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DANTEIL
09-19-2014, 10:21 PM
As the title says, this is an extreeeemly basic question:

I have a newer character that has a couple of levels in Rogue (currently level 5 total), and this is my first character with any Rogue levels at all, so all the Rogue stuff is very new to me. My question concerns finding and disabling traps.

So I know that when I get that warning about a trap ahead (from Spot, right?), I can use the Search skill to try to find the trap. If I'm running on Elite I don't always find anything, but recently the past several times I *have* found something, it always just seems to be the actual trap (e.g., the spike holes in the floor or the blade slot in the wall or the fire jet faces). But, my question is this: What do I have to do in order to be able to find the control box? I like to try to Disable some of these traps, but without the control box I seem to be out of luck. Am I just finding traps that happen to be un-disable-able? Or do I have to do something additional to find the box? Or maybe a higher Search skill?

feeling kind of dopey about my ignorance here.. thanks.

Krelar
09-19-2014, 10:27 PM
You probably need to try searching in a different location. The box is always near the trap somewhere, sometimes it is on the other side of the trap. There are very few traps that are undisarmable.

Trillea
09-19-2014, 10:28 PM
As the title says, this is an extreeeemly basic question:

I have a newer character that has a couple of levels in Rogue (currently level 5 total), and this is my first character with any Rogue levels at all, so all the Rogue stuff is very new to me. My question concerns finding and disabling traps.

So I know that when I get that warning about a trap ahead (from Spot, right?), I can use the Search skill to try to find the trap. If I'm running on Elite I don't always find anything, but recently the past several times I *have* found something, it always just seems to be the actual trap (e.g., the spike holes in the floor or the blade slot in the wall or the fire jet faces). But, my question is this: What do I have to do in order to be able to find the control box? I like to try to Disable some of these traps, but without the control box I seem to be out of luck. Am I just finding traps that happen to be un-disable-able? Or do I have to do something additional to find the box? Or maybe a higher Search skill?

feeling kind of dopey about my ignorance here.. thanks.

Sometimes the trap ports are a little lower DCs than the box that controls it. Raising your Search skill even 1 or 2 points many times at that point will reveal the control box. Try a Heroism potion or a Fox's Cunning potion or maybe a skill boost.

Trillea
09-19-2014, 10:29 PM
You probably need to try searching in a different location. The box is always near the trap somewhere, sometimes it is on the other side of the trap. There are very few traps that are undisarmable.

This is also true. Sometimes the trap boxes are beyond the traps themselves.

Nefatron
09-19-2014, 10:29 PM
If your searching and seeing the trap it self I would think your search is good.. but keeping it at high as possible is always good... Sometimes the trap box is on the other side of the trap..
I wish you might have posted a specific quest where this had happened.
But just look around, You could just be missing it.. Ive had people behind me search the trap before I could then I sat a felt dumb I couldnt find the box.. little things like that can happen. Just give a shout in the group your in majority of players will be happy to let you know where the box is.

DANTEIL
09-19-2014, 10:38 PM
Thanks for the responses. When this has happened, I have generally tried to look around for the box nearby, but I haven't seen it -- perhaps I haven't looked in the right places though. I can also try a Heroism potion next time -- just as an experiment if nothing else. Once you have tried Searching once, does that block you from finding anything new if you Search a second time in the same area?

Nefatron
09-19-2014, 10:41 PM
Not at all. Like another reply said you have to be close enough to find the box... So you could move like Inch SEARCH inch SEARCH untill you find it.. IF your search is high enough

EllisDee37
09-19-2014, 10:58 PM
I haven't tested it, but it feels to me that spot has a longer range than search. So maybe take another step or two after the spot warning.

Most of the time, though, it's that the control box is on the other side of the trap.

Hafeal
09-19-2014, 11:04 PM
As the title says, this is an extreeeemly basic question:

I have a newer character that has a couple of levels in Rogue (currently level 5 total), and this is my first character with any Rogue levels at all, so all the Rogue stuff is very new to me. My question concerns finding and disabling traps.

