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View Full Version : Mabar Lag Resolution?



ishunt
03-25-2014, 06:36 PM
In case the Mabar Lag has not be resolved for next year yet, I have an idea.
More bands!
I think a major problem we are having is on the outside as much as on the inside of the altar. If we split the mabar event into more bands, it would reduce lag.
OUTSIDE:
1-2
2-4
3-5
4-7
6-9
9-10
10-12
12-16
16-19
18-20
20-epic.
Insides would stay as they are however they are.
An Idea on the inside or the chamber would be to have the mobs scale in toughness, not volume.
I notice that for a lot of people, the dragon and gargs are WAY too squishy, until constant mobs lock them down.
Maybe only 1 garg per switch pull, but it is nearly impossible to kill without help.
lvl 1 might have 200 hp and high immunity to negative energy and a type of physical damage immunity, with cycling immunties throughout the garg list.
lvl 12s might cycle between high hp, and moderate hp and total immunity to all but one kind of magic and physical damge type.
This way, creatures would not constantly be making 20+ rolls/sec when they cross a bb or step into an aoe.
Dragon would be like current dragon on performance inhancing substances, and has no less than 1000 hp with additions of 20x^2
Also dragon is totally immune (doesnt even roll) unless light is open.
If the lag is resolved already, AWESOME!
If turbine allready decided to put the kabosh on it, I might leave ddo.

Lonnbeimnech
03-25-2014, 06:39 PM
Last year's solution was perfect. Just take it down.