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Holybird
09-14-2014, 11:51 AM
Just asking for one thing: Douple the XP of Restless Isles quests. They are never or very occasionally ran so maybe better XP would make some difference.

PsychoBlonde
09-14-2014, 01:53 PM
Just asking for one thing: Douple the XP of Restless Isles quests. They are never or very occasionally ran so maybe better XP would make some difference.

Personally, I'd rather they wait to do this until they have time to do an overall cleanup on that area, but yes, they are pretty sad on XP.

FranOhmsford
09-14-2014, 02:28 PM
Just asking for one thing: Douple the XP of Restless Isles quests. They are never or very occasionally ran so maybe better XP would make some difference.

Actually yes...Upping the Base XP {4,299 for both Slavers and Ghola-Fan on Elite} would help - Doubling it may be too much though.}.

BUT

There's other ways to make RI more popular:

Significantly reducing the Open Lock DCs in the Slayer Zone.
Significantly reducing the Reflex Requirement in the Ghola-Fan Gauntlet.
Putting the Second Beholder back into Slavers of the Shrieking Mines {An uncompletable Optional is just ludicrous!}.
AND
Significantly upping the Drop rates of the Named Loot

Also: Make the Twilight Forge Pre-Raid a Once and Done allowing us to keep trying Titan without repeating the Pre-Raid as Unlike VoN or ADQ we don't have an Epic Version!

Holybird
09-14-2014, 02:47 PM
Actually yes...Upping the Base XP {4,299 for both Slavers and Ghola-Fan on Elite} would help - Doubling it may be too much though.}.

BUT

There's other ways to make RI more popular:

Significantly reducing the Open Lock DCs in the Slayer Zone.
Significantly reducing the Reflex Requirement in the Ghola-Fan Gauntlet.
Putting the Second Beholder back into Slavers of the Shrieking Mines {An uncompletable Optional is just ludicrous!}.
AND
Significantly upping the Drop rates of the Named Loot

Also: Make the Twilight Forge Pre-Raid a Once and Done allowing us to keep trying Titan without repeating the Pre-Raid as Unlike VoN or ADQ we don't have an Epic Version!


I sign all of those. Twilight Forge itself is best quest in game IMO and has one of best pieces of gear at level http://ddowiki.com/page/Item:Helm_of_Freewill so there would actually be reason to do it.

Xiadais
09-14-2014, 04:13 PM
Of course, finding the code would be difficult, but doubling the base xp would be a really easy change. If they feel like being particularly lazy, all they'd have to do is type "2*" before where the xp for N, H, and E are listed and BAM it's done. They wouldn't even have to do mental math and replace the old number, or use a calculator. In programming you can just put a "2*" and it'll automatically calculate =P

FranOhmsford
09-14-2014, 04:44 PM
Of course, finding the code would be difficult, =P

No it wouldn't!

The Devs are currently {the last couple of Updates} changing Base XP of Quests left, right and centre!

In the Lamannia Release Notes this week there's Base XP changes for 4 Threnal Quests!

Doubling the Base XP of Restless Isles isn't going to happen but I can definitely see them Upping it from the current 4,299 on Elite for both Slavers and Ghola-Fan!

The only question is: When will the Devs get around to it? - Hopefully sooner rather than later!

PsychoBlonde
09-14-2014, 05:31 PM
Actually yes...Upping the Base XP {4,299 for both Slavers and Ghola-Fan on Elite} would help - Doubling it may be too much though.}.


Significantly reducing the Reflex Requirement in the Ghola-Fan Gauntlet.

There is no reflex "requirement" for that gauntlet--all of the traps can be avoided perfectly with no chance of being hit. The main problem is that the first series of them (the spinning blades) don't trigger properly until you're halfway down the hall, so you can't see where the gaps are until you're standing in the middle of them. They should either make the spinning blades trigger when you first get to the hallway (so you can see them, making it a lot like HIPS) or have a lever that you pull to "start" the gauntlet that opens a door and turns all the traps on. Forcing you to run blind into the traps is terrible.

FranOhmsford
09-14-2014, 07:08 PM
There is no reflex "requirement" for that gauntlet--all of the traps can be avoided perfectly with no chance of being hit. The main problem is that the first series of them (the spinning blades) don't trigger properly until you're halfway down the hall, so you can't see where the gaps are until you're standing in the middle of them. They should either make the spinning blades trigger when you first get to the hallway (so you can see them, making it a lot like HIPS) or have a lever that you pull to "start" the gauntlet that opens a door and turns all the traps on. Forcing you to run blind into the traps is terrible.

