PDA

View Full Version : Champion of Vulkoor 15 pal/ 3 mnk/ 2 ftr



xaxaeb
06-21-2014, 02:15 AM
Hey guys. I'm thinking of trying out the following build. It's a TWF centered evasion paladin.
3 monk levels provide evasion, and dex to damage with short swords. 2 fighter levels are there for the obvious feat reasons.
Most enhancements are used in Sacred Defender and drow racial trees. Drow racial tree provides extra damage with short swords and some dodge.
http://imgur.com/WKncOQM These are enhancements at higher levels. Early on it would be wise to spend points in Knight of Chalice to help you fight undead.
For skills max concentration and heal. Any extra points spend into intimidate or UMD.
In combat use Earth Stance for tanking, Wind Stance for more dps. Water Stance for traps. Fire stance is irrelevant for this build.

An alternative would be taking human instead of drow. This would greatly increase survivability of the build (+3 con, +healing amp, +feat), but reduce damage output (-3 dex, -damage enhancements, -poison). For feats take dodge as bonus feat at lvl 1 and deflect arrows as monk feat at lvl 5. Or replace dodge completely with something else.

If doing this on 1st life, drop cha to 12. For a first human life need 32 pt build.
If unable to get a +1 str tome before taking lvl 4, increase str to qualify for PA.


Level 20 Lawful Good Drow
(2 Fighter / 15 Paladin / 3 Monk)
Hit Points: 316
Spell Points: 305

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 12 15
Dexterity 18 30
Constitution 14 20
Intelligence 10 13
Wisdom 10 15
Charisma 16 19


+3 Tome of Strength
+3 Tome of Constitution
+3 Tome of Intelligence
+3 Tome of Charisma
+5 Tome of Dexterity
+5 Tome of Wisdom

Level 1 (Paladin)
Feat: (Deity) Follower of Vulkoor
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Toughness

Level 2 (Paladin)

Level 3 (Paladin)
Feat: (Selected) Two Weapon Fighting

Level 4 (Monk)
Ability Raise: DEX
Feat: (Monk Bonus) Power Attack

Level 5 (Monk)
Feat: (Monk Bonus) Dodge

Level 6 (Monk)
Feat: (Selected) Adept of Forms
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 7 (Fighter)
Feat: (Fighter Bonus) Improved Two Weapon Fighting

Level 8 (Paladin)
Ability Raise: DEX

Level 9 (Paladin)
Feat: (Selected) Cleave

Level 10 (Paladin)

Level 11 (Paladin)

Level 12 (Fighter)
Ability Raise: DEX
Feat: (Fighter Bonus) Great Cleave
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Paladin)

Level 14 (Paladin)

Level 15 (Paladin)
Feat: (Selected) Master of Forms

Level 16 (Paladin)
Ability Raise: DEX

Level 17 (Paladin)

Level 18 (Paladin)
Feat: (Selected) Grandmaster of Forms

Level 19 (Paladin)

Level 20 (Paladin)
Ability Raise: DEX


If you're still reading this, I'd appreciate to see some comments. What could be improved? PL's and tomes mentioned are the ones I have.

EllisDee37
06-21-2014, 02:36 AM
I'd drop toughness and take a metamagic instead, at a later level of course, which would push your other feats up.

Quicken if you want to play EE
Empower Healing spell is a no-brainer
Extend is worth considering on any build with 15 paladin levels for zeal (and divine favor)

EDIT: I don't see Improved Critical in your feat list.

Danzing
06-21-2014, 03:55 AM
I'd drop toughness and take a metamagic instead, at a later level of course, which would push your other feats up.

Quicken if you want to play EE
Empower Healing spell is a no-brainer
Extend is worth considering on any build with 15 paladin levels for zeal (and divine favor)

EDIT: I don't see Improved Critical in your feat list.

Plans on taking it at 21. Was talking to him in game while he was designing it and I asked him what about IC and he said he'd take it at 21.