So I know that when I get that warning about a trap ahead (from Spot, right?), I can use the Search skill to try to find the trap. If I'm running on Elite I don't always find anything, but recently the past several times I *have* found something, it always just seems to be the actual trap (e.g., the spike holes in the floor or the blade slot in the wall or the fire jet faces). But, my question is this: What do I have to do in order to be able to find the control box? I like to try to Disable some of these traps, but without the control box I seem to be out of luck. Am I just finding traps that happen to be un-disable-able? Or do I have to do something additional to find the box? Or maybe a higher Search skill?

feeling kind of dopey about my ignorance here.. thanks.

Despite what some would have you think, without twink gear, splashing rogue and hoping to find trap boxes on elite will be difficult in many quests.

1) When you get the trap sense, stop.

2) Equip your search item - if you don't have one, get one, max for your level.

3) Drink a Heroism pot, or get GH, if you can.

4) Search is an INT skill, equip the highest level INT item you can for your level, or drink a pot or equivalent to get your INT up.

5) If a Bard is local, have 'em give you a song boost.

Make sure you have maxxed your search. If you have trouble getting for points for search and spot, do search. You will learn where most traps are or many players can point you to where to look, if you ask.

G/L.

Saekee
09-20-2014, 09:43 AM
Despite what some would have you think, without twink gear, splashing rogue and hoping to find trap boxes on elite will be difficult in many quests.

1) When you get the trap sense, stop.

2) Equip your search item - if you don't have one, get one, max for your level.

3) Drink a Heroism pot, or get GH, if you can.

4) Search is an INT skill, equip the highest level INT item you can for your level, or drink a pot or equivalent to get your INT up.

5) If a Bard is local, have 'em give you a song boost.

Make sure you have maxxed your search. If you have trouble getting for points for search and spot, do search. You will learn where most traps are or many players can point you to where to look, if you ask.

G/L.

Great list--light monks can buff too. Also luck bonuses will help, such as Voice of the Master, craftable good luck +2 trinkets, and some gear with a luck bonus. (only highest applies)
Trapping will become huge in the next update since it will add up to a 30% xp bonus.
Once you find the box make sure to use the best +5 tools.

Trapping is stressful, especially for new players. The whole party often stops & ends up watching to see if it succeeds or not. Consider taking the enhancements to boost them, even if it lowers DPS.
Vets will tell you where the boxes are located. Advanced trappers use items that give bonuses to Int skills, like specific greensteel gear and house deneith potions. That is another list for later.

nokowi
09-20-2014, 10:39 AM
As the title says, this is an extreeeemly basic question:

I have a newer character that has a couple of levels in Rogue (currently level 5 total), and this is my first character with any Rogue levels at all, so all the Rogue stuff is very new to me. My question concerns finding and disabling traps.

So I know that when I get that warning about a trap ahead (from Spot, right?), I can use the Search skill to try to find the trap. If I'm running on Elite I don't always find anything, but recently the past several times I *have* found something, it always just seems to be the actual trap (e.g., the spike holes in the floor or the blade slot in the wall or the fire jet faces). But, my question is this: What do I have to do in order to be able to find the control box? I like to try to Disable some of these traps, but without the control box I seem to be out of luck. Am I just finding traps that happen to be un-disable-able? Or do I have to do something additional to find the box? Or maybe a higher Search skill?

feeling kind of dopey about my ignorance here.. thanks.

Your spot will skill will give you trap warnings. When you get this warning stop immediately and hit search. Search has no d20 roll. Your search is either high enough to detect the trap or not. If your search is high enough, you will see a ray of white light briefly point towards the trap direction. It is important to watch this. Head over to the trap box and use your disable device.

