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imblo99
08-03-2014, 05:38 PM
I found a very old and very badly built cleric that was the first I ever made and its a mess I put +1 tombs in all the wrong places, So I threw this rebuild together fast I have been away 3 years so I thought I would post it and get some feedback, So here goes



Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rockbourn Bloodbound
Level 20 Neutral Good Dwarf Male
(20 Cleric)
Hit Points: 310
Spell Points: 1379
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 6
Will: 20

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 11
Dexterity 9 10
Constitution 16 20
Intelligence 12 14
Wisdom 17 27
Charisma 12 14

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 13
Bluff 1 2
Concentration 7 22
Diplomacy 1 3
Disable Device n/a n/a
Haggle 1 2
Heal 7 32
Hide -1 0
Intimidate 1 2
Jump 0 6
Listen 3 8
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spellcraft 2 13
Spot 3 8
Swim 0 0
Tumble -0.5 1
Use Magic Device 2 3

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Follower of the Sovereign Host


Level 2 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Child of the Sovereign Host


Level 4 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Tumble (+0.5)


Level 5 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Heighten Spell


Level 7 (Cleric)
Skill: Balance (+1)
Skill: Heal (+1)


Level 8 (Cleric)
Ability Raise: WIS
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)


Level 9 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell


Level 10 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 11 (Cleric)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)


Level 12 (Cleric)
Ability Raise: WIS
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Beloved of the Sovereign Host


Level 13 (Cleric)
Skill: Balance (+1)
Skill: Jump (+1)


Level 14 (Cleric)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Spellcraft (+1)


Level 15 (Cleric)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Cleric)
Skill: Balance (+1)
Skill: Heal (+2)


Level 17 (Cleric)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)


Level 18 (Cleric)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Extend Spell


Level 19 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)


Level 20 (Cleric)
Ability Raise: WIS
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Spellcraft (+1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Stout (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Shield (Rank 1)
Enhancement: Radiant Servant (Clr) - Radiant Servant (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Purge Dark Magics (Rank 1)
Enhancement: Radiant Servant (Clr) - Purge Dark Magics (Rank 2)
Enhancement: Radiant Servant (Clr) - Purge Dark Magics (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Health (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)

Mercureal
08-03-2014, 10:43 PM
I see a few issues. First, your level 3 and 12 feats should be free cleric feats, so you have 2 additional to choose.

Second, you should pick feats and enhancements that align with your chosen role(s) . Right now it looks like you're intending to be a healer with some offensive casting. But, you dont take any enhancements from the Divine Disciple tree. If you want to do meaningful offensive casting, you should really take some DD abilities.

unbongwah
08-03-2014, 11:54 PM
First, your level 3 and 12 feats should be free cleric feats, so you have 2 additional to choose.
FvS and clerics get the lvl 1 & 6 deity feats free; but only FvS get the lvl 3 & 12 feats free too. I agree they should be skipped.

I posted a pure caster cleric here (https://www.ddo.com/forums/showthread.php/446165-Returning-player-looking-for-Cleric-caster?p=5391493&viewfull=1#post5391493). On a dwarf I would drop Enlarge; or I might skip Spell Pen feats to focus on DCs.

imblo99
08-06-2014, 05:57 PM
I see a few issues. First, your level 3 and 12 feats should be free cleric feats, so you have 2 additional to choose.

Second, you should pick feats and enhancements that align with your chosen role(s) . Right now it looks like you're intending to be a healer with some offensive casting. But, you dont take any enhancements from the Divine Disciple tree. If you want to do meaningful offensive casting, you should really take some DD abilities.

