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Bloodskittle
07-12-2014, 11:05 PM
I want to build an EK THF that can blitz in raids.
Though it isn't a necessity I'd like to include Manyshot for a little bit of ranged damage output, obviously however this stretches the build a little feat thin.
I would've built something else but self heals are a main focus, the race must be Horc (this is a person roleplaying thing) And the first three levels are fighter because being drunk one night i decided to TR and just go fighter. Anyway without further ado here is what I've come up with in the build planner. Any and all feedback is appreciated.



Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

EK build 1
Level 28 Lawful Good Half-Orc Male
(8 Fighter \ 12 Wizard \ 8 Epic)
Hit Points: 456
Spell Points: 856
BAB: 14\14\19\24
Fortitude: 15
Reflex: 9
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 20 29 30
Dexterity 14 17 17
Constitution 17 21 21
Intelligence 7 12 12
Wisdom 8 12 12
Charisma 6 9 9

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Wisdom used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 4 22.5
Bluff -2 7
Concentration 3 13
Diplomacy -2 7
Disable Device n/a n/a
Haggle -2 7
Heal -1 9
Hide 2 11
Intimidate -2 9
Jump 5 27
Listen -1 9
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -2 9
Search -2 9
Spellcraft -2 9
Spot -1 9
Swim 5 18
Tumble n/a 16
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Fighter Bonus) Power Attack


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting


Level 3 (Fighter)
Feat: (Selected) Past Life: Berserker's Fury


Level 4 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Extend Spell


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Great Cleave


Level 7 (Wizard)


Level 8 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Mental Toughness


Level 9 (Wizard)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Ability Raise: STR
Feat: (Selected) Point Blank Shot


Level 13 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Rapid Shot


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Manyshot


Level 19 (Fighter)


Level 20 (Fighter)
Ability Raise: STR
Feat: (Fighter Bonus) Precise Shot


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Improved Critical: Ranged Weapons


Level 25 (Epic)


Level 26 (Epic)


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 2)
Enhancement: Half-Orc - Extra Action Boost (Rank 3)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Improved Power Attack (Rank 1)
Enhancement: Half-Orc - Improved Power Attack (Rank 2)
Enhancement: Half-Orc - Improved Power Attack (Rank 3)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Brutality (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 2)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 3)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 2)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 2)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)

Bloodskittle
07-13-2014, 02:57 AM
Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

EK build 1
Level 28 Lawful Good Half-Orc Male
(8 Fighter \ 12 Wizard \ 8 Epic)
Hit Points: 428
Spell Points: 856
BAB: 14\14\19\24
Fortitude: 15
Reflex: 9
Will: 11

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 20 30
Dexterity 14 17
Constitution 17 21
Intelligence 7 12
Wisdom 8 12
Charisma 6 9

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Wisdom used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 4 22.5
Bluff -2 7
Concentration 3 13
Diplomacy -2 7
Disable Device n/a n/a
Haggle -2 7
Heal -1 9
Hide 2 11
Intimidate -2 7
Jump 5 27
Listen -1 9
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -2 9
Search -2 9
Spellcraft -2 9
Spot -1 9
Swim 5 18
Tumble n/a 16
Use Magic Device n/a n/a

Level 1 (Fighter)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Fighter Bonus) Power Attack


Level 2 (Fighter)
Feat: (Fighter Bonus) Two Handed Fighting


Level 3 (Fighter)
Feat: (Selected) Dodge


Level 4 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 5 (Wizard)


Level 6 (Wizard)
Feat: (Selected) Great Cleave


Level 7 (Wizard)


Level 8 (Wizard)
Feat: (Wizard Bonus) Mental Toughness


Level 9 (Wizard)
Feat: (Selected) Improved Two Handed Fighting


Level 10 (Wizard)


Level 11 (Wizard)


Level 12 (Wizard)
Feat: (Selected) Point Blank Shot


Level 13 (Wizard)
Feat: (Wizard Bonus) Improved Mental Toughness


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Slashing Weapons


Level 16 (Fighter)
Feat: (Fighter Bonus) Rapid Shot


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Greater Two Handed Fighting
Feat: (Selected) Manyshot


Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) Precise Shot


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 25 (Epic)


Level 26 (Epic)