Permanent:
Make sure you have the best possible search item and disable device item for your level. You can craft these if you have the crafting skill.
get some +5 lockpicks from the AH (or the best you can afford)
max ranks in all trapping skills

Temporary:
you may need to use a skill boost until you get better gear
potion of foxes cunning may increase your int enough (until you have permanent +4 or better int items)
get a heroism (and later greater heroism) item

dontmater
09-20-2014, 03:30 PM
max wisdom item for lv, max into item <----- i like rings and max spot <------ i like goggles then after you spot it. change goggles to search goggles and search away i also use disable goggles. any one who can craft should have no problem making you the shards I'm on kyhber

BDog77
09-20-2014, 05:45 PM
You can also get the +6 to skills short term boost from Mechanic (I think?). I generally find this useful for leveling my rogue splash characters, then when i hit 20, I can just drop it and repurpose those points.

DANTEIL
09-20-2014, 06:53 PM
Thanks again all. I spent some time today on the Auction House and reconfigured a bunch of my gear, to boost my INT in particular (I discovered I also needed to boost everything else, too - yikes). I didn't find any +Search items but I did get some +5 tools and a Nimble Hand out of my vault. Anyway, I ran the entire Catacombs chain on elite and managed to find the trap boxes and disable them this time around -- not necessarily the first time, but at least now I know to move around and try searching again, even on the other side. Helped me feel much more roguish!

EllisDee37
09-20-2014, 08:36 PM
I'm on Argo so I can't help you with crafted gear, but I would if I could.

If you gather enough mind & body essences to craft them, I'm sure there's a friendly crafter on Sarlona who will make you Search (mind), Spot (mind) and Disable (body) shards, and possibly Open Lock (body) if you want that too.

My recommendation is to pay for these exactly once by using BTA goggles. Many pairs of them. You can find BTA lootgen goggles in Bookbinder's Rescue (Sharn Syndicate) and Last Stand (Red Fens).

In a perfect world, you would have three complete sets: +7 (ML5), +10 (ML7), and +13 (ML11). Eventually, once you get to epics, you could farm out 50 house cannith favor to allow crafting masterful craftsmanship -- which is a low level recipe -- and drop all those MLs by two.

As BTA items, they would never need to be remade and could be used by all of your trappers as long as you have access to the shared bank.

nokowi
09-21-2014, 05:11 PM
I'm on Argo so I can't help you with crafted gear, but I would if I could.

If you gather enough mind & body essences to craft them, I'm sure there's a friendly crafter on Sarlona who will make you Search (mind), Spot (mind) and Disable (body) shards, and possibly Open Lock (body) if you want that too.

My recommendation is to pay for these exactly once by using BTA goggles. Many pairs of them. You can find BTA lootgen goggles in Bookbinder's Rescue (Sharn Syndicate) and Last Stand (Red Fens).

In a perfect world, you would have three complete sets: +7 (ML5), +10 (ML7), and +13 (ML11). Eventually, once you get to epics, you could farm out 50 house cannith favor to allow crafting masterful craftsmanship -- which is a low level recipe -- and drop all those MLs by two.

As BTA items, they would never need to be remade and could be used by all of your trappers as long as you have access to the shared bank.

I would be happy to craft anything you need. I am on Sarlona. Send me a message in-game mail to Nokowi if you need anything.

Its a good idea to put effects on locations where random loot or named items might have the same effects.
Search/Disable are the big 2, followed by Spot, and then Open Locks.

I recommend:

Spot=Goggles
Search=Ring
Disable=Gloves
Open Locks=Gloves (used rarely enough that you don't need a dedicated item equipped at all times)

http://cannith.cubicleninja.com/ will show you what effects can be crafted on which locations.

TEcarson
09-21-2014, 05:35 PM
Thanks again all. I spent some time today on the Auction House and reconfigured a bunch of my gear, to boost my INT in particular (I discovered I also needed to boost everything else, too - yikes). I didn't find any +Search items but I did get some +5 tools and a Nimble Hand out of my vault. Anyway, I ran the entire Catacombs chain on elite and managed to find the trap boxes and disable them this time around -- not necessarily the first time, but at least now I know to move around and try searching again, even on the other side. Helped me feel much more roguish!

Not sure if you were searching the AH for "search", but hit it again and search for "minute seeing". That is the term for Search items.

Good luck mate.