Well my goal was to be a good healer first and foremost. Thru aura and healing bust my offensive cast was more defensive Blade barrier, I real have no desire to offensive cast its about defence
mostly I like to get up it the thick of a battle aura going shield block and bust mass heal renew buffs bust heal repeat and when if can set up first off stager drop blade barriers stand in the middle aura up very old school healer. I took all the feat when there where available u make it sound like I skipped feats U did see this was made in the generator. all feat where use and this is a dwarf not human

I more wondering about rearranging when I take what feats

I am not sure what part of empowered healing was not cleric and ans sovereign host to gain aura and bust sound pretty cleric to me or am I missing something. I may have been gone a few years but I by no means green.
I will play with the enhancement but somehow. it was my first stab at it after 3 years. I dont think u read my title Radiant servant! Pure heal and buff with a bit a chance to defend myself so nobody has to babysit me and scrap off every little thing that hits me all I want is a gawd awful powerful blade barrier. No turns no such thing buff and heal, cure. The turns I took are for bust.

Now that I told u want I wanted if it wrong for that then it needs fixing

imblo99
08-06-2014, 06:02 PM
FvS and clerics get the lvl 1 & 6 deity feats free; but only FvS get the lvl 3 & 12 feats free too. I agree they should be skipped.

I posted a pure caster cleric here (https://www.ddo.com/forums/showthread.php/446165-Returning-player-looking-for-Cleric-caster?p=5391493&viewfull=1#post5391493). On a dwarf I would drop Enlarge; or I might skip Spell Pen feats to focus on DCs.

So I don't need the spell pen for BB I use the solo with a set up like this dropping BB and kiting the mobs dead I was not sure how spell pen works at one point it was worthless back in my day unless u stack a ton of it

imblo99
08-06-2014, 06:06 PM
FvS and clerics get the lvl 1 & 6 deity feats free; but only FvS get the lvl 3 & 12 feats free too. I agree they should be skipped.

I posted a pure caster cleric here (https://www.ddo.com/forums/showthread.php/446165-Returning-player-looking-for-Cleric-caster?p=5391493&viewfull=1#post5391493). On a dwarf I would drop Enlarge; or I might skip Spell Pen feats to focus on DCs.

BTW I did not take enlarge I took heighten for my BB

imblo99
08-06-2014, 06:54 PM
Ok maybe I should clarify my goals

1) Healing by Means of aura and busts Thus Radiant servant
2) Buff and cure
3) The ability to use the longsword for self defence along with my mace since I take no weapon feats the deity feat serves in to ways bump dps with the longsword and used to fill a prereq for sovereign host plus adds a bit of weapon flexibility the good old sword and board. I thought but must admit it has been a long time time and lots have changed over last 3 years. I thought about changing the spell pen for a shield feat again for defence. I looking be tough and ability to protect myself without spending spell point that could be better used to heal cure and buff
4) I good blade barrier for protection of me and my party and generate a good bit of DPS at the same time

This is not a nuker build and was not intended to be if I made mistakes, Please give me some Ideas on how it should look to attain my goal. I am also not sure that I took my meta deed in the right order. Mostly I wait to take quicken as my last Meta when my spell point pool is large enough and really is needed to keep up the heals in the shrouds and other raids

When I did this back in the day dieti was needed for sovereign host.

Now U may have made a good point that some points may need to moved that was taken RS line and moved as it won't be needed

It seems by the few comments I must have gone astray here

I would like to thank everyone that has pointed out my mistakes seem i have a few changes to make. I will run the build thru the mill one more time and see if it comes out better.

Now as for my starting stats the seem Ok? Its more of a feat and enhancement issues I have to fix.Making a mistake in enhancement no big deal but messing up the feats is a very big deal big problem that would break my build and render it useless and that I have already. I don't want to mess up on my feats that cost to much to fix. also keep this in mind this is a run to 20 Level get my 20 shrouds and green steel made for the next life.

so if someone could post a quick Feat list that would help me get a better idea of where I am going wrong enhancement can just be rest.

