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Hamlin
02-09-2014, 10:05 AM
This is for fun and my own amusement. Please don't tell me how much it sucks because it can't solo god. I play on EH and am perfectly happy doing so. It's still fun for me.

Concept: Max CHA fire breathing paladin. (*WHAT??!?!?*) Seriously. This will be a pure class paladin in the Draconic Incarnation destiny. Most of the decisions I made for this build was to maximize CHA. Race, staying pure for capstone, etc. In addition to having some kickass smites and LoH, decent UMD, that CHA will be used for DCs in draconic, and for Fairie Fire/Darkfire. I tossed and turned over THF vs TWF. Ultimately I went TWF because I won't have the STR to really be effective with THF. I could still be convinced to go THF if someone makes a good argument for it. I have two cleric past lives for max build points and extra power for turn undead.

Before I continue, I feel the need to restate this: I'm staying pure for the capstone. I am that hung up on getting CHA as high as possible. I realize multiclassing is all the rage and most people don't really play pally but splash it for some of it's low-hanging fruit. So please, don't tell me how much better a Pyrene is, okay?

So here is where I'm stuck. I have some feat slots that I'm really hung up on. Considering what I wrote above, what feats can I put in my blank feat slots below?

1. Power Attack
3. Toughness
6. Empower Healing Spell
9. Two Weapon Fighting
12. Improved Critical: Piercing Weapons
15. Improved Two Weapon Fighting
18. Greater Two Weapon Fighting
21.
24.
26(ED). Perfect Two Weapon Fighting
27.
28(ED). Holy Strike

More Toughness? Maybe dodge and mobility? Really stuck on those. I mainly wrote this post to ask for suggestions, not really to show off my build. So without further ado, here's what I have so far in the character builder:


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Drow Male
(20 Paladin \ 8 Epic)
Hit Points: 462
Spell Points: 371
BAB: 20\20\25\30\30
Fortitude: 27
Reflex: 20
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 13 17
Constitution 14 18
Intelligence 10 14
Wisdom 8 12
Charisma 19 30

Tomes Used
+4 Tome of Supreme Ability

Level 1 (Paladin)
Feat: (Deity) Follower of Vulkoor
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Smite Evil
Feat: (Automatic) Spell Save Bonus


Level 2 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 3 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity


Level 4 (Paladin)
Ability Raise: CHA
Feat: (Automatic) Turn Undead


Level 5 (Paladin)
Feat: (Automatic) Improved Heroic Durability


Level 6 (Paladin)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Remove Disease
Feat: (Automatic) Vulkoor's Avatar


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: CHA


Level 9 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: CHA


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: CHA


Level 21 (Epic)
Feat: (Automatic) Epic: Epic Skills


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: CHA


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Holy Strike
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Faerie Fire (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Drow - Venom Lore (Rank 1)
Enhancement: Drow - Venom Lore (Rank 2)
Enhancement: Drow - Venom Lore (Rank 3)
Enhancement: Drow - Darkfire (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 2)
Enhancement: Drow - Venomed Blades (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead III (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Champion of Good (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)

Ridcully1984
02-10-2014, 10:53 AM
I'd recommend Cleave and Great Cleave , since you already have Power attack you can take them and they add a nice little AoE Damage Boost.

For your Build getting "Great Charisma" twice might be viable too. Just to get even higher Saves and DCs.

Think very Carefully about "Force of Personality" having you Will save through the roof is really great since it makes you nearly immune to most spells that incapacitate you (Hold, Enchant, Sleep, etc.)

Get Tower Shield Proficiency maybe and use somemore Enhancements from Sacred Defender Tree, to boost Survivability. You might even take the Capstone there (since it gives +2CHA too) and reduce your points in KotC, where you just take Divine Might, the Smites and Maybe the Damage Boost.
You will wear heavy Armor anyways since there is no reason (Evasion, Center Status) not too. You might as well take the full benefit out of it.

