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View Full Version : Yeela: FvS 17 Wiz 1 Monk 2 - Healer and Dps Shiradi MM spammer



Stinging_Bee
04-07-2014, 07:03 AM
Yeela: a healer and force spec dps caster capable to work perfectly both as a soloist or in a group. The CC provided by shiradi's nerve venom and the spell points you get back from just reward helps enormously in a party environment to be able to heal other people without running out of spell points.
As a soloist I'm having fun zerging Epic elite content to get the fastest completion times against the best builds.

17 FVS - Wings, Just Reward, Heals both single target and mass cure
1 Wizard - Archmage Magic Missile Sla, Magic Missile Spell, Spell Crit chance
2 Monk - Evasion, Force Crit Chance

Race: Half elf with paladin dilettante for better saves

Stats: 36 point build

8 Str
9 Dex
17 Con
18 Int + 7 lvl up points
8 Wis
14 Cha

Enhancements:
http://i58.tinypic.com/2r7sh8l.jpg

Level Progression:
Fvs 1-13
Monk 14-15
FvS 16-19
Wizard 20

Feats in order:
1 Half Elf Dilly: Paladin
1 Maximize
3 Past Life: Arcane Initiate
6 Empower
9 Quicken
12 Insightful Reflexes
14M Toughness
15M Dodge
15 Mental Toughness
18 Empower Healing or Arcane Prodigy
20W Improved mental Toughness
21 Epic Toughness
24 Epic Mental Toughness
26 Epic Spellpower Force
27 Ruin
28 Hellball

With Half Elf your saves, especially reflex, will be very good thanks to insighful reflexes and the paladin dilettante.
Max out intelligence is also very good dps wise because it raises the dc on your most effective spells: Hellball and Energy burst.
You get also the benefit of a higher spellcraft skill, and you will have more skillpoints to boost perform, concentration and heal skills.
Definitely the best option.
Going Charisma based would lower your reflex saves and nerf your spellcraft skill just to get a few more spellpoints.
Going Wisdom based would lower your reflex saves and the dc of your epic abilities like energy burst and hellball for a higher blade barrier dc. I don't recommend this.

Epic Abishai set and Twilight are both very important for the build to work great. They both boost you caster level on magic missile spell so you can cast 5 missiles at once and they work on energy bursts as well.
If you have the possibility to craft a T3 alchemical kama with arcane augmentation you can drop the Twilight and use it in tandem with a Thunderforged Kama with 150 Force spell power and 17% Crit chance. I'm currently using the alchemical+thunderforged setup as follows.

Gear Setup:
Shadowscale Robe
Epic Helm of the frost
Epic Boots of corrosion
Epic Envenomed Cloak
Epic Inferno Bracers
Greensteel Goggles 10 hp - 150 Sp
Lantern Ring
Circle of Malevolence
Epic Belt of Thoughtful Rememberance
Epic Fanged Gloves
Shroud of Ardent
Epic Litany

Alchemical Kama Mystical Air/Earth/Fire
Thunderforged Kama 150 Force/Purple Slot/17% Crit - slot 138 Devotion and Meridian

Alternatively Twilight 120 impulse,120 devotion, and in red slot sonic spell power.

Personal achievements section:

- Solo EE ADQ2 in 2 minutes and 57 seconds:

http://youtu.be/4elMIXhVkLA

- Solo EE Lord of Dust in 5 minutes and 18 seconds: New Record!
http://oi57.tinypic.com/2w2lime.jpg (https://www.youtube.com/watch?v=WciWuj2YhHQ)

- Solo EE Don't Drink the Water in 6 minutes and 25 seconds:
http://i57.tinypic.com/2nrn2ol.jpg (https://www.youtube.com/watch?feature=player_embedded&v=WVB_vdiGpC4)

- Solo EE Offering of Blood in 5 minutes and 37 seconds:
http://i62.tinypic.com/afdbvl.jpg (https://www.youtube.com/watch?feature=player_embedded&v=Jr0i0XtBc_U)

- Solo EE The Deal and the Demon in 4 minutes and 31 seconds:
http://i60.tinypic.com/nfs4ew.jpg (https://www.youtube.com/watch?feature=player_embedded&v=Orp3-vzjX6Q)

- 2 manned Epic Normal Temple of Deathwyrm
http://i61.tinypic.com/8xld6q.jpg (http://youtu.be/dRwjC_Iicf8)

- Healed Temple of Deathwyrm Epic Elite the day it came out in team with another Fvs:
http://i57.tinypic.com/5v6fr8_th.jpg (http://i57.tinypic.com/5v6fr8.jpg)

- Solo healed Epic Hard Temple of Deathwyrm

- Solo EE A break in the Ice 15 minutes and 10 seconds (click on the image to see the video):
http://s8.tinypic.com/111tqpk_th.jpg (https://www.youtube.com/watch?feature=player_embedded&v=hmKumD9TvFU)

- Solo EE End of The Road in 7 minutes and 20 seconds:
http://i59.tinypic.com/23it9bp_th.jpg (http://i59.tinypic.com/23it9bp.jpg)

- Solo EE The Thrill of the Hunt in 13 minutes and 34 seconds:
http://i59.tinypic.com/14uvqs1_th.jpg (http://i59.tinypic.com/14uvqs1.jpg)

Rhaphael
04-08-2014, 01:51 AM
18 FVS - Wings, Mass heal, Just Reward
1 Wizard - Archmage Magic Missile Sla, More Spell power
1 Sorc - Fast casting 1,5 second cd Magic Missile, 2% crit and +1 caster lvl on Energy burst

Sorry but I don't get the reason for the 1 Wiz and 1 Sorc. The Archmage MM SLA is cast at lvl 1 (so just 1 missile) as is the MM spell. So why even bother?

