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BigPapi
03-05-2014, 10:51 AM
I'm planning on trying to do a melee based FvS build for Manram's next life (so he will always have some spell points and can use healing cocoon in future lives). He's always been a dwarven waraxe wielding 2WF so I decided to continue with that. The build is only a leveler (1-20), so functionality in Epic content really doesn't matter. Also added trap abilities for he extra XP during leveling + evasion. I've never really built a Divine melee type, so I'd appreciate any feedback...

Manram
Level 20 Lawful Good Dwarf Male
(2 Fighter / 2 Rogue / 16 Favored Soul)
Hit Points: 417
Spell Points: 1335

BAB: 15/15/20/25/25
Fortitude: 22
Reflex: 17
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 17
Dexterity 14 19
Constitution 16 28
Intelligence 15 20
Wisdom 14 21
Charisma 12 17

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 13
Bluff 1 3
Concentration 5 32
Diplomacy 1 5
Disable Device 6 31
Haggle 1 3
Heal 4 13
Hide 2 4
Intimidate 1 3
Jump 4 8
Listen 2 11
Move Silently 2 4
Open Lock 6 13
Perform n/a n/a
Repair 2 8
Search 6 35
Spellcraft 4 7
Spot 6 17
Swim 1 3
Tumble 3 5
Use Magic Device 5 8

Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness

Level 2 (Rogue)

Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting

Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack

Level 5 (Favored Soul)
Feat: (Deity) Follower of tthe Sovereign Host

Level 6 (Favored Soul)
Feat: (Selected) Extend Spell
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)

Level 7 (Favored Soul)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
Enhancement: Dwarf - Dwarven Runes (Rank 1)
Enhancement: Dwarf - Dwarven Runes (Rank 2)
Enhancement: Dwarf - Dwarven Runes (Rank 3)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Mechanic (Rog) - Awareness (Rank 1)
Enhancement: Mechanic (Rog) - Awareness (Rank 2)
Enhancement: Mechanic (Rog) - Awareness (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)

Level 8 (Favored Soul)

Level 9 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 10 (Favored Soul)

Level 11 (Favored Soul)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Awareness (Rank 1)
Enhancement: Warpriest (Fvs) - Awareness (Rank 2)
Enhancement: Warpriest (Fvs) - Awareness (Rank 3)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)

Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Favored Soul)

Level 14 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity

Level 15 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting

Level 16 (Favored Soul)

Level 17 (Favored Soul)

Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid

Level 20 (Favored Soul)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)
Enhancement: Warpriest (Fvs) - Light Guard (Rank 1)
Enhancement: Warpriest (Fvs) - Light Guard (Rank 2)
Enhancement: Warpriest (Fvs) - Light Guard (Rank 3)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 1)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 2)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)

kuro_zero
03-05-2014, 11:13 AM
Extend isn't particularly useful as you have plenty of SP to recast buffs as needed.

Toughness isn't necessary anymore and To-hit isn't much of an issue with FvS with Divine Might (spell or enhancements). You can easily swap out Oversized TWF and WF: Slash

Feats to replace them would be meta-magics - Emp Heal, Maximize and Quicken would be my choices. Even with a lousy DC from dumped WIS, bladebarrier and cometfall are still excellent for heroics as mobs don't have terribly inflated HP so even half dmg will cut them down quickly. Against bosses you have no-save damage spells like searing light and divine punishment. Last feat you could keep toughness, or take dodge or stunning blow.

Throw Your Weight Around gives you CON to DMG, but to-hit is still STR. Getting Divine Might will allow you to add your CHA mod to strength, easily outpacing however much you can raise CON especially with +5 tomes your build seems to indicate. I'd start stats like this:
STR 16 + All Level Ups
DEX 15
CON 16
INT 14
WIS 8
CHA 12

Hold off on the 2nd rogue level. You can easily get by the lower levels without evasion. Take the 2nd rogue level at around level 7 or 8 to raise key skills up.

