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View Full Version : Hireling Union announces 10-day STRIKE!



Saekee
10-16-2014, 12:33 PM
The Hirelings Union of Temporary Labor announces a ten-day strike based on the following grievances:
1) Adventurers curse us more than thank us. Not even tips. Our pay is terrible even as we risk lives and save them.
2) Adventurers run us through traps and complain that it was our fault for following a dummy.
3) We are given the jobs no one wants, from healing nanny to meatshield, yet get screamed at when, through sheer boredom, we get a little distracted.
4) We never get any percentage of the loot we helped you weaklings gain
5) We don't even get xp for all the quests we run. Notice how none of us have advanced?

We have therefore decided to STRIKE for ten days. Need a trapper or healer? Join your fellow dummies. We will chill in your little folders and laugh at the mess until you beg us to be back. Then, shinies.

Notice: The Kobold Union of Miners has officially announced its solidarity but will continue operations.

***Breaking News*** Hirelings on Korthos are remaining active. SCABS!

http://www.texasemployerhandbook.com/files/2011/10/On-Strike-Poster.jpg

Saekee
10-16-2014, 02:25 PM
fyi this is a proposal to eliminate hirelings for 10 tens only, see what happens. trying to have fun with it.

kilagan800
10-16-2014, 04:08 PM
And yet when I toggle on passive and leave parked they still manage to run around, kill monsters and/or heal. Then when done, they return to the spot where I parked them with minimal hp left. So they seem to enjoy working despite safety regulations and direct orders of protocol. Other times they just stand there and watch me get severely beaten and I have to toggle to wake them up. I don't remember 'sleeping on the job' being in their contract with Vitality II and Deathward. :D

Saekee
10-16-2014, 04:11 PM
And yet when I toggle on passive and leave parked they still manage to run around, kill monsters and/or heal. Then when done, they return to the spot where I parked them with minimal hp left. So they seem to enjoy working despite safety regulations and direct orders of protocol. Other times they just stand there and watch me get severely beaten and I have to toggle to wake them up. I don't remember 'sleeping on the job' being in their contract with Vitality II and Deathward. :D

Yeah I think they are going to have a lot of trouble at the negotiation table.

seriously, though, I wonder how things would play out if we rid hirelings for ten days. Would people group? I haven't been able to group much due to some RL stuff but this is just a conjecture.

fmalfeas
10-16-2014, 08:56 PM
Yeah I think they are going to have a lot of trouble at the negotiation table.

seriously, though, I wonder how things would play out if we rid hirelings for ten days. Would people group? I haven't been able to group much due to some RL stuff but this is just a conjecture.

No. The people who aren't grouping aren't going to be made to do so by removing hirelings. Instead, they will simply play FvS, Cleric, Pale Master, Warforged Wiz/Sorc, Swashbuckler/Warchanter bard, Druid, Warforged Artis, or most especially now, Paladins. They will have no need for hires for anything essentials but 'forced group lever-pulling', and they'll skip those quests.

The days of old-school EQ1 style forced grouping are over, and trying to institute it again in this day and age will only result in a hemorrhage of players, making the grouping scene even worse (because of both people who leave if they don't see enough people on the who list, and because of people who solo and group being frustrated that they have to waste an hour looking for a group that can do the quest they're looking for.)

Saekee
10-16-2014, 10:01 PM
No. The people who aren't grouping aren't going to be made to do so by removing hirelings. Instead, they will simply play FvS, Cleric, Pale Master, Warforged Wiz/Sorc, Swashbuckler/Warchanter bard, Druid, Warforged Artis, or most especially now, Paladins. They will have no need for hires for anything essentials but 'forced group lever-pulling', and they'll skip those quests.

The days of old-school EQ1 style forced grouping are over, and trying to institute it again in this day and age will only result in a hemorrhage of players, making the grouping scene even worse (because of both people who leave if they don't see enough people on the who list, and because of people who solo and group being frustrated that they have to waste an hour looking for a group that can do the quest they're looking for.)

You do things for 10 days to see the effects, like a case study, so that people do not need to make overarching generalizations.