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Sokól
05-02-2014, 10:32 AM
I am doing 3 Sorcerer past lives for this build right now, just finishing the first hopefully all done before update 22!

I have played the same level split as strength based human then a mix of wisdom and strength helf AA build and now it is time for a wisdom based helf AA.

Half Elf 17 Druid 2 Monk 1 Ranger

Feats

M Precision
M Zen Archery
Point Blank Shot
Rapid Shot
Adept of Forms
IC ranged
Quicken
Master of Forms
Manyshot
Evocation
Combat Archery
Empower Heal (optional might take greater evocation, heighten, ruin or wiz past life here)

Still thinking about ED feats!

Stats (36 pt)

STR 14
DEX 15 (1 level up here for CA)
CON 14
INT 8
WIS 18 (level ups here)
CHA 8

Have thought about taking 17 in wisdom, 14 dexterity (would need 2 level ups here then for CA) and 13 in charisma for pally dilly and energy burst...

Enhancements

Helf to open AA
AA tree maxed
Rest in SH and a few cores

The build will be played in water stance when casting then earth when manyshot is off timer.

ED Fury or Shiradi
Twists: Sound Burst - A Dance of Flowers - Magister +3 evocation DC

Weapons

2 Thunder-Forged Long bows 1 for dps and 1 for casting (as these bows have great base dmg and sometimes you just do not have time to change weapons, a bow as a caster stick is just awesome for this build +7 dc and lots of slots)

Gear

Armor: Shadowscale Armor
Goggles: EE Shadowsight
Helm: Dragon Masque
Neck: Necklace of Mystic Eidolons
Trinket: Litany + a lot of swaps
Cloak: Jeweled Cloak (suggestions, have a plis for those situations)
Belt: Battlerager's Harness (need to know if the DS is only for melee)
Gloves: Gauntlets of Immortality
Boots: stat + seeker
Ring: Lantern Ring
Ring: Guardian's Ring
Bracers: Convalescent of Superior Parrying (they are only 20% amp but they have a slot. Thinking about the new bracers also would open a ring slot but loose +4 to all saves which this build just can not afford but the amp is something that can go)

Help me refine this pls nothing is set in stone :)

Earthquake DC:

18 wisdom
+ 11 item
+ 3 ins
+ 1 globe
+ 1 litany
+ 7 level ups
+ 3 water stance
+ 2 ship
+ 2 yugo
+ 5 tome
+ 2 AA tree
+ 1 season's herald
+ 1 h-elf
+6 shiradi

= 62 wisdom

26 mod
10 base
8 spell level
3 sorc past lives
1 feat
3 twist
2 augment
6 thunderforged bow
1 thunderforged bow
1 shadow scale

= 61 evocation dc

can go up to 75 with mantle and solid fog.

Mandelia
05-02-2014, 12:50 PM
Evocation seems like an afterthought to the build when you ignored 10k stars.

Cardtrick
05-02-2014, 12:59 PM
Evocation seems like an afterthought to the build when you ignored 10k stars.

10k Stars requires 6 monk levels . . . that would be an entirely different type of build. This one gets 9th level spells and isn't too far behind a pure druid in terms of DC.

Wipey
05-02-2014, 01:22 PM
Should really get IPS with such a big focus on archery, either for Furyshot or more CC in Shiradi.
You can almost always get 2, 3 or more mobs in line, it's certainly bigger damage increase/CC effectiveness than all those ranged feats together :)

Sokól
05-02-2014, 04:31 PM
Should really get IPS with such a big focus on archery, either for Furyshot or more CC in Shiradi.
You can almost always get 2, 3 or more mobs in line, it's certainly bigger damage increase/CC effectiveness than all those ranged feats together :)

would love to have ips but sadly you can not have everything esp if you are going for good earthquake :)

unbongwah
05-02-2014, 06:33 PM
Should really get IPS with such a big focus on archery, either for Furyshot or more CC in Shiradi.
That was my first thought too, but OP only has 2 or 3 meta feats as it is (Quik / SF:Evo / possibly Emp Heal); if anything, I'd drop Adept/Master of Forms to add a couple more magic feats (Maximize & Ruin, perhaps) - just use Ocean stance for +WIS, saves, and Dodge.

I had also considered suggesting DEX-based elf druid 18 / monk 2 w/elven Grace to make it a little less MAD (and in the hopes of getting SoV SLA), but I think that spreads APs too thin: 19 APs in elf to unlock Grace + AA tree; at least 32 APs in AA for Slaying Arrow; that leaves only 29 APs, which isn't enough for SH lvl 18 core. :(

Sokól
05-02-2014, 08:29 PM
That was my first thought too, but OP only has 2 or 3 meta feats as it is (Quik / SF:Evo / possibly Emp Heal); if anything, I'd drop Adept/Master of Forms to add a couple more magic feats (Maximize & Ruin, perhaps) - just use Ocean stance for +WIS, saves, and Dodge.

That would corner you to shiradi mostly, I very seldom solo and in my groups ips is often wasted. Ruin and Maximize just cost to much mana and ruin really shines with maximize and empower on a sorc, fvs or a wiz.


