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Ailia
06-17-2014, 01:54 PM
This build is basicly a case of walking the line between Shoikan and Bladed Crusader in terms of design. Rather than trying to maximize the benefit of Warpriest, this build attempts to gain a bit more power and durability via other avenues. Mainly this comes in the form of SWF and Heavy Armor.

Assumptions

Epic Completionist, Many Heroic Lives, +6 Tomes, +5 Skill Tomes, Ship Buffs ~Permanent, No Outside buffs, Yugo Pots Are Annoying!

Clickies omitted from stats, but mentioned when relevant in text.

Hard Requirements

Not much, 32pt no tomes will work. ~80 Shadow Dragon Raids, ~40 Fire Dragon Raids to complete gear.

Build Goals

Solid Melee DPS vs Undead, High Fort Trash (10 Haste & Damage Boosts, GSWF Thunderforged Weapon, High Str)
Solid Burst Damage (Energy Burst, Ruin, Haste&Damage Boost, Zeal of the Righteous, Momentum Swing, Strike Down)
Solid AoE (Energy Burst, Strike Down, Cleaves, Consecration, Blade Barrier)
Durable (~100 PRR, ~70 saves, ~1000 HP, ~60-80 All Resist, ~60%-80% Absorbs, Ghostly, Perm Blur/Displacement Clickies, ~+100% healamp, Many selfheals)

The Build

PDK Favored Soul 17 / Paladin 2 / Fighter 1

Stats

Str) 16 -> 42 (+6 Tome, +2 Ship, +8 Item, +1 Excep, +7 levels, +2 enhancement)
Dex) 10 -> 34 (+6 Tome, +2 Ship, +11 Item, +1 Excep, +4 Insightful)
Con) 16 -> 37 (+6 Tome, +2 Ship, +8 Augment, +1 Excep, +4 Insightful)
Int) 12 -> 21 (+6 Tome, +2 Ship, +1 Excep)
Wis) 8 -> 23 (+6 Tome, +2 Ship, +6 Item, +1 Excep)
Cha) 16 -> 36 (+6 Tome, +2 Ship, +8 Augment, +1 Excep, +2 Insightful, +1 enhancement)

Str Buffed: 42 -> 58 (+13 Divine Might, +3 Human Surge)
Con Buffed: 37 -> 40 (+3 Human Surge)

Tensors and Primal Scream can boost both by +9 in total.

HP) 948 (+136 FvS Base, +20 Paladin Base, +10 Fighter Base, +80 Epic Base, +35 Heroic Durability, +420 Con, +15 WP Toughness, +20 Ship, +10 Draconic Vitality, +50 DC Cores, +40 Vitality, +40 False Life, +45 Greensteel, +27 Primal EPL)
SP) 2508 (+1370 FvS Base, +338 Cha, +66 Wis, +125 DC Core, +62 AoV Core, +60 Pastlife, +462 Item, +25 Ship)
AC) ~110, not worth enough to bother calculating

Feats

h) Single Weapon Fighting
f) Power Attack
1) Cleave
3) Maximize
6) Great Cleave
9) Improved Single Weapon Fighting
12) Quicken
15) Greater Single Weapon Fighting
18) Empower
21) Improved Critical
24) Proficiency: Bastard Sword / Overwhelming Critical
ED) Perfect SWF
27) Ruin
ED) Perfect TWF

Skills

Heal 23->42 (+8 epic, +6 stat, +5 tome)
Spellcraft 23->55 (+8 epic, +4 stat, +5 tome, +15 augment)
Concentration 23->51 (+8 epic, +15 stat, +5 tome)
UMD 11->35 (+8 epic, +13 stat, +3 tome)
Balance 7->29 (+8 epic, +12 stat, +5 tome, -3 Heavy Armor)
Tumble 1->36 (+8 epic, +12 stat, +5 tome, +13 Augment, -3 Heavy Armor)
Jump 0->34 (+8 epic, +24 stat, +5 tome, -3 Heavy Armor)

Cannith Boots or Jump clicky to cap jump when needed.

