin
11-01-2014, 01:13 AM
Notes

Insightful INT stacks
http://ddowiki.com/page/Category:Insightful_Intelligence_items

not sure what u mean by it stacks - it shouldnt


What is on your eyes?

hob


ps i see from another thread what you meant

+2 and +3 are both insight and do not stack
+1 is exceptional and does

goldgolem
11-01-2014, 03:20 AM
pasted via wiki if helps

Cheers but I think thats quite out of date :) I am also looking at sustainable DCs, so things like the House D pots dont really count as they only last 1 minute etc

Toro12
11-01-2014, 04:58 AM
Intelligence
+27 - base package
+20 - base int (drow)
+4 - litany of the dead (equipment)
+3 - insight bonus (equipment)
+2 - yugoloth potion (item)
+2 - DDO store potion (item)
+3 - enhancement (artificer/wizard)
+2 - wizard/rogue cap stone (feat)
+1 - exceptional bonus (equipment)
+3 - intelligence destiny twist x3
+2 - lich form (enhancement)
+4 - abishai destroyer (equipment)
+3 - alchemical bonus (collectables potion)
+3 - Twisted epic destiny Int
+10 - Joy of the Queen (Shiradi destiny)
=89

pasted via wiki if helps
Didn't check the addition but you have +3 from destiny twists listed twice.

And base package +27 ???

Andoris
11-02-2014, 03:45 PM
Here you go:



Max [Sustainable] Intelligence breakdown: 85* -- (20 base +6 tome* +7 level ups +8 enh (PM/AM/Sun Elf/Harper) +2 capstone + 11 item +3 Insight +1 exceptional +2 profane (litany) + 6 destinies +3 Twists +1 epic completionist twist +4 lich +2 yugo +2 ship +3 epic feats +2 completionist* + 2 store pot*). Unstainable max int = 94 (+4 profane (cookies, stack with litany) +3 House D pots +2 Bard)

NOTE: The Archmage enhancement "Arcane Supremacy" is giving an undocumented +2 int; allowing you to go primary Archmage tree and not lose intelligence due to the loss of improved shrouding.

Most people will not be completionists, be willing to invest all twists and epic feats in Int, or be willing to shell out for store pots, so for normal purposes I consider the max intelligence to be 76 (20 base +6 tome* +7 level ups +7 enh (PM/AM/Sun Elf/Harper) +2 capstone + 11 item +3 Insight +1 exceptional +2 profane (litany) + 6 destinies +2 Twists +4 lich +2 yugo +2 ship +1 epic feats), freeing up 2 epic feats and 1 twist slot (2 for assuming epic completionists).

Max [Sustainable] Spell DC's breakdown assuming 76 int (Add up to +8 to DCs if you are fully maxed out, using House D + Store + Abashi cookies.. and if you have a Bard with you at all times)

Please note that it is not possible to have max DC's in all spheres, the below calcs are only present to show what is possible. I would recommend either Necromany or Enchantment to be your primary and chose the other for your secondary. If you are spending most of your time running Mark of Death on EE, Transmutation primary is ideal.

NOTE: The Epic Deific Diadem (http://ddowiki.com/page/Item:Epic_Deific_Diadem) adds up to a +2 DC bonus as long as you cast a spell of that school first. I didn't include its bonus in any of the calculations except for Necromancy as Death Aura ticks constantly keep you at +2 necro DC's

Necromancy: 75 (10 base + 9 spell level + 33 int mod + 1 spell focus + 1 greater focus +1 Epic Focus + 1 wiz past life +1 Lich +1 Necro focus +1 Archmage +3 Magister + 6 item +1 unique +1 profane +2 augment +1 Guild +2 Sacred (Deific focus II)

Enchantment: 75 (10 base + 9 spell level + 32 int mod + 1 spell focus + 1 greater focus +1 Epic Focus + 1 wiz past life + 1 bard past life + 1 enchantment lore +2 Vampire Form +2 Archmage +3 Magister + 6 item +1 unique +1 profane +2 augment (exceptional) +1 Guild)

Illusion: 76 (10 base + 9 spell level + 33 int mod + 1 spell focus + 1 greater focus +1 Epic Focus + 1 wiz past life +2 Archmage +3 Magister +3 Draconic Presence (PK only) +1 Guild + 6 item +1 unique +1 profane +2 augment +1 Guild)

Conj and Evocation: 76 (10 base + 9 spell level + 32 int mod + 1 spell focus + 1 greater focus +1 Epic Focus + 1 wiz past life +2 Archmage +3 Magister +2 Precise Casting +3 Cleric/Sorc PL + 6 item +1 unique +1 profane +2 augment +1 Guild )

Transmutation: 72 (10 base + 9 spell level + 33 int mod + 1 spell focus + 1 greater focus +1 Epic Focus + 1 wiz past life +2 Archmage +3 Magister +1 ship + 6 item +1 unique +1 profane +2 augment +1 Guild)

Charltonsexton
11-03-2014, 10:12 PM
Okay, newb question I guess, but, can you twist a passive INT bonus from a destiny? I saw twist listed in that breakdown, is that what it is referring to?

