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jortann
07-11-2014, 09:06 PM
UPDATE 7/18/14 ~ Changed leveling order. Fixed Stat Points

UPDATE I threw together some thoughts on race. Human looks best ... sigh. I decided on a level split. Also, I decided on Stalwart D instead of Kensai. Changed the level progression and the feats. I'm feeling pretty good about it, but I am still looking for any advice before I TR in a couple of days. - Thanks Everyone!

Forumites! I bring you the SMASHBUCKLER!!!!

Mainly I bring it to you, because I want your thoughts to help make this a great build. My goal is a workable Fascinate and DPS… Also damage mitigation is important as well as self healing. I plan to be running in Legendary Dreadnaught as an Epic Destiny.

PLAYSTYLE
I will mainly be running this guy solo or in a duo. So, I wont need to worry about others launching fireballs and such in the center of a fascinated group. Fascinate and Coup de Grace for the win... with enough DPs to beat down bosses.

RACE
After taking everyone's advice and looking a little deeper into the racial trees, I came up with 3 options.

Human - This one seems to be the best. 17AP
30% Healing Amp
Action boost for 20% Damage, +3 STR
+1 STR
(and 4 other APs to be spent in tree, wherever you like)
Extra Feat
Extra Skill Point

Dwarf - In case you want to have a cool beard and you don't like humans. (its not bad... but human still looks better) 18AP
+30 HP
+4 CON
+4 to hit/damage with axes
+3 saves against magic

Horc - In case you want to be big and have awesome dances (and have plans to spend APs somewhere else) 6AP
Orc Fury level 2
+4 STR

STATS
STR - 18 (all level ups here)
DEX - 12
CON - 14
INT - 12
WIS - 8
CHA - 14

SKILLS
Perform, UMD, Balance, Jump, Heal, (also, there is enough to throw in DD and Search for trapping - Smashburgler!)

LEVEL SPLIT
12 Bard/ 6 Fighter/ 2 Rogue

FEATS AND LEVELING (Thanks To Cthru for the order!)
1. Rogue - SWF, PA
2. Fighter - Cleave
3. Bard - Extend
4. Bard
5. Bard
6. Fighter -Shield Mastery, G.Cleave
7. Fighter
8. Rogue
9. Bard - ISWF
10. Fighter - IC Slash
11. Bard
12. Fighter - Improved Shield Mastery
13. Bard -
14. Fighter - Greater SWF
15. Bard – Emp Heal
16. Bard
17. Bard
18. Bard - Quicken
19. Bard
20. Bard

21. Overwhelming Crit
24. Dodge?
27. Epic Reflex

ED Feats:
Elusive Target
PSWF

APs
35 - Swashbuckler
17 - Human
24 - Stalwart
4 - Extra

jortann
07-14-2014, 09:36 AM
2 days, 131 views and 0 comments.

Did I get it right on the first try and there is no advice?

Did everyone go on Holiday this weekend?

Even Unbongwah didn't comment and he comments in every build thread.

Something's amiss.... ready the tinfoil hats!









and now this has been bumped....

unbongwah
07-14-2014, 10:30 AM
Even Unbongwah didn't comment and he comments in every build thread.
Hey, I don't always comment, sometimes I - OH DAMN I FELL FOR IT

I haven't had a chance to play with SWF / Swashbucklers yet, so this is all just theory-crafting on my part. But right now I feel like the "sweet spot" on a mostly-bard MCed build is either bard 12 / ftr 6 / rog 2 or the classic bard 16 / ftr 2 / rog 2, depending on which is more important to you: two extra feats and defensive stance; or higher-lvl bard goodies. Not a fan of bard 14 / ftr 4 / rog 2 because there's no must-have extra feat which is worth giving up Inspire Heroics, Inspire Excellence, and lvl 6 spells, IMHO.

Jhaeran
07-14-2014, 10:39 AM
Its the STR version of the 12/6/2 build - Count of Monte Cristo (CHA)/PDK Squash Buckler(CHA)/Dwarven Parody(CON)/Barbarossa(STR) with a half orc rather than human/drow/PDK.