Enhancements

http://i.imgur.com/QQFz2dR.pnghttp://i.imgur.com/Lj4UV9H.png

Old Enhancements:


Human - 20

Damage Boost
Str I
Save Boost
Action Surge: Str III
Action Surge: Con III
Heal Amp III
Greater Heroism

Angel of Vengeance - 29

Font of Power
Shield of Condemnation
Aura of Menace
Summon Archon
Angelic Resistance III
Scourge III
Just Reward III
Smiting IV
Cha I
Intense Faith III

Warpriest - 21

Smite Foe
Resilience of Battle
Sanctuary
Domain: Blur
Divine Might III
Toughness III
Wall of Steel III
Inflame III
Inflame: Saving Throws III
Str I

Kensai - 10

Kensai Focus
Extra Action Boost III
Haste Boost III


Epic Destiny

Divine Crusader

Bane of Undeath
Interrogation
Purge the Wicked
Consecration III
Flames of Purity II
Sacred Ground
Empyrean Magic III
Crusade
Heavenly Presence
Celestial Champion
Castigation
Strike Down

Twists

Energy Burst
Momentum Swing
Primal Scream (Sound Burst, Avenging Light, others situationally)
Unearthly Reactions

Gear

Head) Dragon Masque (Yellow,Colorless)
Neck) Necklace of Mystic Eidolons (Green)
Trinket) Varies
Cloak) Greensteel Concordant Opposition HP
Belt) Battlerager's Harness (Green)
Ring) Lantern Ring (Green)
Ring) Consuming Darkness (Green)
Gloves) Iron Mitts (Colorless)
Boots) Orcish Privateer Boots (Colorless)
Bracers) Dumathoin's Bracers (Blue)
Chest) Black Dragon Plate (Blue) / Shadow Dragonplate (Blue)
Goggles) Sage's Spectacles (Colorless)
Weapon) Thunderforged X (Touch of Flames, Dragons Edge, Mortal Fear) (Orange)
Offhand) Thunderforged Orb (Forged Impulse, Forged Evocation Focus, Draconic Reinvigoration) (Orange)

Augments

Orange) 2 (+138 Devotion, Meridian Fragment)
Green) 4 (+8 Protection, +40 HP, +15 Spellcraft, +13 Tumble)
Blue) 2 (+100% Fort/AC, +2 Ins Cha)
Yellow) 1 (+250 SP)
Colorless) 3 (+8 Con, +8 Cha, Blood Globe)

Spellpower

Fire) 371 (+132 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +20 Warpriest Cores, +5 DC Interrogation, +20 DC Empyrean Magic, +20 DC Flames of Purity, +15 Ship)
Crit) 42% (+18% Item, +5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 42%
Light) 363 (+144 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +20 Warpriest Cores, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
Crit) 42% (+18% Item, +5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 42%
Force) 349 (+150 Item, +45 Implement, +55 Spellcraft, +29 Aov Core, +30 AoV Scourge, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
Crit) 24% (+5% Magical Training, +8% AoV Smiting, +1% DC Interrogation, 10% DC Empyrean Magic) 24%
Positive) 304 (+138 Augment, +45 Implement, +42 Heal, +29 Aov Core, +10 DC Extraordinary Virtue, +5 DC Interrogation, +20 DC Empyrean Magic, +15 Ship)
Crit) 16% (+5% Magical Training, +1% DC Interrogation, 10% DC Empyrean Magic) 16%

Healing Amplification

30% Iron Mitts
15% Paladin Pastlives
10% Human I
10% Human II
10% Human III
10% DC Extraordinary Virtue
10% Ship