PrimalConcreteSledge
11-03-2014, 10:18 PM
Okay, newb question I guess, but, can you twist a passive INT bonus from a destiny? I saw twist listed in that breakdown, is that what it is referring to?

y you can.

goldgolem
11-04-2014, 09:37 PM
Here you go:


How are you getting +3 from Epic Feats? I have all destinies unlocked but I don't get the opportunity to take 3 INT.

moo_cow
11-04-2014, 10:45 PM
How are you getting +3 from Epic Feats? I have all destinies unlocked but I don't get the opportunity to take 3 INT.

Level 21, 24, 27 you can get +1 int from feats as I recall.

goldgolem
11-04-2014, 10:58 PM
The wiki says

Every character also gets a feat at levels 21, 24, and 27 (epic levels 1, 4 and 7), for which Epic Feats can be selected in addition to standard feats.

Every character also gets a Destiny Feat at levels 26 and 28, for which Epic Destiny Feats can be selected depending on which destinies you have capped.

EDIT: I see my mistake, I do have INT twice. I was expecting 2 icons, but there is just one. So it is all as expected

AlcoArgo
01-05-2015, 05:20 PM
Didn't check the addition but you have +3 from destiny twists listed twice.

And base package +27 ???

Base package = starting INT 20 (drow, sun elf) + 7 level ups

DDOisFree
01-08-2015, 01:20 PM
Without completionist or a 4th twist slot unlocked, I've managed 76 int maintainable.

Cant remember the full breakdown, but I'll try:

Sun elf 20 base, +2 from enhancements, and all level up points into int.
Archmage +2 (harper would give +4, but I like illusion AM splash)
42 points in PM, +2 int, +2 capstone, +4 lich form
+11 item
Insightful +4 (Mystic arcane armour)
Exceptional +1 (Globe of Imperial Blood)
+6 tome
+2 epic int feats (also took epic spell pen)
+3 twists (magister clickie from fatesinger, and level 1 int from shadowdancer and draconic)
+6 int from magister, and +3 illusion or necro DCs
+2 yugo pot
+2 with bard song for 78 int

How can I get it higher still?

goldgolem
04-09-2015, 02:41 PM
Bumping this

Can anyone get higher sustainable than what I have in the OP?

I know I can get
+1 if I loot a +7 INT tome
+1 if I can open up another destiny slot
+1 if I can get intricate optics

so can potentially run at 85 INT, 79 Necro DC

I know there is the +4 exceptional INT armour, but I dont think that will be good enough to replace the undead armour?

Jasparion
04-23-2015, 07:54 PM
If I follow this then I can get some crazy high numbers for my necro DC, but my question would be, what do you do against the mobs who cant be insta killed?

The DPS would be pretty terrible, wouldnt it?

goldgolem
04-25-2015, 05:21 PM
If I follow this then I can get some crazy high numbers for my necro DC, but my question would be, what do you do against the mobs who cant be insta killed?

The DPS would be pretty terrible, wouldnt it?

Yup, thats the choice you have to make, there isnt any room for balance if you want it to work in high level EEs. Get good DCs or forget about DCs for EE


So Gold is not a good soloer for a lot of quests, but in a party he hoovers up trash mobs like nothing else

This is intentionally a min/max build to see how high I can get sustainable INT & Necro DCs

Unfortunately the decrease in crown drop rate has nerfed the pots, so I no longer count them as sustainable (unless I decided to dupe them)

goldgolem
01-08-2016, 02:11 AM
I took a 6 month break and now this build is way out of date!

Can anyone suggest a max int Destiny now?

Gearwise - I am a little confused as to how everything now stack, What would be a good layout? I am considering giving up my TF staff with its +1 dc for a LGS casting stick and the undead orb

What is good gear now? Thing i recon need to stay:
Trinket: Epic litany of Dead
Helm: Epic Diadem

slarden
01-08-2016, 08:08 AM
I took a 6 month break and now this build is way out of date!

Can anyone suggest a max int Destiny now?

