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slarden
07-16-2014, 08:03 PM
UPDATED FOR U25

This build is based on a build from Lamannia which was originally a bard 20 during the testing period for update 22 patch 2 and posted here on 7/11: https://www.ddo.com/forums/showthread.php/445110-The-Official-Spellsinger-Lamannia-Feedback-Thread?p=5378167&viewfull=1#post5378167

Prior to armor up I was running 16 bard/2 rogue/2 fvs and I also ran 16 bard / 4 fvs for the shield of condemnation and more crits/spell power. Since armor up I am running a pure 20 bard for maximized cc. DPS is still solid, although a little less without the favored soul levels. Spell point regeneration was a nice feature with the favored soul levels, but since this build is mostly for group play I have no problem managing my spell point pool without the favored soul levels.

This build is intended for epic levels. For heroic levels you can go with sonic evocation as a spell caster.

Currently at 28 I am at 924 hp and 2762 sp before yugo pots and songs. Yugo pots and songs put me up to 1000/hp and 2825 spell points. Yugo pots last 15 min and have a slight downside while inspire excellence lasts over 9 minutes and spell song trance nearly 7 minutes so they are easy to sustain. PRR is 109 and MRR is 50 which is far from a fortress, but certainly not squishy either.

Drow Elf - True Neutral

Bard 20

Starting Stats

STR: 8
DEX: 10
CON: 14
INT: 16
WIS: 8
CHA: 20 All level-ups to Charisma

HEROIC FEATS
1) Maximize
3) Empower
6) Completionist (Without completionist substitute past life wizard or bard if you can to get the same DC)
9) Spell Focus Enchantment
12) Quicken
15) Greater Spell Focus Enchantment
18) Force of Personality (If you are comfortable with FOM put past life wizard or bard here for more DC- but I don't recommend it)

EPIC FEATS
21) Heighten
24) Epic Spell Focus Enchantment
26) Lasting Inspiration
27) Inspire Excellence
28) Spell Power Light

Charisma with all gear, boosts, etc.
Starting: 20
Level ups: 7
Tome: 6
Enhancements: 6 (2 from drow, 2 from spellsinger and 2 from warchanter)
Spellsinger capstone: 4
Charisma item: 11
Insightful item: 3
Completionist: 2
Litany of the Dead: 2
Exceptional: 1
Ship Buffs: 2
Epic Destiny: 4
Inspire Excellence: 2
Yugo Pots: 2
Angelic Prescense (EA Destiny): 2
Total: 74

I realize some people don't like to count ship buffs, inspire excellence and yugo pots, but since they will be on the entire time during difficult content - there is no reason not to include these. Excluding completionist, 2 from tomes (assuming 4 tome), 2 from littany you are at a 66 Charisma for those that don't have time to farm out raid items, past lifes, etc. You will still have a workable EE DC.

Perform which isn't even maximized at this point:

Ranks: 23
Charisma: 32
Good Luck : 2
Completionist: 2
Tome: 5
Greensteel: 6
ENH: Prodigy: 1
ENH: Music of the Sewers: 1
ENH: Music of the Makers: 1
ENH: Masters of Life and Death: 1
ENH: Virtuoso 1
ENH: Maesto of Life and Death 1
Skill Mastery Past Life: 3
Greater Heroism: 4
Epic Levels: 8
Item: 0 (Still don't have a decent augment)
Enhancement selection: 0

Total: 91 (but am showing 92 - not sure where other 1 came from)

Enchant DC
Base: 10
Spell Level: 6
Charisma: 32
Thunderforge Item: 6
Thunderforge Armor with profane bonus: 1
Augment: 2
Enhancement: Drow enchantment Lore: 1
Spell Focus Feats: 3
ENH: Music of the Sewers: 1
ENH: Music of the Dead: 1
ENH: Music of the Makers: 1
ENH: Virtuoso 1
ENH: Yellow Magical Crown: 1
ENH: Prodigy: 2
ED: Enchantment Specialist Twist: 3
ED: Transcendtal Magic (EA): 3
Ship buff: 1
Spell Song Trance: 1

Total: 76

Note: Without completionist, litany and having only a +4 char tome your DC will be 73. If you are able to substitute either past life wizard or bard for completionist you will be at 73. If you put the other in place of force of personality your enchantment DC is 75. This build doesn't require as many lifes as some other DC-based cc builds, although spell penetration may be an issue with epic shavarath and vale comes out. I will modify the build slightly when that occurs.

ENHANCEMENTS: https://www.ddo.com/forums/showthread.php/445520-Exalted-Bard?p=5388435&viewfull=1#post5388435
GEAR: https://www.ddo.com/forums/showthread.php/445520-Exalted-Bard?p=5388452&viewfull=1#post5388452
Spellpower Calculations: https://www.ddo.com/forums/showthread.php/445520-Exalted-Bard?p=5388483&viewfull=1#post5388483

MY SPELL SELECTION
---------------------------------

BURSTS:
- Exalted Angel Divine Wrath SLA (DC based on cha modifier)
- Energy Burst SLA twisted from Draconic (DC based on cha modifier)
- Greater Shout (used sparingly due to high sp cost)

SINGLE TARGET SPELLS:
- Shout SLA from spellsinger tree
- Sun Bolt SLA from Exalted Angel ED (DC based on cha modifier)
- Avenging Light SLA from Exalted Angel ED (DC based on cha modifier)
- Sonic Blast SLA from spellsinger tree
- Reverberate SLA (dot mainly for bosses)

MASS CC:
- Mass Hold SLA
- Otto's Sphere of Dancing
- Fascinate
- Mind Fog for debuff

SINGLE TARGET CC:
- Otto's Irresistible Dance


Exalted Angel epic destiny works really well for this build with the extra spell points, a dc boost and some nice SLAs. Here is more detail on the Exalted angel Destiny and Twists I am using: https://www.ddo.com/forums/showthread.php/445520-Exalted-Bard?p=5388492&viewfull=1#post5388492

The basic idea is to use lower cost empowered/maximized SLAs for dps to augment the cc spells.