Lol - Just because there's ways for skilled players to avoid the traps entirely doesn't mean that the rest of us should be left with no options!

There IS a reflex requirement and it's way too high for a quest that's no longer End-Game AND a REQUIRED PART OF SAID QUEST!

Qhualor
09-14-2014, 07:16 PM
upping the xp wont be enough. HIPS is avoided and its a PITA to find your way through the Isles the first time. address those problems and maybe a few more people will run the quests.

Holybird
09-15-2014, 09:18 AM
upping the xp wont be enough. HIPS is avoided and its a PITA to find your way through the Isles the first time. address those problems and maybe a few more people will run the quests.

http://www.tevasama.com/DDO/images/quests/RestlessIsles-combined1600.jpg Atleast they could add this map to game

Strider1963
09-15-2014, 10:08 AM
upping the xp wont be enough. HIPS is avoided and its a PITA to find your way through the Isles the first time. address those problems and maybe a few more people will run the quests.

/signed.... the main problem with Restless Isles is the ridiculous hoops you have to jump through to find the quest giver, and then find the quest....waaaaay too long

FranOhmsford
09-15-2014, 10:15 AM
/signed.... the main problem with Restless Isles is the ridiculous hoops you have to jump through to find the quest giver, and then find the quest....waaaaay too long

Turning left at every intersection is hardly ridiculous hoops!

Do that and you'll clear the entire Slayer and get BOTH Quests!


The RI Slayer is unique in DDO {or was pre Thunderholm} as it's literally a quest by itself!

Do it FIRST {after HiPS of course}!


Maybe the Devs should turn this Slayer into a Quest proper {yes it would be a long one} with 8/16/24 Free Agents Favour.
OR Two Quests. Both with 4/8/12 Favour {One to Ghola Fan and One to Slavers Questgivers - Ghola Fan Pre-Quest can include "Finding The Volcano's Mouth" Optional.}.

Xiadais
09-15-2014, 10:21 PM
No it wouldn't!

The Devs are currently {the last couple of Updates} changing Base XP of Quests left, right and centre!

In the Lamannia Release Notes this week there's Base XP changes for 4 Threnal Quests!

Well, it's still harder than, say, making a sandwich, or looking up what a particular ability does on DDOWiki... But your point is VERY valid.

Toro12
09-15-2014, 11:35 PM
Actually yes...Upping the Base XP {4,299 for both Slavers and Ghola-Fan on Elite} would help - Doubling it may be too much though.}.

BUT

There's other ways to make RI more popular:

Significantly reducing the Open Lock DCs in the Slayer Zone.
Significantly reducing the Reflex Requirement in the Ghola-Fan Gauntlet.
Putting the Second Beholder back into Slavers of the Shrieking Mines {An uncompletable Optional is just ludicrous!}.
AND
Significantly upping the Drop rates of the Named Loot

Also: Make the Twilight Forge Pre-Raid a Once and Done allowing us to keep trying Titan without repeating the Pre-Raid as Unlike VoN or ADQ we don't have an Epic Version!

Reducing lock DC in slayer ???? Never had a problem with locks in slayer. Except the chest on the one island at the " camp". But only when all the mobs on that island aren't dead.

Making saves on a set of traps in a quest easier? Doesn't make the quest any more likely to be run , just easier.

Upping drop rates of loot ? What makes you think this ups the rate at which people run the quests ? Would seem the opposite to me.

Yes fixing beholder optional would be nice.

Pre raid I don't agree with. The pre raid for Titan isn't just a pre raid it is part one of the raid.
--------
To sum up
So other than beholder fix , all you really want is an easy button?

Qhualor
09-16-2014, 01:18 AM
Turning left at every intersection is hardly ridiculous hoops!

Do that and you'll clear the entire Slayer and get BOTH Quests!


The RI Slayer is unique in DDO {or was pre Thunderholm} as it's literally a quest by itself!

Do it FIRST {after HiPS of course}!