And Take an Exotic weapon Prof. You do not take Xendriks full potential anyways. So you might wanna go for Khopesh or if you take the Sacred Defender option Bastard Sword/Dwarven Waraxe

Would make your build more versatile.

And since your damage will come from your spells you might need the "Magical Training" and probably "Maximize" since it incereases your Spell damge (not 100% sure. pls check if Maximize works on Spell-likes)

Only for Enhancement Purposes:

Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Drow Male
(20 Paladin \ 8 Epic)
Hit Points: 432
Spell Points: 371
BAB: 20\20\25\30\30
Fortitude: 25
Reflex: 18
Will: 16

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 13 17
Constitution 14 18
Intelligence 10 14
Wisdom 8 12
Charisma 19 27

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Wisdom used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 6
+2 Tome of Dexterity used at level 6
+2 Tome of Constitution used at level 6
+2 Tome of Intelligence used at level 6
+2 Tome of Wisdom used at level 6
+2 Tome of Charisma used at level 6
+3 Tome of Strength used at level 10
+3 Tome of Dexterity used at level 10
+3 Tome of Constitution used at level 10
+3 Tome of Intelligence used at level 10
+3 Tome of Wisdom used at level 10
+3 Tome of Charisma used at level 10
+4 Tome of Strength used at level 14
+4 Tome of Dexterity used at level 14
+4 Tome of Constitution used at level 14
+4 Tome of Intelligence used at level 14
+4 Tome of Wisdom used at level 14
+4 Tome of Charisma used at level 14

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 11
Bluff 4 16
Concentration 2 12
Diplomacy 4 16
Disable Device n/a n/a
Haggle 4 16
Heal -1 12
Hide 1 11
Intimidate 4 16
Jump 2 12
Listen -1 11
Move Silently 1 11
Open Lock n/a n/a
Perform n/a n/a
Repair 0 10
Search 0 12
Spellcraft 0 10
Spot -1 11
Swim 2 12
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric


Level 2 (Paladin)


Level 3 (Paladin)


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Paladin)


Level 7 (Paladin)


Level 8 (Paladin)


Level 9 (Paladin)


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)


Level 19 (Paladin)


Level 20 (Paladin)


Level 21 (Epic)


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)


Level 25 (Epic)


Level 26 (Epic)


Level 27 (Epic)


Level 28 (Epic)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Faerie Fire (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Drow - Venom Lore (Rank 1)
Enhancement: Drow - Venom Lore (Rank 2)
Enhancement: Drow - Venom Lore (Rank 3)
Enhancement: Drow - Darkfire (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Redemption (Rank 1)
Enhancement: Sacred Defender (Pal) - Glorious Stand (Rank 1)
Enhancement: Sacred Defender (Pal) - Eternal Defender (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
Enhancement: Sacred Defender (Pal) - Reinforced Armor (Rank 1)
Enhancement: Sacred Defender (Pal) - Reinforced Armor (Rank 2)
Enhancement: Sacred Defender (Pal) - Reinforced Armor (Rank 3)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 3)

Irenae
02-10-2014, 07:18 PM
This is for fun and my own amusement. Please don't tell me how much it sucks because it can't solo god. I play on EH and am perfectly happy doing so. It's still fun for me.

Concept: Max CHA fire breathing paladin. (*WHAT??!?!?*) Seriously. This will be a pure class paladin in the Draconic Incarnation destiny. Most of the decisions I made for this build was to maximize CHA. Race, staying pure for capstone, etc. In addition to having some kickass smites and LoH, decent UMD, that CHA will be used for DCs in draconic, and for Fairie Fire/Darkfire. I tossed and turned over THF vs TWF. Ultimately I went TWF because I won't have the STR to really be effective with THF. I could still be convinced to go THF if someone makes a good argument for it. I have two cleric past lives for max build points and extra power for turn undead.