This build is extremely effective in a party for EE runs. Melees love mass holds and while 50 sp isn't cheap it's very nice considering Bards never used to have it. Dancing sphere is much more practical to use vs. mass hold for cc: although melees will prefer the mass holds.

slarden
07-16-2014, 08:07 PM
Keeping this spot saved in case I get motivated enough to make a video.

jakeelala
07-24-2014, 03:36 PM
What are your enhancements? I'm attracted to this build, and I assume you are taking Mass Hold as a SS T5?
And Song SP Regen? And Just Rewards? Sounds like you don't have any SP problems.
Looks like your SLA's are all Light and Sonic spell power based, with Fire EB twisted?
With a different TF item for other spell power you'd have comparable Spell Power for the other elements? Although I suppose Fire is alright with all the undead in Game.

slarden
07-25-2014, 10:23 PM
DROW TREE

Core
- Spell Resistance
- Charisma
- Spell Resistance
- Charisma

Tier 2
- Enchantment lore (3 ranks): +6 to saves vs enchantment and +1 to enchantment DC

SPELLSINGER TREE

Core
- Spellsinger
- Music of the Sewers
- Music of the Dead
- Music of the Makers
- Virtuoso
- Maestro of Life and Death

Tier 1
- Magic Studies (3 ranks)
- Lingering Songs (3 ranks)
- Sonic Blast SLA (3 ranks)

Tier 2
- Reverberate SLA (3 ranks)
- Yellow Magical Gold Crown

Tier 3
- Enthrallment
- Shout SLA (3 ranks)
- Spell Song Trance
- Charisma

Tier 4
- Song of Arcane Might
- Charisma

Tier 5
- Advanced Magical Studies (3 ranks)
- Prodigy (3 ranks)
- Spell Song Vigor
- Mass Hold Monster SLA (3 ranks)

WARCHANTER TREE

Core
- Scaldic Constitution
- Weapon Training
- Song of Heroism

Tier 1
- The Poetic Edda (1 rank)
- Rough and Ready (3 ranks)

Tier 2
- Words of Encouragement (3 ranks)
- Action boost spring (1 rank)

Tier 3
- Charisma
- High Spirits (3 ranks)
- Obstinance (3 ranks)

Tier 4
- Charisma
- Armorer

slarden
07-25-2014, 10:26 PM
THIS IS A LITTLE OUT OF DATE - WILL FIX IT LATER

Potential Max DC I posted on the Lamannia forum as 80 but omitted profane bonus. Max I can think of is 81 but can probably be higher:

Charisma
------------
Startiing Stats 20 (DROW 20 BARD)
Tomes 6
Level Ups 7
Enhancements 5
Capstone 4
Cha Item 11
Insightful 3
Completionist 2
Exceptional 1
Ship 2
ED: Exalted Angel Cha 6
ED: Echoes of Ancestor Draconic Twist 1
ED::Cha Twist 1
ED: Cha Twist 1
Littany 1
Inspire Ex 2
Alchemical Bonus 2
Yugo Pots 2
Great Cha Feat 1
TOTAL SUSTAINABLE CHA 78

ENCHANT DC
----------------
Base 10
Spell Level 6
Charisma 34
FEAT: Wiz Past Life 1
FEAT: Bard Past Life 1
Item: Thunderforge Weapon Tier 2 QS 7
Item: Thunderrorge Armor profane bonus 1
Augment: Greater Enchantment Focus 2
ENH Drow Enchant Lore 1
Ship Buff 1
FEAT: Spell Focus Enchantment 1
FEAT: Greater Spell Focus Enchantment 1
FEAT: Epic Spell Focus Enchnatment 1
SONG: Spell Song Trance 1
ENH Music of the Sewers 1
ENH Music of the Dead 1
ENH Music of the Makers 1
ENH Virtuoso 1
ENH Yellow Magical Crown 1
ENH Prodigy 2
ED: Enchantment Specialist Twist 3
ED: Transcendental Magic (EA) 3

Total 81

I will fall well short of 81 because cc is really a bonus to the build and not the main benefit.

What I found is that my 68 enchantment DC is enough in every EE quest in the game. In Stormhorns the only enemy that consistently saved was orc clerics which was unfortunate since their sonic spells stun me all the time.

slarden
07-25-2014, 10:45 PM
What I wear most of the time:
------------------------------------
GOGGLES: Intricate Field Optics ins Char +3 (Good Luck +2 and Greater Necromancy Focus slotted)
HELMET: Epic Deific Diadem (Ins Int +2 and Fear Immunity slotted)
NECKLACE: Epic Noxious Embers (Greater Evocation Focus and Greater Enchantment Focus slotted)
TRINKET: Epic Litany of the Dead (Anthem and water breathing slotted)
CLOAK: +150 sp, + 10 hp Concordant Opp - +6 cha skills, +4 int skills, +2 con skills
BELT: Epic Belt of Thoughtful Rememberance (balance +11 slotted)
RING 1: Ward Token with deathblock slotted (ins str +2 and armored agility +2 slotted - basically didn't have much to put here)
GLOVES: Iron Mitts (ins con +2 slotted)
BOOTS: Halcyon Boots with Globe of Imperial Blood and Power +250 slotted
RING 2: Lantern Ring with spellcraft +15 and Heal +11 slotted
BRACERS: Dumathoin's Bracers with Golem's Heart slotted
ARMOR: Shadow Dragonhide armor Tier 2 Shadowcaster with feather falling and false life +40 slotted
MAIN WEAPON: 150 fire spellpower / + 6 evoc focus / 22% fire lore thunderforged kama (because I had it from a prior life as a fvs 16 pal 2 monk 2) with Meridian Fragment slotted
OFF-HAND WEAPON: 150 sonic spellpower / +6 enchantment focus / 22% sonic lore thunderforged orb with devotion 138 slotted.
Other Gear
Epic Dusk Heart for Mass Deathward 15 min
Tier 3 ring of deceit (high skill checks for perform, diplomacy, bluff and haggle

For SP regneration and restoration
----------------------------------------
Halycon boots for temporary spell point proc
Concordant opposition item for spell point bonus procs
Torc situationally
Mysterious Bauble
Epic Twisted Talisman
Twisted Talisman
Vile Blasphemy x2

Easier to obtain gear substitutions:
Goggles: Sages goggles
Helm: Plundered Pirate Hat from 3bc
Necklace: Necklace of Mystic Eidolons
Trinket: Manual of Stealthy Pilfering (basically for +9 spellcraft, good luck +3)
Cloak: Nightsinger's Mantle Elite
Belt: Epic Chord of Reprisals
Ring 1: Epic Eye of the Beholder
Boots: Anything with slots or stats you need Maybe Health +10/HP 50
Bracers: Anything with slots or stats you need

Weapon 1: Thunderforged Tier 2 with devotion and enchantment focus
Weapon 2: Libram of Silver Magic

slarden
07-25-2014, 11:38 PM
THIS IS OUT OF DATE - I WILL UPDATE LATER

LIGHT:
Spellcraft: 82
Lantern Ring: 144
Spellsinger Tree: 44
Angel of Veneance Tree: 14
Morninglord active past life: 30
Radiant Power from Exalted Angel ED: 30
Epic Spellpower Light: 20
Spellcasting Implement: 36
Guild Ship Buffs: 15
Smite Foe: 5
Dragon Armor Set Bonus: 15
Total before empower/maximize: 435
Empower Maximize: 225
Total sustainable Spellpower: 660

Bursts
Alchemical bonus from potions: 20
Spellpower boost SLA from Angel of Vengeance: 30

Light Spellpower with bursts excluding scourge and meridian fragment: 710

Light Crits:

Lantern Ring: 18%
Angel of Vengeance: 4%
Total: 22%

Sonic:
Perform: 105
Thunderforge Item: 150
Spellsinger Tree: 44
Angel of Veneance Tree: 14
Spellcasting Implement: 36
Guild Ship Buffs: 15
Dragon Armor Set Bonus: 15
Total before empower/maximize: 379
Empower Maximize: 225
Total sustainable Spellpower: 604

