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Failedlegend
04-18-2014, 09:17 PM
For me in any DnD-esque game (or at least one with mutli-classing and dwarves) I pretty much always make a Cleric/Fighter or Cleric/Paladin (or C/F/P) and I'm trying to recreate that in DDO.

This does not need to be a raid healer...mainly a tank with decent self-healing (yeah I know a single-class paladin can do that but this is for flavour) at least though I want to pick up the Radiant Aura and on the Paladin or Fighter end I'd like to pick up the defender stance so that basically puts both at minimum 6 (Cleric 6 and Fighter or Pally 6) and preferably pick up divine grace so minimum 2 Pally.

Also I want this character to be in heavy armor and carrying around the biggest shield possible so no reason to bother with Monk or Rogue.

Lastly I'm not very familiar with the divine classes so could use some general advice in that area

Anyways my current plan is a Con/Cha Based Hammer user (bludgeoning is personal cleric/dwarf trope) w/ Dex/Wis secondary. Level plan is Cleric12/Fighter6/Pally2 or Cleric12/Pally6/Fighter 2 depending on feat needs (pref. Pally6) with enhancement focus on Radiant Servant & Stalwart/DoS and of course Dwarf...my hope is too pick up the Dwarven DM as well.

Any help would be appreciated :)

Super-mega Bonus: If a dev can add an option for eberronians to use a warhammer as a favored weapon (ie. Onator from the Sovereign Host) I would be eternally grateful

unbongwah
04-19-2014, 01:40 PM
Would you consider FvS instead of cleric? Downside is losing RS bursts / auras; upside is more SPs, higher saves, WIS becomes a dump stat (take FoP if Will saves are an issue), and Shield of Condemnation has obvious applications to a tank (esp. if combined with Light Guard from Warpriest).

For me the biggest question mark is whether you're going for Block & Cut, which is an obvious DPS perk from Stalwart but chews up at least 33 APs. If you are, then pal 2 / ftr 6 / cleric or FvS 12 is the way to go.

Failedlegend
04-22-2014, 07:20 PM
Would you consider FvS instead of cleric? Downside is losing RS bursts / auras; upside is more SPs, higher saves, WIS becomes a dump stat (take FoP if Will saves are an issue), and Shield of Condemnation has obvious applications to a tank (esp. if combined with Light Guard from Warpriest).

For me the biggest question mark is whether you're going for Block & Cut, which is an obvious DPS perk from Stalwart but chews up at least 33 APs. If you are, then pal 2 / ftr 6 / cleric or FvS 12 is the way to go.

Well w/ Divine Grace the div between FvS and cleric saves won't hurt as much and I REALLY REALLY like the idea of a tank with healing aura (and improved empowered healing and unyielding sovereignty)

FvS would be better DPS but the Focus for this build is Tanking Primary, Healing Secondary which I'd say the cleric version would pull off better (although the Shoulder Cannon and Shield of Condemnation is VERY tempting)

Hmmm...FvS 12/Cleric6/Paladin2? Is that insane? This build is doubly hit by the limited diety selection :(

Edit: NVM, I'm dumb that doesn't get a defender stance...think,think,think....*wanders off to ponder*

PLEASE DEVS!!! Hear my Cry! Split up the sovereign host...no need to change anything else just copy+paste Sovereign Host a bunch of times than just change the deity name and the affected weapon (The Sovereign of Forge and Flame would be my Patron & I would wield his mighty warhammer with honour and grace)

unbongwah
04-23-2014, 01:04 PM
Honestly, based on my experience with S&B builds of late, I would say...skip S&B. :p A THF/TWF cleric 13 / pal 6 / ftr 1 build has most of the defensive benefits, better DPS, and is somewhat less feat- and AP-starved: no need for shield feats and no need to take Gtr Sacred Stance bonuses since they're S&B-only.

For example:

Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 21 Lawful Good Dwarf Female
(1 Fighter \ 6 Paladin \ 13 Cleric \ 1 Epic)
Hit Points: 344
Spell Points: 729
BAB: 16\16\21\26\26
Fortitude: 24
Reflex: 10
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 21)
Strength 16 23
Dexterity 8 10
Constitution 18 20
Intelligence 12 14
Wisdom 10 12
Charisma 14 16

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 21)
Balance -1 5
Bluff 2 4
Concentration 8 32
Diplomacy 2 7
Disable Device n/a n/a
Haggle 2 4
Heal 4 28
Hide -1 1
Intimidate 3 27
Jump 3 7
Listen 0 2
Move Silently -1 1
Open Lock n/a n/a
Perform n/a n/a
Repair 1 3
Search 1 5
Spellcraft 1 13
Spot 0 2
Swim 3 7
Tumble 0 2
Use Magic Device n/a n/a