All are very similar with slight variations. I'd look around those builds, they aren't that far down and pull inspiration from there.

I TR'd my 20 barb into a 20 Bard and was ok with it - the main issue being a complete lack of synergy with the racial enhancements. I'm going to be going to the Dwarf build, while the Horc worked it was just sub par in a lot of ways - mostly mitigated by gear though.

Horc - not much, stat boost? Some extra Str at the cost of CHA
Human - extra feat, extra skill, +amp, +racial stat
PDK - extra feat, extra skill, +amp, +cha to hit + tactics
Drow - extra CHA and pretty good racials
Dwarf - more CON and throw your weight around.

Unless you go with a different level split of course :) Someone in the Parody thread had a splash of FVS in there instead of rogue with heavier emphasis on casting. Guess it all depends if you want to focus primarily on CC or Melee or are looking for a mix.

jortann
07-14-2014, 11:09 AM
Hey, I don't always comment, sometimes I - OH DAMN I FELL FOR IT

I haven't had a chance to play with SWF / Swashbucklers yet, so this is all just theory-crafting on my part. But right now I feel like the "sweet spot" on a mostly-bard MCed build is either bard 12 / ftr 6 / rog 2 or the classic bard 16 / ftr 2 / rog 2, depending on which is more important to you: two extra feats and defensive stance; or higher-lvl bard goodies. Not a fan of bard 14 / ftr 4 / rog 2 because there's no must-have extra feat which is worth giving up Inspire Heroics, Inspire Excellence, and lvl 6 spells, IMHO.

Here is my logic....
- Inspire Heroics is the same as Greater Heroism... Inspire Excellence would be nice but its not uber awesome. And level 6 spells without a lot of CHA would not be that great. I will be counting on my fascinate to CC mobs. Thus 16 Bard does not look that inviting.

- The other end, 12 Bard... you miss out on level 5 spells (GH being the big one - of course it could be scrolled). And you miss out on a +1 to Inspire courage. The bonus here is 6 fighter levels and the extra feats. This would allow you to Grab Weapon Specialization and get deeper into the Kensai tree... More damage.

- So, I kind of landed in the middle... I'm not sure if that was the best. At 14 you get GH and still enough feats for some Kensai goodness. Of course if I relented and played a skinny human I could get the extra feat and enjoy more kensai goodness. Flavor or damage? If only they sold cosmetic race skins in the store....

Ancient
07-14-2014, 11:21 AM
Its the STR version of the 12/6/2 build - Count of Monte Cristo (CHA)/PDK

The count of Monte Cristo posted in this forum was a pure human bard. Great if you like bardly stuff, and a good read for general bard stuff. But for a 12/6/2 or splash variant, I think the other builds are closer to the target.

Ancient
07-14-2014, 11:22 AM
(GH being the big one - of course it could be scrolled). And you miss out on a +1 to Inspire courage. The bonus here is 6 fighter levels and the extra feats. This would allow you to Grab Weapon Specialization and get deeper into the Kensai tree... More damage.
You have your own answer on GH, and the big bonus from the fighter enhancements is found in the stalwart tree which works well with a buckler.

jortann
07-14-2014, 02:39 PM
You have your own answer on GH, and the big bonus from the fighter enhancements is found in the stalwart tree which works well with a buckler.

If I am looking at it right you need to take 6 levels of fighter to get the stalwart defense stance, correct?

It does seem like the stalwart defense package would bring a little more to the table than Kensai.... but, but, but... more damage!?!

Jhaeran
07-14-2014, 03:57 PM
The count of Monte Cristo posted in this forum was a pure human bard. Great if you like bardly stuff, and a good read for general bard stuff. But for a 12/6/2 or splash variant, I think the other builds are closer to the target.

Right, and the barbarosa had some FVS along with 12 Ftr - so not exact matches. All good reading though for various reasons.