Bursts
Alchemical bonus from potions: 20
Spellpower boost SLA from Angel of Vengeance: 30

Sonic Spellpower with bursts excluding scourge and meridian fragment: 654

Sonic Crits:

Thunderforge Item: 22%
Energy Criticals Past Life: 9%
Spellsinger Tree: 8%
Total: 39%

Fire:
Spellcraft: 82
Thunderforge Item: 150
Spellsinger Tree: 44
Angel of Veneance Tree: 14
Spellcasting Implement: 36
Guild Ship Buffs: 15
Smite Foe: 5
Dragon Armor Set Bonus: 15
Total before empower/maximize: 361
Empower Maximize: 225
Total sustainable Spellpower: 586

Bursts
Alchemical bonus from potions: 20
Spellpower boost SLA from Angel of Vengeance: 30

Fire Spellpower with bursts excluding scourge and meridian fragment: 636

Fire Crits:

Thunderforge Item: 22%
Energy Criticals Past Life: 9%
Angel of Vengeance Tree: 4%
Total: 35%

While these numbers aren't amazing, it's not bad considering there are 3 different types. One huge benefit this build has is the ability to use a nearly no-fail mass hold which provides a significant damage boost for my spells plus all damage the party does.

One obvious question is why didn't I put more focus to sonic. It's mainly because most of the spells are based on a fort save and a higher number of enemies will make their fort save. This is also why I decided to focus on enchantment DC rather than evocation.

slarden
07-25-2014, 11:54 PM
The primary reason for this choice of destiny is:
1) +3 to all DCs
2) Divine Wrath is that good and avenging light and sunbolt are nice bonuses
3) Each level provides 50 spell points and Endless Faith provides another 10% overall bonus
4) +4 Charisma
5) Mass cure moderate is 35 SP but you get empower/maximize/empower heal for free which gives you a self-healing spell with over 630 spellpower that also happens to heal nearby party members. The ability to heal yourself and the party with divine wrath should not be underestimated
6) Soundburst SLA is available although I am not using it
7) The light slas along with the lantern ring and fire energy burst provide some spell point regeneration with the just reward enhancement.

Draconic is also a great choice if you want to focus on evocation instead of enchantment. This gives you horn of thunder as another dps SLA. Fatesinger can also be a great destiny situationally.

EXALTED ANGEL TREE

TIER 1
- Avenging Light
- Radiant Power (3 ranks)
- Endless Faith (3 ranks)
- Healing Power (3 ranks)
- Charisma

Tier 2
- Charisma

Tier 3
- Charisma

Tier 4
- Charisma

Tier 5
- Leap of Faith

Tier 6
- Sun Bolt
- Divine Wrath

TWISTS (it takes some serious grinding to get these twists, fortunately enchantment specialist is the only critical twist - energy burst is really working up to - but not absolutely critical).
- Energy Burst
- Empyrean Magic
- Enchantment Specialist
- Rejuvenation Coccon

slarden
07-26-2014, 12:09 AM
What are your enhancements? I'm attracted to this build, and I assume you are taking Mass Hold as a SS T5?
And Song SP Regen? And Just Rewards? Sounds like you don't have any SP problems.
Looks like your SLA's are all Light and Sonic spell power based, with Fire EB twisted?
With a different TF item for other spell power you'd have comparable Spell Power for the other elements? Although I suppose Fire is alright with all the undead in Game.

I did my best to clean up the thread a little and make it more organized.

Yes I definitely take Mass Hold for tier 5. Mana generally hasn't been an issue, but since I am new to playing a bard I may be spamming dancing balls and mass holds more than necessary in difficult content. Still, not counting clickies, I only used 6 pots from level 20 to 28 and 2 since reaching 28. I am guessing at least half of these pots were probably because I over-used cc:

I soloed The Druid Chain EE, High Road EE, Wheloon EE and the first 2 stormhorns EE quests.

Soloing EE what goes up isn't going to happen with this build. The sonic stuns and flesh to stone just crush me when soloing as I am the only target. Even in a group I died twice in EE What Goes Up due to flesh to stone.

slarden
07-26-2014, 12:43 AM
I believe this is a highly effective EE build, especially as a party member. However, this is a list of quests I have not and will not try to solo on EE for various reasons based on my experience with a party

- What Goes Up (sonic stuns and flesh to stone own me due to my fortitude save below 50)
- Breaking the Ranks (hp are a little low with the shots of 300+ damage I take from the dragon on top of the mobs. This one is borderline I almost want to try it but don't have a good feeling about soling this one)
- Von 3 (I hate soloing quests with beholders on a caster - I would have done it if SLAs were still unaffected by anti-magic)
- Von 2 (I hate soloing quests with beholders on a caster - I would have done it if SLAs were still unaffected by anti-magic)
- Foundation of Discord (sonic stuns own me)
- Haunted Halls (reflex is most likely not good enough to solo)

I am sure a few others would make the list after actual testing. I soloed about half the quests on EE and am confident I could have soloed many of the others I ran with a group.

slarden
07-29-2014, 11:24 PM
Perform
Spellcraft
Search
Disable
Spot
UMD
Jump
Balance

Catteras
08-06-2014, 06:09 AM
This is a great write-up, and the build looks pretty sweet.

I appreciate the honesty about what the build can and can't do. I feel many players would simply lie and say they can solo everything on EE and that DDO is too easy and they are so awesome. You know how it goes. :)

jakeelala
08-14-2014, 09:43 PM
Cant you spell absorb Stuns?
Cant you twist fort saves for those quests?

slarden
08-15-2014, 01:02 PM
Cant you spell absorb Stuns?
Cant you twist fort saves for those quests?

Thank you for the response.

The stuns can definitely be absorbed, but there just won't be enough charges for WGU EE without consumables. If I really wanted to solo it I could probably keep swapping for scarabs of spell absorption, but I am not all that concerned about soloing. I do use my ioun stone situationally- for the very end fight of WGU EE example so I don't get turned to stone. The beholder fight in Through a mirror darkly, etc. The ioun stone doesn't prevent anti-magic so beholders with anti-magic are still quite annoying.

I have considered swapping out cocoon for +6 fort save - I mainly like cocoon for the spell point efficiency. I am not sure what save is required so before I do that I want to make sure I am not going from a 5% save to a 5% save in Stormhorns.

Overall I don't find the fort save to be a significant issue in a party. If I just tell the party I am stunned someone usually can throw me a quick cocoon. It's enough to keep me from soloing some quests though which is fine - I prefer grouping.

I did find my reflex save is good enough to solo EE Prove Your Worth except 2 areas. I have to navigate through the open areas of the pit trap or die and use my jibbers blade to open the shrine at the bottom. The fire trap shortly after the puzzle room will damage me, but can be avoiding easily with proper positioning and timing.

