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marinersfan
09-03-2014, 11:32 AM
Hi,
I've been messing around with a ranger multiclass lately, and it has been an absolute blast, so I thought I would post a rough outline (I don't have the latest version of character builder, sorry). One note, I made this character as a 28 point build, on a new server, with no gear whatsoever, and she has held her own in groups with multi-TR's..often they are actually sad to see me leave group! I am currently level 12 and have been a helpful citizen in quests such as elite eyes of stone and invaders! Things I like about this build include the fact I can trap, have super high saves +evasion (reflex is ~35 I think), somewhat self-sufficient (although cure light wounds and chugging pots doesn't get it done when there is lots of aggro), have legitimate burst damage (manyshot and slaying arrows), am hard to hit (displacement, fey energy tap, and dodge feat + item) and can crowd control with paralyzing arrows. It also seems like rangers have essentially unlimited spell points.

Build: 17 ranger, 2 paladin, 1 rogue -- elf. Leveling sequence: rogue, paladin, ranger, ranger, ranger, ranger, ranger, ranger, ranger, ranger, ranger, paladin, then rest ranger. Leveling in this order gives you the best skill point allocation, and allows you to get multishot and evasion pretty quickly.

Starting stats were spread out quite evenly among str, dex, con, and cha with a few points into int (for trapping). You could back off on cha a bit, but it improves your saves, and you can take an enhancement in one of the paladin trees to add cha modifier to your strength, which is a nice bonus with a high cha.

Feats: Honestly these are somewhat personal preference, here's what I chose...
Elf dragonmark (there are nice boosts in the elf racial tree if you take dragonmark, I can cast displacement on myself 4 times/rest, and invisible 8 times/rest)
Improved critical: piercing
Dodge
Can't remember what else, I am considering taking quicken/empower heal to make my heal spells more useful.

Enhancements: 2 differing schools of thought, that I am torn between. You could either a) put points into arcane archer asap to get paralyzing arrows quickly, or b) put points into racial enhancement to get displacement early on. I took the racial enhancement first and don't regret it - having displacement early on is pretty awesome. Other nice enhancements to take include 'fey energy tap' (racial enhancement), paladin add cha modifier to str, and then some points into tempest.

Play style: I find this character is most effective using a bow (I've been using silver longbow since I looted it in church & cult) when manyshot is active, and being melee when manyshot is on cooldown. I dual wield scimitars (one of which has deception, which is super handy). If/when the group bites off more than it can chew, I switch to my bow regardless of if manyshot is on timer to paralyze as many of the mobs as I can. When I an soloing and bite off more than I can chew, I activate displacement (50% chance to miss) and fey energy tap (10% incorporeal chance to miss), and bring out my scimitars. In most instances, I am able to kill everything while casting cure light wounds on myself, drinking cure serious wounds pots, and perhaps using my lay on hands (which only heals for about 60).

unbongwah
09-03-2014, 12:57 PM
HiPS isn't particularly useful; you might want to consider a rgr 15 / pal 4 / ftr or rog 1 build like Noyellowbar (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)). Pal 4 will become even more attractive after U23, because (A) defensive stance is getting moved from lvl 6 to lvl 3 core and (B) Div Grace might be nerfed so that it scales with # of pal lvls and a pal 2 splash will be capped at +8.

ValariusK
09-03-2014, 01:46 PM
HiPS isn't particularly useful; you might want to consider a rgr 15 / pal 4 / ftr or rog 1 build like Noyellowbar (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)). Pal 4 will become even more attractive after U23, because (A) defensive stance is getting moved from lvl 6 to lvl 3 core and (B) Div Grace might be nerfed so that it scales with # of pal lvls and a pal 2 splash will be capped at +8.


4 pally will also give you turns without smoking a twist in epics, which will allow you divine might, which is mighty nice. Alternatively, you could drop the pally levels and get 4 levels of FVS or cleric, and get AM strike, an ability in a good tree with terrific synergy for TWF.

marinersfan
09-03-2014, 01:55 PM
HiPS isn't particularly useful; you might want to consider a rgr 15 / pal 4 / ftr or rog 1 build like Noyellowbar (https://www.ddo.com/forums/showthread.php/430998-Noyellowbar-a-100-monk-free-U19-Build-(15Ranger-4Paladin-1Fighter)). Pal 4 will become even more attractive after U23, because (A) defensive stance is getting moved from lvl 6 to lvl 3 core and (B) Div Grace might be nerfed so that it scales with # of pal lvls and a pal 2 splash will be capped at +8.

Reasonable advice, just 1 question - what is HiPS?

unbongwah
09-03-2014, 02:42 PM
HiPS = Hide in Plain Sight (http://ddowiki.com/page/Hide_In_Plain_Sight), the lvl 17 rgr feat. Can also refer to the quest Hiding in Plain Sight (http://ddowiki.com/page/Hiding_in_Plain_Sight). Darn overloaded acronyms!

marinersfan
09-03-2014, 11:18 PM
Wow, that is a pretty terrible feat. My original plan of 17/2/1 was because I saw ranger got a feat granted for free, and figured between that and level 4 spells (lol) it'd be worth going for it...it looks like that is not the case. I will most likely be adjusting my path to 15/4/1, as that is just so underwhelming!

PS: acronyms are the worst, thanks for linking the feat, as I am very lazy!