PDA

View Full Version : what is good in tier 1 vanguard?



redoubt
10-31-2014, 01:58 AM
I took shield training, but not sure which is the best choice after that.

Does unbalancing shove stack or is it only -1 to saves ever? I.e. will multiple procs increase the debuff?

Is shield smash good?

I'm working my way up to get stunning shield and need to spend a couple more points at least to access T2.

Thanks.

unbongwah
10-31-2014, 10:02 AM
I would take Shield Smash: +6 PRR/MRR beats nothing and I believe it's another chance for Shield Champion & Disorienting Smash to proc, although I've not yet tested it myself.

Ralmeth
10-31-2014, 10:37 AM
I would take Shield Smash: +6 PRR/MRR beats nothing and I believe it's another chance for Shield Champion & Disorienting Smash to proc, although I've not yet tested it myself.

Unbalanced Shove isn't bad either as it can be a +1 to the DC of your stunning attacks (if you make a shield bash). If you're just taking stunning shield, I would probably go with shield smash, but if you are taking stunning blow then this enhancement becomes a bit more interesting.

Edit: I also like armor training, especially at lower levels, specifically for the bonus to balance to help against all of the low level mobs that like to trip you, and the extra jump never hurts.

unbongwah
10-31-2014, 10:43 AM
I'm inferring this is a pure(?) S&B pally, in which case OP will have plenty of APs to spend to get to capstone. :)

redoubt
10-31-2014, 11:33 AM
I would take Shield Smash: +6 PRR/MRR beats nothing and I believe it's another chance for Shield Champion & Disorienting Smash to proc, although I've not yet tested it myself.

Once you start combat, does this stay up all the time due to continued procs?


Unbalanced Shove isn't bad either as it can be a +1 to the DC of your stunning attacks (if you make a shield bash). If you're just taking stunning shield, I would probably go with shield smash, but if you are taking stunning blow then this enhancement becomes a bit more interesting.

Edit: I also like armor training, especially at lower levels, specifically for the bonus to balance to help against all of the low level mobs that like to trip you, and the extra jump never hurts.

Are you saying that the max debuff is -1? (I too, was eyeing the balance, intim and jump buffs)


I'm inferring this is a pure(?) S&B pally, in which case OP will have plenty of APs to spend to get to capstone. :)

Yes to pure s&B and yes to vanguard capstone. This has been a hard build for me to try to plan. There is so much good stuff I could take, it is difficult to weed stuff out and decide. (I think that is good for the game, just hard to choose.)

unbongwah
10-31-2014, 02:08 PM
Once you start combat, does this stay up all the time due to continued procs?
According to the release notes, the duration is 12 secs. and the CD is 8 secs when maxed out. [Not at home so I can't check in-game to verify.] So yes, you should be able to keep it going pretty much constantly, presuming you don't miss.

Are you saying that the max debuff is -1? (I too, was eyeing the balance, intim and jump buffs)
Correct: Unbalancing Shove is -1 to saves on shield bash; extra APs increases duration of the debuff (2/4/6 secs).

Ralmeth
11-01-2014, 11:05 AM
After thinking about it, I would recommend going with Armor Mastery if you're looking to spend extra APs to level up in Vanguard, especially at low levels. 1 AP nets you essentially +2 to balance & jump due to the reduction in your armor check penalty. While leveling up there are going to be a lot of mobs that make trip attacks on you, so this should help.