EllisDee37
09-21-2014, 09:54 PM
Its a good idea to put effects on locations where random loot or named items might have the same effects.
Search/Disable are the big 2, followed by Spot, and then Open Locks.I find it preferable to have all my trapping gear in the same slot to reduce swaps. For example, wearing spot goggles normally to spot the traps, switch to search goggles to find the box, switch to disable goggles to disable it, and now you only need a single swap back to spot goggles to continue on your way. Doing this also reduces hotbar spaces needed. I agree with your general point about matching lootgen locations, and goggles is a prime slot for lootgen/named spot, search and disable.

My only exception to the "everything on goggles" setup is open lock, opting for gloves only because lootgen/named open lock is often found on gloves and I like having at least +15 open lock.


http://cannith.cubicleninja.com/ will show you what effects can be crafted on which locations.Skills can be crafted anywhere.


------------


To the OP, someone mentioned Minute Seeing is the name for search. Here's all four:

Spot = of the Eagle
Search = Minute Seeing
Disable Device = Disabling
Open Lock = Escape

nokowi
09-22-2014, 12:34 PM
I find it preferable to have all my trapping gear in the same slot to reduce swaps. For example, wearing spot goggles normally to spot the traps, switch to search goggles to find the box, switch to disable goggles to disable it, and now you only need a single swap back to spot goggles to continue on your way. Doing this also reduces hotbar spaces needed. I agree with your general point about matching lootgen locations, and goggles is a prime slot for lootgen/named spot, search and disable.

My only exception to the "everything on goggles" setup is open lock, opting for gloves only because lootgen/named open lock is often found on gloves and I like having at least +15 open lock.

Skills can be crafted anywhere.


------------


To the OP, someone mentioned Minute Seeing is the name for search. Here's all four:

Spot = of the Eagle
Search = Minute Seeing
Disable Device = Disabling
Open Lock = Escape

For a new player to rogue, swapping each item in a single slot for every trap box is probably a bad idea. Players are already waiting for them because they don't know where the boxes are ahead of time. If you forget to swap search back to spot, you will be very embarrassed when you run into the next trap and die. Blowing a trap box is also an issue when you need to frequently gear swap. I was recommending have 3 dedicated slots to prevent any gear swap at all, except in the case of open lock.

Once trap locations are known and/or player confidence grows, a player can choose more trap gear swapping to have more slots for powerful items. I generally find heroics easy enough that I would rather not have to gear swap all the time.

DANTEIL
09-22-2014, 12:48 PM
Well over the weekend I managed to gear swap my way through a number of quests, and was able to find and disable most of the traps. Because I was soloing, I'm only accountable to myself for how fast/successfully I do it ;) My search could probably still be higher, but the trickiest part seems to be knowing where to stand to ID the trap box.

Things went pretty well, until I was soloing Shan To Kor on Elite and died in an acid trap that I didn't find, whereupon I learned that if you buy a Spirit Cake off the Store and you don't have room in your inventory (I was in the last part of the 3rd quest and had picked up a bunch of junk), you are out of luck unless you want to spend the TP again. Sigh.

Mercureal
09-22-2014, 04:34 PM
I haven't tested it, but it feels to me that spot has a longer range than search. So maybe take another step or two after the spot warning.

Most of the time, though, it's that the control box is on the other side of the trap.

It seems like you're getting the hang of it, but I thought I'd reiterate both of these points in the quoted post. Some traps definitely give you the spot warning while you're outside of search range.

As an additional tip, keep your eye on the trap spot/warning icon - if it's on the screen and then disappears after you search, it means that you've successfully found the box, even if you can't see it immediately.

nokowi
09-22-2014, 05:09 PM
Well over the weekend I managed to gear swap my way through a number of quests, and was able to find and disable most of the traps. Because I was soloing, I'm only accountable to myself for how fast/successfully I do it ;) My search could probably still be higher, but the trickiest part seems to be knowing where to stand to ID the trap box.