Tauroxe
09-11-2014, 10:59 PM
I am returning to DDO after a really long break. My last guy was a 13 Bard 2 rogue. I really enjoyed my character and I am bringing a few friends in to play a bit and can't for the life of me remember how to properly level up without screwing anything up. I was thinking of giving this build a try but do you have a leveling progression laid out for this? I recall back in the day there was a some tool which laid out in text what to get when leveling. I am just looking for a bit of help I am sure I will change things around to my taste but it's nice to have a guide.

Thanks in advance

Nodoze
09-12-2014, 04:35 PM
I am returning to DDO after a really long break. My last guy was a 13 Bard 2 rogue. I really enjoyed my character and I am bringing a few friends in to play a bit and can't for the life of me remember how to properly level up without screwing anything up. I was thinking of giving this build a try but do you have a leveling progression laid out for this? I recall back in the day there was a some tool which laid out in text what to get when leveling. I am just looking for a bit of help I am sure I will change things around to my taste but it's nice to have a guide.

Thanks in advanceYou likely are remembering the "Character Planner (https://www.ddo.com/forums/showthread.php/427100-Character-Planner-Series-4-xx)" and it is gratefully still being maintained and helps much. Maybe download/install the planner and use the above info to level up in the planner and post it and see if anyone can recommend adjustments.

slarden
09-13-2014, 10:05 AM
I am returning to DDO after a really long break. My last guy was a 13 Bard 2 rogue. I really enjoyed my character and I am bringing a few friends in to play a bit and can't for the life of me remember how to properly level up without screwing anything up. I was thinking of giving this build a try but do you have a leveling progression laid out for this? I recall back in the day there was a some tool which laid out in text what to get when leveling. I am just looking for a bit of help I am sure I will change things around to my taste but it's nice to have a guide.

Thanks in advance

Welcome back to the game! I think you will like the changes they made.

I leveled up as a swashbuckler and then used my free lesser @ 20 to respec to a caster. Much of the power from this build comes from cc, epic destinies and a high charisma. I was originally planning to level up as a swashbuckler to 28 and then etr back to a caster build, but decided to use the free lesser instead.

I took fvs 19 and 20 at the same time when I was ready for 20. I took my rogue levels @ 1 and 2.

One option you have is to take single weapon fighting feats @ 18, 21 and 24 and running a few epic lifes as a swashbuckler to fill up your epic destinies. Once you have all your trees filled up you can do a divine etr and try out this build. I've been very happy with the build, but I don't think it would be as good in an off-destiny compared to swashbuckler.

LeslieWest_GuitarGod
10-22-2014, 03:24 PM
Slarden man, you killed it for me when you said you leveled as swash and switched to caster at 20. Booo! For someone who played a very similar build for many many years, this build should be fun from the ground floor all the way to 28. Great build! :)

cru121
10-23-2014, 01:58 AM
Just want to mention that the enchantment "Soundproof" on Epic Chord of Reprisals should protect against sonic stuns, so yay, less weaknesses.
http://ddowiki.com/page/Item:Epic_Chord_of_Reprisals

slarden
11-05-2014, 09:54 PM
Slarden man, you killed it for me when you said you leveled as swash and switched to caster at 20. Booo! For someone who played a very similar build for many many years, this build should be fun from the ground floor all the way to 28. Great build! :)

I lack mad skillz

slarden
11-05-2014, 09:54 PM
Just want to mention that the enchantment "Soundproof" on Epic Chord of Reprisals should protect against sonic stuns, so yay, less weaknesses.
http://ddowiki.com/page/Item:Epic_Chord_of_Reprisals

I MUST get this!!!! Thank you for the tip - I've been out of the country for some time and haven't had much chance to play DDO.

pappo
12-09-2014, 07:04 AM
Fire:
Spellcraft: 82
Thunderforge Item: 150
Spellsinger Tree: 44
Angel of Veneance Tree: 14
Spellcasting Implement: 36
Guild Ship Buffs: 15
Smite Foe: 5
Dragon Armor Set Bonus: 15
Total before empower/maximize: 361
Empower Maximize: 225
Total sustainable Spellpower: 586

Bursts
Alchemical bonus from potions: 20
Spellpower boost SLA from Angel of Vengeance: 30

Fire Spellpower with bursts excluding scourge and meridian fragment: 636

Fire Crits:

Thunderforge Item: 22%
Energy Criticals Past Life: 9%
Angel of Vengeance Tree: 4%
Total: 35%


I am not that familiar with Bard builds, but why is the Fire Spellpower needed ? I don't see any fire spells in your spell list.

peng
12-09-2014, 08:33 AM
I am not that familiar with Bard builds, but why is the Fire Spellpower needed ? I don't see any fire spells in your spell list.

I'm pretty sure it's for energy burst.

pappo
12-09-2014, 09:48 AM
I'm pretty sure it's for energy burst.

Ok, I forgot about the Destiny stuff...
You are probably right.

pappo
12-24-2014, 10:18 AM
I MUST get this!!!! Thank you for the tip - I've been out of the country for some time and haven't had much chance to play DDO.

What is your spell selection when fighting Undead types.

slarden
12-30-2014, 09:16 AM
What is your spell selection when fighting Undead types.

I rely heavily on Epic Destiny SLAs. I use the lantern ring for light spellpower and crits plus some from the Favored Soul tree. My main destiny is Exalted Angel.

Against undead:

SLA Divine Wrath AOE (Exalted Angel)
SLA Energy Burst AOE (Twist from Draconic) - Reason I have fire spellpower/crits
SLA Sunbolt (Exalted Angel)
SLA Avenging Light (Exalted Angel)

Exalted Angel also has a bunch of undead fighting abilities which I don't use, but can I can always reset if needed.

With the armor up and champion changes I am also contemplating a pure 20 bard caster using medium armor via the warchanter tree. I would lose some spellpower but gain some defense and charisma by investing 24 points in the warchanter tree.

pappo
02-09-2015, 09:18 AM
I rely heavily on Epic Destiny SLAs. I use the lantern ring for light spellpower and crits plus some from the Favored Soul tree. My main destiny is Exalted Angel.

Against undead:

SLA Divine Wrath AOE (Exalted Angel)
SLA Energy Burst AOE (Twist from Draconic) - Reason I have fire spellpower/crits
SLA Sunbolt (Exalted Angel)
SLA Avenging Light (Exalted Angel)

Exalted Angel also has a bunch of undead fighting abilities which I don't use, but can I can always reset if needed.

With the armor up and champion changes I am also contemplating a pure 20 bard caster using medium armor via the warchanter tree. I would lose some spellpower but gain some defense and charisma by investing 24 points in the warchanter tree.

How about in Heroic leveling? There are many quests with undead, as you level up. I wondered about what you used against them.
Also, would you mind saying what gear you looked for in Heroics. I assume you maxed out charisma +6 items, etc.. but wondered if you used robes or light armor.

I have a swashbuckler at lvl 23 which has been fun, but there are so many "Uber DPS" builds in most Epic quests that my DPS isn't needed. I would like to try a CC/Heal type bard that I can use to help my guild in Epics. This looks like a great one.
I don't have any of your recommended gear, so although I will be on a third life, as far as gear it will seem like a first-lifer.

