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Amroth
03-06-2014, 05:50 PM
I had a few TP to spend so I bought a +4 Supreme Tome for a toon I intend to keep for a long time on the same server I have always played (Khyber). I intend for this guy to mostly solo but I want him to be able to play two different roles with a PUG (primary rogue or ranged DPS). He will eat the supreme tome just prior to a +1 LR to wash away the Rogue.


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

ShArty
Level 20 True Neutral Shadar-Kai Male
(20 Artificer)
Hit Points: 242
Spell Points: 1247
BAB: 15\15\20\25\25
Fortitude: 9
Reflex: 18
Will: 13

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 20) (Level 20)
Strength 8 12 12
Dexterity 17 21 21
Constitution 12 16 16
Intelligence 18 27 34
Wisdom 8 12 12
Charisma 10 14 14

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 3 15 16
Bluff 0 2 3
Concentration 5 26 30
Diplomacy 0 2 3
Disable Device 8 35 39
Haggle 0 2 3
Heal -1 1 2
Hide 3 5 6
Intimidate 0 2 3
Jump -1 12 13
Listen -1 1 2
Move Silently 3 5 6
Open Lock 7 28 32
Perform n/a n/a n/a
Repair 8 35 36
Search 8 35 36
Spellcraft 8 35 36
Spot 3 24 25
Swim -1 1 2
Tumble n/a 6 7
Use Magic Device 4 25 26

Level 1 (Artificer)
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Augment Summoning


Level 4 (Artificer)
Feat: (Artificer Bonus) Construct Essence


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Rapid Shot


Level 7 (Artificer)


Level 8 (Artificer)
Feat: (Artificer Bonus) Precise Shot


Level 9 (Artificer)
Feat: (Selected) Spell Focus: Evocation


Level 10 (Artificer)


Level 11 (Artificer)


Level 12 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Insightful Reflexes
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)


Level 16 (Artificer)
Feat: (Artificer Bonus) Maximize Spell


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Toughness


Level 19 (Artificer)


Level 20 (Artificer)
Feat: (Artificer Bonus) Weapon Focus: Ranged Weapons
Enhancement: Shadar-Kai - Shadow Phase (Rank 1)
Enhancement: Shadar-Kai - Shadow Jaunt (Rank 1)
Enhancement: Shadar-Kai - Ghostly Essence (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 1)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 2)
Enhancement: Arcanotechnician (Art) - Imbued Defender (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 1)
Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 2)
Enhancement: Arcanotechnician (Art) - Automated Repairs (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcane Engine (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcane Engine (Rank 2)
Enhancement: Arcanotechnician (Art) - Arcane Engine (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Master Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)




My question is, will he be a viable rogue at L20 with a DD=59 (39 + 7 tools + 13 helm); and a Search = 49 (36 + 13 goggles)? Both of these are with just the L15 starter gear and no buffs. He will likely have Heave Repeater and a Force rune arm

Uska
03-06-2014, 06:20 PM
Should be a viable trapper but never a rogue. Rogues are rogues and have evasion arties are trappers without out it prior to ED

Singular
03-19-2014, 10:41 PM
I recommend getting better gear - either off the AH or through the Cannith quests (very easy to get the equipment in there). The Cannith stuff will get you +15 and +5 exceptional for +20 total. That's +7 over your +13.

If you don't have max gear, I think you'll have some issues with disable in Elite content.