Lonnbeimnech
04-08-2014, 02:13 AM
Sorry but I don't get the reason for the 1 Wiz and 1 Sorc. The Archmage MM SLA is cast at lvl 1 (so just 1 missile) as is the MM spell. So why even bother?

Because.


Epic Abishai set and Twilight are both very important for the build to work great. They both boost you caster level on magic missile spell so you can cast 5 missiles at once and they work on energy bursts as well.

Ancient
04-08-2014, 08:35 AM
Sorry but I don't get the reason for the 1 Wiz and 1 Sorc. The Archmage MM SLA is cast at lvl 1 (so just 1 missile) as is the MM spell. So why even bother?

You don't get it.

FVS AOV enhancements raise the level of evocation spells by 3.
Epic chronoscope 3 piece set raises it by 3 more.
Aracne augmentation raises it by 2 more.

1 + 3 + 3 + 2 = 9th level = 5 magic missiles.

Stinging_Bee
05-21-2014, 12:27 AM
Just did a video of my build soloing EE lord of dust:


https://www.youtube.com/watch?feature=player_embedded&v=WciWuj2YhHQ

AtomicMew
05-23-2014, 06:18 AM
You don't get it.

FVS AOV enhancements raise the level of evocation spells by 3.
Epic chronoscope 3 piece set raises it by 3 more.
Aracne augmentation raises it by 2 more.

1 + 3 + 3 + 2 = 9th level = 5 magic missiles.

If you guys pay attention to the video (or do some testing of your own), you'd see that mm SLA stays at level 1, regardless of how many caster level boosts you have. Personally, I think this build is extremely sub-optimal. Full metamagic avenging light does almost as much damage as sorc magic missiles, and you shouldn't be dumping your DCs like that. ~5 extra spellpower is in no way worth the loss of DCs on frequently used damage spells (avenging light and blade barrier). MM SLA cast at level 1 is marginal DPS, or perhaps even a DPS loss.

I would recommend 17 fvs/2 monk/1 sorc or 18 fvs/1 monk/1 sorc. Or, if you're willing to lose wings, splash deeper with 6 sorc or 6 wiz.

painkiller3
05-23-2014, 07:42 AM
If you guys pay attention to the video...

did you watch the video? when he cast MM (every 1.5 seconds because of the sorc level) 5 MMs were going out. if the SLA doesn't work the same, the wizard feat is still worth it

Stinging_Bee
05-23-2014, 07:45 AM
If you guys pay attention to the video (or do some testing of your own), you'd see that mm SLA stays at level 1, regardless of how many caster level boosts you have. Personally, I think this build is extremely sub-optimal. Full metamagic avenging light does almost as much damage as sorc magic missiles, and you shouldn't be dumping your DCs like that. ~5 extra spellpower is in no way worth the loss of DCs on frequently used damage spells (avenging light and blade barrier). MM SLA cast at level 1 is marginal DPS, or perhaps even a DPS loss.

I would recommend 17 fvs/2 monk/1 sorc or 18 fvs/1 monk/1 sorc. Or, if you're willing to lose wings, splash deeper with 6 sorc or 6 wiz.

Sorry but your post is totally wrong.
First thing first I cast 5 magic missiles for each time I cast the sla or spell. That's some huge dps boost over anything fvs has.
Also Intelligence based is not for 5 extra spell power. As I explain in the first post Intelligence based maxes your DC on energy burst and hellball that are by far the most powerful ability you can cast. Also you get to boost your reflex save as well, something you wouldn't have going charisma based.
I suggest you to try the build yourself and have fun with it

AtomicMew
05-29-2014, 02:58 AM
Sorry but your post is totally wrong.
First thing first I cast 5 magic missiles for each time I cast the sla or spell. That's some huge dps boost over anything fvs has.
Also Intelligence based is not for 5 extra spell power. As I explain in the first post Intelligence based maxes your DC on energy burst and hellball that are by far the most powerful ability you can cast. Also you get to boost your reflex save as well, something you wouldn't have going charisma based.
I suggest you to try the build yourself and have fun with it

All I can say is, watch your video again or do some independent testing with just MM sla. You don't get 5 missiles on the SLA no matter what.

Stinging_Bee
05-29-2014, 10:16 AM
All I can say is, watch your video again or do some independent testing with just MM sla. You don't get 5 missiles on the SLA no matter what.

LOL
I don't need to watch my video because I've been playing the build for months and I you can trust me on the fact that my sla fires 5 missiles exactly like the spell.

Hope you guys like this new video

A break in the ice Epic Elite solo 15 minutes

http://youtu.be/hmKumD9TvFU

Nédime
05-29-2014, 01:34 PM
All I can say is, watch your video again or do some independent testing with just MM sla. You don't get 5 missiles on the SLA no matter what.

This is Awesome. Summary : I've been watching the video YOU posted and recorded and I understand the build YOU've been playing for months better than YOU.

Nightmanis
05-29-2014, 05:29 PM
This is Awesome. Summary : I've been watching the video YOU posted and recorded and I understand the build YOU've been playing for months better than YOU.