Mostly need the fist 10 level of feat to get this guy under way it just 32 point vet build


TIA

imblo99
08-06-2014, 08:11 PM
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rockbourn Bloodbound
Level 20 Neutral Good Dwarf Male
(20 Cleric)
Hit Points: 310
Spell Points: 1618
BAB: 15\15\20\25\25
Fortitude: 17
Reflex: 6
Will: 21

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 10 12
Dexterity 9 10
Constitution 16 20
Intelligence 12 14
Wisdom 17 28
Charisma 12 14

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Wisdom used at level 3
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+2 Tome of Strength used at level 11
+3 Tome of Wisdom used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance -1 12
Bluff 1 2
Concentration 7 23
Diplomacy 1 4
Disable Device n/a n/a
Haggle 1 2
Heal 7 34
Hide -1 0
Intimidate 1 2
Jump 0 7
Listen 3 9
Move Silently -1 0
Open Lock n/a n/a
Perform n/a n/a
Repair 1 2
Search 1 4
Spellcraft 2 13
Spot 3 9
Swim 0 1
Tumble -0.5 1
Use Magic Device 2 3

Level 1 (Cleric)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Follower of the Sovereign Host


Level 2 (Cleric)


Level 3 (Cleric)
Feat: (Selected) Extend Spell


Level 4 (Cleric)
Ability Raise: WIS


Level 5 (Cleric)


Level 6 (Cleric)
Feat: (Selected) Maximize Spell


Level 7 (Cleric)


Level 8 (Cleric)
Ability Raise: WIS


Level 9 (Cleric)
Feat: (Selected) Mental Toughness


Level 10 (Cleric)


Level 11 (Cleric)


Level 12 (Cleric)
Ability Raise: WIS
Feat: (Selected) Quicken Spell


Level 13 (Cleric)


Level 14 (Cleric)


Level 15 (Cleric)
Feat: (Selected) Heighten Spell


Level 16 (Cleric)


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Improved Mental Toughness


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: WIS
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Divine Disciple (Clr) - Divine Emissary of Light (Rank 1)
Enhancement: Divine Disciple (Clr) - Spellpower: Universal (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 1)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 2)
Enhancement: Divine Disciple (Clr) - Spell Points (Rank 3)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 1)
Enhancement: Divine Disciple (Clr) - Efficient Quicken (Rank 2)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Shield (Rank 1)
Enhancement: Radiant Servant (Clr) - Radiant Servant (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Cleansing (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Purge Dark Magics (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Divine Health (Rank 1)
Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)

imblo99
08-06-2014, 11:32 PM
Ya I going to run this like this I really can't see how this guy won't make a nice healer in the end nice spell point pool Hit point should be well within in endgame must haves. I gonna run just like this. Let you all know how it works out but I will be level right out the box but if u see anything absolutely terrible please feel free to point it out as there is plenty of time level to make changes at 6 level and up

Mercureal
08-06-2014, 11:37 PM
This looks a lot better. Given what you've said about your goals, I think this build should work very well for you. I think there is still a little room to tweak your enhancements, but it's not absolutely necessary. My healbot cleric can handle party healing fairly easily with a few less points in the Radiant Servant tree and a few more points in Disciple.

It's late now, but I'll try to take a closer look and make some specific suggestions tomorrow

imblo99
08-07-2014, 06:05 AM
This looks a lot better. Given what you've said about your goals, I think this build should work very well for you. I think there is still a little room to tweak your enhancements, but it's not absolutely necessary. My healbot cleric can handle party healing fairly easily with a few less points in the Radiant Servant tree and a few more points in Disciple.

It's late now, but I'll try to take a closer look and make some specific suggestions tomorrow

Super thanks for your help and time I just a bit rusty after 3 year but at one time i could put together halfway decent build when i put my mind to it but the guy in the forum have alway been great help like your self.

TIA

unbongwah
08-07-2014, 08:55 AM
So I don't need the spell pen for BB I use the solo with a set up like this dropping BB and kiting the mobs dead I was not sure how spell pen works at one point it was worthless back in my day unless u stack a ton of it
Most direct-dmg spells like Blade Barrier do not have a Spell Resistance check, thus Spell Pen has no effect on them. SR-dependent spells are CC / Enchantment spells like Gtr Command or instakills like Destruction & Implosion.

imblo99
08-07-2014, 01:10 PM
Most direct-dmg spells like Blade Barrier do not have a Spell Resistance check, thus Spell Pen has no effect on them. SR-dependent spells are CC / Enchantment spells like Gtr Command or instakills like Destruction & Implosion.

