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Evendor
10-16-2014, 05:40 PM
First Cleric build, started the game as a paladin back in September, and now finally reincarnating! Primarily planning on playing with 2 other friends: a trapper quarterstaff rogue/monk, and a TWF fighter/monk/ranger. Primary focus of the build is nuking (light) followed by secondary nuking (fire), with tertiary healing. Minimal RP other than wanting to be a light based cleric instead of dark based (unsure if dark based is better.) Thanks.


Character Plan by DDO Character Planner Version 04.23.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Human Male
(20 Cleric)
Hit Points: 337
Spell Points: 1676
BAB: 15\15\20\25\25
Fortitude: 20
Reflex: 10
Will: 24

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 11 16 16
Dexterity 9 14 14
Constitution 16 21 22
Intelligence 9 14 14
Wisdom 18 28 30
Charisma 11 16 16

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance -1 2 2
Bluff 0 3 3
Concentration 3 10 10
Diplomacy 4 26 26
Disable Device n/a n/a n/a
Haggle 0 3 3
Heal 8 33 33
Hide -1 2 2
Intimidate 0 3 3
Jump 0 3 3
Listen 4 10 10
Move Silently -1 2 2
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair -1 2 2
Search -1 2 2
Spellcraft -1 25 25
Spot 4 10 10
Swim 0 3 3
Tumble n/a n/a n/a
Use Magic Device n/a n/a n/a

Level 1 (Cleric)
Skill: Diplomacy (+4)
Skill: Heal (+4)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Selected) Mental Toughness
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Quicken Spell
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Nimbus of Light (Rank 3)


Level 2 (Cleric)
Skill: Diplomacy (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 1)


Level 3 (Cleric)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Divine Disciple (Clr) - Sacred Defense (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 2)
Enhancement: Divine Disciple (Clr) - Divine Vitality (Rank 3)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)


Level 4 (Cleric)
Skill: Spellcraft (+3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 1)


Level 5 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 2)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 3)


Level 6 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Toughness
Enhancement: Divine Disciple (Clr) - Sun Bolt (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 3)


Level 7 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)


Level 8 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 3)


Level 9 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Mental Toughness
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 2)
Enhancement: Divine Disciple (Clr) - Searing Light (Rank 3)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 2)


Level 10 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Spell Critical: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Holy Smite (Rank 3)


Level 11 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)
Enhancement: Divine Disciple (Clr) - Wisdom (Rank 1)


Level 12 (Cleric)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Enhancement: Divine Disciple (Clr) - Sunbeam (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Empowerment (Rank 1)


Level 13 (Cleric)
Skill: Diplomacy (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 1)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 2)
Enhancement: Divine Disciple (Clr) - Flame Strike (Rank 3)


Level 14 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+2)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Spell DC: Evocation (Rank 1)


Level 15 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Feat: (Selected) Maximize Spell
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 2)
Enhancement: Divine Disciple (Clr) - Efficient Maximize (Rank 3)


Level 16 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+2)
Skill: Spellcraft (+1)
Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)


Level 17 (Cleric)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)


Level 18 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Heighten Spell
Enhancement: Divine Disciple (Clr) - Efficient Heighten (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Heighten (Rank 2)


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Sunburst (Rank 1)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 2)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)


Level 20 (Cleric)
Skill: Concentration (+2)
Skill: Diplomacy (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Divine Disciple (Clr) - Transcend Light (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)

axel15810
10-16-2014, 11:26 PM
Just a thought, but why not keep your pally at 20 since you only have one toon, and create a new toon to play with your friends? I know if I only had 1 character I'd keep him in epics where all the new stuff is happening. It's a long road back up to level 20.

Also your new toon will be on the same XP curve as your friends (if they're create new toons). 5% heal amp past life doesn't mean much - especially on a caster cleric with no aura who will be overhealing himself.

But on to the critique. Did a quick glance but I noticed 1 thing - Toughness isn't necessary. ~30 HP at cap isn't worth a feat especially on a feat starved class. May want to consider empower for better SLAs. Perhaps empower heal if you want to do some healing on this toon.

Didn't go over the enhancements you took but otherwise didn't notice any obvious problems. Get your WIS as high as you can, spam SLAs, get a good CON score you should be fine. But I'm not the most experienced with caster clerics so take that with a grain of salt.

EllisDee37
10-17-2014, 02:34 AM
You can't take Past Life: Paladin at level 1. Past life feats can't be taken until 3. Even still, you don't want to spend a feat on that, especially as a cleric since clerics get the actual Divine Favor spell.

On level 1 I highly recommend you take both Maximize and Empower, which you can immediately start using on your light SLAs for maximum power.

For the first 10 levels, I recommend you follow the Necro Cleric build linked in my signature. During those first 10 levels it is full-on light specced, including both enhancements and feats. Notable milestones:

At level 1 you get Nimbus of Light SLA
At level 3 you get Searing Light SLA
At level 6 you get Holy Smite SLA

unbongwah
10-17-2014, 09:06 AM
You can't take Past Life: Paladin at level 1.
I believe that's the passive PL feat, not the one you can take (Soldier of the Faith).

Otherwise, I agree with Ellis: you should just do what he says. :D