I have no idea what video you watched, but I blatantly saw 5 missiles every time he casted. There's no way else to explain the 5 bits of force damage appearing above the baddy's heads every couple seconds.

AtomicMew
05-29-2014, 11:43 PM
I have no idea what video you watched, but I blatantly saw 5 missiles every time he casted. There's no way else to explain the 5 bits of force damage appearing above the baddy's heads every couple seconds.

Look for when he casts the SLA, not the regular spell. Or better yet, roll up an iconic FvS/wiz and test it out, seriously. It's not hard. No idea why people like to continue arguing and trolling when they could easily obtain definitive proof for themselves in ~2-3 minutes.

Aviya
05-30-2014, 02:18 AM
Archmage sla works like the spell so it fires 5 missiles if you have enough caster levels

cru121
05-30-2014, 03:32 AM
http://s29.postimg.org/70jjk6ilz/mmspamtest.jpg

Caster level:
Wizard 1 - 1
Robe of Duality - 2
Might of the Abishai - 1
====
total = 4

in the red box
the upper entry is the regular spell - two missiles
the lower entry is the SLA (full meta) - two missiles

you're welcome.


EDIT: leveled up to 4/1/1, took first rank of Intense Faith: 3 missiles both spell and SLA

Stinging_Bee
05-30-2014, 07:49 AM
This is a screenshot of me casting magic missile sla.
You can see 4 magic missiles, 1 lantern ring proc, 2 favorable wind sonic procs. You cannot see the 5th magic missile because with all those procs (even without joy in this screenshot) when the last missile damage appears on the enemy's head, the first missile damage fades away.
http://i60.tinypic.com/3590ob6.jpg

Munkenmo
05-30-2014, 08:39 AM
I just tried using the sla on my 16monk/2fighter/2wiz.

Had 3 piece abishai, magister ed and twilight, I could not get the sla to fire a second missile even after respeccing my enhancements and relogging.

Ancient
05-30-2014, 08:48 AM
This is a screenshot of me casting magic missile sla.
You can see 4 magic missiles, 1 lantern ring proc, 2 favorable wind sonic procs. You cannot see the 5th magic missile because with all those procs (even without joy in this screenshot) when the last missile damage appears on the enemy's head, the first missile damage fades away.

Perhaps test outside shiradi and without the ring?

Nédime
05-30-2014, 06:22 PM
I have no idea what video you watched, but I blatantly saw 5 missiles every time he casted. There's no way else to explain the 5 bits of force damage appearing above the baddy's heads every couple seconds.

You may want to reroll your sarcasm check. It was intended on AtomicMew who seems to understand OP's build better than him.

Nightmanis
05-30-2014, 08:37 PM
You may want to reroll your sarcasm check. It was intended on AtomicMew who seems to understand OP's build better than him.

Then direct my comment toward him.

Nédime
06-01-2014, 06:43 AM
Then direct my comment toward him.

Noted. Anyways he/she seems to use a non euclidian referential for his maths as some his/her posts in other math-related threads have proven.

painkiller3
06-09-2014, 08:57 AM
I just tried using the sla on my 16monk/2fighter/2wiz.

Had 3 piece abishai, magister ed and twilight, I could not get the sla to fire a second missile even after respeccing my enhancements and relogging.

the SLA fired more than one today with FVS enhancements on my 13 fvs/1 wiz

painkiller3
06-09-2014, 09:01 AM
with new (18 fvs/2 wiz) gear set...aren't you one caster level short for 5 missiles? or did i miss a boost somewhere else?

painkiller3
06-09-2014, 09:03 AM
with new (18 fvs/2 wiz) gear set...aren't you one caster level short for 5 missiles? or did i miss a boost somewhere else?

ha, the second wizard level is the "missing" boost...my bad. so i guess the question is twilight vs. thunderholme quarterstaff...interesting option

Stinging_Bee
06-10-2014, 11:49 PM
ha, the second wizard level is the "missing" boost...my bad. so i guess the question is twilight vs. thunderholme quarterstaff...interesting option

I updated my build and gear setup in OP.
I run only 1 wizard level now

AtomicMew
06-11-2014, 12:19 AM
The second Level of wizard and the Infused Chaosrobe are what replaces the 2 caster levels I was getting from twilight thus making possible to switch to a thunderforged Weapon.
I had to make the changes to the build in order to use a thunderforged quarterstaff. Its too much power to Pass. Meridian fragment makes you use maximize basically for free and that's too good to Pass. Also 150 force spell power and crit chance on the quarterstaff is much better than the twilight.

From the new update I like the cannoneer goggles for 10% sp discount so I'll try to Fit them in the gear somehow.
Helps with our big spells that are very expensive sp wise like Ruin, hellball, blade barrier, heal etc

Just putting this here: http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=271

:P

Stinging_Bee
06-11-2014, 01:27 AM
Just putting this here: http://itemwiki.cubicleninja.com/Items/ItemDetails.aspx?itemID=271

:P

I like infused chaos robe way more.
First the durability of the item. If you go in an epic quest with duality robe you are gonna be naked in 2 hits. Infused chaosrobe is much better even if I recommend to bring 2 in your backpack in case one is destroyed.
Second infused chaos robe can be crafted with displacement guard which I think is very nice on a favored soul that has no displacement spell other than scrolls and clickies.
Third chaosrobe has the huge advantage that augmentation 9 works on energy burst

Eth
06-11-2014, 05:29 AM
Why not use an alchemical weapon for arcane augmentation IX and a one-handed TF-weapon?