+118.8% Healing

Saves

Fortitude) 71 (+10 FVS Base, +3 Paladin Base, +2 Fighter Base, +4 Epic Base, +15 Con, +8 Item, +13 Divine Grace, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +3 Ship)
Reflex) 69 (+10 FVS Base, +12 Dex, +8 Item, +13 Divine Grace, +4 Epic Base, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +6 Unearthly Reactions, +3 Ship)
Will) 56 (+10 FVS Base, +6 Wis, +8 Item, +13 Divine Grace, +4 Epic Base, +4 Greater Heroism, +3 AOV Angelic Resistance, +2 Good Luck, +1 Aura of Good, +3 Brace EPL, +2 Ship)
+12 All saves when blocking

Resists

Fire) 85 (+50 Item, +10 Inherant, +10 Fvs, +15 Ship)
Absorb) 44.7% (+33% item, +15% Ship, +3% Arcane EPL)
Cold) 80 (+45 Item, +10 Inherant, +10 Fvs, +15 Ship)
Absorb) 44.3% (+25% Amaunator's Brilliance, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Electric) 70 (+45 Item, +10 Fvs, +15 Ship)
Absorb) 25.7% (+15% Ship +10% DC Heavenly Presence, +3% Arcane EPL)
Acid) 60 (+45 Item, +15 Ship)
Absorb) 25.7% (+15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Sonic) 60 (+45 Item, +15 Ship)
Absorb) 15% (+15% Ship)
+12 All Resists when blocking

PRR) 98 (+36 Heavy Armor, +30 Item, +9 Divine EPL, +3 PDK IPL, +10 WP Wall of Steel, +10 DC Heavenly Presence)
Reduction) 40.7% Physical

Mitigation U23

PRR) 107 (+45 Heavy Armor, +30 Item, +9 Divine EPL, +3 PDK IPL, +10 WP Wall of Steel, +10 DC Heavenly Presence)
Reduction) 41.6% Physical, 41.6% Magical

Fire Absorb) 67.7% (+41.6% MRR, +33% item, +15% Ship, +3% Arcane EPL)
Cold Absorb) 67.5% (+41.6% MRR, +25% Amaunator's Brilliance, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Electric Absorb) 56.6% (+41.6% MRR, +15% Ship +10% DC Heavenly Presence, +3% Arcane EPL)
Acid Absorb) 56.6% (+41.6% MRR, +15% Ship, +10% DC Heavenly Presence, +3% Arcane EPL)
Sonic Absorb) 50.3% (+41.6% MRR, +15% Ship)
All Other Spells) 41.6% (41.6% MRR)

Damage may additionally be reduced by half on a successful save
Clickies Avaliable for additional 50% Fire & 50% Cold absorb
Twist avaliable for additional 50% Electric or 50% Acid

Damage Per Swing Breakdown

Values relative to Rapier/Scimitar Vs Bastard Sword

Physical

4.75W) 16.625 to 26.125
Str) 48
Deadly) 11
DC Core) 4
Inflame) 4
Sneak) 0 to 9
Seeker) 19 on crit
Crit) x2 on crit
Consecration) +7.5%

Magical

Touch of Flames) 35
Dragons Edge) 69 on crit
Mortal Fear) 36
Dragon Masque) 7
Battleragers) 3.5
Mortal Fear Proc) ~1.25% mob HP

Damage Boost and the damage portion Zeal of the Righteous swing things in favor of physical temporarily while active, averaged benefit from each is 13.3% and 15.6% respectivly.
Haste Boost and the doublestrike portion of Zeal of the Righteous don't change the relative values.

Average Damage Contribution Breakdown

Lantern ring adds an additional 205.2 damage per targeted spell on average

Sustainable

Archon) 150.3 @ 0.07sp/second (95.4 Average per 2 seconds + 205.2 Lantern ring, recast every 5 minutes)
Strike Down) 40 AoE @ 0.4sp/second (500 + melee damage AOE, 12 second cooldown, ~0.5 swing time)
Consecration) 122.2 AoE @ 1.36sp/second (2566 AoE across 6? tics, heals caster, 20 second cooldown, ~1 sec cast time, no save, cannot crit)
Energy Burst) 159.7 / 79.85 / 0 AoE @ 0.65sp/second (4872.4 AoE Average Per cast, Reflex Save, 30 second cooldown, ~0.5 cast time)

Unsustainable

Ruin) 350.7 @ 12sp/second (4178.8 Average per cast + 205.2 Lantern ring, 12 second cooldown, ~0.5 sec cast time)

Recommended Alternate Destinies

Unyielding Sentinel) Tanks up nicely, also a good choice if needing to play dedicated heals.