Level 1 (Cleric)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Intimidate (+1)
Skill: Tumble (+1)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Selected) Power Attack


Level 2 (Fighter)
Skill: Intimidate (+3)
Feat: (Fighter Bonus) Cleave


Level 3 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Selected) Maximize Spell


Level 4 (Cleric)
Ability Raise: STR
Skill: Concentration (+2)
Skill: Heal (+1)


Level 5 (Paladin)
Skill: Intimidate (+3)


Level 6 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+2)
Feat: (Selected) Great Cleave


Level 7 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+1)


Level 8 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 9 (Paladin)
Skill: Intimidate (+4)
Feat: (Selected) Empower Healing Spell


Level 10 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+2)


Level 11 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 12 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Paladin)
Skill: Intimidate (+4)


Level 14 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+2)


Level 15 (Cleric)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)
Feat: (Selected) Quicken Spell


Level 16 (Cleric)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Spellcraft (+2)


Level 17 (Paladin)
Skill: Intimidate (+4)


Level 18 (Cleric)
Skill: Concentration (+2)
Skill: Heal (+2)
Feat: (Selected) Empower Spell


Level 19 (Paladin)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+2)


Level 20 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Intimidate (+2)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
Enhancement: Dwarf - Pick and Hammer Training (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 3)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 2)
Enhancement: Radiant Servant (Clr) - Efficient Empower Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Incredible Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Radiant Servant (Clr) - Cure Focus (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Picks and Hammers (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


You can choose to sacrifice, say, metamagics and Warpriest enhs for S&B feats and more APs into Sacred D., but what exactly do you gain by doing that? The problem is a semi-decent S&B build is so AP- and feat-intensive there's not much left over for other things; but if you can't afford that investment, then you might as well not go S&B in the first place, IMHO.

Failedlegend
04-23-2014, 04:39 PM
Well It wouldn't hurt the character I'm going for "flavour-wise" too much so I'm willing to entertain the possibility of going THF since you make a good point (also mauls look cool :P)...that said why the 13th cleric level (instead of picking up another feat from fighter)...I know its not for the 2 lvl 6 spell slot since you have a starting Wisdom of 10 so Blade Barrier won't be hitting anything any time soon so only Heal really matters.

Sebastrd
04-23-2014, 05:01 PM
I just ran through a heroic life with a build similar to this one:


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Old School
Level 20 Lawful Good Dwarf Male
(1 Fighter \ 2 Paladin \ 17 Cleric)
Hit Points: 441
Spell Points: 1034
BAB: 15\15\20\25\25
Fortitude: 32
Reflex: 16
Will: 19


Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 14 18
Dexterity 14 18
Constitution 18 30
Intelligence 10 14
Wisdom 10 14
Charisma 14 22


Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Constitution used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 2 8
Bluff 2 6
Concentration 4 28
Diplomacy 2 7
Disable Device n/a n/a
Haggle 2 6
Heal 4 26
Hide 2 4
Intimidate 2 6
Jump 2 4
Listen 0 2
Move Silently 2 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 3
Search 0 5
Spellcraft 4 25
Spot 0 2
Swim 2 4
Tumble n/a 5
Use Magic Device n/a n/a

Level 1 (Cleric)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)




Level 2 (Fighter)
Feat: (Fighter Bonus) Cleave
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 3)
Enhancement: Dwarf - Axe Training (Rank 1)




Level 3 (Paladin)
Feat: (Selected) Empower Healing Spell
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)




Level 4 (Paladin)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)




Level 5 (Cleric)
Enhancement: Dwarf - Shield Mastery (Rank 1)
Enhancement: Dwarf - Shield Mastery (Rank 2)




Level 6 (Cleric)
Feat: (Selected) Great Cleave
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)




Level 7 (Cleric)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)




Level 8 (Cleric)
Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)




Level 9 (Cleric)
Feat: (Selected) Maximize Spell
Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)




Level 10 (Cleric)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 1)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 2)




Level 11 (Cleric)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)




Level 12 (Cleric)
Feat: (Selected) Quicken Spell
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)




Level 13 (Cleric)
Enhancement: Radiant Servant (Clr) - Intense Healing (Rank 3)
Enhancement: Radiant Servant (Clr) - Charisma (Rank 1)




Level 14 (Cleric)
Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 1)




Level 15 (Cleric)
Feat: (Selected) Improved Critical: Slashing Weapons
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 2)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)




Level 16 (Cleric)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Radiant Servant (Clr) - Improved Empower Healing (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)




Level 17 (Cleric)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 1)
Enhancement: Warpriest (Clr) - Charisma (Rank 1)




Level 18 (Cleric)
Feat: (Selected) Shield Mastery
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Inflame (Rank 2)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 1)




Level 19 (Cleric)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 3)




Level 20 (Cleric)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Warpriest (Clr) - Charisma (Rank 1)






Mine was THF and I took the dragonmark feat to mess around with, but S&B with a dwarven axe should work just fine. I also took the paladin levels at 15 & 16 instead of 3 & 4, because I wanted to hit blade barrier as soon as possible. The defenses are outstanding, the radiant aura was outstanding, and with all the Con for TYWA the HP were insane; I was virtually unkillable.