Thanks for posting this build.

Zoda
02-09-2015, 06:53 PM
I'd drop lasting inspiration and epic reflexes for Ruin and Hellball.

Is Force of Personality really needed on a toon that can cast FOM? Not running into dancing balls probably would have the same effect (or just dispell them)

slarden
02-21-2015, 08:33 AM
How about in Heroic leveling? There are many quests with undead, as you level up. I wondered about what you used against them.
Also, would you mind saying what gear you looked for in Heroics. I assume you maxed out charisma +6 items, etc.. but wondered if you used robes or light armor.

I have a swashbuckler at lvl 23 which has been fun, but there are so many "Uber DPS" builds in most Epic quests that my DPS isn't needed. I would like to try a CC/Heal type bard that I can use to help my guild in Epics. This looks like a great one.
I don't have any of your recommended gear, so although I will be on a third life, as far as gear it will seem like a first-lifer.

Thanks for posting this build.

Hi, I leveled up as a swashbuckler and then used my free lesser stone. So yeah I don't have much experience with this build @ heroic levels and since it relies heavily on ED damage I am not sure about heroic DPS.

I've retooled this build some as a pure 20 bard. The evasion is no longer needed and while the fvs levels are nice and provides some sp regeneration, I was only taking those level since it was better than the level 18 spellsinger core. Now that evasion is sort of unnecessary I will be going pure. I will be posting on that soon. I will also post some easier gear alternatives - there are good options.

This build has good cc/heals, but still great dps with the exalted angel slas and energy burst.

slarden
02-21-2015, 09:04 AM
I'd drop lasting inspiration and epic reflexes for Ruin and Hellball.

Is Force of Personality really needed on a toon that can cast FOM? Not running into dancing balls probably would have the same effect (or just dispell them)

Ruin is completely unnecessary as the build has much better low-cost DPS and doesn't need it. Hellball falls into the same category - it's not needed and I would rather boost the spells I do use frequently than add another. The build is not lacking in DPS and adding high cost spells runs counter the build philosophy of using damage spells that have a higher damage/sp ratio.

Lasting inspiration is extremely party-friendly for raids and benefits me as well, but it is primarily there for the benefit of the rest of the party. I won't be dropping it :)

I find the extra save to be extremely beneficial with my maxed out Charisma. It's a common misconception that freedom of movement helps with will saves - it only protects you from some spells and failing a will save can mean a quick death. Increasing the will save by over 30 is definitely a great use of a feat slot there as it takes me from always-fail to very-rarely-fail. It also protects me when my fom is dispelled.

Epic reflexes was helpful since I didn't have improved evasion, but with the armor up changes I am taking the build in a slightly different direction as a pure 20 bard with medium armor. I haven't updated it yet.

This is a very nuanced build and a bit more complicated to play, but very fun :)

Nahiz
02-23-2015, 12:59 PM
I've retooled this build some as a pure 20 bard. The evasion is no longer needed and while the fvs levels are nice and provides some sp regeneration, I was only taking those level since it was better than the level 18 spellsinger core. Now that evasion is sort of unnecessary I will be going pure. I will be posting on that soon. I will also post some easier gear alternatives - there are good options.

Cool! I´m sitting at lev20 (pure bard), not wanting to respecc to full swash cause i really enjoyed the casting (i played and hybrid, 60% spellsinger/40% swash on heroics). If your new build is not heavy dependable on gear, i´ll give it a try for sure.

LeslieWest_GuitarGod
02-23-2015, 02:05 PM
Cool! I´m sitting at lev20 (pure bard), not wanting to respecc to full swash cause i really enjoyed the casting (i played and hybrid, 60% spellsinger/40% swash on heroics). If your new build is not heavy dependable on gear, i´ll give it a try for sure.

It wont be Nahiz. My Genghis Khan warchanter is now a pure swash. Mississippee Queen, pure bard with a Spellsinger/Swash mix. If you love to cast on a bard, you cannot go wrong going pure, even with easy to acquire gear and zero tomes... (naturally you want some cha tome lovin!)

Nahiz
02-24-2015, 11:04 AM
It wont be Nahiz. My Genghis Khan warchanter is now a pure swash. Mississippee Queen, pure bard with a Spellsinger/Swash mix. If you love to cast on a bard, you cannot go wrong going pure, even with easy to acquire gear and zero tomes... (naturally you want some cha tome lovin!)

Hey Comm! I think I never told you that Pindaro started as a Genghis Khan warchanter...

Though I love casting on Pindaro, his melee damage (even without tier 5 swash enhancements!) is nothing short of amazing (by my standards). I´m having a hard time keeping the orb instead of a buckler... I´ll have to ask you more on Missi´s specifics.

slarden
04-09-2015, 05:08 PM
Cool! I´m sitting at lev20 (pure bard), not wanting to respecc to full swash cause i really enjoyed the casting (i played and hybrid, 60% spellsinger/40% swash on heroics). If your new build is not heavy dependable on gear, i´ll give it a try for sure.

Hello, I know it's a bit later than I promised, but I did update the build. I added some easier-to-obtain gear options.

The build is much less dependent on gear and past lifes vs. my previous build.

BoBoDaClown
04-10-2015, 03:05 AM
Nice build. Clear layout.

Really similar to what I run - a lot of fun.

Couple of differences:

-I don't run FoP. Never miss it, until I reaaaally miss it.
-Reverberate. I don't have - I found it really lacklustre. Maybe I didn't give it a good run. What kind of numbers do you hit?
-I haven't played with it a lot, but I found forced escape useful - decent AOE dps ability (haven't stayed at 28 long enough to give it a real workout). Something to consider.
-I know you have considered it, but Ruin is pretty handy when you have SP to burn.

What have you twisted?
Energy Burst
Soundburst
Enchant specialist

As a note, Horn of Thunder does nice dps, but I still run with Mass Hold. (Horn gives a synergy with electricity based energy burst)

Note: You can gain +25 universal spell power to your calculations through Potions of Spell Power (35 comms). I run with that on for most content.

slarden
04-11-2015, 07:45 AM
Nice build. Clear layout.

Really similar to what I run - a lot of fun.

Couple of differences:

-I don't run FoP. Never miss it, until I reaaaally miss it.
-Reverberate. I don't have - I found it really lacklustre. Maybe I didn't give it a good run. What kind of numbers do you hit?
-I haven't played with it a lot, but I found forced escape useful - decent AOE dps ability (haven't stayed at 28 long enough to give it a real workout). Something to consider.
-I know you have considered it, but Ruin is pretty handy when you have SP to burn.

What have you twisted?
Energy Burst
Soundburst
Enchant specialist

As a note, Horn of Thunder does nice dps, but I still run with Mass Hold. (Horn gives a synergy with electricity based energy burst)

Note: You can gain +25 universal spell power to your calculations through Potions of Spell Power (35 comms). I run with that on for most content.

Great comments. Thank you.

One goal of my original build was to solo quests on EE which is why the favored soul levels were so important. I have no such soloing goal with this build - it's meant for parties so that gives me much more flexibility.