Skills, you may want to forego concentration if you're taking quicken. Besides the rogue skills, you should focus on Heal and Spellcraft to raise the power of your heal and offensive spells.

unbongwah
03-05-2014, 12:35 PM
I would definitely dump WIS for more STR; you aren't a DC-based caster, you don't need so much WIS.

If you don't care about epic levels, you may want to consider a more heavily-MCed build, such as extra rog lvls for more skill pts. After all, once you have Heal and maybe Blade Barrier, what else do you really need from extra FvS levels?

Also consider rgr splash instead of ftr for the +10% offhand procs from Tempest; you could also squeeze in Manyshot with some feat swapping.

BigPapi
03-05-2014, 12:54 PM
I had included Extend for some of the shorter divine based melee spells (Divine Favor, Recitation, Prayer, etc.) - mostly laziness.

Will Ranger get me Dwarven Waraxe proficiency? For some reason I thought it wouldn't but I think I'm wrong...

Caprice
03-05-2014, 01:20 PM
Will Ranger get me Dwarven Waraxe proficiency? For some reason I thought it wouldn't but I think I'm wrong...
Yes, Dwarf Rangers get Dwarven Waraxe proficiency automatically. Ranger gets full Martial Proficiency and Dwarves with full Martial Proficiency get free DAxe proficiency. I am not sure that it works with Enhancement-granted Martial Proficiency (e.g. EK), but it definitely does with Ranger.

imblo99
08-14-2014, 09:16 PM
I'm planning on trying to do a melee based FvS build for Manram's next life (so he will always have some spell points and can use healing cocoon in future lives). He's always been a dwarven waraxe wielding 2WF so I decided to continue with that. The build is only a leveler (1-20), so functionality in Epic content really doesn't matter. Also added trap abilities for he extra XP during leveling + evasion. I've never really built a Divine melee type, so I'd appreciate any feedback...

Manram
Level 20 Lawful Good Dwarf Male
(2 Fighter / 2 Rogue / 16 Favored Soul)
Hit Points: 417
Spell Points: 1335

BAB: 15/15/20/25/25
Fortitude: 22
Reflex: 17
Will: 15

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)
Strength 12 17
Dexterity 14 19
Constitution 16 28
Intelligence 15 20
Wisdom 14 21
Charisma 12 17

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 6 13
Bluff 1 3
Concentration 5 32
Diplomacy 1 5
Disable Device 6 31
Haggle 1 3
Heal 4 13
Hide 2 4
Intimidate 1 3
Jump 4 8
Listen 2 11
Move Silently 2 4
Open Lock 6 13
Perform n/a n/a
Repair 2 8
Search 6 35
Spellcraft 4 7
Spot 6 17
Swim 1 3
Tumble 3 5
Use Magic Device 5 8

Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Selected) Toughness

Level 2 (Rogue)

Level 3 (Fighter)
Feat: (Fighter Bonus) Oversized Two Weapon Fighting
Feat: (Selected) Two Weapon Fighting

Level 4 (Fighter)
Feat: (Fighter Bonus) Power Attack

Level 5 (Favored Soul)
Feat: (Deity) Follower of tthe Sovereign Host

Level 6 (Favored Soul)
Feat: (Selected) Extend Spell
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)

Level 7 (Favored Soul)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1)
Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2)
Enhancement: Dwarf - Dwarven Runes (Rank 1)
Enhancement: Dwarf - Dwarven Runes (Rank 2)
Enhancement: Dwarf - Dwarven Runes (Rank 3)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Mechanic (Rog) - Awareness (Rank 1)
Enhancement: Mechanic (Rog) - Awareness (Rank 2)
Enhancement: Mechanic (Rog) - Awareness (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)

Level 8 (Favored Soul)

Level 9 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Fire
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 10 (Favored Soul)