EllisDee37
06-21-2014, 05:44 AM
Plans on taking it at 21. Was talking to him in game while he was designing it and I asked him what about IC and he said he'd take it at 21.Dodge is great in epics but overkill in heroics. I'd switch the order to take IC at 9 and then take dodge at 21. (And OC at 24, I assume?)

xaxaeb
06-21-2014, 11:24 AM
I'd drop toughness and take a metamagic instead, at a later level of course, which would push your other feats up.

Quicken if you want to play EE
Empower Healing spell is a no-brainer
Extend is worth considering on any build with 15 paladin levels for zeal (and divine favor)

EDIT: I don't see Improved Critical in your feat list.
I was already debating keeping toughness. Sure, it's 22hp by lvl 20. But the build won't have enough con to take epic toughness anyway. I'll try shuffling the feats around to grab emp or extend. Quicken or IC would come at lvl 21.


Dodge is great in epics but overkill in heroics. I'd switch the order to take IC at 9 and then take dodge at 21. (And OC at 24, I assume?)
Not enough str for OC. Also, I would be mainly playing heroics with this. In epics it would be just a token farm (mainly DA norm). I already tried a similar build with much worse feats (too much saves, not enough anything else) and it was a bit tough fighting mobs.

pafunk
06-26-2014, 07:21 PM
If you drop Wisdom to 8 (which it seems most Paladin builds do) and bump Strength to 14, you can take Power attack sooner which makes feats easier, and can worry less about becoming uncentered from encumbrance/enfeeblement. Monk at level 1 gives you a bunch more skill points. The level 3 feat is still tricky - maybe toughness for heroics, then swap to dodge for epics? It also seems that most builds like this take the last monk level at 20, although you can certainly take it earlier. You can take the fighter level for great cleave as soon as level 5, but I left it where you put it.

1: Cleave
1m: Power Attack
2m: Two weapon fighting
3: Toughness/dodge
3p: follower of vulkoor
6: Adept of forms
7f: itwf
9: improved critical
12: gtwf
12f: great cleave
15: master of forms
18: grandmaster of forms
20m: path of harmonious balance

This thread might be helpful, although I like the class split you're using better: https://www.ddo.com/forums/showthread.php/435286-Centered-Paladin

xaxaeb
06-26-2014, 08:45 PM
If you drop Wisdom to 8 (which it seems most Paladin builds do) and bump Strength to 14, you can take Power attack sooner which makes feats easier, and can worry less about becoming uncentered from encumbrance/enfeeblement. Monk at level 1 gives you a bunch more skill points. The level 3 feat is still tricky - maybe toughness for heroics, then swap to dodge for epics? It also seems that most builds like this take the last monk level at 20, although you can certainly take it earlier. You can take the fighter level for great cleave as soon as level 5, but I left it where you put it.

1: Cleave
1m: Power Attack
2m: Two weapon fighting
3: Toughness/dodge
3p: follower of vulkoor
6: Adept of forms
7f: itwf
9: improved critical
12: gtwf
12f: great cleave
15: master of forms
18: grandmaster of forms
20m: path of harmonious balance

This thread might be helpful, although I like the class split you're using better: https://www.ddo.com/forums/showthread.php/435286-Centered-Paladin

Delaying monk 3 to 20 means losing dex to damage, which is a substantial part of dps of the build. This would also lose a bit of sustain.
Pushing monk levels up would require dropping wis and getting 13+ str as you suggested.

unbongwah
06-27-2014, 10:19 AM
My thoughts:

DEX-to-dmg is, as always, a trap, particularly on a build with access to Div Might.
Consider the good ol' pal 14 / monk 6 split instead. Gain Shadow form, lose Haste Boost and a lvl 4 spell slot. Feats are a wash, since you get 3rd monk feat + Adept of Forms free, rather than 2 ftr feats.


