PDA

View Full Version : what gear should I farm before tr into an arty?



quiete
10-30-2014, 02:22 PM
Title says all. I'll hopefully soon tr into an arty to try the class and the past life. I'm thinking about ranged/blade barrier build but i have no experience with arty so i was thinking what gear do you find most relevant on your journey from lvl1to20?

Thalone
10-30-2014, 04:44 PM
Any runearm you can pick up for low levels with a Cannith-crafted repeater. Acid damage of some sort works OK as not much is immune to that at low levels. Note you don't need a +enhancement on the repeater; your conjured bolts will take care of that.

I did three arty lives after the Enhancement pass. From the time I got the Blast Rod SLA from Arcanotechnician, I was pretty much a full-time SLA-caster (free Heighten/Maximise/Empower). With a proper Magnetism weapon of Lightning Lore, I was critting for 600ish by Gianthold--and these are not single-target attacks, but AoE areas. It only gets better at Blade Barrier.

quiete
10-31-2014, 10:15 AM
Thank you for your answer, so i guess i should grab electric rune arms as well. Is lightning motes any good or i should use only blast rod?

8rad
10-31-2014, 10:36 AM
Well I am only on my second heroic life as arty but a few items I have found good for heroic are the hand of the tombs rune arm from Menechtarun. Cannon shot for breakables and vorpal on undead. That combined with Ethereal bracers from Necropolis make undead a non issue. Wind Howler bracers from Blockade buster and poison quiver from GH are good also.

kemetka
10-31-2014, 12:04 PM
Well I am only on my second heroic life as arty but a few items I have found good for heroic are the hand of the tombs rune arm from Menechtarun. Cannon shot for breakables and vorpal on undead. That combined with Ethereal bracers from Necropolis make undead a non issue. Wind Howler bracers from Blockade buster and poison quiver from GH are good also.

any of the cannon shots really if nothing else for the breakables
strinati >> level 5
kyber >> level 7
tombs >> level 9

also, and this is a very BIG if, IF you can find somone who has a repeater with the lacerating property that is the best low level weapon you can have for an arti, mid level ( 7 - 12 ) your probably looking for a repeater with keen utnil you pick up improvde crit and a GS repeater

as far as GS repeaters go its really your fav flavor.
ive got 2 ;
GS ooze repeater for the oh so fun army
and a dust 2 repeater for disintigrate, cause that kills everything evenly

Fuitentooty
10-31-2014, 07:10 PM
I recommend stacking up on masterful craftmanship shards so you can craft the best trapper gear for the lower levels.

Bracer of Wind from the cannith challenges IMO are the best bracers for artificers - dodge, blur, lightning spellpower and lore. Ring of the Stalker is also great because of manslayer.

I never had any fancy repeating crossbows, but I made sure I had a vorpal one, disruption one, banishing one, and smiting one.

When you start using BB, I recommend using Recoyle runearm. It's a force shot runearm and you can craft it with a kinetic lore shard.

DrWily
10-31-2014, 07:18 PM
Garamol in the Subterrane for Tira's. Healamp and silver on your weapons, and deathblock too if you don't have anywhere else to put it.

Thalone
10-31-2014, 08:15 PM
Thank you for your answer, so i guess i should grab electric rune arms as well. Is lightning motes any good or i should use only blast rod?

Only the first SLA is single-target; the other three are AoEs. Once I got all four AoEs, I was chain spamming them. While there was a pause at the end of the chain (and there will be a bigger pause if you take Quicken), I didn't find it worth swapping to repeater to fire off a volley. The only time I put a repeater in my hand was when fighting electric-immune monsters.

Singular
10-31-2014, 09:20 PM
If you have ranger past lives, and you can make a +++ GS repeater, or a Lit II, nothing will survive your onslaught. I've only been out-killed twice in heroics - once by a necro-caster. If you have lots of time, you can also make a tier 2 alchemical repeater (fire-acid gives great dps, acid-acid a touch of cc). Prior to that, as the person above writes, lacerating is amazing - anything with lots of adds to damage will help.

You're also going to want all your search, disable and open lock stuff. If you can get a Greater Cunning Trinket from Crystal Cove, that will give you a slight sp increase, then swap to something else. The spyglass is useful at lvl 16. Oh, if you run challenges, Ring of the Master Artifice if you're going toaster and Ring of the Stalker to add manslayer to your crossbow (from level 12).

As noted above, Hand of the Tombs is nice - not just for breaking boxes, but for destroying undead. It's fantastic in Sands and some later level Delera's and House J quests.

Wh070aa
10-31-2014, 10:20 PM
Hand of tombs (level 9, undead vorpal)
Pea shoter(level 7 acid damige)
Kyber (level 5 fireball), Chimera's Breath (most level 5 damage to bow)
level3 rune arm (any), just becouse (from catacomb)
Glorious Obscenity (level 17)
Corruption of nature (level 15) and or Tira's Splendor
The Turmoil Within (level 12)
Towens hammer (level 19, must have for epics)

Electrical spell power +critical item (Iron Beads (level 12 version), exc.
Level 2 1d6 element damage repeater
level 4 to 6 ghost bane (for killing wraiths/ghosts (ghost touch)
level 6 2 to 8 damage repeater
Or crafted bleeding of screaming. You can probably get them as you level, but I recommend getting them anyway, because you might get unlucky.