Maybe the Devs should turn this Slayer into a Quest proper {yes it would be a long one} with 8/16/24 Free Agents Favour.
OR Two Quests. Both with 4/8/12 Favour {One to Ghola Fan and One to Slavers Questgivers - Ghola Fan Pre-Quest can include "Finding The Volcano's Mouth" Optional.}.

that's good if you want to do slayer too, but some just want to get to the quest giver and than go to the quest. those are already long enough as it is, but its annoyingly longer when you get lost trying to find the quest giver and than figure out how to get to the quest. when players run out to a quest in a wilderness, they arent taking a left at the entrance and working their way around to the quest. they usually run straight to the quest killing whatever is along the way.

FranOhmsford
09-16-2014, 06:59 AM
Reducing lock DC in slayer ???? Never had a problem with locks in slayer. Except the chest on the one island at the " camp". But only when all the mobs on that island aren't dead.

Every single lock in that Slayer has a DC of between 47 and 50!

This in a SLAYER that's Base Level 8 and Max Lvl 14 - A Lvl 15 Wizard can't get a DC 50 Knock! {In fact I've been in there on a Lvl 15 Wizard that's needed to roll 18+ on the Dice to open Doors {never mind the Chest!}.


Making saves on a set of traps in a quest easier? Doesn't make the quest any more likely to be run , just easier.

No...It makes the Quest POSSIBLE for more players!

Ghola-Fan is a long and Brutal quest anyway - This Gauntlet just makes it impossible to Solo for many Builds. And in a quest where getting a group is nigh on impossible anyway this is not a good thing!


Upping drop rates of loot ? What makes you think this ups the rate at which people run the quests ? Would seem the opposite to me.

Really?

IF these quests were popular you'd be right but they're not - In fact they're only really run regularly by maybe 2 people on Cannith who are farming items and sticking them on the AH or Trading them!

Because the Drop rate is so stupidly low that the average player who doesn't want to farm till their eyes bleed has virtually no hope of ever even seeing a Royal Guard Mask, Stave of the Seer or Ring of the Ancestors!


Pre raid I don't agree with. The pre raid for Titan isn't just a pre raid it is part one of the raid.

Wrong - These are two separate Raids!

Just like VoN 5 and 6.
Just like ADQ1 & 2

IF Velah had the same chance of failure as Titan the wrath of the forumites would be something special!

Every Single VoN 5 run at least one person will type or say: "No One talk to him till all in" or something similar!
Players have got used to this because a couple of years ago there were big issues with Griefers AND Newbies locking people out of the end fight {and therefore out of VoN 6!}.

Titan has this same issue but because it's so rarely run the problem is compounded!


VoN 5/6 also isn't out at the back end of a Slayer Zone!
VoN 5/6 doesn't require splitting the party just to get to it OR Greater Teleporting from the SubT!
ADQ1 can be run solo to flag AND the Raid itself can be run at any time on the same life thereafter!
ADQ2 can be teleported to once you have the flag!


And no I'm not asking for so called "easy buttons"!
I'm simply asking for the Devs to take a look at the reasons {the REAL reasons! Of which XP is not one!} that certain quests aren't run!

VoN 3 is great XP yes BUT wouldn't be run anywhere near as much if we had to slog through a slayer like RI just to get to it!

Ghola Fan and Slavers will NEVER be great XP per minute!
Slavers is a go slow quest with a Failure condition for killing certain mobs!
Ghola-Fan is a very long Brutal Quest that can NEVER compete with other quests in the same Lvl Range like VoN 3,4,5, Fathom the Depths, Tempest Spine, Sands Walkups, OoB, Necro III Tombs, Enemy Within!


The REAL Reasons these quests {and the Raids} aren't run are that they were originally envisioned as End-Game Content and have End-Game Grouping Mechanics that make them a massive pain to run Solo or Shortman {and with many players ignoring them completely the few of us who WANT to run them have no choice other than to Solo/Shortman!}.


The Entire Restless Isles could be lifted and placed at Lvl 30 with only Mob CR changes and we wouldn't be able to tell the difference!
Oh sorry - No...We would see one difference - It would actually GET RUN!

FranOhmsford
09-16-2014, 07:09 AM
that's good if you want to do slayer too, but some just want to get to the quest giver and than go to the quest. those are already long enough as it is, but its annoyingly longer when you get lost trying to find the quest giver and than figure out how to get to the quest. when players run out to a quest in a wilderness, they arent taking a left at the entrance and working their way around to the quest. they usually run straight to the quest killing whatever is along the way.

Is it really too much to ask that you take an hour on ONE character and run the slayer in the way I stated?