I previously stated I would not drop FOP and I still lean towards keeping it, although I am more open to dropping it now since soloing is no longer a goal of this build. If I dropped it I would most likely replace it with Ruin rather than more DC, although when eVale and eShavarath come out I most likely will need 3 spell pen feats and won't have room for Ruin once again. FOP will have to go then as well most likely. One problem I had with ruin previously was no slot for force spell power without giving up meridian fragment which costs me a little dps on every other dps spell. Now that I have epic noxious embers I can stick my fire/fire lore weapon in the bank (as painful as it is since it took me 40ish raids to make). I can replace that with either a force tier 2 weapon or an electric tier 2 weapon. I decided to wait till eShavarath before making a replacement tier 2 weapon since the 2nd tier may need to be spell penetration rather than what I currently have - evocation focus. I just don't have enough ingredients to make a weapon now and then remake it again when eShavarath comes out. I will also probably switch from fire to electric at that time - I am just having some attachment issues with my tier 3 TF fire stick which took me a long time to farm out, but is not of much use at the moment. If tieflings are overly-represented in the new Shavarath raid then I might go with something other than electric- this is why I am not making any change to that weapon now.

I think you are right about forced escape - it's crazy that I am not taking it. If I give up FOP when eShavarath comes out it becomes an even more useful spell.

Reverberate is very slow, but sp-efficient DPS. I see dots of around 1000 at the high end, but at the low end I see dots of around 100 with 0 stacks. It's mainly there for boss fights because with the stacking I feel my damage/sp ratio is solid although the dps is a little slow compared to something like ruin. As part of the rotation it's worth having in for boss fights considering the total damage of 10 casts which costs only 100 sp. You get a tick every 2 seconds for 16 seconds and it stacks up to 3 times. For me it's part of a rotation of spells so although it's slow, it does it's job during boss fights. Damage/sp ratio beats ruin, it just isn't immediate. My main reason for not taking Ruin now is I don't want to get used to the easy button with eShavarath coming out since I will most likely not have the slot for Ruin then.

My twists are:

- Energy Burst Fire (will change element when Shavarath comes out- want to make sure my replacement tier 2 weapon makes sense for the upcoming content)
- Empyrean Magic (so easy to keep at 10 stacks with the light spells for 20 universal spell power and 10% to all spell crits)
- Enchantment Specialist
- Cocoon (don't currently have enough etr for this but am still working on it - 4th slot is currently empty)

I use unmeta'd cure spells (cure critical unmeta'd is 20 sp - 12 for cure serious), heal (50 sp), mass cure moderate SLA (35 sp fully meta'd which is the equivalent to a heal)

Since I am in Exalted Angel I don't need to twist in Soundburst. My DC on the EA SLA with a 72 charisma is 69. Without completionist, litany and with a +4 tome instead of +6 it would be 66. I may actually twist in Primal scream for 5 dps clickies rather than cocoon since I can live without cocoon fine now.

I use +20 alchemical pots that last 3 minutes each. I do have some characters with excess coms so thank you for the +25 pot suggestion.

BoBoDaClown
04-11-2015, 08:11 AM
I previously stated I would not drop FOP and I still lean towards keeping it, although I am more open to dropping it now since soloing is no longer a goal of this build.
Definitely helps with others to take the agro/heal you. I do feel that if I get 'mezzed' it usually avoidable/through my own poor play.

If I dropped it I would most likely replace it with Ruin rather than more DC, although when eVale and eShavarath come out I most likely will need 3 spell pen feats and won't have room for Ruin once again.
Yes. It will also be interesting to see what DCs are needed - i.e. if sacrificing DC feats for spell pen might be worth while, while still keeping dps feats.

I think you are right about forced escape - it's crazy that I am not taking it. If I give up FOP when eShavarath comes out it becomes an even more useful spell.
Bear in mind forced escape doesn't help you 'escape'(unless it has been changed) - it is simply a nice dps option

Reverberate is very slow, but sp-efficient DPS. I see dots of around 1000 at the high end, If I can regularly tick around 1k it would be worth it


My twists are:

- Energy Burst Fire (will change element when Shavarath comes out- want to make sure my replacement tier 2 weapon makes sense for the upcoming content)
- Empyrean Magic (so easy to keep at 10 stacks with the light spells for 20 universal spell power and 10% to all spell crits)
I never thought of this - will have to give it a whirl
- Enchantment Specialist
- Cocoon (don't currently have enough etr for this but am still working on it - 4th slot is currently empty)
I don't bother with cacoon - I have CCW (metad), Heal unmetad, CMW SLA metad - similar to you - and that covers it
I use unmeta'd cure spells (cure critical unmeta'd is 20 sp - 12 for cure serious), heal (50 sp), mass cure moderate SLA (35 sp fully meta'd which is the equivalent to a heal)

Since I am in Exalted Angel I don't need to twist in Soundburst. My DC on the EA SLA with a 72 charisma is 69. Without completionist, litany and with a +4 tome instead of +6 it would be 66. I may actually twist in Primal scream for 5 dps clickies rather than cocoon since I can live without cocoon fine now.
I'm so used to running in 'off destinies' at the moment for epic past lives, I actually forgot I don't need to twist Soundbust in 'end' build.

Cheers for your thoughts

pappo
05-24-2015, 06:57 PM
Hello, I know it's a bit later than I promised, but I did update the build. I added some easier-to-obtain gear options.

The build is much less dependent on gear and past lifes vs. my previous build.

How much would this toon suffer if it was human instead of drow ?

slarden
05-27-2015, 10:41 AM
How much would this toon suffer if it was human instead of drow ?

Human would work just fine. Without any past lifes you still have an enchantment DC of 70 or higher. If you have either past life bard or past life wizard you can use one of those in the free human feat slot to raise DC by 1.

MadCookieQueen
05-27-2015, 11:21 AM
Human would work just fine. Without any past lifes you still have an enchantment DC of 70 or higher. If you have either past life bard or past life wizard you can use one of those in the free human feat slot to raise DC by 1.

Past Life feats can only be taken at level 3 and up...you'll need to swap around feat order to accommodate.

slarden
06-06-2015, 10:14 PM
Past Life feats can only be taken at level 3 and up...you'll need to swap around feat order to accommodate.

Thank you. I take my first past life feat at level 6. So I would just move everything up and take a past life feat a later level. My intent wasn't to say a past life feat should be taken at level 1, but rather to show that by gaining a feat you make up 1 DC while having less charisma so choosing human vs. drow is a very solid choice.

pappo
06-16-2015, 10:28 AM
As part of the rotation it's worth having in for boss fights considering the total damage of 10 casts which costs only 100 sp. You get a tick every 2 seconds for 16 seconds and it stacks up to 3 times. For me it's part of a rotation of spells so although it's slow, it does it's job during boss fights.


My current bard (Swashy Pure 28 human) is ready for an eTR and I have been following this thread for a while. I am mainly a DPS Swashbuckler build and wanted to try more of a guild group helper with more CC/Heals.

Would you post your spell rotation for trash and for boss fights ?

