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View Full Version : Melee choices for Artificer bonus feats



Furelli
05-18-2014, 06:27 AM
Now that Artificers are being given some nice melee options on the enhancement tables it would be cool to expand the feat lists to reflect this. Even just adding Weapon Focus: Slashing and Improved Critical: Slashing.


Furelli

Nayus
05-18-2014, 08:30 AM
Now that Artificers are being given some nice melee options on the enhancement tables it would be cool to expand the feat lists to reflect this. Even just adding Weapon Focus: Slashing and Improved Critical: Slashing.


FurelliSo that no one will ever have to splash Fighter levels ever again.

Furelli
05-18-2014, 09:01 AM
I see your point. Options within every class are nice but the focus should be on one thing and multi-classing used to improve on other aspects if that is how the player wants his character to go. I retract my request. Move along.

Furelli

droid327
05-20-2014, 08:37 AM
No, don't retract, I think you were right in the first place. Artis are clearly "supported" in their use of B-swords and D-axes, so they should have that playstyle represented in their bonus feat list, too. Same goes for the new SWF feats, when they go live, since runearm is "supported" as a SWF option.

MCing is a way to do things that a pure class wasn't "meant" to do, but Slashing weapons *are* within the Arti's milieu. If you wanted to go Rapier or THF or bow archery, then you're looking at a MC, but 1H slashing weapons shouldn't have to be.