Sample build:

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 21 Lawful Good Drow Female
(14 Paladin \ 6 Monk \ 1 Epic)
Hit Points: 301
Spell Points: 281
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 20
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 21)
Strength 16 25
Dexterity 15 20
Constitution 13 16
Intelligence 11 14
Wisdom 8 13
Charisma 17 20

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Dexterity used at level 14
+4 Tome of Wisdom used at level 14
+5 Tome of Dexterity used at level 18
+5 Tome of Wisdom used at level 18

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Wizard
Feat: (Monk Bonus) Power Attack


Level 2 (Paladin)
Feat: (Deity) Follower of Vulkoor


Level 3 (Monk)
Feat: (Selected) Past Life: Warrior of the Wild
Feat: (Monk Bonus) Two Weapon Fighting


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 6 (Paladin)
Feat: (Selected) Great Cleave


Level 7 (Paladin)


Level 8 (Monk)
Ability Raise: STR


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Master of Forms


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Warrior of the Wild is a placeholder; couldn't think of a better lvl 3 feat.

goodspeed
07-04-2014, 06:11 PM
My thoughts:

DEX-to-dmg is, as always, a trap, particularly on a build with access to Div Might.
Consider the good ol' pal 14 / monk 6 split instead. Gain Shadow form, lose Haste Boost and a lvl 4 spell slot. Feats are a wash, since you get 3rd monk feat + Adept of Forms free, rather than 2 ftr feats.


Sample build:

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 21 Lawful Good Drow Female
(14 Paladin \ 6 Monk \ 1 Epic)
Hit Points: 301
Spell Points: 281
BAB: 18\18\23\28\28
Fortitude: 23
Reflex: 20
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 21)
Strength 16 25
Dexterity 15 20
Constitution 13 16
Intelligence 11 14
Wisdom 8 13
Charisma 17 20

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Dexterity used at level 14
+4 Tome of Wisdom used at level 14
+5 Tome of Dexterity used at level 18
+5 Tome of Wisdom used at level 18

Level 1 (Monk)
Feat: (Selected) Cleave
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Wizard
Feat: (Monk Bonus) Power Attack


Level 2 (Paladin)
Feat: (Deity) Follower of Vulkoor


Level 3 (Monk)
Feat: (Selected) Past Life: Warrior of the Wild
Feat: (Monk Bonus) Two Weapon Fighting


Level 4 (Paladin)
Ability Raise: STR


Level 5 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 6 (Paladin)
Feat: (Selected) Great Cleave


Level 7 (Paladin)


Level 8 (Monk)
Ability Raise: STR


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Monk)
Ability Raise: STR
Feat: (Monk Bonus) Dodge
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: STR


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Master of Forms


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: STR
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Damage Boost (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Strength (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Passion (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Sealed Life (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Warrior of the Wild is a placeholder; couldn't think of a better lvl 3 feat.

IDK if id give up fighter for shadow form. Thats a whole lot enhancements 2 of which are of course haste boost and tactics dc's. Added with extra stacking boosts. If gone human or helf thats extra stats when one of many is active.


Main thing to worry about with the pally is the damn shortage of feats. But as ur not making a range burster its a lil more lax. Still empower heal is a must for cheap jacked heals, and perhaps quicken. Your divine might and zeal (4th level and pretty much the main reason for climbing so high in pally) will be about 2.5 and 2:15 minutes. So extend isn't really a needed thing. The extra clicks for refreshes usually fall into line when I hit a tensers scroll as well.

Quicken is nice in the thick of it on EE when cocoon isn't enough and the handful of lay on hands is threatened. But I don't think id give up the second slot of lv 4 spells. If you already have the death ward clickies, id just as soon replace it with a jacked cure serious.

tsteigner
07-07-2014, 06:16 AM
like others have said before me, Dex-build on a melee class, that has access to Divine Might is a big handicap ......

better go stat-wise like :
16 str (+5 lvls +2 enh +6 item + 2 ship + 8 Divine Might) = 39 (+ can get OC this way)
16 dex (need +1 tome for iTWF, gTWF) or dex 12 and chr +2 if going swf instead of 2wf
12 con
10 int
8 wis
16 chr (+6 item + 2 ship +2 enh (easy can get higher) = 26

feats :
2wf, itwf, gtwf or swf, iswf, gswf
empower healing, iCritical, quicken, (probaly stunning blow best as last feat but any other would work)
M : pa, M : dodge / toughness
F : cleave, F : gcleave