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View Full Version : Proposed Changes to Cleave, Great Cleave, and Whirlwind Attack



Certon
08-29-2014, 12:17 PM
Current Feats:

Cleave: Activate this feat to attack one or more enemies in an arc in front of you. This attack deals +1[W] damage.
Great Cleave: This feat attacks enemies in a wider arc than Cleave. This attack deals +2[W] damage.
Whirlwind Attack: This feat attacks all enemies in a 360 degree arc around the character. This attack deals +4[W] damage.

The biggest complains about the feats as they stand seems to be how combat is interrupted by their long animation cycle. This aims to fix it.

Proposed Changes:

Cleave (Toggle): 5% chance per non-cleave swing to attack one or more enemies in an arc in front of you. If any non-cleave melee attack you make kills a monster, Cleave occurs with 100% certainty.
Great Cleave (Toggle): 5% chance per non-cleave swing to attack one or more enemies in a wider arc in front of you. If any melee attack (including any kind of cleave attack) you make kills a monster, another Great Cleave attack occurs with 100% certainty.
Whirlwind Attack (Toggle): 5% chance per non-cleave swing to attack all enemies surrounding you. This attack deals +2[W] damage.

All three of these toggles can be active simultaneously, but cannot all activate on the same swing, and are checked in descending order of power; Whirlwind, then Great Cleave, then Cleave. If Whirlwind goes off on a swing, then the system does not check for Great Cleave or Cleave, just as if Great Cleave activates, it will not check for Cleave. This does not preclude Great Cleave from activating off of a death from any one of these procs.

Note that none of the attacks in the new paradigm would interrupt combat animation. There would be some *blurry and/or flashy* effect surrounding the PC and the damage would be inflicted upon the affected monsters, but the combat animation would continue unimpeded.

You will also note that Cleave and Great Cleave do not do additional damage, and that Whirlwind does only +2[W]. This is because the penalty for these feats has always been the animation, and this has been removed. Whirlwind retains some of its extra damage because it still requires a significant feat investment to attain.