Exalted Angel) Switches emphasis more to casting, also a solid ranged/heal option in situations that don't favor melee.

Legendary Dreadnaught) This setup blitzes well with a full set of cleaves, double strength to damage. Balizarde against low fort, Thunderforged against high fort.

Fury of The Wild) Good adrenaline recharge due to PSWF, generates huge crits on an Adrenalined Momentum Swing.

Arcane destinies aren't recommended, Draconic is likely to be the most viable however.

ETR Leveling Gear Suggestions

10% Attack speed Trinket at 1

Greensteel HP Cloak, SP Belt at 11

Cannith Boots at 18, useful beyond that for double-wings

The Eveningstar PDK set works well 20-24

Balizarde, Celestia avalaible at 23

Thunderforged Potency Orb at 24

Black Dragon Armor/Helm at 25

Comparison with Shoikan

Shoikan

+Evasion
+Single Target DPS
+No Save Helpless
+Dodge
+Monk Stances

Heavy SWF

+High PRR
+Cleaves
+Twist/Destiny/Weapon Flexibility
+Wings
+AC (Who Cares?)
+Heavy Armor MRR (U23)

Both builds are mostly the same core and result in similar spell power with it coming down to taste on Centered TWF VS Armor SWF. Shoikan is much more heavily optimized for EE, this build was an attempt to keep some flexibility but that sure doesn't come free though the hope is U23 will close the gap between the two builds in EE; both dominate EH.

Comparison with Bladed Crusader

Bladed Crusader

+Reconstruct more reliable than Heal
+Better Cleaves
+Higher Damage Per Hit

Heavy SWF

+Many Heal Amp Synergies
+Higher Melee DPS
+Thunderforged Better with High # Hits/second
+Weapon Flexibility
+High PRR
+Heavy Armor MRR (U23)

Both builds are even more similar than the comparison with Shoikan even all the way down to the gear, practically everything but the choice of chest armor. Heavy SWF comes up a bit better defensively and the extra two feats go a long ways. Warforged Immunities are handy in a few cases, but most of them can be replicated by worn items and FvS spells, not to mention both builds have high saves. Currently the builds are both around the same in effectiveness, U23 will swing things in favor of the heavy armor a lot.

Variant Options

THF

Swap SWF Feats for THF feats, dump balance
Not recomended for level 28 play, good option if ETRing rapidly and already stocked on endgame weapons (ESOS, EAGA, Skybreaker)

TWF

Swap SWF Feats for TWF, dump balance, move one point from cha and con to bump dex to 15

Mainstat CHA

Move all but one (more if lacking tomes) levelups to cha instead of str for higher saves and better DCs on epic spells.
If skipping Overwhelming Critical, move all levelups to cha.

Monk/Evasion

Consider Shoikan instead of this build, it plays on this synergy better.

Jhaeran
06-18-2014, 03:23 PM
Looks good, curious what the expert feedback will be.

Marten
06-19-2014, 11:05 AM
The Build

PDK Favored Soul 17 / Paladin 2 / Fighter 1


Almost every multi-class build I read, that doesn't include the Character Planner's notes, seem to leave out what class is taken at what level. Could you please post what class was taken for levels 1-20?

I have a first life pure FvS with +3 tomes atm, but with many other resources from the new dragon raids and a +20 Heart. I would like to update it to something more useful and fun to play. Any help would be well received.

Ailia
06-19-2014, 12:05 PM
Almost every multi-class build I read, that doesn't include the Character Planner's notes, seem to leave out what class is taken at what level. Could you please post what class was taken for levels 1-20?