Things went pretty well, until I was soloing Shan To Kor on Elite and died in an acid trap that I didn't find, whereupon I learned that if you buy a Spirit Cake off the Store and you don't have room in your inventory (I was in the last part of the 3rd quest and had picked up a bunch of junk), you are out of luck unless you want to spend the TP again. Sigh.

Ouch! Well at least you should have a cake in your mail for future use.

dunklezhan
09-22-2014, 06:13 PM
For a new player to rogue, swapping each item in a single slot for every trap box is probably a bad idea. Players are already waiting for them because they don't know where the boxes are ahead of time. If you forget to swap search back to spot, you will be very embarrassed when you run into the next trap and die. Blowing a trap box is also an issue when you need to frequently gear swap. I was recommending have 3 dedicated slots to prevent any gear swap at all, except in the case of open lock.

Once trap locations are known and/or player confidence grows, a player can choose more trap gear swapping to have more slots for powerful items. I generally find heroics easy enough that I would rather not have to gear swap all the time.

I disagree that this is the way to go, in as much as I'm a believer that hard lessons teach faster and better.

Getting into the habit of swapping those slots around (FYI OP, I generally use goggles for spot, search and disable with gloves to swap in for lockpicking, just make sure your default gloves aren't your Dex item, suggest you find a ring for that) is part of learning to be an equipment-heavy class like rogue. When new content comes out you won't know where the trap boxes are either. And whether it's traps, UMD, bluff gear or the usual golf bag of weaponry, getting into the habit of swapping your gear around and swapping it back to baseline is crucial for rogues and arties (i.e. the trapfinding & heavy utility classes) as slot competition increases.

No, my advice is to get those habits ingrained early, and sort your hotbar layout into some sort of order (where you don't need to tooltip to know that one is your search and that one is your spot). I believe you'll honestly learn to make it a reflexive habit faster by messing up and getting yourself killed a couple of times. Its not "wasted" time for anyone in the long term if it's improving a "new" player's skills.

In any case, you first have to be by some miracle in a party that waits for you to find traps in the first place rather than zerging/timing on through. If you are, then they'll certainly also wait an extra second or so for you to swap your gear about. If not, they can take their chances with the trap and you can catch them up. Either way when you get it right and don't get yourself killed you're getting the disable bonus XP for them so they shouldn't be complaining. get it wrong and boo hoo they lose a little XP from a death. But its just not that big of a deal and you'll be better off from it provided it serves as a reminder to swap your gear.

nokowi
09-22-2014, 09:09 PM
I disagree that this is the way to go, in as much as I'm a believer that hard lessons teach faster and better.

Getting into the habit of swapping those slots around (FYI OP, I generally use goggles for spot, search and disable with gloves to swap in for lockpicking, just make sure your default gloves aren't your Dex item, suggest you find a ring for that) is part of learning to be an equipment-heavy class like rogue. When new content comes out you won't know where the trap boxes are either. And whether it's traps, UMD, bluff gear or the usual golf bag of weaponry, getting into the habit of swapping your gear around and swapping it back to baseline is crucial for rogues and arties (i.e. the trapfinding & heavy utility classes) as slot competition increases.

No, my advice is to get those habits ingrained early, and sort your hotbar layout into some sort of order (where you don't need to tooltip to know that one is your search and that one is your spot). I believe you'll honestly learn to make it a reflexive habit faster by messing up and getting yourself killed a couple of times. Its not "wasted" time for anyone in the long term if it's improving a "new" player's skills.

In any case, you first have to be by some miracle in a party that waits for you to find traps in the first place rather than zerging/timing on through. If you are, then they'll certainly also wait an extra second or so for you to swap your gear about. If not, they can take their chances with the trap and you can catch them up. Either way when you get it right and don't get yourself killed you're getting the disable bonus XP for them so they shouldn't be complaining. get it wrong and boo hoo they lose a little XP from a death. But its just not that big of a deal and you'll be better off from it provided it serves as a reminder to swap your gear.