Gearwise - I am a little confused as to how everything now stack, What would be a good layout? I am considering giving up my TF staff with its +1 dc for a LGS casting stick and the undead orb

What is good gear now? Thing i recon need to stay:
Trinket: Epic litany of Dead
Helm: Epic Diadem

The new armor gives +2 insightful to all DCs but that isn't working unfortunately. Once it's working this is probably the best orb: http://ddowiki.com/page/Item:Epic_Increased_Potential

Int and DC both top out in the 90s now without unsustainable buffs. If nobody posts a breakdown for you I will do so tonight. A few new relevant DC items:

http://ddowiki.com/page/Item:Legendary_Construct%27s_Mantle

http://ddowiki.com/page/Item:Legendary_Brazenband (esp useful if you use a robe)

http://ddowiki.com/page/Item:Robe_of_the_Celestial_Sage (dc is not working but presumably will be fixed)

PMs are at a high point right now - this is the best shape they've been in since eGH was released.

goldgolem
01-10-2016, 11:16 PM
The


Thanks Slarden! I have updated my OP. What are you using the Brazenband for?

slarden
01-13-2016, 01:44 PM
Thanks Slarden! I have updated my OP. What are you using the Brazenband for?

Will saves are significantly lower than fort saves so by wearing this ring I get 6 enchant DC and stacking dodge. With the 6 DC from the ring my DC is around 80 which is working well in LE content.

So basically by maxing int and spell pen for max necro spell effectiveness, I am getting solid LE cc without much investment other than a ring and an augment.

slarden
01-13-2016, 01:55 PM
Bumping this

Can anyone get higher sustainable than what I have in the OP?

I know I can get
+1 if I loot a +7 INT tome
+1 if I can open up another destiny slot
+1 if I can get intricate optics

so can potentially run at 85 INT, 79 Necro DC

I know there is the +4 exceptional INT armour, but I dont think that will be good enough to replace the undead armour?

I am sure this isn't the max int, but this gets you a high int (harper instead of archmage - archmage is probably a better option for the SLAs though)

Starting: 20 (drow or sun elf)
Level Ups: 7
Tome: 7
Completionist: 2
Harper Tree: 4
Sun Elf Int: 2
PM Int: 2
Lich Form: 4
PM Capstone: 2
Magister: 6
Echoes of the Ancestor Twist: 1
Int Twist x2: 2
Equipment Bonus (goggles): 15
Insightful Bonus (greensteel): 7
Exceptional Bonus (greensteel): 2
Profane Bonus (Littany): 2
Spooky Bonus (Augment): 2
Quality Bonus (Cloack): 3
Yugo Potions: 2
Remnant Potions: 2
Ship Buffs: 2

Total Int: 96

In my case I go archmage instead of harper, have 14 equipment bonus and only take 5 int in magister so I have a 92 rather than 96 which seems fine and I end up with a 90 necro DC (I think it might be 91 now that the tempest spine robe is working correctly).

goldgolem
01-14-2016, 03:41 AM
What are you hitting for Spell pen? 57 seemed ok, 52 worked a bit and 47 was no go. I have made some choices so far in swapping out INT for spell pen (although I have quickly Trd and will do 2 more fvs lives for +2 spell pen)

slarden
01-14-2016, 07:34 AM
What are you hitting for Spell pen? 57 seemed ok, 52 worked a bit and 47 was no go. I have made some choices so far in swapping out INT for spell pen (although I have quickly Trd and will do 2 more fvs lives for +2 spell pen)

for LE the past lifes will help alot. 57 is solid. I decided to go for 65 since I run tempest spine LE more than shroud LE and the drow have a higher spell resistance (65 ish).

I currently have 65 is which is not no fail, but very close to it. There is one necromancer on the way the inevitable fight that I can't make dance (otto's irresistable) or stun (power word stun) with a 65 spell pen so there is either some immunity or that specific enemy has a super high spell resistance.

Here is my breakdown for 65:

Wizard Levels: 20
Caster Levels from Magister: 5
Magister Spell Penetration: 3
Spell Penetration Feat: 2
Greater Spell Penetration Feat: 2
Epic Spell Penetration Feat: 4
Morninglord enhancement: 3
Archmage enhancement: 3
3x wizard past lifes: 6
3x favored soul past lifes: 3
Spell Penetration Item: Goggles: 6
Gauntlets of the Arcane Soldier (caster levels from arcane augmentation): 2
Ship Buff: 1
Twist: Echoes of the Ancestor: Magister: 2
Twist: Draconic Piercing Spellcraft: 3

3 more is available in magister but I either have to give up int or something else so I don't take the tier 5 master of necromancy in Magister.