I have a first life pure FvS with +3 tomes atm, but with many other resources from the new dragon raids and a +20 Heart. I would like to update it to something more useful and fun to play. Any help would be well received.

Honestly I would recommend just hitting a TR to PDK if you have the iconic available, not worth wasting a +20 if you are already an FvS. If you are non-human/PDK the +20 really isn't an option anyways due to needing the extra human feat.

Be careful with the balance requirements of Single Weapon Fighting, you must meet the requirements the level before you need to take the feat. Level 1 is an exception to this.

Not really constrained by order here, Assuming TR into PDK I would recommend:

1 Fighter
1 FvS
2 Pal
Rest FvS

Assuming TR into Human, I would recommend:

1 FvS
1 Fighter
11 FvS
2 Pal
Rest FvS

Lord_Midnight
06-20-2014, 12:13 AM
I have to say that one thing I noticed is you have listed that spellcraft is intended to up your positive spell power may I ask how this is to happen as it excludes pos and neg power by the description of the skill itself other than that I see not major problems

Ailia
06-20-2014, 12:11 PM
I have to say that one thing I noticed is you have listed that spellcraft is intended to up your positive spell power may I ask how this is to happen as it excludes pos and neg power by the description of the skill itself other than that I see not major problems

Doesn't surprise me, been fixing errors like that constantly. Think I'm up to 37 edits already between adding more information and fixing wrong/missing values.

Assuming all goes as planned I'll be TRing into this tomorrow and I'll vet the numbers and evaluate its performance more thoroughly.
For those curious at the time of TR I'll have:

3x Paladin PL
2x Sorc PL
1x FvS PL, 1x Wiz PL, 1x Cleric PL, 1x Fighter PL

2x Bladeforged IPL
1x PDK IPL

3x Brace EPL, 3x Enchant EPL, 3x Colors EPL, 3x Doublestrike EPL

Ailia
06-23-2014, 03:12 PM
Major update to build stats, in actual gameplay the up-time on tensors is iffy and causes some self-healing issues in EE, primal scream isn't used as often as first thought, and concentration seems mandatory due to the bug with quicken not always working properly.

Also considering Bastard Sword in place of Overwhelming critical; OC increases effective crit by 2, in best case giving 25->27 (8%) on a Longsword, to as bad as 27-> 29 (7.4%) as seen on a rapier/scimitar. The real net increase is less due to the prevelance of 100% fort mobs combined with the builds avaliable fort bypass, the lack of weapon proc scaling with crit multiplier, and the large percentage of magical damage.

Bastard Sword nets slightly better base damage, but more importantly glancing blows. 20% of non-crit damage on 50% of swings will glance and without THF feats 0% of weapon procs will glance; however most non-weapon melee effects ignore this 0% chance and additionally cleave always glance.

The following are unknowns and thus aren't taken into account: Mortal Fear proc on glance, Meteoric Star Ruby on glance, Bane Damage on glance (not sure why i never tested this one)

Other notes: Currently at level 24 with the build, levels 20-22 felt a bit weak due to lack of a good weapon and spellpower, make a point to skip these levels with sagas on further lives. At 23 things got a lot more solid with balizarde, 24 rounded out the spell offense a lot due to thunderforged potency offhand. Looking forward to seeing how it performs with its endgame gear on, its already obliterating EH and making solid contributions in EE wheloon/stormhorns.

Vissarion
06-25-2014, 09:18 AM
This may be a dumb question, but how are you getting 45 Implement bonus to spellpower if you're using things like Balizarde or Bastard Swords?

Ailia
06-25-2014, 10:33 AM
This may be a dumb question, but how are you getting 45 Implement bonus to spellpower if you're using things like Balizarde or Bastard Swords?

Tier 3 Thunderforged is +12 enhancement, plus 3 from Enchant Pastlife for +15 giving +45 Implement with a spellpower augment slotted.

Seikojin
06-25-2014, 11:05 AM
What about capped Pally saves if that is implemented with u23 (which is more likely than not)? I know you said solid Eh but not EE, however the end game, as this build seems aimed towards, should be at least joinable to EE groups. Would the saves being lower (+8 from pally levels) hinder it?