You'll get 250+ Kills if you can open all the doors.
With a max Slayer Pot that's 750 Kills in one run! {It's a 1500 Max Slayer!}.

And you'll realise that NEITHER of the quests OR the Raids are actually that hard to get to!


BUT I'll give you the routes anyway:

Ghola-Fan
Take the Elevator next to the Ogre Guide - Kill the Ogres on first Island, Pick up key, Cross bridge, go down Elevator, Turn Left, Ignore next left turn {this goes to the Rare Skeleton and Optional Spectre} - Then simply continue on...taking left turns to get keys till you reach the Questgiver.
Once you have the quest you can either pay an NPC some Gold to get a Key to the door in the last tunnel that couldn't be unlocked OR you can simply run back to the standard quest entrance!

Slavers
IF you don't have a Rogue/Arti take the Elevator next to Ogre Guide to get key from Ogres on 1st Island then go back down said Elevator and open gate!
IF you have a Rogue/Arti the above step is unnecessary!
This side is a Straight run across islands and through tunnels till you get to the second Wildman Guide where you'll see a pool of water ahead - Unless you want the Scorrow Explorer ignore said pool of water and turn right - then keep taking right turns till you get to the questgiver.
Grab quest and make your way back taking the 1st left turn down to Slavers!

Volcano's Mouth
Take the Elevator next to the Ogre Guide - Kill the Ogres on first Island, Pick up key, Cross bridge, go down Elevator.
This time go straight ahead rather than turning left!
Kill Ogres and Ogre Magi to open doors!
DONE!

Holybird
09-16-2014, 07:51 AM
Every single lock in that Slayer has a DC of between 47 and 50!

This in a SLAYER that's Base Level 8 and Max Lvl 14 - A Lvl 15 Wizard can't get a DC 50 Knock! {In fact I've been in there on a Lvl 15 Wizard that's needed to roll 18+ on the Dice to open Doors {never mind the Chest!}.



No...It makes the Quest POSSIBLE for more players!

Ghola-Fan is a long and Brutal quest anyway - This Gauntlet just makes it impossible to Solo for many Builds. And in a quest where getting a group is nigh on impossible anyway this is not a good thing!



Really?

IF these quests were popular you'd be right but they're not - In fact they're only really run regularly by maybe 2 people on Cannith who are farming items and sticking them on the AH or Trading them!

Because the Drop rate is so stupidly low that the average player who doesn't want to farm till their eyes bleed has virtually no hope of ever even seeing a Royal Guard Mask, Stave of the Seer or Ring of the Ancestors!



Wrong - These are two separate Raids!

Just like VoN 5 and 6.
Just like ADQ1 & 2

IF Velah had the same chance of failure as Titan the wrath of the forumites would be something special!

Every Single VoN 5 run at least one person will type or say: "No One talk to him till all in" or something similar!
Players have got used to this because a couple of years ago there were big issues with Griefers AND Newbies locking people out of the end fight {and therefore out of VoN 6!}.

Titan has this same issue but because it's so rarely run the problem is compounded!


VoN 5/6 also isn't out at the back end of a Slayer Zone!
VoN 5/6 doesn't require splitting the party just to get to it OR Greater Teleporting from the SubT!
ADQ1 can be run solo to flag AND the Raid itself can be run at any time on the same life thereafter!
ADQ2 can be teleported to once you have the flag!


And no I'm not asking for so called "easy buttons"!
I'm simply asking for the Devs to take a look at the reasons {the REAL reasons! Of which XP is not one!} that certain quests aren't run!

VoN 3 is great XP yes BUT wouldn't be run anywhere near as much if we had to slog through a slayer like RI just to get to it!

Ghola Fan and Slavers will NEVER be great XP per minute!
Slavers is a go slow quest with a Failure condition for killing certain mobs!
Ghola-Fan is a very long Brutal Quest that can NEVER compete with other quests in the same Lvl Range like VoN 3,4,5, Fathom the Depths, Tempest Spine, Sands Walkups, OoB, Necro III Tombs, Enemy Within!


The REAL Reasons these quests {and the Raids} aren't run are that they were originally envisioned as End-Game Content and have End-Game Grouping Mechanics that make them a massive pain to run Solo or Shortman {and with many players ignoring them completely the few of us who WANT to run them have no choice other than to Solo/Shortman!}.