I like the split - because I like a multiclass and anything but 20 bard loses evasion, so you get 2 rogue since no monk. At that point, you could go 18/2 but the rogue by itself isn't that valuable so its better to stay pure. the 20% hp alone is nice with the SD stance and there are some other niceties added. You do give up on spellcasting though.

CThruTheEgo
07-15-2014, 08:03 AM
As I see it, there are 3 break points for splashing fighter on a swashbuckler. 1-2 for feats and/or extra action boosts. 6 for stalwart defender stance. And 12 for power surge. You really don't need the extra feat from 4 fighter.

I see 2 feats that you could possibly drop. Weapon focus only gets you access to tier 2 weapon group specialization, and 1 feat plus 2 AP is a high cost for only 1 point of damage imo. Epic reflexes is probably not needed since swashbucklers add a lot to their reflex. Second skin (tier 5 in swashbuckler) gets you 6 reflex for 6 AP. Figure out what your reflex is going to be and see if it's needed. 60 is what you want to hit. Speaking of reflex, you might also be able to dump dex altogether. Again, see what your reflex will be and then decide. You might be able to move those points into int and take rogue at first level so you can get trap skills. Also, I personally favor perfect swf and perfect twf for ED feats, but I tend to focus on dps.

I would definitely change your feat order. Cleave and great cleave are very handy for low levels when you can pretty much one shot mobs so you can just cleave your way through whole groups. You don't need empower heal until much closer to 20, maybe even after. Why the rush to 10 bard? Mix some fighter in there early (like levels 2 and 3) to move power attack, cleave, and great cleave up.

What exactly is horc getting you? You mention str as the primary reason but you're not even starting with 20. What are you spending your AP on in the racial tree? Human would make it easier to fit in trap skills if you wanted them. Human also has access to action surge, which will have good synergy if you're taking extra action boost from kensai and dreadnaught. You could end up with enough action boosts to keep them up fairly consistently and an extra 3 str with each action boost would be nice. And as a str based build, you're going to want to spend 1 AP in warchanter for skaldic rage (+4 str from a song). Listing your enhancements specifically, instead of just how many points in each tree, will allow us to offer better feedback on how to optimize them.

Here are some options I'd consider. If you only go 2 fighter, you could go human, drop weapon focus and epic reflexes, pick up shield mastery and improved shield mastery (with skirmisher enhancement from swashbuckler and legendary shield mastery twisted you get a total of 15% doublestrike, 20 PRR, and 10% dodge), dump dex, move rogue to level 1 and put extra stat points into int for trap skills.

Or go 6 fighter, drop weapon focus, pick up shield mastery and improved shield mastery, drop most/all of kensai and the racial tree to spend at least 22 in stalwart defender for PRR, saves, HP, and 6 str or con. I'd still favor human with trap skills for this option as well, but I don't see much incentive to go horc so that's just my bias.

Fitting the shield mastery feats and twisting legendary shield mastery, 11 action boosts with action surge str, and running in legendary dreadnaught, this build would be a melee powerhouse.

Keep in mind also that warchanter and spellsinger will be getting some serious changes very soon, so any build planning should be tentative at this point.

Hope that helps.

jortann
07-15-2014, 07:23 PM
As I see it, there are...

Thanks C! for the solid advice.

I'm definitely set of going 6 fighter now. Dipping into the SD tree and putting in the shield mastery feats. I will rework the OP later to reflect the changes.

When I put the build together I threw all the Bard levels at the front thinking I would enjoy all of the Swashbuckling goodness as I leveled, but you are right. I should just cleave away early on.

You almost have me convinced to play human. Truth be told its the animations for human that really bug me. They run like they have metal rod in their backs or a stick shoved.... anyway, you get my point. I guess there is always the Dwarf CON option.... but could we really still call it the Smashbuckler then? Probably not.

Again, thanks for the help!

CThruTheEgo
07-15-2014, 09:50 PM
When I put the build together I threw all the Bard levels at the front thinking I would enjoy all of the Swashbuckling goodness as I leveled, but you are right. I should just cleave away early on.

