PDA

View Full Version : New monk feat: Dance of Life



Tscheuss
09-15-2014, 02:49 PM
New monk feat: Dance of Life

Active feat.

For the next 15 seconds, you stop attacking, and instead re-direct all incoming attacks/damage to nearby enemies.

droid327
09-15-2014, 04:31 PM
New monk feat: Dance of Life

Active feat.

For the next 15 seconds, you stop attacking, and instead re-direct all incoming attacks/damage to nearby enemies.

So 15 seconds of invulnerability? Monsters damage << health, so this wouldn't be for the DPS. Does it apply to spells? Non-damage spells? Where does the aggro go? Whats the cooldown? Does it work if there are no other monsters nearby? Does it only apply to attacks directed at the Monk? Does it apply to boss damage too? Trap/environmental damage? Can you move while its active?

Just so many potentials for abuse/exploit if you don't get specific...

Tscheuss
09-15-2014, 11:06 PM
So 15 seconds of invulnerability? Monsters damage << health, so this wouldn't be for the DPS. Does it apply to spells? Non-damage spells? Where does the aggro go? Whats the cooldown? Does it work if there are no other monsters nearby? Does it only apply to attacks directed at the Monk? Does it apply to boss damage too? Trap/environmental damage? Can you move while its active?

Just so many potentials for abuse/exploit if you don't get specific...

I think the key part is that it would temporarily make mobs near the monk vulnerable to friendly fire aimed at the monk. Movement is allowed at 50% reduction to account for the high-level parrying moves. Applies to targeted spells, but not AoE. If no other mobs are near, then just minimizes or negates incoming damage.

Simple rl example: My friend Bob is sneaking up behind you. I throw a rock at you. You duck. Bob gets hit with rock.

cru121
09-16-2014, 01:40 AM
sounds more like a rogue or bard thing

droid327
09-16-2014, 10:04 AM
Well like I said, mob damage << mob health, the DPS would be mostly negligible, so it'd basically just be Super Uncanny Dodge - a short burst of 100% Dodge and a slightly different version of Improved Evasion with no-fail saves. Considering Monks already have (Improved) Evasion that does work against most AOE spells, it'd just be used for 15 secs of invulnerability.

smkalinowski
09-16-2014, 11:55 PM
New monk feat: Dance of Life

Active feat.

For the next 15 seconds, you stop attacking, and instead re-direct all incoming attacks/damage to nearby enemies.

Only if the animation for this feat is the Snoopy Dance.

FuzzyDuck81
09-17-2014, 02:00 AM
We can dance if we want to
We can leave your friends behind
'Cause your friends don't dance and if they don't dance
Well, they're no friends of mine

Skavenaps
09-17-2014, 03:03 AM
New monk feat: Dance of Life

Active feat.

For the next 15 seconds, you stop attacking, and instead re-direct all incoming attacks/damage to nearby enemies.



Monks dont need more toys. Specially OP ones.

Better hit them hard with a the nerf bat.

TeacherSyn
09-17-2014, 09:34 AM
We can dance if we want to
We can leave your friends behind
'Cause your friends don't dance and if they don't dance
Well, they're no friends of mine

You win DDO today. :)

As to the idea, it fits very well to the Monk's mystical abilities. I like it.

In application, however, it's something that would need a long cooldown (1 minute or more) and require a lot of ki and ML (say, 50 ki, L12). It's range couldn't be too wide but sufficient for those close to the Monk to wish they weren't would be sufficient.

There are a handful of Shintao abilities I could swap for this, but perhaps the shadowy nature of the Ninja Spy would be better suited for this one.

Uska
09-17-2014, 01:22 PM
We can dance if we want to
We can leave your friends behind
'Cause your friends don't dance and if they don't dance
Well, they're no friends of mine

My ring tone lol.. had to I am a safety engineer