Thanks for the tip a lot of stuff is slowly coming back to me On a cleric this spells that also need spell pen are mostly the ones that are affected as well my charisma more than wisdom like command, turning undead direct damage spell likewise more affected by wisdom IE.. BB

Again thanks

Mercureal
08-07-2014, 01:46 PM
So, if you can free up 8-10 points enhancement points, I'd say you could get a good extra boost to your casting, healing and offensive.

- At Divine Disciple Tier 2, you can get 15 Force spell power, which will add to your Blade Barrier, an 1% Universal Spell Critical
- At Tier 3, you can get another 9 Universal spell power, which will add to everything including your healing, as well as another 1% critical

In terms of RS enhancements that are not, in my opinion, very valuable:

- Divine Healing: this is 6 points for a fairly weak heal over time effect. You already get this from your aura, and if you want to heal someone farther away, a more powerful spell is arguably better
- Divine Cleansing: this is another 6 points, for effects that can be cured with spells or potions
- Mighty Turning: only useful if you plan to use Turn undead a lot. I'd argue you get more use from putting those points towards Universal spell power or spell critical, which is relevant every time you cast a spell
- Cure Focus: In my experience this isn't really necessary. I don't find many occasions where the max level is limiting the effectiveness of a cure, with so many other ways to boost healing effectiveness (spell power, healing amp, empower heal)
- Martyrdom: this is a bit of a silver lining for your party when you die, I suppose, but it's totally wasted points the rest of the time. If you're worried about dying and leaving the party without heals, you can always use death pact (at higher levels, of course)
- Divine Health: Disease isn't a common effect in the game, and the impact is so minor it can generally be ignored. Or cured. I don't think it's worth buying permanent immunity.

SirValentine
08-07-2014, 01:58 PM
In terms of RS enhancements that are not, in my opinion, very valuable:


Agree what a lot of what you said, but disagree with two of them:



- Divine Healing: this is 6 points for a fairly weak heal over time effect. You already get this from your aura, and if you want to heal someone farther away, a more powerful spell is arguably better


Personally, I think Divine Healing is awesome. It's fire-and-forget. It works through walls. Other people don't have to stay near you. It lasts a long time. It doesn't grab aggro when you don't want aggro. IT DOESN'T COST 32 AP TO GET!!! I wasn't a fan of the pre-enhancement-pass Divine Healing, but I use it all the time now.



- Mighty Turning: only useful if you plan to use Turn undead a lot. I'd argue you get more use from putting those points towards Universal spell power or spell critical, which is relevant every time you cast a spell


If you're going to Turn at all, you might as well destroy. Using a Turn Undead purely as a CC measure seems pretty wasteful to me. Plus, it's low in the tree, where you need to spend a bunch of points anyway to unlock the higher tiers.

Spell power and crits are nice, but I'm not sure why you'd even compare this to that...they are in different trees. No reason not to have both. (Oh, and no, spell power and crits are not relevant every time you cast a spell...only when you're casting a damage-type spell. With CC or instakill, no real benefit.)

imblo99
08-07-2014, 02:03 PM
So, if you can free up 8-10 points enhancement points, I'd say you could get a good extra boost to your casting, healing and offensive.

- At Divine Disciple Tier 2, you can get 15 Force spell power, which will add to your Blade Barrier, an 1% Universal Spell Critical
- At Tier 3, you can get another 9 Universal spell power, which will add to everything including your healing, as well as another 1% critical

In terms of RS enhancements that are not, in my opinion, very valuable:

- Divine Healing: this is 6 points for a fairly weak heal over time effect. You already get this from your aura, and if you want to heal someone farther away, a more powerful spell is arguably better
- Divine Cleansing: this is another 6 points, for effects that can be cured with spells or potions
- Mighty Turning: only useful if you plan to use Turn undead a lot. I'd argue you get more use from putting those points towards Universal spell power or spell critical, which is relevant every time you cast a spell
- Cure Focus: In my experience this isn't really necessary. I don't find many occasions where the max level is limiting the effectiveness of a cure, with so many other ways to boost healing effectiveness (spell power, healing amp, empower heal)
- Martyrdom: this is a bit of a silver lining for your party when you die, I suppose, but it's totally wasted points the rest of the time. If you're worried about dying and leaving the party without heals, you can always use death pact (at higher levels, of course)
- Divine Health: Disease isn't a common effect in the game, and the impact is so minor it can generally be ignored. Or cured. I don't think it's worth buying permanent immunity.