As a swashbuckler you will still tear through mobs pretty quickly, but cleave/great cleave will make it even quicker. There is a lot of good stuff in swashbuckler, but the main feature at low levels is the swashbuckling stance. Find the balance that works for you to get what you want. 3 bard, then 2 fighter; or 1 rogue, 2 fighter, 3 bard.

The lower levels go by so quickly that it won't matter too much, but I just wouldn't want to put the cleaves off until the teens. Starting with 3 bard is a solid option, especially if you have a weapon with keen on it. I was fortunate enough to get a Tiefling Assassin's Blade and used it all the way until greensteel and imp crit.


You almost have me convinced to play human. Truth be told its the animations for human that really bug me. They run like they have metal rod in their backs or a stick shoved.... anyway, you get my point.

LOL! Well I can't argue with that.


I guess there is always the Dwarf CON option.... but could we really still call it the Smashbuckler then? Probably not.

The dwarven defender parody is a solid build. You can get your con to about the same as you would on a cha or str based build so I think con based really has a lot going for it. Going con based dwarf just really emphasizes what a stalwart defender/swashbuckler does best. There is incredible synergy there.

Chimeran1
07-15-2014, 10:44 PM
Here is my logic....
- Inspire Heroics is the same as Greater Heroism... Inspire Excellence would be nice but its not uber awesome. And level 6 spells without a lot of CHA would not be that great. I will be counting on my fascinate to CC mobs. Thus 16 Bard does not look that inviting.

- The other end, 12 Bard... you miss out on level 5 spells (GH being the big one - of course it could be scrolled). And you miss out on a +1 to Inspire courage. The bonus here is 6 fighter levels and the extra feats. This would allow you to Grab Weapon Specialization and get deeper into the Kensai tree... More damage.

- So, I kind of landed in the middle... I'm not sure if that was the best. At 14 you get GH and still enough feats for some Kensai goodness. Of course if I relented and played a skinny human I could get the extra feat and enjoy more kensai goodness. Flavor or damage? If only they sold cosmetic race skins in the store....

I went 7bard, 12 fighter, 1fvs.
With only 7 levels of bard I can fascinate EE mobs, only some priest types make the save. Great for solo, but almost pointless in group play due to the amount of nuke spells, procs and cleaves going off.

Yes rogue levels for evasion is nice but it is totally possible to run EE quests without evasion.
With the Dwarven race build, I can drop FvS because no need for divine might.
Only issue with dwarf is the racials burn up so many AP, where as the 7/12/1 build requires no racials so can work with any class ( Shadar Kai for the cool hair... Sure )
This also frees up AP for Stalwart defender and Kensai tier 4 and 5 enhancements.

Fascinate is great, hard to save against and easy to get high enough ( think I even found a +17 random ring the other day )

Swashbuckler is cool fun, ok maybe not hardcore endgame uber, but good enough with the insta kills on EE raid casters to provide a specific roll.
Scroll healing, scroll rezzing to help out raid healers always a bonus.
Currently at level 28, crits over 1200 on helpless mobs, cleave greater clave, divine crusader cleave makes for a very fast EE quest zerger.
Best score of flurry crits was 12 in a row from 700-1200 damage in about 3 seconds :)
I love swashbucklers.

Absolute minimum levels of bard would be 7. I tried 5 and 6, wasn't very good for the builds I ran with.

unbongwah
07-16-2014, 09:09 AM
- Inspire Heroics is the same as Greater Heroism... Inspire Excellence would be nice but its not uber awesome. And level 6 spells without a lot of CHA would not be that great. I will be counting on my fascinate to CC mobs. Thus 16 Bard does not look that inviting.

Heroics: the saves bonus doesn't stack with Gtr / Song of Heroism, unfortunately; but the +4% Dodge bonus stacks w/everything, AFAIK. Also note that eElyd Edge (http://ddowiki.com/page/Epic_Elyd_Edge) turns Heroics into an AoE: swap it in to buff the party, then swap to your DPS weapon.
Excellence: again, this is an unique stat bonus which stacks w/everything, AFAIK.
lvl 6 spells: OID has no save (just a Spell Pen check), so it's useful against anything w/out SR. I usually take MCMW as my 2nd spell for extra heal oomph.