Before I continue, I feel the need to restate this: I'm staying pure for the capstone. I am that hung up on getting CHA as high as possible. I realize multiclassing is all the rage and most people don't really play pally but splash it for some of it's low-hanging fruit. So please, don't tell me how much better a Pyrene is, okay?

So here is where I'm stuck. I have some feat slots that I'm really hung up on. Considering what I wrote above, what feats can I put in my blank feat slots below?

1. Power Attack
3. Toughness
6. Empower Healing Spell
9. Two Weapon Fighting
12. Improved Critical: Piercing Weapons
15. Improved Two Weapon Fighting
18. Greater Two Weapon Fighting
21.
24.
26(ED). Perfect Two Weapon Fighting
27.
28(ED). Holy Strike

More Toughness? Maybe dodge and mobility? Really stuck on those. I mainly wrote this post to ask for suggestions, not really to show off my build. So without further ado, here's what I have so far in the character builder:


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Drow Male
(20 Paladin \ 8 Epic)
Hit Points: 462
Spell Points: 371
BAB: 20\20\25\30\30
Fortitude: 27
Reflex: 20
Will: 18

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 13 17
Constitution 14 18
Intelligence 10 14
Wisdom 8 12
Charisma 19 30

Tomes Used
+4 Tome of Supreme Ability

Level 1 (Paladin)
Feat: (Deity) Follower of Vulkoor
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack
Feat: (Automatic) Aura of Good
Feat: (Automatic) Drow Spell Resistance
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Immunity to Sleep
Feat: (Automatic) Shuriken Expertise
Feat: (Automatic) Smite Evil
Feat: (Automatic) Spell Save Bonus


Level 2 (Paladin)
Feat: (Automatic) Divine Grace
Feat: (Automatic) Lay on Hands


Level 3 (Paladin)
Feat: (Selected) Toughness
Feat: (Automatic) Aura of Courage
Feat: (Automatic) Divine Health
Feat: (Automatic) Fear Immunity


Level 4 (Paladin)
Ability Raise: CHA
Feat: (Automatic) Turn Undead


Level 5 (Paladin)
Feat: (Automatic) Improved Heroic Durability


Level 6 (Paladin)
Feat: (Selected) Empower Healing Spell
Feat: (Automatic) Remove Disease
Feat: (Automatic) Vulkoor's Avatar


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: CHA


Level 9 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Improved Critical: Piercing Weapons


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: CHA


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: CHA


Level 21 (Epic)
Feat: (Automatic) Epic: Epic Skills


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: CHA


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Ruin


Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Holy Strike
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Faerie Fire (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Drow - Venom Lore (Rank 1)
Enhancement: Drow - Venom Lore (Rank 2)
Enhancement: Drow - Venom Lore (Rank 3)
Enhancement: Drow - Darkfire (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 2)
Enhancement: Drow - Venomed Blades (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead III (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Champion of Good (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Light (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 2)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)




Depending on what exotic weapon you want Oversized Two Weapon Fighting may also be useful.

Ridcully1984
02-11-2014, 05:54 AM
Initially he wants to fight with Rapiers, which I generally like cause they are cool (though comperatavly weak weapons). Sad thing is you can't take Cha for Damage with them, so they stay weak.
They might be viable in a build that has enough AP to get full Xendriks, get all the smites he can and do damage over Dex. But in Fact Scimitars still win there cause they have a better Weapon Die and it's easy to get the to hit and Damage from Dex by taking 3 Levels of Ranger.

Since you need AP but have Feats to spare I'd say use another Weapon.

kuro_zero
02-11-2014, 06:39 AM
Change Toughness to Khopesh and use a pair of Dynastic Falcatas (http://ddowiki.com/page/Item:Dynastic_Falcata)

I second the recommendation for Cleave and Great Cleave, possibly Extend to lessen micro management of keeping Divine Favor and Zeal up. Level 27 I'd pick Blinding Speed, or Epic Damage Reduction if you have melee attack speed covered with items.

