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Tanikir
06-11-2014, 11:07 PM
This is a general idea/theory on how to make one of these work as a just fast roll for haggle/crafting. I will probably slowly level the one I made over time, but I wanted to post the theory to see feedback on it, and to give the build to one of my friends.

The theory is, this will work as a part-time caster/part time ranged character in dungeons when it's not simply being used to sell/craft (whenever it's taken out for a spin). Tomes would make the build much stronger, but it doesnt seem like it would be needed.

Level 1: Shadar Kai
str10
dex10
con12
int16
wis8
cha16
SP 44:
spellcraft 4, umd 4, spot4, search 4, open lock 4, haggle 4, disable device 4, bluff 4, balance 4, diplomacy 4, jump 4
Feat: Toughness

Level 2 Artificer
SP 7:
UMD 1, spellcraft 2, search 1, open lock 1, haggle 1, disable device 1
Spells:
Resist energy, enchant weapon, enchant armor, curative admixture: cure light wounds, conjure bolts

Level 3 Artificer
SP 7:
UMD 1, spellcraft 2, search 1, open lock 1, haggle 1, disable device 1
Feat:
Insightful Reflexes

Level 4 Artificer
Ability:
Int
Spells:
albative armor
SP 8:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1

Level 5 Artificer
Class Feat:
skill focus haggle
Spells:
Personal Augumentation: Insightful Strikes
SP 7:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1

Level 6 Artificer
SP 7:
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Feat:
Mental Toughness
Spell:
Lightning Sphere

Level 7 Artificer
SP 7
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1
Spell:
Personal Augumentation: Insightful Damage

Level 8 Artificer
Ability
Int
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Flame Turret

Level 9 Artificer
Feat:
Improved mental toughness
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Curative Admixture: Cure Serious Wounds

Level 10 Artificer:
SP (8):
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Lightning Motes

Level 11 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Spell:
Armor of Speed

Level 12 Artificer
Ability:
Int
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Feat:
Single Weapon Fighting
Spell:
Curative Admixture: Cure Moderate Wounds

Level 13 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 2
Class Feat:
Weapon Focus: Ranged Weapons
Spell:
Prismatic Strike (OR silver weapons)

Level 14 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1, balance 1
Spell:
Silver Weapons

Level 15 Artificer
SP (8)
UMD 1, spellcraft 1, search 1, open lock 1, haggle 1, disable device 1, concentration 1, Balance 1
Feat:
Improved Single Weapon Fighting
Spell:
Blast Rod

Some spells and feats can definitely be changed (IE making sure that you're getting the ones that are NOT vendor sold) and some feats can be changed around. Current theory I have is that the single weapon fighting will help artificer, but I am NOT 100% certain. It is however offered as a class feat when those come up.

The concept here is that I'll be keeping Insightful Damage(spell) and Insightful Strikes(spell) up to allow me to hit with the repeaters - it should also be a fairly good caster with BB and some other spells depending on gear. Insightful Reflexes(feat) was taken to allow me to handle traps better - I probably take a second level shadar-kai later in levels for evasion, and then use one of the caster epic destinies to help my spells along a bit more. I do plan on eventually taking augment summons as well.

This is not meant to be a build running EE or whatever, it's main intent is to allow me to quickly get a haggle character in place, that will have the small initial boost to crafting from artificer levels.

I will edit the post later to make it a bit easier to read.

Sir_Noob
06-11-2014, 11:12 PM
One nice thing I have found that helps the Haggle a bit is a Cove hat.
+ 6 Charisma with Haggle skill at 15.
Just nice and easy to get if you do not have nicer stuff already.

Tanikir
06-11-2014, 11:31 PM
One nice thing I have found that helps the Haggle a bit is a Cove hat.
+ 6 Charisma with Haggle skill at 15.
Just nice and easy to get if you do not have nicer stuff already.

I'm assuming you mean the crystal cove hat with upgrading it?

Right now it's running around in the starter shadar-kai gear. I'll be buying/finding the rest of the gear. Which means I'll end up going after +6 cha and +6int items.

After rolling her I realized if someone does not yet have the gear set as far as rune arms/weapons they could technically use the insightful spells... to apply them to the daggers while they run to kill things to solo some lower level content for the rune arms (thinking the house K chain for... the pea shooter).

I think with the spells it would be possible to run her prior to 16 long enough to level up and use the repeater from the lords of dust chain. I'm not that determined and will get some of the gear from another toon, but it's a thought for anyone making this on a new server (and substitute one of the feats I took for eschew materials to start off).