I had also considered suggesting DEX-based elf druid 18 / monk 2 w/elven Grace to make it a little less MAD (and in the hopes of getting SoV SLA), but I think that spreads APs too thin: 19 APs in elf to unlock Grace + AA tree; at least 32 APs in AA for Slaying Arrow; that leaves only 29 APs, which isn't enough for SH lvl 18 core. :(

The ranger level costs 2 feats. I have thought about a dex based elf but have not done the math because I do not like the way elves look :rolleyes:

Avocado
05-07-2014, 01:50 PM
I currently play a 17/2/1 druid/rogue/wizard cc druid and have been playing it for 3 months now. I only have one sorc past life for the build. Some things Ive learned:
I can effectively cc almost any ee mob with a 53 earthquake dc. Something I didnt see in your twists was magister arcane augmentation which shreds mob's reflexs by 10 and if you are running mantle that's an extra 14 on your dc. The arcane twist is a must if you plan for ee cc. The only mobs Ive ever seen save are the shadar-kai assassins and the concord rogues from GH. I was able to effectively get my earthquake dc up 80 and the shadar-kai were still saving most of the time. There really is no need to have a dc above 53. I have tested a 53 dc on the new level 30 ee raids and had no trouble cc'ing. If you still plan to run with a 62 wisdom you can probably drop the evo focus feat and maybe even the twist for +3 dc from magister. Ill post more later. GL on the build.

Sebastrd
05-07-2014, 04:13 PM
I currently play a 17/2/1 druid/rogue/wizard cc druid and have been playing it for 3 months now. I only have one sorc past life for the build. Some things Ive learned:
I can effectively cc almost any ee mob with a 53 earthquake dc. Something I didnt see in your twists was magister arcane augmentation which shreds mob's reflexs by 10 and if you are running mantle that's an extra 14 on your dc. The arcane twist is a must if you plan for ee cc. The only mobs Ive ever seen save are the shadar-kai assassins and the concord rogues from GH. I was able to effectively get my earthquake dc up 80 and the shadar-kai were still saving most of the time. There really is no need to have a dc above 53. I have tested a 53 dc on the new level 30 ee raids and had no trouble cc'ing. If you still plan to run with a 62 wisdom you can probably drop the evo focus feat and maybe even the twist for +3 dc from magister. Ill post more later. GL on the build.

Would you mind posting your build?

Rush007
05-07-2014, 05:15 PM
I currently play a 17/2/1 druid/rogue/wizard cc druid and have been playing it for 3 months now. I only have one sorc past life for the build. Some things Ive learned:
I can effectively cc almost any ee mob with a 53 earthquake dc. Something I didnt see in your twists was magister arcane augmentation which shreds mob's reflexs by 10 and if you are running mantle that's an extra 14 on your dc. The arcane twist is a must if you plan for ee cc. The only mobs Ive ever seen save are the shadar-kai assassins and the concord rogues from GH. I was able to effectively get my earthquake dc up 80 and the shadar-kai were still saving most of the time. There really is no need to have a dc above 53. I have tested a 53 dc on the new level 30 ee raids and had no trouble cc'ing. If you still plan to run with a 62 wisdom you can probably drop the evo focus feat and maybe even the twist for +3 dc from magister. Ill post more later. GL on the build.

This, I play a hybrid with 54 and I can confirm everything but those shadar-kai fall down. It works because earthquake is a multiproc spell and procs the shaken debuff from the seaons herald tree and the evocation augmentation for -10 reflex. Must be considered an acid spell. That is -12 and its huge makes extra feats for evocation very very questionable.

Also, can switch to water elemental for an additional 4 with one icestorm.

Avocado
05-07-2014, 05:24 PM
This, I play a hybrid with 54 and I can confirm everything but those shadar-kai fall down. It works because earthquake is a multiproc spell and procs the shaken debuff from the seaons herald tree and the evocation augmentation for -10 reflex. Must be considered an acid spell. That is -12 and its huge makes extra feats for evocation very very questionable.

Also, can switch to water elemental for an additional 4 with one icestorm.

I guess they just take longer to fall down then other mobs. The other thing about earthquake is they stack on each other. For those pesky high save mobs you stack a 3-5 earthquakes which forces mobs to roll for each earthquake. You could probably get away with lower then a 53.

dunklezhan
05-07-2014, 05:43 PM
+1 for the asterix reference. I don't care about the build :)

Sokól
05-08-2014, 12:08 PM
I currently play a 17/2/1 druid/rogue/wizard cc druid and have been playing it for 3 months now. I only have one sorc past life for the build. Some things Ive learned:
I can effectively cc almost any ee mob with a 53 earthquake dc. Something I didnt see in your twists was magister arcane augmentation which shreds mob's reflexs by 10 and if you are running mantle that's an extra 14 on your dc. The arcane twist is a must if you plan for ee cc. The only mobs Ive ever seen save are the shadar-kai assassins and the concord rogues from GH. I was able to effectively get my earthquake dc up 80 and the shadar-kai were still saving most of the time. There really is no need to have a dc above 53. I have tested a 53 dc on the new level 30 ee raids and had no trouble cc'ing. If you still plan to run with a 62 wisdom you can probably drop the evo focus feat and maybe even the twist for +3 dc from magister. Ill post more later. GL on the build.

The magister arcane augmentation is really nice in quests like ee wgu, still have to test the sound burst SLA to see if it is worth it and you are right about the 53 dc my last druid life had around 45 dc but still did an amazing job in most ee quests.

I will at least start with maxing wisdom then I might respec a little at 28 also want to get this guy to epic completionist for that extra twist, if I am dropping some wisdom in the end it will be for energy burst and more cha and pally dilly.