Level 27 (Epic)
Feat: (Selected) Mobility


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Half-Orc - Orcish Fury (Rank 1)
Enhancement: Half-Orc - Orcish Strength (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 1)
Enhancement: Half-Orc - Extra Action Boost (Rank 2)
Enhancement: Half-Orc - Extra Action Boost (Rank 3)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Improved Power Attack (Rank 1)
Enhancement: Half-Orc - Improved Power Attack (Rank 2)
Enhancement: Half-Orc - Improved Power Attack (Rank 3)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Half-Orc - Brutality (Rank 1)
Enhancement: Half-Orc - Orcish Weapon Training (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 1)
Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 2)
Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 3)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 2)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Improved Mobility (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Light Armor Proficiency (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Martial Training (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)

dunklezhan
07-13-2014, 03:17 AM
I have a 12/8 EK. Its.... average. I don't have the access to Tomes that you have though, so I have +2 on a couple of key stats, and no past lives. So perhaps those will make the difference as i don't see much difference between our two builds except I didn't bother with any ranged feats. Honestly, the main thing I learned from my EK is that at Epic levels your heroic classes are essentially irrelevant. Once I maxed out my main destiny I didn't spot any significant differences between this character and any other melee I have.

Bloodskittle
07-13-2014, 04:25 AM
The Range feats give me a decent use of manyshot which will help in gaining blitz stacks and giving solid burst damage when required. Otherwise the main idea behind the build is to have similar or equal damage to a fighter while increasing survivability, I would splash monk as well but I don't own it. This build should be relatively hard hitting and hard to hit at the same time, with decent self heals.

dunklezhan
07-13-2014, 05:11 AM
I understand the intention. What I'm saying is that, barring those ranged feats (I can't remember what I took in place of them off hand, may have been weap focus/spec slashing) my build is largely the same as yours, except a first life and fewer tomes. I wouldn't put it particularly comparable to the first life S&B fighter that I used my free +20LR to move him out of, because that build had a purpose in terms of group play. Now its just another self sufficient DPSer, only with mediocre DPS.

He's now a GA wielding Horc kensai/PM/EK cross just like yours and other than now being much more survivable (a great boon, I grant you) the DPS has more or less stayed the same as when he was a S&B, which I really did not expect when moving to THF. So now - putting any ED to one side - I still do mediocre DPS and don't even have the benefit of taking/holding aggro.

So it seems that it IS equivalent to a fighter. A S&B tanky fighter, but without the aggro holding and with some self sufficiency as a trade off.

My point being - it is underwhelming from a mechanics perspective. Then you put an Epic Destiny on top and whaddya know, the DPS goes way up to at least contribution levels. Like any other melee taking the right ED.

However I don't want to **** on your picnic too much here: it is quite a lot of fun, and I don't regret my respec. Running around with auras ticking, displaced, incorporeal, wierd tensers effect everywhere you go, all layered over the top of not-awful base AC (because of the EK SLAs).

Yeah, its fun. Its just nothing spectacular in terms of numbers, don't kid yourself that it will be. for your stated design goal (burst in raids) I do think it will work very well. The question will be whether the burst is worth being only 'adequate' for the rest of the raid.

Blackheartox
07-15-2014, 01:04 AM
1st, ranged without bow strenght? Why?
2nd, why take 2handed feats? They offer nice boost to dps if you have high base damage which you wont have on that build.
3rd, for selfheal why no maximize or empower? Your spp will be so bad you wont be able to selfheal, also quicken is needed since your concentration is to low.
4th, why barb plife feat? That is one of most worthless feats atm.
5th, why mental toughnes line? Seems like a waste and only ones that pick it up are shiradis, you can use those meta feats for something better.
6th, why the increase in int?
You said you plan to blitz in raids, thing is you need to optimize the build to be effective if you wish to do so

dunklezhan
07-15-2014, 02:23 AM
1st, ranged without bow strenght? Why?
2nd, why take 2handed feats? They offer nice boost to dps if you have high base damage which you wont have on that build.
3rd, for selfheal why no maximize or empower? Your spp will be so bad you wont be able to selfheal, also quicken is needed since your concentration is to low.
4th, why barb plife feat? That is one of most worthless feats atm.
5th, why mental toughnes line? Seems like a waste and only ones that pick it up are shiradis, you can use those meta feats for something better.
6th, why the increase in int?
You said you plan to blitz in raids, thing is you need to optimize the build to be effective if you wish to do so

I can explain some of that I'm pretty sure:

1. like he already explained he wants to max out his burst DPS. Since he's building for manyshot, Bow Str makes sense. Personally I'd have built for more 'staying alive' and melee damage, but if he really values many shot that much, Bow Str is important.
2. Because regardless of the current 'its not the best therefore it's not effective' doom I'm hearing since SWF arrived (seriously, what IS the thought pattern that leads people to think that if something new is better, then what you have is worthless even though it is working perfectly well?), THF requirements are low entry and significant bang for the buck compared with not having them. His Str is plenty high enough for base damage (in fact its basically maxed out, short of adding all the gear and buffs in the world), and he can tensers his way past any other deficiency.
3. He's going PM. Max or Empower would help, but gear makes a lot of difference to the deathly aura/burst spells. As long as he's got the right gear to swap in, no probs. Agree that not having quicken/max or quicken/empower is going to harm his burst's effectiveness mind you. Concentration is irrelevant if he's relying on deathly aura however, because they're HoTs so you cast them out of combat. The Auras keep you up, but you don't use them for spot heals.
4. can't help you there, I never take the PL feats except the mage one. On another mage. However, I don't see the barb PL on his feat selections. Perhaps I'm going blind but I only see the autogrant one.
5. ditto
6. SP I'm guessing cos DCs will clearly be irrelevant.


I certainly am a little leary of the ranged feats being thrown in here - the manyshot burst will not be super duper, it will be bog standard, so I hope he's got some awesome bows - but I see no reason this build wouldn't perform as well as any other EK gish build, and in the right hands (i.e. not mine) who knows, it may be awesome. It certainly won't be 'poor'. Will it be epic elite raid worthy? I have no clue. None of my characters would survive in there, I know that much (noting that I have almost this exact build, kitted out pretty well, minus the ranged and past lives... and I wouldn't take it in EE. Perhaps the PLs make the difference).

Blackheartox
07-15-2014, 06:39 AM
I can explain some of that I'm pretty sure:

1. like he already explained he wants to max out his burst DPS. Since he's building for manyshot, Bow Str makes sense. Personally I'd have built for more 'staying alive' and melee damage, but if he really values many shot that much, Bow Str is important.
2. Because regardless of the current 'its not the best therefore it's not effective' doom I'm hearing since SWF arrived (seriously, what IS the thought pattern that leads people to think that if something new is better, then what you have is worthless even though it is working perfectly well?), THF requirements are low entry and significant bang for the buck compared with not having them. His Str is plenty high enough for base damage (in fact its basically maxed out, short of adding all the gear and buffs in the world), and he can tensers his way past any other deficiency.
3. He's going PM. Max or Empower would help, but gear makes a lot of difference to the deathly aura/burst spells. As long as he's got the right gear to swap in, no probs. Agree that not having quicken/max or quicken/empower is going to harm his burst's effectiveness mind you. Concentration is irrelevant if he's relying on deathly aura however, because they're HoTs so you cast them out of combat. The Auras keep you up, but you don't use them for spot heals.
4. can't help you there, I never take the PL feats except the mage one. On another mage. However, I don't see the barb PL on his feat selections. Perhaps I'm going blind but I only see the autogrant one.
5. ditto
6. SP I'm guessing cos DCs will clearly be irrelevant.


I certainly am a little leary of the ranged feats being thrown in here - the manyshot burst will not be super duper, it will be bog standard, so I hope he's got some awesome bows - but I see no reason this build wouldn't perform as well as any other EK gish build, and in the right hands (i.e. not mine) who knows, it may be awesome. It certainly won't be 'poor'. Will it be epic elite raid worthy? I have no clue. None of my characters would survive in there, I know that much (noting that I have almost this exact build, kitted out pretty well, minus the ranged and past lives... and I wouldn't take it in EE. Perhaps the PLs make the difference).

From my experience aura alone without metas will not keep him alive with only 12 levels if he plans to be a raid blitzer /aka peaks wyrm even on normal, maybe wyrm since he can avoid all neg damage.
Why i say metas is for neg energy burst, since its really nice.
About the 2handed, it has nothing to do with swf, its mainly my own experience where i felt like the feats were useless if i had low base damage, his build doesnt back up the high str increases like power surge, dmight, barb rages so those feats could be maybe used for smthn better.
I do like em tho on some builds, this one dont know, it feels like it lacks survival to me and that it has a halfway thought out offense. Maybe 2 rogue ins reflex and more base int, no idea
Would personaly splash ranger palie or fsoul monk or palie monk /even with wizzy splash