Alternatively could go PDK and get Knight Training for CHA to hit/dmg with shortswords, longswords, bastard swords or greatswords. Less CHA compared to drow but actually having CHA to dmg would be a net gain for smites.

And with Divine Might, STR wont be too horrible with the high CHA powering it. I would go THF to lessen to-hit penalties and better synergy with cleave/gcleave and Zeal/double strike in general.

Ridcully1984
02-11-2014, 07:10 AM
He want's to use Darkfire from the Drow.

As I see it, he wants to use spell likes whenever possible and just do Melee damage in between.

Fedora1
02-11-2014, 07:42 AM
I like some of the suggestions, but noticed a couple things to comment on (regarding the suggestions).

Scimitars are the same weapon diie/dice as rapiers.

I don't think you need FOP since Drow have innate immunities to sleep and saves against enchantment, and have spell resistance.

Daze
02-11-2014, 08:14 AM
Very nice build concept. I wholeheartedly approve.


Your melee abilities are going to be anemic anyway. May as well go sword and board with a bastard sword (preferably nightmare) and tower shield (Madstone Aegis). Throw in some cleaves to add to the AoE dmg you will be doing. Going full pally will net you some very good defensive and self healing capabilities and pumping up the SLA's will certainly add some DPS. Maximize on those two concepts and this will be a very fun build.

Keep in mind that SLA's while cheap still cost mana .. and wisdom determines your spell pool. You may want a few points in there. Possible solution would be to add a torc into that defensive build and you have a bottomless mana tank..... granted this is not a viable solution for EE considering you will be dead before recouping enough mana to heal the dmg you take.


P.S. you can skip the THF feats if feat starved without sacrificing too much DPS and stick with PA and cleaves. Boosting doublestrike with cleaves > THF feats

P.P.S. Add in some metamagics for those SLA's ... Maximize, empower etc.

Daze
02-11-2014, 09:16 AM
Fire breathing paladin meant to be in draconic ED for SLA's

Another day another build ....

Could change out completionist for shield bash ..



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Drow Male
(20 Paladin \ 8 Epic)
Hit Points: 470
Spell Points: 559
BAB: 20\20\25\30\30
Fortitude: 31
Reflex: 23
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 13 20
Dexterity 10 17
Constitution 14 21
Intelligence 10 17
Wisdom 12 19
Charisma 19 36

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 0 13
Bluff 4 23
Concentration 2 15
Diplomacy 4 23
Disable Device n/a n/a
Haggle 4 23
Heal 1 14
Hide 0 13
Intimidate 4 23
Jump 1 15
Listen 1 16
Move Silently 0 13
Open Lock n/a n/a
Perform n/a n/a
Repair 0 14
Search 0 16
Spellcraft 0 13
Spot 1 16
Swim 1 15
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Paladin)
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Level 2 (Paladin)
Level 3 (Paladin)
Feat: (Selected) Cleave
Level 4 (Paladin)
Level 5 (Paladin)
Level 6 (Paladin)
Feat: (Selected) Great Cleave
Level 7 (Paladin)
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Shield Mastery
Level 10 (Paladin)
Level 11 (Paladin)
Level 12 (Paladin)
Feat: (Selected) Maximize Spell
Level 13 (Paladin)
Level 14 (Paladin)
Level 15 (Paladin)
Feat: (Selected) Completionist
Level 16 (Paladin)
Level 17 (Paladin)
Level 18 (Paladin)
Feat: (Selected) Empower Spell
Level 19 (Paladin)
Level 20 (Paladin)
Level 21 (Epic)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Tower Shield Proficiency
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Improved Shield Mastery
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Faerie Fire (Rank 1)
Enhancement: Drow - Enchantment Lore (Rank 1)
Enhancement: Drow - Darkfire (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Fiendslayer I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Redemption (Rank 1)
Enhancement: Sacred Defender (Pal) - Glorious Stand (Rank 1)
Enhancement: Sacred Defender (Pal) - Eternal Defender (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 2)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Resilient Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Resistance Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Inciting Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Hardy Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Spellshield Aura (Rank 1)
Enhancement: Sacred Defender (Pal) - Spellshield Aura (Rank 2)
Enhancement: Sacred Defender (Pal) - Spellshield Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Swift Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Strong Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Harbored by Light (Rank 1)
Enhancement: Sacred Defender (Pal) - Harbored by Light (Rank 2)
Enhancement: Sacred Defender (Pal) - Harbored by Light (Rank 3)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 2)
Enhancement: Sacred Defender (Pal) - Tenacious Defense (Rank 3)