Sure, If you like swapping gear 3x for every single trap, go ahead. I don't believe its a matter of great skill to do this, but rather an annoyance. IMHO, A good gear set-up prevents you from having to do things exactly like this. (Finding named items with both search + spot). Of course this should also be weighed against the additional items or effects you can get by gear swapping frequently.

Enoach
09-22-2014, 10:32 PM
Sure, If you like swapping gear 3x for every single trap, go ahead. I don't believe its a matter of great skill to do this, but rather an annoyance. IMHO, A good gear set-up prevents you from having to do things exactly like this. (Finding named items with both search + spot). Of course this should also be weighed against the additional items or effects you can get by gear swapping frequently.

Having multiple setups to maximize for the task at hand helps fit in more for what you are doing.

While I agree that consolidation of as many as possible is a good thing, for new trappers that are already struggling getting gear it is good to get in the habit of doing the switch. Partly because not all consolidated items are the highest for your level. You might have a +15 Search/Spot item and a +20 Search Item. While the +15 will serve for most content, sometimes switching to the +17 will allow you to find something you could not (or at least reduce the number of attempts to searching it out).

This takes stress off having the best fighting gear vs. best roguish skill gear

I recommend fitting your Spot Item into your "Common" setup as early warning of traps and hidden foe is very helpful. However, Searching, Disabling and Opening Locks is only needed when those options are available. Yes it can be time consuming but it can also ensure you have the best DPS gear on when you fight, best Haggle gear when you sell/buy and the best trapping gear when you trap.

For lower levels I also have my Spot/Search items on the same slot (goggles) and my Disable/Open Locks on the same slot (gloves). I found the trick was to organize my hot bar so that I have the clicking in order ie; search goggles, Search Action, Disable Gloves, Disable Action, Open Lock Gloves, Open Lock Action, Standard Gloves, spot goggles. This setup allows me to quickly do the task is order by clicking from left to right. It also makes it easier to find the appropriate gear.

EllisDee37
09-23-2014, 01:42 AM
Of course this should also be weighed against the additional items or effects you can get by gear swapping frequently.This is where I think swapping frequently greatly outshines dedicated trap gear slots. Especially for new players, whose gear will be underpowered compared to a vet at the same level. Having underpowered gear AND having fewer gear slots to use would too be of a big handicap, IMO.

dunklezhan
09-23-2014, 01:57 AM
For lower levels I also have my Spot/Search items on the same slot (goggles) and my Disable/Open Locks on the same slot (gloves). I found the trick was to organize my hot bar so that I have the clicking in order ie; search goggles, Search Action, Disable Gloves, Disable Action, Open Lock Gloves, Open Lock Action, Standard Gloves, spot goggles. This setup allows me to quickly do the task is order by clicking from left to right. It also makes it easier to find the appropriate gear.

Exactly what I meant by sorting your hotbar layout. I do more or less this too.

Getting exactly the right gear is likely to mean getting your hands on exactly the right named gear, which takes time and grind, assuming you have the content packs in the first place. Further, that gear likely requires almost equivalent gear to run the quest to loot the new gear!

Getting your hands on some maxed-for-level lootgen is generally plenty achievable very soon after you start needing it. We're talking about advice for a player new to trapping... telling them to go after exactly the right 'perfect' gear is unlikely to be helpful for them if they haven't got the gear to run the quest to get the gear. 'The right gear' has never been a starting point, it's always, always a goal. The advice on swapping kit around is how you survive until you have reached that goal. For that to work, you need to build up the right habits.

visibleman
09-23-2014, 09:00 AM
Sometimes the trap ports are a little lower DCs than the box that controls it. Raising your Search skill even 1 or 2 points many times at that point will reveal the control box. Try a Heroism potion or a Fox's Cunning potion or maybe a skill boost.


Potions of Greater Heroism can be got from Verisgante (http://ddowiki.com/page/Verisgante)in House Jorasco.



Oh and an unrelated tip: If you are in a party with a Wizard or Sorcerer, don't bother trying to unlock doors/chests etc unless you know they don't have Unlock spell. Otherwise, your unlocking progress bar gets to ~80%, the Wiz gets impatient, waves his arms and 'click' the door is open. This gets old very fast.

nokowi
09-23-2014, 02:06 PM
Exactly what I meant by sorting your hotbar layout. I do more or less this too.