Whether this is more important / useful than ftr 6 depends on your focus. Basically, if you see yourself as a party support / CC toon, I think 16/2/2 is a better split for the extra buffs, MCMW, and OID; if you want to focus on melee DPS / tanking, 12/6/2 is the way to go for the two extra feats and defensive stance.

jortann
07-16-2014, 08:07 PM
UPDATED OP with new ideas... Anyone else have any suggestions?

Thanks for all the help so far.

jortann
07-17-2014, 10:26 AM
I'm getting ready to TR and was going to make a greensteel handaxe. Is LitII still the way to go? Or is there something better?

Jhaeran
07-17-2014, 12:50 PM
I would probably go human or PDK for the feat/skill + amp but only spend enough AP in the tree for +damage, +10% amp or if stretching +1 stat and maybe enough to get 20% amp.

There is so many valid options in the other trees that spending a lot in the racial tree is tough.

the other alternative is to go dwarf and list as you said or drop a bunch into the racial for con to damage and follow the parody build

CThruTheEgo
07-17-2014, 12:52 PM
I'm getting ready to TR and was going to make a greensteel handaxe. Is LitII still the way to go? Or is there something better?

Lit2 is still top dps, but triple positive isn't far behind, is more effective against undead, and is cheaper to make. Either one is a solid choice, but I prefer triple pos personally.

A few things I noticed. You can't take metamagics until you have 1 level of bard, so you won't be able to take empower healing at level 1. Also, you'll get 2 feats at level 3 – 1 regular and 1 fighter. I'd take extend somewhere just for the convenience since you'll have only 12 bard levels, but I hate short term buffs.

Altogether you'll get 15 feats – 7 regular, 1 human, 3 epic, and 4 fighter. The following seem pretty standard:

SWF
ISWF
GSWF
Imp crit
Power attack
Cleave
Great cleave
Overwhelming crit
Shield mastery
Improved shield mastery
Empower healing
Quicken

That leaves you with 3 feats. I'd consider improved shield bash, power critical (you'll actually get good use out of this on a swashbuckler), weapon focus/weapon specialization, dodge and maybe even mobility (only if these are needed, figure out what your dodge will be to find out), or epic reflexes (again, only if needed). Any of these would be good options, although some may be uneccessary (dodge, mobility, epic reflexes). So I'd figure out which of these you'll need to max your defenses and add in whatever dps options you prefer after that.

Taking rogue at level 1, the human feat is going to cause you problems since what you can take will be limited (no metamagics and 0 BAB). You will basically be limited to shield bash, improved shield bash, or dodge.

Your starting stats need to be adjusted for human as well. You've got 38 points spent currently.

ddorimble
07-17-2014, 01:32 PM
Taking rogue at level 1, the human feat is going to cause you problems since what you can take will be limited (no metamagics and 0 BAB). You will basically be limited to shield bash, improved shield bash, or dodge.

Of the 'required' Feats, any of these could be taken:
SWF
Power Attack (Req Str 13+)
Cleave (Req Power Attack)

CThruTheEgo
07-17-2014, 01:44 PM
Of the 'required' Feats, any of these could be taken:
SWF
Power Attack (Req Str 13+)
Cleave (Req Power Attack)

I was referring specifically to the human bonus feat, assuming SWF would be taken as the regular feat. But I thought power attack required 1 BAB. You are correct that it does not, so I'd take SWF and power at level 1 personally.

PestWulf
07-17-2014, 01:47 PM
I would be really shocked if the swashbuckler stance and defender stance stacked, they are both supposed to be melee stances. And if they don't stack, then I couldn't see using defender stance over swashbuckler.