Level 11 (Favored Soul)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)
Enhancement: Warpriest (Fvs) - Awareness (Rank 1)
Enhancement: Warpriest (Fvs) - Awareness (Rank 2)
Enhancement: Warpriest (Fvs) - Awareness (Rank 3)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 2)

Level 12 (Favored Soul)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 13 (Favored Soul)

Level 14 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Electricity

Level 15 (Favored Soul)
Feat: (Selected) Improved Two Weapon Fighting

Level 16 (Favored Soul)

Level 17 (Favored Soul)

Level 18 (Favored Soul)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Favored Soul)
Feat: (Favored Soul Bonus) Energy Resistance: Acid

Level 20 (Favored Soul)
Enhancement: Warpriest (Fvs) - Sanctuary (Rank 1)
Enhancement: Warpriest (Fvs) - War Domain: Blur (Rank 1)
Enhancement: Warpriest (Fvs) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 1)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 2)
Enhancement: Warpriest (Fvs) - Burden of Sin (Rank 3)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 1)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Fvs) - Inflame: Energy Absorption (Rank 3)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)
Enhancement: Warpriest (Fvs) - Light Guard (Rank 1)
Enhancement: Warpriest (Fvs) - Light Guard (Rank 2)
Enhancement: Warpriest (Fvs) - Light Guard (Rank 3)
Enhancement: Warpriest (Fvs) - Wisdom (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 1)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 2)
Enhancement: Warpriest (Fvs) - Divine Vessel (Rank 3)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 1)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 2)
Enhancement: Warpriest (Fvs) - Magic Backlash (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Font of Power (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 2)
Enhancement: Angel of Vengeance (Fvs) - Scourge (Rank 3)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)
Enhancement: Angel of Vengeance (Fvs) - Smiting (Rank 1)


I don't understand if this is a leveling build why dump so many tomes in it that a waste they don't carry over to the next life when u buod a ton for leveling u mostly on add just enough tomes to pick up feats and no more. u have more then 4000 points in tomes if that is even enough so either drop all the unneeded tomes or plan to run it into epics and save the dough for the life u are planning on running for epics.

I was looking for a build to level when I seen this and said wow look at the tomes in this build no way. I need a leveling FS as i just got back in the game and have a human soul that needs rebuilding is there anyway to make this works really just to get to 20 make green steel and tr

unbongwah
08-15-2014, 07:55 AM
I don't understand if this is a leveling build why dump so many tomes in it that a waste they don't carry over to the next life when u buod a ton for leveling u mostly on add just enough tomes to pick up feats and no more.
Tomes (http://ddowiki.com/page/Tomes) now persist across TRs (and have for a while now); there's no longer any reason to save them for your final life.

Caprice
08-15-2014, 08:15 AM
Actually tomes do carry over into future lives. It is one of their key features. In future lives they also effectively apply their bonus slightly earlier too. E.g. You can only use a new +4 tome at level 15 after you have leveled, so it does not help you pick up feats at level 15 in that life, but in the next life the +4 applies right when you level so it can help you qualify for your level 15 feat (and ditto for the +1 at 3, +2 at 7, +3 at 11, and +5 at 19). This is a character who has completed several True Reincarnations already (see the intro text and notice that the build is 36-pt), so he has accumulated those tomes in prior lives. The tomes are necessary for this build and the OP is really stretching the attributes so it is not going to be friendly to a first life character or one with less advanced tomes.

What are you looking to build your Human FvS to be? Melee like this? Do you have a specific weapon you want to use like this one does? Would a Caster build be okay? Do you plan to be a healer for those Shroud runs you mention? What is your current level, level split (i.e. are you pure or already multiclassed), number of build points (i.e. 28, 32, 34, or 36) and what sort of LR are you planning on using (if any)? Do you want to add trap skills like this build has? All of those would be helpful for suggesting an alternate build that would help you level to 20 without being quite as tricked out as this character is.

Caprice
08-15-2014, 08:16 AM
Dangit, scooped by Unbongwah yet again! ;-)