Stinging_Bee
06-11-2014, 06:53 AM
Why not use an alchemical weapon for arcane augmentation IX and a one-handed TF-weapon?

That's the option I recommend with the 17/2/1 build in OP.

With the fvs18/wiz2 version you can afford to go with a thunderforged quarterstaff because you can use lesser arcane augmentation found on infused chaos robe.
The staff is superior because it gives +16 more spell power and 2% universal crit chance compared to a one hander.

It has 10 more spell power coming from "traditional spellcaster" archmage enhancement, then we have 6 more spell power from dwarvencraft minor potency and we also have 2% stacking critical chance to every kind of spell thanks to dwarvercraft minor lore

Here is a screenshot comparison:
http://i57.tinypic.com/vsi353.jpg

Eth
06-11-2014, 07:10 AM
The question would be, is giving up the 1 sorc level worth that?
Do you like the new split better?

Stinging_Bee
06-11-2014, 07:23 AM
The question would be, is giving up the 1 sorc level worth that?

I think 17/2/1 monk wizard is the best split if you want a great dps character, best survivability, that can play the healer role as well.

If you want to be a full raid healer I think you would want mass heal.
For that you have 2 options: 18/1/1 or 18/2.
I found that the maximize discount that comes from the second wizard level combined with meridian fragment let me use maximize on every single spell (this is particularly important for magic missile spell) pretty much offsets the longer cooldown of the wizard magic missile. You also gain 1% universal crit chance from enhancements (giving up 1% fire crit chance though).

Stinging_Bee
06-11-2014, 07:31 AM
p.s Sorc version is very very strong anyway. Sorc fast casting and cooldown is really powerful. It's hard to say which version is better and it's prolly a matter of tastes but I can definitely suggest to anyone that doesn't have an alchemical weapon to stick with 18/2 and the new gear setup because it's more powerful than the 18/1/1 with twilight.

Stinging_Bee
06-16-2014, 01:40 AM
Had some fun today 2 manning Temple of Deathwyrm with my guildie Stormchaos.

Here is the video of the final takedown, we had to beatdown the dragon 3 times. First one while doing phylacteries, took 12/15 attempts to get the right one.
Then couple of failed attempts to pull the lever at the same time and finally we managed to get it done.


http://youtu.be/dRwjC_Iicf8

Ragnarnessaja
06-22-2014, 06:44 AM
I'd like to thank you for putting this build out there. It looks extremely interesting, and the fact that it's a fully raid capable healer is right up my alley. My main is a FvS which I am TRing into a Cleric for his final life, and I am currently leveling a Monkcher, but I have definitely found the next character I'm going to make now that I've seen your character in action.

Bravo and very well done. :)

painkiller3
06-25-2014, 10:19 AM
hit 20 with this last night (18/2) and am having a lot of fun...until i got one-shotted...when i put on the epic helm of frost i forgot that the minos was my only source of fortification. when gear swapping never forget to check your character sheet :)

Deforged
07-04-2014, 04:10 PM
I've actually been playing with this since the new enhancements list came out on Cannith but I never had posted it, everyone tries to call it gimp because they think, "one arcane caster level, one missile, gimp build." They're just too lazy to grind out the gear to make it work. :P Why 2 wizard though? 1 Sorc is better cast time on the Magic Missile spam, also, consider wearing Sage's Cuffs on the wrists for the 20% Kinetic Lore :D

painkiller3
07-14-2014, 01:25 PM
the OP removed it from the first post, but the chaosrobe with displacement guard really makes you more durable. i am going to put displacement guard on as many characters as i can now it is really excellent

goldgolem
07-27-2014, 04:25 PM
Did you mention which ed you are in? Divine Wrath pretty easily replaces mass heal if you have your archon going

Stinging_Bee
07-31-2014, 10:55 AM
Did you mention which ed you are in? Divine Wrath pretty easily replaces mass heal if you have your archon going

ED is shiradi.


the OP removed it from the first post, but the chaosrobe with displacement guard really makes you more durable. i am going to put displacement guard on as many characters as i can now it is really excellent
Yeah I'm experimenting different builds right now.
Having fun with a 17 Fvs 2 Monk 1 Wizard for wings+evasion combo. Best survivability ever but less raid healing I guess... I liked my mass heals... oh well nowadays raid healers are not used anymore I guess...
This is where my spell power self buffed sits at the moment ... Not the highest you can get though... I'm missing a lot of stuff... With this build is definitely possible to get to 500 Force with perfect conditions...

http://i57.tinypic.com/2mgqhf.jpg

The screen is without joy of course

Atremus
07-31-2014, 12:04 PM
Just a couple of questions if you can answer:

1) with your current split, still relying on MM and procs?
2) what twists are you running for 62 reflex? Impressive to me at least

I ask because I run a 18fvs/1mk/1wiz but he is based on light damage. I have been considering changing out to sharadi recently

Stinging_Bee
07-31-2014, 01:07 PM
Just a couple of questions if you can answer:

1) with your current split, still relying on MM and procs?
2) what twists are you running for 62 reflex? Impressive to me at least

I ask because I run a 18fvs/1mk/1wiz but he is based on light damage. I have been considering changing out to sharadi recently

For the 62 reflex? In that screenshot I had Energy burst, Cocoon and Endless faith so no twists for reflexes.
The trick is to maximize your intelligence score (mine is not, I miss 2 points in the screenshot) and insightful reflexes feat.