Getting exactly the right gear is likely to mean getting your hands on exactly the right named gear, which takes time and grind, assuming you have the content packs in the first place. Further, that gear likely requires almost equivalent gear to run the quest to loot the new gear!

Getting your hands on some maxed-for-level lootgen is generally plenty achievable very soon after you start needing it. We're talking about advice for a player new to trapping... telling them to go after exactly the right 'perfect' gear is unlikely to be helpful for them if they haven't got the gear to run the quest to get the gear. 'The right gear' has never been a starting point, it's always, always a goal. The advice on swapping kit around is how you survive until you have reached that goal. For that to work, you need to build up the right habits.


A new player will level up past their gear long before they have a good enough set-up to miss the slots. If you want to log onto Sarlona, we can make some first life rogues and run around together and each try our methods. I am willing to bet you won't see any noticeable game play difference by having dedicated slots.

All players learn to swap items (weapons, etc). Having additional swaps without any noticeable benefit seems like a waste of time to me. But to each their own. My advice is not to waste your time trapper gear swapping until you actually have good enough gear that can you notice the difference (likely in the level 10-12 range).

New players are best served by learning to quickly find and disable traps. Once you know trap locations, you can make sure you are in position and take the extra time to gear swap. People will expect you to take care of traps without slowing down the party. This is a skill best learned at low levels. This is the right "habit" to learn.

EllisDee37
09-23-2014, 02:35 PM
A new player will level up past their gear long before they have a good enough set-up to miss the slots. If you want to log onto Sarlona, we can make some first life rogues and run around together and each try our methods. I am willing to bet you won't see any noticeable game play difference by having dedicated slots. I disagree on a couple levels. First is that leveling past their gear is reason to increase their (less effective) slots, not reduce them.

Second, "clean" trapping gear is extremely difficult to find on the AH. By far your best strategy is to get someone to craft it for you. If you're going the crafting-for-hire route, it's far preferable to only do it once. Best to do it once "correctly", instead of an initial "no swap" pass and then later on in the "real" setup.

Consider a hypothetical new player gearset for the early teens:

Head: Deadly
Eyes: Trapping gear (spot +13, search +13, disable +13)
Neck: Nightforge Gorget
Back: Cloak of Invisibility (Resistance)
Wrist: Bracers of Wind
Hand: Strength
Waist: Health
Feet: Speed
Ring: Dexterity, or maybe DR (eg: ring of the djinn, or possibly the mire set)
Ring: False Life
Trinket: Voice of the Master

You're saying it's better to remove two of those items to devote to trapping gear. I'm saying doing so is a tangible loss of player power, and a new player is already behind the curve in terms of power. Reducing power even further by removing two of those items is, IMO, the wrong way to go.

EDIT: Note that a new player trapper can solo-farm a cloak of invisibility once they get to around level 10. (Video (https://www.youtube.com/watch?v=UkhhCYnNiUE))

nokowi
09-23-2014, 06:09 PM
I disagree on a couple levels. First is that leveling past their gear is reason to increase their (less effective) slots, not reduce them.

Second, "clean" trapping gear is extremely difficult to find on the AH. By far your best strategy is to get someone to craft it for you. If you're going the crafting-for-hire route, it's far preferable to only do it once. Best to do it once "correctly", instead of an initial "no swap" pass and then later on in the "real" setup.

Consider a hypothetical new player gearset for the early teens:

Head: Deadly
Eyes: Trapping gear (spot +13, search +13, disable +13)
Neck: Nightforge Gorget
Back: Cloak of Invisibility (Resistance)
Wrist: Bracers of Wind
Hand: Strength
Waist: Health
Feet: Speed
Ring: Dexterity, or maybe DR (eg: ring of the djinn, or possibly the mire set)
Ring: False Life
Trinket: Voice of the Master

You're saying it's better to remove two of those items to devote to trapping gear. I'm saying doing so is a tangible loss of player power, and a new player is already behind the curve in terms of power. Reducing power even further by removing two of those items is, IMO, the wrong way to go.