Cardtrick
04-23-2014, 06:52 PM
why the 13th cleric level (instead of picking up another feat from fighter)...I know its not for the 2 lvl 6 spell slot since you have a starting Wisdom of 10 so Blade Barrier won't be hitting anything any time soon so only Heal really matters.

Don't discount blade barrier on a character with poor DC. It's still an excellent spell if you solo at all. You just accept the fact that every single enemy is going to make their save. Most enemies don't have evasion, so they still take 50% damage, and you can just kite them repeatedly through it. It's also great for grabbing aggro in quests with a lot of spawns who follow predicatble paths -- Tor, Devil Assault, etc.

All that said -- your question doesn't really make sense. I think you're mixing up favored souls and clerics.

A level 12 cleric has 4 6th level spell slots, not 1. What you get with level 13 is 3 7th level spell slots. Whether you care about that is going to depend on what you want your role to be -- 7th level spells don't help much from the perspective of a self-buffing melee, and most of the nice spells (Greater Restoration, Resurrection, etc.) are available on scrolls. But if you want to play more of a general support role in parties, Mass Protection From Elements and Mass Cure Serious are awesome.

Failedlegend
04-23-2014, 10:48 PM
Hmmmm...seems I was looking at the wrong chart lol...thx for pointing that out...as for 12 vs 13 cleric it all depends on how many feats I need...I'm also still not sure whether I'm going Cleric12/Fighter6/Pally2 or Cleric12-13/Pally6/Fighter1-2...which is better Stalwart or Sacred? (just the enhancement trees themselves) I'd assume the latter is better if I don't need the extra feats but I really don't know.

Note: Looking through them imo Sacred Defender is better but I'd still like your opinions...now I've got a game of Star Wars to DM but I will be posting an actual build plan before I crash.

Failedlegend
04-24-2014, 07:08 AM
How's this look?


Dwarven "Radiant Defender" Cleric13/Paladin6/Fighter1

Str 13
Dex 9
Con 18
Int 14
Wis 10
Cha 13

Level order: Pally 1-6, Cleric 7-12. Fighter 13, Cleric 14 - 20

Skills: Intim, Concen, Heal

1 Power Attack
3 Cleave
6 Empowered Healing
9 Great Cleave
12 Dragonmark
13F IC:Bludgeon
15 Toughness
18 Quicken
ED Divine Crusader
21 Bulwark of Defense
24 Epic Toughness
26 Guardian Angel
27 Blinding Speed
28 Holy Strike

unbongwah
04-24-2014, 10:35 AM
I'm also still not sure whether I'm going Cleric12/Fighter6/Pally2 or Cleric12-13/Pally6/Fighter1-2...which is better Stalwart or Sacred?
Depends how high you want to climb up their trees and what you're after. Sacred D. has better defensive buffs like aura bonuses and Harbored by Light (tho taking it blocks our RS aura); it also boosts your Pos spellpower and you can pick up Extra LoHs which will also power Light the Dark. Apart from the extra feats, going Stalwart D. has better DPS from Shield Striking, Block & Cut (again, can't have B&C and RS aura), Counterattack, and Reprisal (tho the last two only apply after blocking).

I staggered out my cleric & pally lvls partly to max out skills (Concentration, Intim, and Heal) and partly to get cleric goodies ASAP; auras can't be taken until char lvl 12 but bursts can be picked up @ cleric lvl 6 and you'll want those ASAP, IMHO. Bursts + Ameliorating Strikes should meet a lot of your AoE heal needs early on. But the downside to my build is waiting until lvl 20 to pick up defensive stance.