The Entire Restless Isles could be lifted and placed at Lvl 30 with only Mob CR changes and we wouldn't be able to tell the difference!
Oh sorry - No...We would see one difference - It would actually GET RUN!


Base level 30 RI. Now add two more quests there and we would have pretty nice end game content :D



P.S TF and Titan are only raids that I have ever counted as good raids ( Tempest comes close but not enough). And it makes me nuts that I have to duo them with Guildie.


P.P.S And its funny that some people cry that this game is too easy. And biggest reason not to run EBB TF and Titan is that they are too hard. Oh well......

Fedora1
09-16-2014, 08:27 AM
Agree with the OP, and double is minimum it would take to get me to run these quests.

Spend an hour going through the wilderness to get quest giver and find quest? Then the quest itself is super long. Then at the end, you get less xp than a walk up quest with no wilderness and a completeion time of less than half what is required for RI quests.

So do I want to spend 90 minutes - 2 hours on one of these quests to get the same xp as a quest that takes 15 minutes? No.

Qhualor
09-16-2014, 08:47 AM
Is it really too much to ask that you take an hour on ONE character and run the slayer in the way I stated?

You'll get 250+ Kills if you can open all the doors.
With a max Slayer Pot that's 750 Kills in one run! {It's a 1500 Max Slayer!}.

And you'll realise that NEITHER of the quests OR the Raids are actually that hard to get to!


BUT I'll give you the routes anyway:

Ghola-Fan
Take the Elevator next to the Ogre Guide - Kill the Ogres on first Island, Pick up key, Cross bridge, go down Elevator, Turn Left, Ignore next left turn {this goes to the Rare Skeleton and Optional Spectre} - Then simply continue on...taking left turns to get keys till you reach the Questgiver.
Once you have the quest you can either pay an NPC some Gold to get a Key to the door in the last tunnel that couldn't be unlocked OR you can simply run back to the standard quest entrance!

Slavers
IF you don't have a Rogue/Arti take the Elevator next to Ogre Guide to get key from Ogres on 1st Island then go back down said Elevator and open gate!
IF you have a Rogue/Arti the above step is unnecessary!
This side is a Straight run across islands and through tunnels till you get to the second Wildman Guide where you'll see a pool of water ahead - Unless you want the Scorrow Explorer ignore said pool of water and turn right - then keep taking right turns till you get to the questgiver.
Grab quest and make your way back taking the 1st left turn down to Slavers!

Volcano's Mouth
Take the Elevator next to the Ogre Guide - Kill the Ogres on first Island, Pick up key, Cross bridge, go down Elevator.
This time go straight ahead rather than turning left!
Kill Ogres and Ogre Magi to open doors!
DONE!

Too much to ask? No, but there are some players like me who don't care much for slayers. I'm not going to spend an hour doing slayers than spend the next hour running Ghola Fan. But that's the thing too. When players want to run a quest they don't want to get sidetracked fighting through a maze to get to the quest giver than fighting their way to the quest. This is why players usually just kill along the way to the quest, use teleporters or invis run.

Personally I don't have a problem finding the quest giver or the quest. I use wiki map to guide me and usually just zerg through it to get there. I used to run Ghola Fan daily for the Royal Guard Mask.

Thalone
09-16-2014, 11:26 PM
One tip I haven't seen mentioned... someone taught me a few lives ago that if you Ghola/Slaver are active in your journal, you can use the teleporters. It's not necessary to actually have completed the quest. So find someone to share it with you, talk to the teleporter people, hop back into the caverns, and the way to the quests is straightforward. Though you do have to have a lockpicker or pick up a key to get the door to Slavers.



Ghola-Fan is a long and Brutal quest anyway - This Gauntlet just makes it impossible to Solo for many Builds. And in a quest where getting a group is nigh on impossible anyway this is not a good thing!



This is not at all true. I run my characters through the Gauntlet at level, regardless of their Reflex. The traps are trivially easy to avoid on any build:

http://youtu.be/0Q3o2dCF2gM

FranOhmsford
09-17-2014, 09:32 AM
One tip I haven't seen mentioned... someone taught me a few lives ago that if you Ghola/Slaver are active in your journal, you can use the teleporters. It's not necessary to actually have completed the quest. So find someone to share it with you, talk to the teleporter people, hop back into the caverns, and the way to the quests is straightforward. Though you do have to have a lockpicker or pick up a key to get the door to Slavers.