EDIT: Note that a new player trapper can solo-farm a cloak of invisibility once they get to around level 10. (Video (https://www.youtube.com/watch?v=UkhhCYnNiUE))

Thanks for the input. I certainly understand and respect your opinion. Readers can decide how much item swapping they want to do. You can succeed either way, so it is a choice.

HawkFest
03-04-2015, 09:03 AM
What do I have to do in order to be able to find the control box? I like to try to Disable some of these traps, but without the control box I seem to be out of luck. Am I just finding traps that happen to be un-disable-able? Or do I have to do something additional to find the box? Or maybe a higher Search skill?
1st off : if you can't find the trap box but found the trap, then more often than never it means that you've actually activated that trap (apart from the detection message you can get).
EDIT - I've just tested in Tangleroot Gorge, running all the quests in Normal difficulty, while my char was at level 4 all along. And yes you're right: after a certain point, the traps can be found but not the box, which happened starting with level 6 quests (from Doom of the Witch-doctor: The Way to Zulkash, up to lvl 7 quests).

INT skill factors in searching, as many said. More over, DEX skill influences your proficiency with Open Lock. After "wearing" all your buffs, drink a potion of heroism. Assuming you have enough skill, If you can't disable a trap, try again it's a dice roll (and make sure to face the box). Of course, as a Rogue you can have Mechanic, but most multi-class characters splashing 1-2 Rogue levels rarely spend their AP over that route (? I don't know really, but I haven't seen multi-class builds doing this on the forums).

Multi-classing with Human Racial feats - As a Human Versatility core ability, Skill Boosts is a good feat to get as it gives +4 to all skills (acting like a potion of heroism for that matter). the Skill Focus Nimble Fingers will specifically help you with Open Lock and Disable Device (Human Versatility is a pre-req). Thus, as a human:

Wear all wearables that increase int, dex (if opening a lock), search, eventually Spot so as to get the leads (unless you're already high on wisdom), Open lock/disable stuff
Activate Nimble Fingers
Activate Skill Boost
Drink a Fox's Cunning potion
Drink a potion of Greater Heroism.


NOTES from the DDO Wiki:

A Potion of Greater Heroism adds a +4 morale bonus on skill checks (amongst other buffs), while Skill Boosts is a +2 to +6 bonus to all skills. I don't know how this "literal" difference is relevant, or if they both add to skills check roll the same way.
Skill Boosts feat is also available via the Ranger's Deepwood Stalker Enhancements, as well as the Rogue class Tier 2 Mechanic enhancement, giving +2 to +6 to all skills.
Human race Skill Focus Nimble Fingers requires at least one Rogue or Artificer splash so as to be useful.
Human Versatility is also shared with Half-elves and Purple Dragon Knight races.
Human Versatility does not share a cool down with other Action Boost abilities.

HawkFest
03-04-2015, 06:33 PM
I've made important modifications to the previous post...

EllisDee37
03-04-2015, 06:39 PM
Open Lock and Disable Device are both rolls. You roll a d20 and add it to your skill total (including tools) to compare against the lock or trap dc.

Search and Spot are not dice rolls. Either you detect it or you don't.

It's irrelevant whether nimble fingers requires rogue or artificer levels because it only improves skills you can't use unless you have rogue or artificer levels.

HawkFest
03-04-2015, 08:12 PM
Open Lock and Disable Device are both rolls. You roll a d20 and add it to your skill total (including tools) to compare against the lock or trap dc. Search and Spot are not dice rolls. Either you detect it or you don't.
Thanks! Removing confirmation requests.

It's irrelevant whether nimble fingers requires rogue or artificer levels because it only improves skills you can't use unless you have rogue or artificer levels.
...In other words. I guess it's displayed in the human Skill focus, but can't be selected (red frame) if not a rogue/artificer? I'll check this on another build.