To boost the reflexes really high one would have to drop endless faith for unearthly reactions and slot another +6 in the epic completionist 4th slot.
That would put me at 76 reflex, 77 with a store potion.
Could go even 2 points higher (79) but at the cost of less spell power so I will not bother.

Yeah the build is focused on spamming Magic Missile spell, Magic Missile Sla, Wizard active past life, Hellball, Energy burst, Wild Shots.
Then you can trow in the rotation Blade barriers, divine punishment and other stuff depending on the situation.

Atremus
07-31-2014, 03:02 PM
Thanks for the responses, I forgot that your build took Insightful Reflex. I need to switch back to Human to fit in the feat.

Stinging_Bee
08-01-2014, 10:01 AM
Got the new speedrecord for Lords of Dust epic elite.


http://youtu.be/WciWuj2YhHQ

Updated build in OP

Stinging_Bee
08-02-2014, 08:27 AM
Don't Drink the Water Speedrun 6 minutes and 25 seconds


https://www.youtube.com/watch?feature=player_embedded&v=WVB_vdiGpC4

The Deal and the Demon

https://www.youtube.com/watch?feature=player_embedded&v=Orp3-vzjX6Q

Vamperiaa
08-08-2014, 06:34 PM
I'm just wondering what all you picked for Spells in this build as you leveled up? Or did I over look it?

Thanks,

Stinging_Bee
08-09-2014, 10:15 AM
I'm just wondering what all you picked for Spells in this build as you leveled up? Or did I over look it?

Thanks,

Good catch. I didn't post my spell selection yet.
This is how my spell book appears at lvl 20.
During the low levels I suggest to select cure spells as lvl 2 and 3 spells instead of find traps and aid.

http://i62.tinypic.com/bc67a.jpg http://i61.tinypic.com/2eeafm0.jpg http://i59.tinypic.com/2089wrb.jpg

Vamperiaa
08-09-2014, 02:02 PM
Good catch. I didn't post my spell selection yet.
This is how my spell book appears at lvl 20.
During the low levels I suggest to select cure spells as lvl 2 and 3 spells instead of find traps and aid.


Thanks Bee for posting the spell list :-)

I also know its a lot of personal preference and how you play and items you use but I'm just wondering where did you spend your points as far as Jump/UMD/Spot/Search/etc....

Also how descent was this build to level up or does it really not shine untill 20 and you get some gear on it? I am just getting back into the after a few years and I always liked my FvS but I wanted something I could run w/ friends and solo on when they aren't around.

autochthon
08-09-2014, 03:06 PM
That one level dip. All I can say.

Stinging_Bee
08-09-2014, 05:25 PM
Thanks Bee for posting the spell list :-)

I also know its a lot of personal preference and how you play and items you use but I'm just wondering where did you spend your points as far as Jump/UMD/Spot/Search/etc....

Also how descent was this build to level up or does it really not shine untill 20 and you get some gear on it? I am just getting back into the after a few years and I always liked my FvS but I wanted something I could run w/ friends and solo on when they aren't around.

Important skills in order:
Spellcraft, perform, UMD, heal, concentration, balance, search, jump.
level up from 1 to 11 is a bit rough... at lvl 12 you get blade barriers and you own content. You can nuke single target mobs with divine punishment and searing light.
I recommend a moonhowl greataxe from lvl 4 to 11. It's a 2 hander that uses charisma modifier for to hit and damage.
At level 20 with epic chronoscope set, maxed shiradi destiny and energy burst twisted in you can start using magic missiles and nuke stuff hard.
At 28 with hellball and ruin and the thunderforged gear the character is really complete.

Stinging_Bee
08-14-2014, 03:30 PM
I needed the flag for ADQ Raid so I decided to record an Offering of Blood speedrun while I was as it!


http://youtu.be/Jr0i0XtBc_U

Stinging_Bee
08-15-2014, 11:32 AM
Seems like I didn't waste my time flagging for ADQ2.

Here is a 2m57s run. Too bad I rolled 1 on the cometfall right when I could've given her the final blow and also she kinda bugged because she stood there for 5 seconds lagging. This could've been even faster if it wasn't for that...


http://youtu.be/4elMIXhVkLA

jlrodrigues
08-28-2014, 10:01 PM
hey!

very cool your build and im thinking of try it, but I would, if possible, an opinion: I have a character that have abishai set but havent Twilight and no Alchemical stuff (but have access to TF items) and also do not have the PL Wizard. I have another character that have PL's Wiz / Sorc / FVS and have Twilight, but havent abishai set. Do y think that can work with one of this toons?!!?

thanks!!

Nodoze
08-29-2014, 08:16 AM
hey!

very cool your build and im thinking of try it, but I would, if possible, an opinion: I have a character that have abishai set but havent Twilight and no Alchemical stuff (but have access to TF items) and also do not have the PL Wizard. I have another character that have PL's Wiz / Sorc / FVS and have Twilight, but havent abishai set. Do y think that can work with one of this toons?!!?

thanks!!I think the big bar to reach is Caster Level 9 for maxing DPS with Magic Missile which this build does ingeniously via 1 wizard level + 3 CL from GA +3 from FvS AoV T4 + 2 from Spell Augmentation.