For my tastes its really hard to give up a lvl 20 bard at all as it brings so much to the table with Core 6 Swashbuckler giving Evasion and Core 5 Warchanter giving BAB equal to character level. I had to give up PA/Cleave due to feats, but at level 12 with cheap auction house equipment (everything under 15k each) I'm still pumping out crits of 100+ with an additional 40 to 50 from Resonant Arms.

I just picked up IC:Pierece at 12 so I'm critting all over the palce. I was really shocked to find the Warchanter and Spellsinger tree actually had things that make me consider them over Swashbuckler Core 6 and Tier 5....Absolutely love this patch :)

Also, with no skill in a shuriken beyond being a Drow, I'm critting for 80's with an add 40 to 50 sonic. There is definitely going to be a bard based shuriken thrower in my future, way to fun to not spend a past life on that.

CThruTheEgo
07-17-2014, 02:23 PM
I would be really shocked if the swashbuckler stance and defender stance stacked, they are both supposed to be melee stances.

They do stack and it is WAI.

unbongwah
07-17-2014, 03:12 PM
1. Rogue - SWF, Emp Healing
Can't take Emp Heal before you can cast Cure spells. I would backload it anyway; recommend Power Atk instead. That also enables you to move back your 2nd ftr lvl if you want.

I'm getting ready to TR and was going to make a greensteel handaxe. Is LitII still the way to go? Or is there something better?
You may want to consider making Razorend (http://ddowiki.com/page/Razorend) your primary upper-teen melee weapon. With Swashbuckling its crit profile becomes 13-20 / x3 while a Lit2 handaxe w/IC:Slash is 15-20 / x3. Plus Razorend is keen, which would let you backload Imp Crit.

CThruTheEgo
07-18-2014, 07:34 AM
I was thinking about your leveling order and how to optimize it. You want rogue at 1 for max skills. You want the cleaves early but also bard 3 for swashbuckling stance. You want to get your basic combat feats (swf x3, imp crit) as soon as possible, but also keep your skills maxed while leveling. And you want 5 bard by level 12 for access to tier 5 enhancements. So here's what I came up with that should accomplish all of these.

1 rogue - SWF, power attack
2 fighter - cleave
3 bard - extend
4 bard
5 bard
6 fighter - great cleave, shield mastery
7 fighter
8 rogue
9 bard - ISWF
10 fighter - imp crit
11 bard
12 fighter - improved shield mastery
13 bard
14 fighter - GSWF
15 bard - empower healing
16 bard
17 bard
18 bard - quicken
19 bard
20 bard
21 overwhelming crit
24 improved shield bash
27 epic damage reduction

Improved shield bash and epic damage reduction are optional, but that's what I would likely take (again, assuming you reach max dodge and reflex save is sufficient). You could also move around shield mastery, improved shield mastery, empower healing, and quicken as you prefer. This option just favors dps early. I didn't go through the skills, but this order should allow you to keep the important ones near max while leveling.

Hope that helps.

PestWulf
07-18-2014, 09:37 AM
They do stack and it is WAI.


Wow. I was absolutely right, I'm shocked! Daaaang.

jortann
07-18-2014, 10:12 AM
I was thinking about your leveling order and how to optimize it...

Hope that helps.

Uh... Yeah, that Helps. That's Freaking Awesome!

Thanks for the optimization, I'm not sure I could have done that.

I capped last night so the TR train will be boarding soon.... just need to track down a few items first.

Thanks again.



alos... OP is updated

CThruTheEgo
07-18-2014, 10:33 AM
Glad the leveling order was useful.

I noticed you have jump listed in your skills. I personally wouldn't bother with this on a str based build. You should easily reach 40 without investing any skill points. And dropping it will help you keep your trap skills maxed while leveling.

Sonoma
07-29-2014, 08:03 PM
I was really interested in the swashbuckler builds, and still am, as a matter of fact. I chose this version, and have played him up to level 10. It's been a blast! I've been working down the quest list solo, playing one level over elite (a level 5 quest on elite, played at character level 8).
There have been very few problems except, of course, for traps and undead. My swashbuckler relies on critical hits and Fascinate, and neither seems to have much effect on traps and undead.