BoBoDaClown
06-17-2015, 05:59 AM
Thank you. I take my first past life feat at level 6. So I would just move everything up and take a past life feat a later level. My intent wasn't to say a past life feat should be taken at level 1, but rather to show that by gaining a feat you make up 1 DC while having less charisma so choosing human vs. drow is a very solid choice.

I might have missed part of the conversation, so this could be redundant:

Human is a fine choice, but they do end up lower DC.

Human: 18cha +1 enh cha +1feat
Drow: 20cha +2 enh cha +1enchant enhancement

So Drow is 3 charisma ahead.

Ofc human have some great other enhancements

pappo
06-19-2015, 05:36 PM
I saw that your "endgame" weapon is a kama. Is that what you fought with as you leveled in Heroics ?
I wondered because lately it seems like all bards take swashbuckling for their DPS. I know your primary focus is CC/Heal, but when you had to melee, what did you do ?

pappo
06-21-2015, 10:10 AM
I did my eTR and changed my swashbuckler to an Exalted Bard. I screwed up and didn't do a heroic TR, so I lost the Bard PL. After I get this toon back to 28 and eTR again, I will use a +20 Heart to get that Bard PL.

At level 21 now with a 73 Fascinate , 43 DC on the Orb. Mass Hold is hitting nicely, even in Epic Orchard slayers.

I had a Mad Lute (http://ddowiki.com/page/Item:The_Mad_Lute) in my bank and used it at lvl 20, but have now switched to a Quarterstaff with 102 Resonance until I can get to a Thunderforged item.

So far I am surviving well because I am primarily doing CC and singing songs for my guildies, or Pug I am in. I tried being more DPS in Epic Hard Von 3 and was doing good damage. Highest DPS numbers from my Greater Shout SLA with all the Meta's turned on it. I did see a couple of 900 - 1000 crits.

Overall I am enjoying your build very much. Thanks slarden .

slarden
06-22-2015, 01:00 PM
I did my eTR and changed my swashbuckler to an Exalted Bard. I screwed up and didn't do a heroic TR, so I lost the Bard PL. After I get this toon back to 28 and eTR again, I will use a +20 Heart to get that Bard PL.

At level 21 now with a 73 Fascinate , 43 DC on the Orb. Mass Hold is hitting nicely, even in Epic Orchard slayers.

I had a Mad Lute (http://ddowiki.com/page/Item:The_Mad_Lute) in my bank and used it at lvl 20, but have now switched to a Quarterstaff with 102 Resonance until I can get to a Thunderforged item.

So far I am surviving well because I am primarily doing CC and singing songs for my guildies, or Pug I am in. I tried being more DPS in Epic Hard Von 3 and was doing good damage. Highest DPS numbers from my Greater Shout SLA with all the Meta's turned on it. I did see a couple of 900 - 1000 crits.

Overall I am enjoying your build very much. Thanks slarden .

Thank you and sorry for the late response.

I tried a hybrid build, but the feat restrictions make it really hard to be good at everything.

I am fully caster on this build and rely heavily on SLAs for offense because of the realities of bard spell point pools. My primary DPS spells are:

BURSTS:
- Exalted Angel Divine Wrath SLA (DC based on cha modifier)
- Energy Burst SLA twisted from Draconic (DC based on cha modifier)
- Greater Shout (used sparingly due to high sp cost)

SINGLE TARGET SPELLS:
- Shout SLA from spellsinger tree
- Sun Bolt SLA from Exalted Angel ED (DC based on cha modifier)
- Avenging Light SLA from Exalted Angel ED (DC based on cha modifier)
- Sonic Blast SLA from spellsinger tree
- Reverberate SLA (dot mainly for bosses)

The Energy Burst and Divine Wrath Combo will clear almost all mobs. Single target DPS is 100% slas.

Even in really high level content mass hold + energy burst either kills or softens up the enemies so the DPS can finish them off quickly.

If you wanted to go hybrid you can probably drop maximize/empower/epic spell focus enchant/lasting inspiration and take the single weapon fighting line instead for melee dps instead of spell dps.

I also have a 14 bard / 4 fighter / 2 rogue melee build - but it's a dex-based swashbuckler and doesn't have any cc.

slarden
09-11-2016, 02:59 PM
Currently out of town on laptop with hotel wifi - so can't really play much - so I have been planning all my builds for U32. Full disclosure - it requires alot of U32 gear and will take me a long time accumulate - if ever as I have numerous alts. The build is little changed in strategy - it's an enchant-blast build designed for party play.

The big improvement is adding burst of glacial wrath to the mix.

This specific character has 9 heroic past lifes (3x fvs, 3x sorc, 3x wiz), 4 iconic past lifes and 5 epic past lifes. The heroic past lifes are right for the build but not the epic/iconic. I was originally going to turn this character into a sorc but settled on bard instead. The character is Randcarden of Sarlona alt #7. Since only a handful of past lifes are needed I am no longer running this build on a main character.

The Heroic lifes help alot for spell pen, but not much else.

Human - True Neutral

Bard 20

Starting Stats

STR: 8
DEX: 10
CON: 16
INT: 16
WIS: 8
CHA: 18 All level-ups to Charisma

HEROIC FEATS
1) Maximize
2) Empower
3) Quicken
6) Spell Focus Evocation
9) Heighten
12) Force of Personality
15) Spell Penetration
18) Greater Spell Penetration

EPIC FEATS
21) Epic Spell Penetration
24) Burst of Glacial Wrath
26) Lasting Inspiration
27) Ruin
28) Hellball
29) Arcane Pulse
30) Greater Ruin
30) Scion of Plane of Fire (feywild for more dc)

Charisma with all gear, boosts, etc.
Starting: 18
Level ups: 7
Tome: 7
Enhancements: 6 (1 human, 1 from harper, 2 from spellsinger and 2 from warchanter)
Spellsinger capstone: 4
Charisma item: 17
Insightful item: 7
Profane: 2
Exceptional: 2
Quality: 4
Artifact: 2
Ship Buffs: 2
Epic Destiny: 6
Remnant Potions: 2
Yugo Pots: 2
Angelic Presence (EA Destiny): 2
Total: 90

Perform will be through the roof- not going to even bother computing it...

Enchant DC
Base: 10
Spell Level: 6
Charisma: 40
Enhancement Bonus: 7
Insightful Bonus: 4 (legendary mutilator of minds)
Quality Bonus: 2 (legendary mutilator of minds)
Artifact Bonus: 4
Thunderforge Armor with profane bonus: 1
Augment: 2
Enhancement: Drow enchantment Lore: 1
Spell Focus Feats: 0
ENH: Music of the Sewers: 1
ENH: Music of the Dead: 1
ENH: Music of the Makers: 1
ENH: Virtuoso 1
ENH: Yellow Magical Crown: 0 (take evocation instead)
ENH: Prodigy: 2
ED: Transcendtal Magic (EA): 3
Ship buff: 1
Spell Song Trance: 1

Total: 88 (it's not max because it doesn't need to be)

Note: There is more dc than needed so if you don't have the gear you can still make this build work.