Yes that can be done too.




This is not at all true. I run my characters through the Gauntlet at level, regardless of their Reflex. The traps are trivially easy to avoid on any build:

http://youtu.be/0Q3o2dCF2gM

Nice Vid! - This will definitely help newer players IF they can find it!

Just one thing though - Isn't that a Capped Wizard? {2618 Spell Points!}
Did you have Insightful Reflexes, GH etc.?
Those Blades at the start are the real problem with the Gauntlet - The rest of it isn't that bad {though can still kill you} and I'm not at all sure about those "Safe Spots"
Player skill comes into this and I have problems getting through that Gauntlet at level on pretty much any character - Get a jump to a "Safe Spot" just slightly wrong and instant death!

Do a Vid with a Pure Cleric AT LEVEL with UI Showing you're not buffed up to the nines with buffs a 1st life Pure Cleric is unlikely to have {GH} and I'll accept that YOU can do this on ANY character.
I'll never accept that ANYONE can though!

Thalone
09-17-2014, 05:48 PM
Just one thing though - Isn't that a Capped Wizard? {2618 Spell Points!}
Did you have Insightful Reflexes, GH etc.?
Those Blades at the start are the real problem with the Gauntlet - The rest of it isn't that bad {though can still kill you} and I'm not at all sure about those "Safe Spots"
Player skill comes into this and I have problems getting through that Gauntlet at level on pretty much any character - Get a jump to a "Safe Spot" just slightly wrong and instant death!

Do a Vid with a Pure Cleric AT LEVEL with UI Showing you're not buffed up to the nines with buffs a 1st life Pure Cleric is unlikely to have {GH} and I'll accept that YOU can do this on ANY character.
I'll never accept that ANYONE can though!

Um. Yes, it's a capped wizard, but it's entirely irrelevant. Her HPs did not budge once: she did not get hit. That was the point of the video. Yes, her jump is 40, but you've been here as long as I have: you know you can get capped jump on any build by the time Isles is at-level. The House P buff itself is 20, and stacks with gear--this is available to any class. Featherfall is available on gear to everyone, and those two things are the only two things needed, as the video illustrated.

FranOhmsford
09-17-2014, 06:35 PM
Um. Yes, it's a capped wizard, but it's entirely irrelevant. Her HPs did not budge once: she did not get hit. That was the point of the video. Yes, her jump is 40, but you've been here as long as I have: you know you can get capped jump on any build by the time Isles is at-level. The House P buff itself is 20, and stacks with gear--this is available to any class. Featherfall is available on gear to everyone, and those two things are the only two things needed, as the video illustrated.

The above is absolute rubbish!

Saying that because you can do something on a capped Wizard with Reflex Save most likely in the 50s!
Creating a Vid with said capped Wizard that doesn't show UI!
And then equating that to mean that any Lvl 10-12 Pure Cleric or Fighter can do the same is utterly ridiculous!

P.S. Putting more than 5 points into Jump is a TRAP!
And that means that at Lvl 12 said Cleric or Fighter assuming they've got 16 base str and a +6 item {the Cleric will likely be lower and the Fighter higher} will at most have 31 Jump {5 skill, 6 str, 20 spell - add another 2 for Heroism pot and you've got 33!}.

Thalone
09-17-2014, 07:19 PM
As I stated in my previous reply: watch the HP bar. She did not get hit. Most of the UI is hidden off screen, but since, obviously, you can see the HP/SP bar, the UI is not actually Alt-Z hidden, and you would see a reflex/hexagon save if she had evasion (she does not) and saved for no damage. No saves were rolled.

Can you explain to me how a Reflex save has the slightest relevance if I'm not getting hit by the traps? I do the exact same thing at-level as I did with this epic character as an illustration.

As for jump, sheesh. Level 12:
00 No skill points in jump.
02 base jump = 6 STR Halfling + 4 build points, 4 Bear's pot = 14 STR
02 Heroism
20 Phiarlan (30 if someone in party can cast level 9 Jump on you)
13 unbound Cannith-crafted item (traded) or lootgen
01 rage
01 Good Luck (Master's Gift)
==
39

Then add ship buffs.

MeliCat
09-17-2014, 07:44 PM
I remember trying to learn how to do the swim in Crucible and looking up MrCows videos for same. And noticed the same thing - no evasion or high reflex saves needed as he didn't make any saves. Really opened my eyes.