Ailia
06-25-2014, 11:39 AM
What about capped Pally saves if that is implemented with u23 (which is more likely than not)? I know you said solid Eh but not EE, however the end game, as this build seems aimed towards, should be at least joinable to EE groups. Would the saves being lower (+8 from pally levels) hinder it?

The Armor changes should compensate a lot for the lost saves, though consider that unlike sorc cha builds and such, we are going from +13 Divine Grace to +8 Divine Grace, only a net loss of 5. That leaves us with still mid 60's saves without Inflame which is available 50% of the time for +4.

The EE comment was in reference mostly to solo/duo in hard EEs like What Goes Up.

I've taken it into quite a few EE groups now at level 24-25 and it seems to hold its own just fine (2nd-3rd on killcount in a mostly 28 group, one death to spellwards in wheloon, two in stormhorns, again spellwards; bad habbit of relying on evaison/WF immunities to bypass them), the real test is going to be how well it can solo EE honestly. Beyond that It would be irresponsible of me to make claims about its endgame EE performance until I finish leveling it, currently sitting at 26. I should have it capped at 28 by this weekend and I'll fill in the details in that regard.

Worth noting that while this build has a strong endgame slant, its main purpose was to be a strong ETR platform that can perform at endgame rather than a pure endgame focused build. Hence keeping options open for a wide range of leveling gear, making sure it is viable in many destinies and alternative fighting styles, wings to shave time off a lot of quests, and plenty of power in the 23-27 range rather than just building around level 28.

Vissarion
06-25-2014, 12:25 PM
Tier 3 Thunderforged is +12 enhancement, plus 3 from Enchant Pastlife for +15 giving +45 Implement with a spellpower augment slotted.

Ah, well, that tells you how long it's been since I played a character that cared much about spellpower. Didn't know that slotting spellpower made something into an implement. The extra bumps available to longsword are nice, but hard to justifying using them when there are much better weapons available.

Ailia
06-25-2014, 01:10 PM
Ah, well, that tells you how long it's been since I played a character that cared much about spellpower. Didn't know that slotting spellpower made something into an implement. The extra bumps available to longsword are nice, but hard to justifying using them when there are much better weapons available.

This is essentially why I dumped religion weapons. The only "good" longsword option is thunderforged which requires level 28 to really perform, Celestia isn't terrible but requires drow which looses out on damage boost, a fairly large loss in burst melee damage. Balizarde is considerably more effective and is available at level 23, giving an effective 13-20x3 crit range as well as rounding out defense at an early level with dodge, more saves, and more damage/PRR from its set bonus.

Worth mentioning however, is this build can use Celestia without breaking it; it produces very nice numbers in long fights due to shield of condemnation amplifying light damage and procs AoE like crazy due to perfect SWF (doubles proc chance) and also can proc its AoE on AoE glances (50% of swings + all cleaves).

Vissarion
06-25-2014, 01:49 PM
This is essentially why I dumped religion weapons. The only "good" longsword option is thunderforged which requires level 28 to really perform, Celestia isn't terrible but requires drow which looses out on damage boost, a fairly large loss in burst melee damage. Balizarde is considerably more effective and is available at level 23, giving an effective 13-20x3 crit range as well as rounding out defense at an early level with dodge, more saves, and more damage/PRR from its set bonus.

Worth mentioning however, is this build can use Celestia without breaking it; it produces very nice numbers in long fights due to shield of condemnation amplifying light damage and procs AoE like crazy due to perfect SWF (doubles proc chance) and also can proc its AoE on AoE glances (50% of swings + all cleaves).

That is a pretty attractive option. I've been looking to TR a defunct old LoB FVS into something, and I have two Raider's Reward boxes kicking around on him. Balizarde and Celestia are far more enticing than Tinah or Nightmare, that's for sure.