Evocation DC DC
Base: 10
Spell Level: 6
Charisma: 40
Enhancement Bonus: 7
Insightful Bonus: 4 (random loot goggles)
Quality Bonus: 2 (legendary mutilator of minds)
Artifact Bonus: 4
Thunderforge Armor with profane bonus: 1
Augment: 2
Past Life Sorc: 3
Spell Focus Feats: 1
ENH: Music of the Sewers: 1
ENH: Music of the Dead: 1
ENH: Music of the Makers: 1
ENH: Virtuoso 1
ENH: Violet Marigold Crown: 1
ENH: Prodigy: 2
ED: Transcendtal Magic (EA): 3
Ship buff: 1
Spell Song Trance: 1
Evocation Specialist Twist: 3
Total: 95 (epic completionist can fit in 2 more twist from draconic)

Spell Penetration:
Bard: 20
Feat: Spell Penetration: 2
Feat: Greater Spell Penetration: 2
Feat: Epic Spell Penetration: 4
Feat: Past Life Wizard and Favored Soul: 9
Item: Enhancement Bonus: 7
Item: Insightful Bonus (Legendary Mutilator of Minds): 4
Spellsinger: 5
Epic Destiny: 3
Epic Destiny Twists: 3
Ship Buff: 1
Total: 60

Crowd Control
Burst of Glacial Wrath
Soundburst spell
Soundburst SLA from EA
Mass Hold (I am considering using disco ball which doesn't create helpless damage and using soundburst and burst of glacial wrath as primary cc)
Otto's Sphere of Dancing
Fascinate (situational)

Burst Mob Damage
Burst of Glacial Wrath
Energy Burst
Divine Wrath
Hellball
Horn of Thunder (if taken in place of mass hold)
Shout

Single Target Damage
Arcane Pulse
Greater Ruin
Ruin
Reverberate
Sonic Blast

For twists, I can't fit in sense weakness or empyrean magic. A more accomplished character can fit at least one of those in. I think having the extra burst is more important.

Twists:
Energy Burst: Fire (or any element)
Piercing Spellcraft
Evocation Specialist
Rejuvenation Cocoon (requires mutiple epic past lifes to get this - I can't fit it in currently)

Once I have a chance to test out some of the #s I will likely make changes. And of course getting 5 slave lord crafted items is no small task so this is what I want to get to - not what I currently have.

Spell points will be an issue soloing so this build continues to be optimal for party play rather than soloing.

BoBoDaClown
09-14-2016, 01:36 AM
So you fit cold power + element power for energy burst?

What about intensify?

slarden
09-14-2016, 11:46 AM
So you fit cold power + element power for energy burst?

What about intensify?

I just use the pansophic circlet for spellpower, 17% generic lore for now, implement bonus and whatever else I can get from universal. Intensify was my original selection, but i changed it to burst of glacial wrath since my evocation dc is enough to get some workable cc out of . Intensify, Burst of Glacial, Wrath, Ruin, Greater Ruin - pick any 3 out of 4 and you can't really go wrong. But overall I really like the extra burst and cc that comes with burst of glacial wrath over the extra 75 spellpower.

it's a work in progress so it can change.

BoBoDaClown
09-14-2016, 11:58 PM
I just use the pansophic circlet for spellpower, 17% generic lore for now, implement bonus and whatever else I can get from universal. Intensify was my original selection, but i changed it to burst of glacial wrath since my evocation dc is enough to get some workable cc out of . Intensify, Burst of Glacial, Wrath, Ruin, Greater Ruin - pick any 3 out of 4 and you can't really go wrong. But overall I really like the extra burst and cc that comes with burst of glacial wrath over the extra 75 spellpower.

it's a work in progress so it can change.


Our builds are fairly similar so it's illuminating looking at the differences.

I haven't really pushed evo DCs before - I may do so this life to see how well that works. I was always worried that the evo saves v fort would be too high, but I really like the idea of glacial+proper spell soundburst and dropping Mass Hold for Horn. Thanks for that - think I will check it out.

peng
09-15-2016, 12:07 AM
Don't forget inspire excellence

slarden
09-15-2016, 05:08 PM
Don't forget inspire excellence

I always took inspire excellence on my bard - mass completionist basically.

The problem is what do I drop to take it? I need the spell pen, so i have to drop burst of glacial wrath, ruin or greater ruin. I am not sure the +2 stats is worth it.

slarden
09-15-2016, 05:11 PM
Our builds are fairly similar so it's illuminating looking at the differences.

I haven't really pushed evo DCs before - I may do so this life to see how well that works. I was always worried that the evo saves v fort would be too high, but I really like the idea of glacial+proper spell soundburst and dropping Mass Hold for Horn. Thanks for that - think I will check it out.

Yeah giving up mass hold is tough. The horn is nice though and my back up will-based cc is dancing sphere which doesn't generate helplessness but it still keeps the mobs from attacking.

This build is a definite work in progress - not at an optimal state but solid enough to do well.

pappo
12-12-2016, 09:09 AM
So I have my attempt at your Exalted Bard up to level 29 and am only a few quests away from hitting 30.
This is my second bard life, but first as an Exalted Bard.
I have been having a lot of fun with the CC / Healing, and my sonic is doing a lot of damage too.
I want to make my bard into a better Exalted type and continue getting my Enchantment DC higher so I can proc more Mass Holds and Dancing Balls into Legendary content as well.
I have had pretty good luck in Epic Elites. Currently my Ball DC is 63.
I don't have much of the great gear you mention, so I am sure that DC will increase as I get lucky with gear.
I have almost gotten my Arcane Destiny Karma to 6Million. The other Destinies I have not really done much.

My questions are the following?

1. Should I Epic TR and do more destinies to get more fate points, and if so, what Epic PL would you recommend ?
2. What other Destinies would you recommend I concentrate on next ?
3. Should I Epic TR and then Heroic TR for more Wizard lives, or some other class life ?

This build has been a lot of fun and many times I was the only source of Heals and Raise Dead. My CC was applauded many times as well.

Thanks for the build. Now I just want to get better.

pappo
01-05-2017, 04:03 PM
I am ready to TR my clone of your first Exalted Bard, the Drow version. I will be doing the U32 update and wondered how your enhancements changed with U32 human version.
I saw the change to the Violet Marigold Crown, but I wondered how you used the Human Tree ?

mraz
10-06-2017, 09:15 AM
bard class is a hidden gem for RTRs. im running bard caster atm and its insane dps. i started as a melee and played that way till lvl 6. it wasnt easy since feat selection is focused on caster build... but if you got some skill you'll handle it. on lvl6 i switched from SB to spellsinger tree and now im running s1 solo on lvl easily :) and s2-3 with a group. didnt try higher then that but tbh im not even interesred cause it takes too much time and i dont want to spend too much time running a single quest on heroics.
and my bard wont be pure.... im thinking 12 bard/3 sorc/3 wlk and last 2 lvls whatever. sonic powaaaa ftw!!!! xD