If you don't have and don't want grind the gear on a single character then I would still go for at least Caster Level 9 on your Wizard Spells by adding in Wizard levels like multiple other builds do. A currently popular split that still can get the full Heal spell (not mass) is 12FvS/6Wiz/2X (typically Monk, Rogue, or Paladin) as discussed in this thread:

https://www.ddo.com/forums/showthread.php/446962-12fvs-6wiz-builds-becoming-popular.

EDIT: If you really like the build idea but don't have the gear yet, one additional thought would be to add in the Wizard levels in until you get the gear and then either TR or LR+X them out... Obviously you could also go with the build as is and farm the gear with less power until you acquire it but that may not be as fun/efficient...

painkiller3
11-10-2014, 08:22 AM
...
I found that the maximize discount that comes from the second wizard level combined with meridian fragment let me use maximize on every single spell (this is particularly important for magic missile spell) pretty much offsets the longer cooldown of the wizard magic missile. You also gain 1% universal crit chance from enhancements (giving up 1% fire crit chance though).

i have TRed out of this, but want to go back...on the new planner the FVS and Wizards Maximize discount cannot be used at the same time, can someone confirm or deny this in game?

Stinging_Bee
11-10-2014, 02:23 PM
i have TRed out of this, but want to go back...on the new planner the FVS and Wizards Maximize discount cannot be used at the same time, can someone confirm or deny this in game?

Planner is incorrect. You can select Archmage and AoV Maximize Discount at the same time. As for the build I recommend the 17 FvS 2 Monk / 1 Wizard that is posted in the first post of this thread. I really liked it.

Stinging_Bee
12-01-2014, 04:54 PM
Since I've been asked I updated OP with new enhancements from Harper and New Necro 4 Gear

walkingwolfmike
12-07-2014, 06:20 PM
Hey Bee

a couple questions

i honestly do not want to grind out a green scale armor. can you suggest an alternative to the green scale?

also, what are your slotting your items with?

Stinging_Bee
12-08-2014, 07:33 AM
Hey Bee

a couple questions

i honestly do not want to grind out a green scale armor. can you suggest an alternative to the green scale?

also, what are your slotting your items with?

Updated Gear is in the first post. As far as slots you need to fit False life, Power 250, insight con 2, insight Int 2 and a Strength augment.

Shadowscale Robe
Epic Helm of the frost
Epic Boots of corrosion
Epic Envenomed Cloak
Epic Inferno Bracers
Greensteel Goggles 10 hp - 150 Sp land and sky
Lantern Ring
Circle of Malevolence
Epic Belt of Thoughtful Rememberance
Epic Fanged Gloves
Shroud of Ardent
Epic Litany

Alchemical Kama Mystical Air/Earth/Fire
Thunderforged Kama 150 Force/Purple Slot/17% Crit - slot 138 Devotion and Meridian

walkingwolfmike
12-08-2014, 09:34 PM
Updated Gear is in the first post. As far as slots you need to fit False life, Power 250, insight con 2, insight Int 2 and a Strength augment.

Shadowscale Robe
Epic Helm of the frost
Epic Boots of corrosion
Epic Envenomed Cloak
Epic Inferno Bracers
Greensteel Goggles 10 hp - 150 Sp land and sky
Lantern Ring
Circle of Malevolence
Epic Belt of Thoughtful Rememberance
Epic Fanged Gloves
Shroud of Ardent
Epic Litany

Alchemical Kama Mystical Air/Earth/Fire
Thunderforged Kama 150 Force/Purple Slot/17% Crit - slot 138 Devotion and Meridian


Here is the issue.
I've not bought the Thunder pack yet.
And even IF i had it, i am not in a raiding guild or channel that groups enough to try and complete an armor and a weapon.
i DO already have GH items ready rock on this character, as well as Demonweb stuff.
It will be enough of a grind for me to get the Abbot items needed.

Thoughts in this direction?
I had thought i saw an alternative to the green scale, which is why i mentioned it. Was it replacing it with the Blue scale and helm, and using scorched bracers in place of inferno bracers?

Stinging_Bee
12-09-2014, 03:25 AM
Here is the issue.
I've not bought the Thunder pack yet.
And even IF i had it, i am not in a raiding guild or channel that groups enough to try and complete an armor and a weapon.
i DO already have GH items ready rock on this character, as well as Demonweb stuff.
It will be enough of a grind for me to get the Abbot items needed.

Thoughts in this direction?
I had thought i saw an alternative to the green scale, which is why i mentioned it. Was it replacing it with the Blue scale and helm, and using scorched bracers in place of inferno bracers?

You have 3 options I'll list them for you comparing them to the best setup in OP:
1) blue scale + blue helm + scorched = Gain 10 universal spell power (15 from the blue set minus 5 from spellcraft), loose ghostly, loose 130% fortification, loose 50ish fire spell power,
2) blue scale + Helm of frost + inferno bracers= loose ghostly, loose 130% fortification
3) blue scale + helm of frost + ethereal bracers= gain +4 insight to saves, loose 130% fortification, loose 65ish fire spell power

painkiller3
01-27-2015, 02:24 PM
to stinging_bee, any thoughts on making a heavy armor version? i can't remember is ASF affects SLAs or not

Stinging_Bee
02-05-2015, 07:37 AM
to stinging_bee, any thoughts on making a heavy armor version? i can't remember is ASF affects SLAs or not

It is worth considering.
Yes asf affects both MM and SLA.
So in case you want to go that way you need to bypass 35% of it.
15% can be taken with blue augment, another 15% from half elf enhancement fluidity and then the last 5% can come from the second core of eldritch knight.
17Fvs/3Wiz allows you to drop the alchemical kama and just go with Epic Chronoscope set and 2 thunderforged weapons (orb and kama).