For past lifes if you want an end game DC caster depending on spell pen I would definitely recommend getting 3x wiz + 3x fvs past lifes. One option is going the iconic route to get a quick past life + iconic past life. Once you have those you will never once regret getting those past lifes.

If you are willing to use a +1 lesser sun elf is a great choice also for the +3 spell pen and same access to int that drow have. Epic Increased Potential orb also gives 2 stacking spell pen and one more DC over the gloves, but legendary Death's handiwork is great for a PM also.

With 57 spell pen you can take arcane insight and use it right before wail (or with cc) in a group of drow which gives +6 spell pen and +6 DC for 30 seconds. That takes you to 63 which is as close to no fail as you can get. Arcane spellsurge also give +1 spell pen and +5 DC. So those clickies can help alot in the biggest fights.

Andoris
01-18-2016, 10:32 AM
Max [Sustainable] Intelligence breakdown: 102 -- (20 base +7 tome +7 level ups +2 enh (PM) +4 enh (harper) +2 enh (Sun/Drow Elf) +2 capstone + 15 item +7 Insight +2 exceptional +3 Quality +2 profane (litany) + 6 destinies +4 Twists +1 epic completionist twist +4 lich +2 yugo +2 ship +4 epic feats +2 completionist + 2 lasting pot +2 Spooky). Unstainable (but not counting silly stuff like Joy of the Queen) max int =107 (+3 House D pots +2 Bard)

[snip]

Max [Sustainable] Spell Penetration breakdown

Spell Pen is critical for current end game. For all mobs except LE Drow (65 SR) and EE 3BC Drow (70 SR) 59 Spell Pen is enough (LE Devils/Trogs are 60 SR)

Spell Pen: 68/71 in one school (20 base +9 Past Lives + 8 Feats + 5 ED levels + 3 Arcanum +3 Archmage + 7 Item + 2 Augmentation + 2 Echo's of Magister + 3 Piercing Spell Pen +3 twisted Piercing +2 Quality +1 Guild +3 Magister Master of [Spell School])

..

goldgolem
04-04-2016, 06:31 PM
I have updated to my latest build on the gnome. Post 2 has what Im shooting for with the last few items to get

Any improvements?

Lorianus
04-08-2016, 01:58 AM
Was running eh shroud with (the original) Geargolem yesterday, that CC and instant kills made the run smooth as an android's bottom :)

slarden
04-11-2016, 06:45 AM
I have updated to my latest build on the gnome. Post 2 has what Im shooting for with the last few items to get

Any improvements?

The last time I checked the +2 dc from the robe was fixed.

The augment with spooky bonus is unbound so you can get that from the AH/ASAH/trade. Those were common enough that I wouldn't wait.

With that said your 89 DC is good enough even though a little short of the practical max. The party needs a warlock for LE shroud to handle some enemies (will save vs. fort save).

PMs are still below average when it comes to soloing, but they are certainly much more effective in parties than they've been in a long time.

goldgolem
07-27-2016, 12:35 PM
I have made some changes. INT is slightly higher now. Can anyone see anywhere I could do better? my future goals are in post 2.

I see other people post builds where they have higher int, focus and spell pen and I dont understand where I am missing out

slarden
07-27-2016, 03:43 PM
I have made some changes. INT is slightly higher now. Can anyone see anywhere I could do better? my future goals are in post 2.

I see other people post builds where they have higher int, focus and spell pen and I dont understand where I am missing out

Unless there is a glitch or people are grandfathered in the spell pen from exalted angel and the spell pen from magister don't stack so if you aren't getting 6 int from magister but twisting in int it always pays to twist spell pen from ea and take an int while freeing up one ap.

a necro wizard really needs necro augmentation but an illusionist can pass up augmentation and end up with 6 int in magister.

i would go with arcane insight over 1 int at level 30. There are some high fort saves in le shroud and you can figure out a way to squeeze in one more int another way.

Tlorrd
07-27-2016, 03:54 PM
For those that splash classes ... 3 of warlock can give you ...

Dark Feeding = 1d8+2 to Int for 20 sec and cooldown 20 sec, thus spammable for 3-10 additional Int (same for Wis for divines) and does not cost any sp.

For those going necro, coned or focused EB with Taint Blood will give -4 fort saves = +8 int

Thus you can add +11-18 Int (or Wis if you are divine due to debuffs) to your build with taint blood and dark feeding for your fortitude based spells and this is applied AOE or single target as you please

With regards to spell pen. Consume with taint aura will give -10 spell resistance against a single target.