Greenstteel/whatever repeter for level 12
nightshade venom thing for level 16 and 21 (Doublecross Bow/Slaver's Hand Crossbow),

+10 reflex save roube/armor from the altar of eyeballs (forgot the name). Not essential, but nice to have.
Haste guard armor, (Blackscale, Crimson Chain, stuff), invulnerability outfit (crafted level 4). You get DR from stone skin wands anyway, but nice to have. Also docents (reign of madness, sentinels(the DR one), Gorgon Docent), for your dog, and possibly you (if WF)

+6 int Ion stone. Low level disable/spot/search/(open lock?) gear (+3 kortors, +7(probably belt), +10(tempest spine googles?),+15 (probably bracers))

Cronsocope set for level 5 ish, its decent stat/caster level boosts. 3 piece is fine.
Cacophonic Verge (against oozes, and smashing boxes)

Deadly item (higtest you can get). Possibly lightning lore/electric power crafted item, for more low level damage (spamming SLA's)

A quiver with bonuses on it, if you can find one.(poison, ranged attack speed one)

Wind howler bracers. Sage's set.Vorpal for all kinds of stuff (undead, constructs, man slayer,exc), aligned stuff for dual DR tings (because DR breakers overwrite deadly).

Torkzed
10-31-2014, 10:34 PM
Many runearms can be used at lower levels by crafting a masterful craftmanship shard onto them. I like the Pea Shooter at level 5 and the Hand of the Tombs at level 7. Those are the only two I carry until lvl 15 when I swap out the pea shooter for the corruption of nature (normal).

I use a ML 2 crafted heavy repeater (screaming and bleeding) all the way to lvl 12 where i switch to a lit II (as others have said, lots of GS repeaters will work just fine...I just like the lightning bolts from the sky :P) I carry a doublecross and silver slinger at higher levels, but they really arent needed.

Honestly, it is hard to go wrong...arti just shreds stuff in heroic. (Epic...not so much unless you really work at it.)

Trap skills, self healing, UMD...splash a couple of rogue levels if you want evasion...it is an easy and fun heroic life.

quiete
11-02-2014, 03:39 AM
Thank you all, you gave me some good info and ideas i didn't think about. I much appreciate the help.

At the moment I think i'll go sla focused untill lvl 15 then i will focus on Bladebarrier + ranged (nothing is set on stone tho).

dunklezhan
11-02-2014, 06:03 AM
I say this to every arti, but it really is good advice:

get yourself a cannith crafted Screaming of Bleeding crossbow. Don't bother putting a +1 etc on it, because your conjure bolts will have you covered on that one, and not putting an Enhancment bonus on it will keep the ML down. I think a screaming of bleeding heavy repeater comes out at a mere ML2. And from there to mid teens, it will do the job against just about everything. Undead and constructs don't take the bleeding, but I think everything else does, and almost nothing in the game is immune to sonic. Heck my arti used it in preference to his Lit2 for content right up to L22 or something like that for the same reason - there's a LOT of stuff that's neutral (so won't take the good or holy damage) or lightning resistant/immune (gnolls, hyenas, various constructs, some of which are actually healed by the bloody thing...). If you can get a loot gen one so much the better because you'll get sonic 1, 2 3 etc for more damage. You'll still want specialist ones (ghostbane, banishers if you can get them etc), and effects that proc on crit are good because you put so many bolts in the air that crits are quite common. But as a combination of effects, its hard to beat screaming of bleeding for all purpose DPS. Indeed, I generally find that it does better DPS than 'better' crossbows vs enemies with relevant resistances. That could just be confirmation bias talking because I hate seeing yellow numbers :) .

The thing of it is, in terms of 'shots' to down regular mobs between L8-15, its always between 4 and 6 bolts or for tough mobs between 7 and 9 bolts, no matter what xbow I'm using as long as it has both a prefix and a suffix, even basic ones. And that means it's the same number of 'clicks' for you, so it really takes exactly the same amount of time as using a slightly better xbow (there's just fewer bolts 'wasted' but that's meaningless since 3 bolts will be fired with each shot anyway). That's vs single target of course. Against packs of mobs once you get improved precise shot, the screaming of bleeding is much less effective, comparatively, and in those situations if I have access to them I'll likely stick with things like lit2s, hellfire crossbow and so on, because those nice on-crit effects can happen to any mob 'in the line' and the more you are hitting at once, the greater chance you're going to see a proc on one of them, taking a mob down 'early'.

But for all purpose questing, get yourself a blank heavy repeater, a screaming shard and a bleed shard, and either craft it before you TR, or just after. You won't regret it, as you merrily point and click your way to victory!

SillyWallaby
11-02-2014, 12:13 PM
Scoundrel's Repeating Heay Crossbow (http://ddowiki.com/page/Scoundrel%27s_Repeating_Heavy_Crossbow) From 3BC quest rewards is a nice repeater. I use that or a keen of lacerating until I get GS

quiete
11-02-2014, 04:48 PM
talking about gs, which one should i grab? i was thinking about litII (As usual) but maybe for heroic is overkill? won't be radiance II better?

Singular
11-03-2014, 09:17 PM
talking about gs, which one should i grab? i was thinking about litII (As usual) but maybe for heroic is overkill? won't be radiance II better?

I did both and the +++. The +++ is cheap and does great damage in heroics. Lit II does the most damage. Rad II sits in my bank - sure, the CC is kind of nice. But the reality is that you'll kill everything before you need CC. I just sort of found Rad II underwhelming.