Have you considered 12 FVS/6 Paladin/2 Fighter as an alternative build? Sacred Defender with all its stance benefits seems like it would fit the purpose of the build nicely.

Ailia
06-25-2014, 01:53 PM
That is a pretty attractive option. I've been looking to TR a defunct old LoB FVS into something, and I have two Raider's Reward boxes kicking around on him. Balizarde and Celestia are far more enticing than Tinah or Nightmare, that's for sure.

Have you considered 12 FVS/6 Paladin/2 Fighter as an alternative build? Sacred Defender with all its stance benefits seems like it would fit the purpose of the build nicely.

That was actually the original build concept I looked at, but until the U23 changes remove the shield requirement for the higher tiers it isn't worth dropping wings/spells/spellpoints for. Post-update I'll likely try it, also considering 12FVS/6 Fighter/2 Paladin for more feats.

Vissarion
06-25-2014, 02:36 PM
That was actually the original build concept I looked at, but until the U23 changes remove the shield requirement for the higher tiers it isn't worth dropping wings/spells/spellpoints for. Post-update I'll likely try it, also considering 12FVS/6 Fighter/2 Paladin for more feats.

Being able to get +20% HP and +6 Strength will be very nice without having to have a shield, though I'm not sure if there is enough AP flexibility to be able to fit in the +6 STR.

For the Fighter version, it may be a good idea to pick up the Shield Mastery feats. They provide the doublestrike bonus when wielding an orb (though I have no idea if this is WAI), which with Legendary Shield Mastery twisted would amount to 15% doublestrike. A pretty nice DPS addition.

Ailia
06-25-2014, 04:08 PM
Being able to get +20% HP and +6 Strength will be very nice without having to have a shield, though I'm not sure if there is enough AP flexibility to be able to fit in the +6 STR.

For the Fighter version, it may be a good idea to pick up the Shield Mastery feats. They provide the doublestrike bonus when wielding an orb (though I have no idea if this is WAI), which with Legendary Shield Mastery twisted would amount to 15% doublestrike. A pretty nice DPS addition.

Looking like the cost is going to come mostly out of the racial tree and a little warpriest to make it work. Nice net gain in Str and HP for sure, makes for a bit better melee output between that and the added doublestrike. Don't think the twist would work here, don't believe that one works with an orb does it?

Vissarion
06-25-2014, 06:21 PM
Looking like the cost is going to come mostly out of the racial tree and a little warpriest to make it work. Nice net gain in Str and HP for sure, makes for a bit better melee output between that and the added doublestrike. Don't think the twist would work here, don't believe that one works with an orb does it?

I have no idea, but I intend to test when my Swashbuckler makes it over to Sentinel.

Ailia
07-24-2014, 12:03 PM
Over zerging a few divine lives I tweaked the enhancements a bit, also finding Celestia more useful than initially expected. First post updated to reflect this. Build is proving to be a very good ETR platform for divine and martial, haven't experimented with primal yet.

Kinda forgot to record some EE runs, got caught up in a ETR race with a guildie. I'll try to get some posted when I hit cap again.

Nodoze
09-02-2014, 08:25 PM
Over zerging a few divine lives I tweaked the enhancements a bit, also finding Celestia more useful than initially expected. First post updated to reflect this. Build is proving to be a very good ETR platform for divine and martial, haven't experimented with primal yet.

Kinda forgot to record some EE runs, got caught up in a ETR race with a guildie. I'll try to get some posted when I hit cap again.Curious how much bonus damage you were able to get with Celestia and whether you are still liking it.

I think Celestia should be able to get up to +110% damage (https://www.ddo.com/forums/showthread.php/434030-The-plus-100-50-damage-builds?p=5307341&viewfull=1#post5307341) with the right build/twists. I started a debuffer build (https://www.ddo.com/forums/showthread.php/435693-Build-The-DeBuffer-Maximizes-EE-Team-Boss-DPS-amp-AoE-Heals-%281st-life-grind-friendly%29) to give the full +110% but it takes forever for me to grind out the ePLs & fate points for the twists.