You will be a bit tight in feats but should work out with maximize, empower, quicken, wiz past life, mental toughness, improved mental toughness, heavy armor, epic mental toughness, insightful reflexes, force spell power, Ruin, Hellbal

Stinging_Bee
03-17-2015, 10:29 AM
This is a Fire Peaks Epic Normal completion I did on my character few days ago.
She still have all the old gear from pre necro 4 update because I've been playing different characters.
I'm proud to say she can still get the job done.
Enjoy!

https://www.youtube.com/watch?v=0n9bi1gGnjY

Robbenklopper
04-15-2015, 06:30 AM
Wonderful build Stinging _Bee.

I would like to use your build as inspiration for multiclassed henshin Monk using staff and having epic chrono set, but me being a noob, i don´t understand how to get the raise of Level for evocation spells by 3 from FVS AOV enhancements. How much Lvls FVS do i Need therefor and to what Tier do i have to invest AP in AOV tree?

Stinging_Bee
04-15-2015, 01:50 PM
Wonderful build Stinging _Bee.

I would like to use your build as inspiration for multiclassed henshin Monk using staff and having epic chrono set, but me being a noob, i don´t understand how to get the raise of Level for evocation spells by 3 from FVS AOV enhancements. How much Lvls FVS do i Need therefor and to what Tier do i have to invest AP in AOV tree?

You need favored soul T4 enhancements so you need to be FvS lvl 4 at least (26 ap in Aov)

SilvanDDO
04-23-2015, 12:46 PM
It is worth considering.
Yes asf affects both MM and SLA.
So in case you want to go that way you need to bypass 35% of it.
15% can be taken with blue augment, another 15% from half elf enhancement fluidity and then the last 5% can come from the second core of eldritch knight.
17Fvs/3Wiz allows you to drop the alchemical kama and just go with Epic Chronoscope set and 2 thunderforged weapons (orb and kama).

You will be a bit tight in feats but should work out with maximize, empower, quicken, wiz past life, mental toughness, improved mental toughness, heavy armor, epic mental toughness, insightful reflexes, force spell power, Ruin, Hellbal

I TR'd using Sun Elf to your build from Sorc with a deep wizzy splash Heavy Armor. Did 17FVS/3Wiz Heavy Shadow Guardian Armor. Great results. I feel like the "Commando" in Command & Conquer (if any of you out there played C&C). I gather them all up for the burst then MM & Nuke whats left. Int based was definitely the way to go with access to burst/hellball.
What fun this character is to play.

For those of you doing Heavy Armor remember that the Armor will show the spell failure like the augment doesn't stack with the enhancement but it does. Just hover over or cast the spell to see that the spell failure is no longer there.
You can also go with medium shadow armor at 26 with the 15% augment + 5% Elf + 5% EK then bump to the Heavy Guardian at 28 for obscene DR/PRR with 15% elf. HP are much easier to manage with 60DR/120+PRR over Evasion.
I like the 3 Wiz better also because of the increased force crit enhancements and more freedom to drop Twilight or not create the Alchemical Kama and just go with dual Thunderforged setup for all those red augments and meridian.

All I lost was the Toughness Feat and Evasion for Heavy Guardian Armor and 3Wiz freedom as you mentioned above. What a great trade.

Total Beast. Can do everything.

GB_470
05-21-2015, 12:52 AM
Could you drop the two levels of Monk, cause it just gives you lesser ocean stance (+1 WIS among other things) and then maybe pick up another level of FvS giving you the ability to grab the 4th core ability. You could even grab another of Wiz, giving you the ability to pick up the 2nd core of Wiz, for effects like Blur (making up for the loss of Evasion) , and also the third tier of Archmage (Spell Crits for Force [making up for another of monks abilities], +1 INT). It also doesn't lock you into being centered, so you could you medium armor. (Just thoughts) ;)

Silverleafeon
06-08-2015, 04:42 PM
+1 great thread, congratulations!

Stinging_Bee
08-10-2015, 06:38 AM
This build is actually going to come back to its former glory because it's one of the best healer possible for Defiler of the just epic élite thanks to Evasion and high reflex saves that save you from the bomb.
Also the new gloves with arcane augmentation could be perfect to finally be able to equip 2 thunderforged weapons.

Ragnarnessaja
04-06-2016, 09:03 AM
So I've been gone for 1 year and 8 months.

When I left, I was running this build with a slight variation. I was going 17 FvS, 2 Rogue, 1 Wizard. I was able to solo heal a raid, do the traps in EE Haunted Halls and DPS the ever living heck out of things. My reflex while tumbling was up at like 90.

However, I came back today and did a few things with some friends and discovered that I am vastly squishier than I remember. Having 700 health just doesn't cut it anymore.

So, I want to know if it's still viable to play a build like mine in todays harder content. Is this type of build still viable?

Saekee
04-06-2016, 10:06 AM
So I've been gone for 1 year and 8 months.