I gave up on using a ghostbane light hammer in Delera and crafted a undead bane maul. Brute force, no fancy dancing. I also crafted Spot+11 goggles after hitting level 10, so there may be some hope for those pesky traps. The most fun comes from cleave and greater cleave, and watching mobs fall like leaves.

A few years back I leveled a dwarf axesinger build, then TRed him into an Arti. That was a great build, too!

I realize that the discussions here are mostly for power players, thought I'd let you know that old and slow casual players also benefit from them.

Update:

Finally reached level 20 (as I said, old and slow), and the character has been a total surprise. I seldom bother with any Songs, just cast Blur and Good Hope, then charge in and start cleaving away. On the last few levels, I did quests one and two levels over the character. This will be the first toon I will carry on into Epic.

Ending specs, equipped and ship buffs:

Str 41
Dex 22
Con 34
Int 17
Wis 20
Cha 26

AC 63, PRR 64, Saves 30/36/26, Double strike 15%, attack speed +36%

Thanks for the build, it's been a blast!

Fretfull/Cannith

jortann
07-30-2014, 03:33 PM
I thought I would give you guys an update on how it was going.

I must admit this was a little rough at first. Trapping and self-healing were issues in the early levels as well as the amount of damage I was taking by drawing all the agro in the room, I found myself wondering if I should have switched up the level order to get displacement sooner, but it has gotten better... MUCH BETTER.

I did move Emp. healing up in the feat list to get larger heals which was helpful. Swapped it with Shield Mastery. I don't plan to use shields until epics, so I am enjoying the open hand 10% doublestrike increase right now.

I also, picked up IC:pierce along with Slash. I will swap one of these out later when I find my end game weapon. Right now it just provides more options.

At level 12 this guy is a DPS machine. Soloing stuff on Elite is fairly easy. For fun I pugged with a group last night and had more kills than the other 5.

Anyway I will come back and update after I put on a few more levels to let you know how its going.

Inoukchuk
08-10-2014, 03:25 PM
I thought I would give you guys an update on how it was going.

I must admit this was a little rough at first. Trapping and self-healing were issues in the early levels as well as the amount of damage I was taking by drawing all the agro in the room, I found myself wondering if I should have switched up the level order to get displacement sooner, but it has gotten better... MUCH BETTER.

I did move Emp. healing up in the feat list to get larger heals which was helpful. Swapped it with Shield Mastery. I don't plan to use shields until epics, so I am enjoying the open hand 10% doublestrike increase right now.

I also, picked up IC:pierce along with Slash. I will swap one of these out later when I find my end game weapon. Right now it just provides more options.

At level 12 this guy is a DPS machine. Soloing stuff on Elite is fairly easy. For fun I pugged with a group last night and had more kills than the other 5.

Anyway I will come back and update after I put on a few more levels to let you know how its going.

I'm contemplating making a SB myself, but I'm concerned that a str build will have inadequate reflex saves to make evasion worthwhile (especially on a 12 ftr build to get keen edge for Balizarde).

Can anyone confirm or refute that and provide a breakdown of reflex save for analysis?

CThruTheEgo
08-10-2014, 08:18 PM
I'm contemplating making a SB myself, but I'm concerned that a str build will have inadequate reflex saves to make evasion worthwhile (especially on a 12 ftr build to get keen edge for Balizarde).

Can anyone confirm or refute that and provide a breakdown of reflex save for analysis?

Even with dumped dex you can still get a decent reflex save. With minor investment you can have a solid reflex save. Take a look at the Count of Monte Cristo in my sig for a breakdown of reflex save. It's cha based pure bard, but it will give you an idea of what you can expect for your reflex.

Also, you only need 8 fighter to get keen edge. 12 fighter is for power surge. It's worth noting that exploit weakness is better than keen edge, and every tier 5 in swashbuckler is worth getting, so I'd recommend going for swashbuckler's tier 5s over kensai. Just my opinion.