Well like I said I don't mind trying different enhancements as that can be changed pretty much at will so I will try the enhancement changes u suggest In the end my goal is to be the best possible healer. I am just old school on this and frown heavy on BATTLE CLERICS. Just noting I hate more is being in a party with a cleric that can't heal. so thanks very much for your time. I have a very hard time finding post for real clerics it seem the forum is littered everybody in there brother wanting to be some sort of a battle cleric. so your help was the best and needed very much and your time is very much appreciated. After i get him up a few level I will post the changes I make to follow you ideas.

Thanks again

SirValentine
08-07-2014, 02:06 PM
Ok maybe I should clarify my goals


Always good.



1) Healing by Means of aura and busts Thus Radiant servant
2) Buff and cure
3) The ability to use the longsword for self defence along with my mace since I take no weapon feats the deity feat serves in to ways bump dps with the longsword and used to fill a prereq for sovereign host plus adds a bit of weapon flexibility the good old sword and board. I thought but must admit it has been a long time time and lots have changed over last 3 years. I thought about changing the spell pen for a shield feat again for defence. I looking be tough and ability to protect myself without spending spell point that could be better used to heal cure and buff


The one thing I don't see in your goals at all is DC-oriented caster (CC, instakills). Which is fine, to skip that. But if that's not what you're trying to do...why the expensive near-max (but not max) Wisdom, Wisdom level-ups, Heighten metamagic? Should you be adding that to your goals, or subtracting that from your build? Healbots don't need Wisdom. If you really are not interested in that, you can lower Wisdom and skip Wisdom level-ups to get higher Con or whatever instead. You can free up a feat. Empower will give you stronger bursts & SLAs for free, and the option for strong curing and Blade Barrier spells. Or even Enlarge would give you more reach for your healing. Or whatever other feat.



4) I good blade barrier for protection of me and my party and generate a good bit of DPS at the same time

This is not a nuker build and was not intended to be...


These two statements seem to contradict each other. Blade Barrier is the quintessential divine nuking spell.

Mercureal
08-07-2014, 02:12 PM
Agree what a lot of what you said, but disagree with two of them:

Personally, I think Divine Healing is awesome. It's fire-and-forget. It works through walls. Other people don't have to stay near you. It lasts a long time. It doesn't grab aggro when you don't want aggro. IT DOESN'T COST 32 AP TO GET!!! I wasn't a fan of the pre-enhancement-pass Divine Healing, but I use it all the time now.

If you're going to Turn at all, you might as well destroy. Using a Turn Undead purely as a CC measure seems pretty wasteful to me. Plus, it's low in the tree, where you need to spend a bunch of points anyway to unlock the higher tiers.

Spell power and crits are nice, but I'm not sure why you'd even compare this to that...they are in different trees. No reason not to have both. (Oh, and no, spell power and crits are not relevant every time you cast a spell...only when you're casting a damage-type spell. With CC or instakill, no real benefit.)

I don't use Divine Healing, you may be right about its value. Beyond that, I was trying to offer ways that the OP could tweak the effectiveness of his build and was suggesting that he put a few more points into Divine Disciple. The RS abilities were those I was suggesting as enhancements he could consider dropping to free up points, thus the comparison.

Bolo_Grubb
08-26-2014, 06:17 PM
Tag for reading as I need to rebuild my cleric

Zachski
08-28-2014, 03:14 PM
I'm also interested in this.

I too wanna roll up a Radiant Servant, but I actually do want a secondary focus in (Light) Divine Disciple.

Without asking for a build, what are some key enhancements from Divine Disciple that I'll want?

Should I go for light spellpower and crit or universal spellpower and crit in the tree?

How many points should I limit myself to in the DD tree?

Thanks in advance.