If you twist Shadows Upon You, that can give -12 saves very quickly (20sp, 20 sec cool down) against single target.

and example being cast Shadows, (drop a MM or Wiz past life MM if you want), and a few eldritch blasts will give you -16 to fort saves in a matter of a few seconds ... better than Energy drain?? And if you snuck in a consume there and then use your EB, you'll reduce single target spell resistance by 10 very fast. Most of the time you don't need to do all that, but only against the toughest mob with high fort save and spell resistance (and I didn't even add in dark feeding for additional DCs to this example)

And if you really want Lich stance, then just take 2 of warlock and use chain attack with taint blood for the fort reduction, but you miss out on dark feeding which gives you more Int.

Also if you take Tainted Scholar 1st core, you get +2DCs for 20 sec action boost when depravity = 10 which is spell point free and charges up by the time 1 min cooldown is done.

Again, this is if you like to splash for synergy rather than go pure and good for soloing.

cru121
07-28-2016, 02:18 AM
Dark Feeding = 1d8+2 to Int

Dark Feeding should give Insight bonus, same as the +7 on LGS. Unless there's a feature.

Tlorrd
07-28-2016, 08:24 AM
Dark Feeding should give Insight bonus, same as the +7 on LGS. Unless there's a feature.

actually I think you're right, I was testing it on a level 26 cleric last night with a +5 insight wis item on ... and sometimes when I used it, I wondered why I wasn't getting any bonus but sometimes I did. So you are correct and I only got an additional bonus when it gave me more than +5 (my current item). thanks for your reminder.

slarden
07-28-2016, 10:11 AM
For those that splash classes ... 3 of warlock can give you ...

Dark Feeding = 1d8+2 to Int for 20 sec and cooldown 20 sec, thus spammable for 3-10 additional Int (same for Wis for divines) and does not cost any sp.

For those going necro, coned or focused EB with Taint Blood will give -4 fort saves = +8 int

Thus you can add +11-18 Int (or Wis if you are divine due to debuffs) to your build with taint blood and dark feeding for your fortitude based spells and this is applied AOE or single target as you please

With regards to spell pen. Consume with taint aura will give -10 spell resistance against a single target.

If you twist Shadows Upon You, that can give -12 saves very quickly (20sp, 20 sec cool down) against single target.

and example being cast Shadows, (drop a MM or Wiz past life MM if you want), and a few eldritch blasts will give you -16 to fort saves in a matter of a few seconds ... better than Energy drain?? And if you snuck in a consume there and then use your EB, you'll reduce single target spell resistance by 10 very fast. Most of the time you don't need to do all that, but only against the toughest mob with high fort save and spell resistance (and I didn't even add in dark feeding for additional DCs to this example)

And if you really want Lich stance, then just take 2 of warlock and use chain attack with taint blood for the fort reduction, but you miss out on dark feeding which gives you more Int.

Also if you take Tainted Scholar 1st core, you get +2DCs for 20 sec action boost when depravity = 10 which is spell point free and charges up by the time 1 min cooldown is done.

Again, this is if you like to splash for synergy rather than go pure and good for soloing.

i use the con debuff which can debuff enemy con 3-10 for an averag of 6.5 which is 3 DC for 0 sp. I never thought of splashing on a wiz which is interesting but ap is already so tight. I also throw the 0sp dots and the vampirism sla for another quick 3 on high fort enemies at a distance. A bit convoluted compared to a simple energy drain but also 0 sp. I like those options so I can stay away from one-shot range :)

goldgolem
07-28-2016, 08:35 PM
I tested the robe tonight and it still drops me by 1 dc vs shadow armour

I have updated the second post with a few more ideas on potential sustainable INT sources

I need the belt, gloves and halloween to come!

goldgolem
07-28-2016, 08:39 PM
i would go with arcane insight over 1 int at level 30. There are some high fort saves in le shroud and you can figure out a way to squeeze in one more int another way.

I have been finding arcane spellsurge pretty useful for casting disco ball etc, so arcane insight would double you boosted time. Its tempting and I think a good choice for a lot of people, but I will stay looking for consistent INT boosts

goldgolem
10-16-2016, 07:31 PM
Bump for Slave lords set worked in and finally 100 persistent INT.

In content I cared about, I would pop a rem pot now as they are so plentiful and be at 102 INT and 100 necro

slarden
10-17-2016, 07:06 PM
Bump for Slave lords set worked in and finally 100 persistent INT.

In content I cared about, I would pop a rem pot now as they are so plentiful and be at 102 INT and 100 necro

Wizard DCs are in a really good place. My illusionist is splashing 2 rogue and fits in ruin/greater ruin and I still am running a sustainable 96 int and 104 illusion dc. I have been thinking of respec'ing to a high dps caster with 98ish or so DC. So many options....