Failedlegend
04-25-2014, 10:11 AM
Well regardless I'm picking up the Aura so for this build at least the defender tier 5s are irrelevant looking over everything again I really think Pally/Sacred-D is the most synergistic

teknophreaq
05-02-2014, 04:11 AM
Found this thread and thought I'd give my input as I have (what I feel to be) a solid AC/damage mitigation build for my cleric. She solos really well and gets along with most parties. Meet Margarethe:

(All stats given are unbuffed, with "standard gear" [see below] equipped, in Unyielding Sentinel, UB stance)
The basics:

Dwarf Cleric, Currently 25 (19 clr 1 ft), on 5th life (3 cleric, 1 fvs)

HP 674
SP 2311
AC 157
DR: 10/Epic 5/- 10/pierce
PRR: 118

Fort 45
Ref 33
Will 39
Fortification 165%

str 14 -> 24
dex 16 -> 26
con 13 -> 25
Int 8 -> 12
Wis 23 -> 35
Cha 10 -> 22
(Base -> Enhance/feats/Tomes)

Feats

3x clr past life, 1x fvs past life passive
Emp Heal
Emp Spell
Extend
Maximize
Quicken
Imp. Mental toughness
Shield mastery/Imp. shield mastery
Unyielding Sovereignty

Enhancements

Racial:

Dwarven armor mastery 3
Shield Mastery 3
Child of the mountain 3
Stand like stone 3
Dwarf Fortress 3
1st/2nd/3rd core abilities

Warpriest:

Toughness 3
Sacred Touch 3
Awareness 2
Righteous Weapons (up to 3rd tier)
Wall of Steel 3
1st/2nd/3rd/4th core abilities

Radiant Servant:

Extra turning 3
Bliss 1
Improved Turning 3
Mighty Turning 1
Imp. Emp. Heal 3
+1 Wis
Intense Healing 1
Endless Turning 3
Pos. Energy Aura 1
1st/2nd/3rd/4th core abilities

ED: Unyielding Sentinel

Divine Energy Resistence 3
Brace For Impact 2
Shield Prowess 3
Fanaticism
Legendary Shield Mastery 3
Spark of Life 1
Purify Weapon 1
Hardened 3
Strength of vitality 2

Twists

Walking with the Waves 3 (GMoF)
Lithe 3 (SD)
Dragonhide 3 (DI)

Standard Gear

Blue Dragon Helm (EN)
Blue Dragon Plate
Jorgundal's Collar (EN)
Greater Bold trinket
Con Op GS Cloak
Belt of the Sun Soul
Epic Buccaneers Ring
Fabricators Gauntlets
Boots of Propulsion
Ancient Band (EH)
Fabrcators Bracers

Oathblade (and several, several others, too many to list here)
Bastion (EH)

Augments

Topaz of Deathblock (Collar)
Sapphire of Natural armor +7 (Buccaneer)
Topaz of power 200 (ancient band)
Topaz of Heavy Fort (Blue Dragon plate)
Topaz of feather falling (Blue dragon helm)

I think that pretty much covers everything... I left out 1 feat because I need to swap it for bulwark of defence to give another slight bump, as well as changing the topaz of FF in the blue dragon helm to a topaz of PRR +14. All said and done, when I have my aura on, with ship buffs, resting at 163, PRR 121 (135 when the topaz gets switched). AC goes up to 167 once I do the swap, which is a 78% chance to defend (22% chance to hit). The 4th core from Warpriest gives 20% (80% chance to hit) blur to further mitigate damage. The last piece I need is the ring of shadows to give ghostly (another 10% miss chance, 90% to hit) and something for 5% dodge. Enemies at lvl will have a 15% chance to hit(.22*.8*.9*.95=.15048 to hit), with PRR reducing any damage by 45% and then going through 26 DR of various sorts. % chance to hit can be further reduced to 14.2 by taking Elusive Target EDF. All said and done, Marg can stand in the fray without fear and still dish out the heals that are required to keep the party alive.

Speaking of healing/spell power, Marg has no problems casting the odd cometfall or bb if things get harry. While her healing output is not optimal by any means, it is more than sufficient to take care of most parties if you take a back seat and focus on the heals. I built her mainly as a solo cleric, so she does quite well on her own. Her melee dps does leave a little to be desired, but you can't have it all, am I right? It can be bumped up a little bit by trading some AC for dmg by trading Walking With the Waves for Sense Weakness, but that really depends on what you need and what weapons you have available to you.

NB: I know there's a lot of room for improvement for my gear, but at present it works well for my playstyle. I am also aware of the redundancies in some of the gear, and am working towards correcting them (for instance, changing the ancient band to the Ring of Shadows to fix the fort redundancy.) All stats mentioned above are for my normal, every day running. I gear slightly different for raids and parties I'm pugging than for raids/parties with people I know, and obv. gear switches for different situations (e.g. having to do more melee than healing or vice versa.)

Failedlegend
07-03-2014, 05:04 PM
I've done some testing and it is possible to fit in TYWA, Hands of Stone (Dragonmark line), Healing Aura AND a decent Sacred Stance but the APs are VERY tight.