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View Full Version : What 'end game' wraps are you using now?



Fallout_Zero
03-20-2014, 11:17 AM
Still using alchemical hw from LOB.
Not sure about the new hw, no all purpose beater have to create a trash version etc.
What are some of the hw are you using now?

Rhysem
03-21-2014, 09:14 PM
Still using alchemical hw from LOB.
Not sure about the new hw, no all purpose beater have to create a trash version etc.
What are some of the hw are you using now?

Thunder and Lightning isn't bad, but I'm not running them as end-game. I specifically got the EN version so I could equip at 26 while working on some ETRs.

Fafnir
03-23-2014, 07:23 AM
What about Thunder Forge crafted?

I'm about to make some, curious what people have made and like.

Zoda
03-23-2014, 08:35 AM
What about Thunder Forge crafted?

I'm about to make some, curious what people have made and like.

On paper they have no real competitor.

Fallout_Zero
03-23-2014, 09:52 AM
What about Thunder Forge crafted?

I'm about to make some, curious what people have made and like.

I'm thinking about those too. It almost seems they want us to make two versions. One trash beater and one for boss type. The first tier it seems most people do first degree burns for vulnerability stack.

The second tier the armor piercing. But the bleeding damage limits to flesh mobs.

Last tier the mortal fear.

Of course not effective for undead, elementals and constructs.

The other damage types are fire and negative energy.

No one size fits all. I really liked the LOB wraps, has the stunning built in else have to figure wear to slot it. I'll prob make one for rash mobs and just use different typed for specific mobs.

GMoneyMackDaddy
03-23-2014, 10:35 AM
I have the thunderforged handwraps, but like most wraps, they are broken.

Mostly using EE adamantine knuckles, slotted ruby of kinetic force, ruby of endless night, and soveign acid.

Sometimes switch to thunder and lightning, slotted soverign acid.

Wraps of endless night, highest tier for undead, sometimes

Mostly stick with the EE adamantine knuckles, for the most part.

When/IF, (and I mean IF), they fix the thunderforged handwraps, have a reason to go back to thunderholme, and the 2 jew raids. Otherwise, its just haunted halls, von3, maybe a couple other quests to finish capping detiniys.

Nothing else to do at lvl 28, even after the update and new raids. Disappointed with the new handwraps to say the least.

(BUT THEY "FIXED" BOULDER TOSS, WHICH IVE NEVER USED ON ANY TOON.)

Atremus
03-23-2014, 06:29 PM
What's broken with Thunder-Forged? My Monk has a pair [Tier 1 - First Degree Burns w/ Endless Night slotted]

In the examine window, they appear to be granting the proper +W above all of my other Epic Wraps {Grave Wraps, Fully upgraded Antipode, L24 Mabar Wraps and a pair of EH Ivy's}.

I really, really like them.

GMoneyMackDaddy
04-09-2014, 07:20 AM
What's broken with Thunder-Forged? My Monk has a pair [Tier 1 - First Degree Burns w/ Endless Night slotted]

In the examine window, they appear to be granting the proper +W above all of my other Epic Wraps {Grave Wraps, Fully upgraded Antipode, L24 Mabar Wraps and a pair of EH Ivy's}.

I really, really like them.

The bane damage is non existant.... and still is after u21 patch 1. On ALL thunderforged weapons it seems not just handwraps.

relenttless
04-10-2014, 01:44 AM
EE adamantine, with mabar, sovereign acid and glacier gem- though I'm just trying out the latter. seems ok. I think they come in at 9.5

thunderforged with 1st degree burns and armour piercing for tier 2 - these are pretty hefty against most stuff not with fire immunities - I think these come in at 9.0 -can't check atm

Have some EH thunder and lightning which I'm generally underwhelmed with.

At 23 I might use antipode for a while for the conflux- don't use them generally as the dunrobar ring provides stun 10.

The one silver lining of the QP nerf was that there is no longer a need to get shatter 10- previously this meant I used a dunrobar shatter ring and then antipode - that is fortunately no longer necessary so although qp is down general damage is much higher.

relenttless
04-10-2014, 01:52 AM
duplicate post

GMoneyMackDaddy
04-10-2014, 07:00 AM
I do like the thunderforged hws.

Currently I have first degee burns on them. (Think these come in at 10.5(w))

With dragons edge and mortal fear, they could be pretty sexy.

Actually, I find, with the thunder and lightning with soverign acid, prob best for pure dps on most mobs. (Think these are 9.5(w))

Finally upgraded antipode to tier 3, once I get the red slot, maybe slot mabar in there, might be nice. (Think these are 9.0(w))

Oh and the EE adamantine knuckles, slotted kinetic ruby, good, endless night, come in at 10.0(w)

Also havent mentioned I also do have triple air alchemicals, but dont use them much. (Think these are 8.0 or 8.5(w))

Also, all the numbers above, increase by 1, with deadly weapons, and increase another 1, for 20 seconds with action boost.