When I left, I was running this build with a slight variation. I was going 17 FvS, 2 Rogue, 1 Wizard. I was able to solo heal a raid, do the traps in EE Haunted Halls and DPS the ever living heck out of things. My reflex while tumbling was up at like 90.

However, I came back today and did a few things with some friends and discovered that I am vastly squishier than I remember. Having 700 health just doesn't cut it anymore.

So, I want to know if it's still viable to play a build like mine in todays harder content. Is this type of build still viable?
I am betting the heavy armored versions discussed in this thread make it less squishy. Since you have the gear you can play around with swapping out the rogue levels with pally or fighter, or go 3 wiz.

Ragnarnessaja
04-06-2016, 11:53 AM
I am betting the heavy armored versions discussed in this thread make it less squishy. Since you have the gear you can play around with swapping out the rogue levels with pally or fighter, or go 3 wiz.

The problem is the rogue levels make me a completely functioning Trapmonkey as well. I'm not sure if I'm willing to give that up.

Being able to astound the group when the healer walks up and down those dreaded trapped stairs in Epic Elite Haunted Halls before disarming the trap really made me feel like I'd truly put my mark on the build. I don't know if I'm willing to give that up. Most likely not, though. It felt like such a no brainer considering how high I was able to get my reflex save. 92, btw.

I'll be going over new additions to gear and enhancement trees and whatever over the coming days to see what I can do about boosting my Hitpoints, but I'm posting here for other experienced players to weigh in on what they think I could do to boost survivability.

I appreciate you suggesting heavy armor.

Ragnarnessaja
04-07-2016, 08:27 AM
So I can't believe I didn't notice it before.

This build was created prior to when PRR and MRR was introduced (I think) and as such, has like, nothing in it. Just by swapping out two pieces of gear I can get up to quite a large amount. This is going to be interesting.

Eth
04-07-2016, 09:04 AM
So I've been gone for 1 year and 8 months.

When I left, I was running this build with a slight variation. I was going 17 FvS, 2 Rogue, 1 Wizard. I was able to solo heal a raid, do the traps in EE Haunted Halls and DPS the ever living heck out of things. My reflex while tumbling was up at like 90.

However, I came back today and did a few things with some friends and discovered that I am vastly squishier than I remember. Having 700 health just doesn't cut it anymore.

So, I want to know if it's still viable to play a build like mine in todays harder content. Is this type of build still viable?

Your wizard MM will be effected by arcane spell failure. There is no way for this build to hit 0 ASF in heavy armor. Heck, you'd even have to waste a feat in order to be proficient in it.
I'd stick to light armor, which gives the best mix of dodge and PRR/MRR + MRR cap and you can get rid of the ASF by just slotting -15% in a blue slot.

Shiradi builds in general are stronger than ever:
You get free spellpower from epic levels now.
There's a nice burst feat with wellspring of power.
Intensify as another metamagic (or Master of Knowledge for deeper wizard splashes).
You get a powerful single target spell with arcane pulse.
You get a another "Nuke this mob in particular from the orbit. BUT TWICE AS MUCH!" spell.
You can get free spellpower and crit. power from the legendary feat.
And there are new items that can further push your spellpower and crit chances.

Saekee
04-14-2016, 08:25 PM
Your wizard MM will be effected by arcane spell failure. There is no way for this build to hit 0 ASF in heavy armor. Heck, you'd even have to waste a feat in order to be proficient in it.
I'd stick to light armor, which gives the best mix of dodge and PRR/MRR + MRR cap and you can get rid of the ASF by just slotting -15% in a blue slot.

Shiradi builds in general are stronger than ever:
You get free spellpower from epic levels now.
There's a nice burst feat with wellspring of power.
Intensify as another metamagic (or Master of Knowledge for deeper wizard splashes).
You get a powerful single target spell with arcane pulse.
You get a another "Nuke this mob in particular from the orbit. BUT TWICE AS MUCH!" spell.
You can get free spellpower and crit. power from the legendary feat.
And there are new items that can further push your spellpower and crit chances.
thanks Eth.
I have admired this build from afar in the way that it combines old school gear with cross-class enhancements, destinies and raid gear. DoJ seems to have a couple of nice additions (the Gauntlets and I assume Resonation would work on a Shirardi MM spammer). I would love to eventually run this build and plan to slowly work my way there.

janave
04-19-2016, 10:24 AM
thanks Eth.
I have admired this build from afar in the way that it combines old school gear with cross-class enhancements, destinies and raid gear. DoJ seems to have a couple of nice additions (the Gauntlets and I assume Resonation would work on a Shirardi MM spammer). I would love to eventually run this build and plan to slowly work my way there.

Very enjoyable build, played it for a few weeks pre u26 or so. The "problem" now can be with good DoJ gear on very competitive slots, fitting in the 3 piece lvl20 set that grants very little outside the spell levels vs something better like the nice gauntlets for example. Regardless, this build should rock even better now, altho its probably "flavor" next to the "new caster class", but what isnt ? :D

The 17/3wiz split should be interesting. I believe i had the 18/1clr/1wiz variant.

Xandez
05-17-2018, 05:08 AM
But just wanted to ask, do you think this type of build could work now (u38+)?

++Xan

walkingwolfmike
06-07-2018, 04:41 PM
But just wanted to ask, do you think this type of build could work now (u38+)?

++Xan

it sure can. I have this build still. It is far from optimal, but it WRECKS content.