View Full Version : Pale master Skeletal Knight help

09-22-2014, 06:19 PM
How do i heal this guy at range? I have my aura up, which heals him when near me, but when he goes off to fight something, how do I keep him alive? (or dead, whatever!)

09-22-2014, 07:13 PM
Necrotic Bolt and Necrotic Blast are both SLA's from the PM tree that will heal said skelly at range.

The returning throwing flask from thunderholme explorer: Gloaming Philter will also heal the skelly at range... for free. 10d6 neg energy. The downside to this is it doesn't increase with spell power etc like your normal things. The upside is that it's free healing. I do believe if you can manage to target it close to you (VERY small area) - i.e. standing next to a wall and throwing at it, you AND your skelly will heal for 10-60 health for free, unlimited :D

09-22-2014, 08:37 PM
Anyone know if any of the hireling divines carries harm or any of the inflict spells?

09-23-2014, 02:33 AM
Necrotic Ray is a level 6 spell that heals undead companions and other players too, much stronger than the SLAs but costs sp.