Thanks for the idea Hamlin

unbongwah
02-11-2014, 09:37 AM
Scimitars are the same weapon diie/dice as rapiers.
True, but drow weapon bonuses are for rapiers and Balizarde beats any named epic scimitar, AFAIK.

Can the SLAs the OP plans to use be meta'ed at all? If so, it's an incentive to add them in; if not, then nvm.

Fedora1
02-11-2014, 10:14 AM
True, but drow weapon bonuses are for rapiers and Balizarde beats any named epic scimitar, AFAIK..

I agree. I was replying to somoene who claimed scimmies were better. I have a drow pally TWF and use rapiers.

Hamlin
02-11-2014, 11:56 PM
Hi guys, thank you for all of your input. Some common points were made:

Regarding THF vs TWF - I already have two Celestias, one of them upgraded. That's why I went IC:Pierce. In heroic I'll probably go with rapiers and short swords, depending on my level and what I have.
It was suggested at least twice that I pick up cleave and great cleave - Cleaves only use your main hand, right? I haven't tried it but someone told me that that kinda sucked for TWF. Can someone confirm or refute that?
Force of personality might be redundant on a drow paladin. As someone else stated drow have natural resistances and spell resistance...combined with the awesome saves a pally gets, FoP might be overkill.
Kuro, the Falcatas are interesting, but I decided a while ago that the old epics are dead to me. Unless I get all the pieces on accident, I won't be building an old epic ever again. The drop rates are just too ********.


True, but drow weapon bonuses are for rapiers and Balizarde beats any named epic scimitar, AFAIK.

Can the SLAs the OP plans to use be meta'ed at all? If so, it's an incentive to add them in; if not, then nvm.

No, metas don't affect the SLAs from draconic OR darkfire. Otherwise they would have been the natural choice.


He want's to use Darkfire from the Drow.

As I see it, he wants to use spell likes whenever possible and just do Melee damage in between.

Yeah, I guess that's it. I planned on using the draconic abilities and melee in tandem. For example, bunch up mobs and hit Daunting Roar, then smack the **** out of some helpless mobs. Or having Energy Vortex spewing off AoE damage while I'm swinging my Celestias around. And yes, belching the occasional fire breath between swings too.


Very nice build concept. I wholeheartedly approve.

Keep in mind that SLA's while cheap still cost mana .. and wisdom determines your spell pool. You may want a few points in there. Possible solution would be to add a torc into that defensive build and you have a bottomless mana tank..... granted this is not a viable solution for EE considering you will be dead before recouping enough mana to heal the dmg you take.


P.S. you can skip the THF feats if feat starved without sacrificing too much DPS and stick with PA and cleaves. Boosting doublestrike with cleaves > THF feats

P.P.S. Add in some metamagics for those SLA's ... Maximize, empower etc.

I already put in the work on an upgraded Celestia and I have a 2nd one that mean to start working on. That's kinda why I'm really leaning hard towards twf. You make really good points for THF though. Regarding the SP, realize that you get 250-300 SP just for being in Draconic. each innate ability gives you +50 SP. Considering that I think it's still okay to dump WIS.




Thanks for the idea Hamlin

You're very welcome!

kuro_zero
02-12-2014, 03:56 AM
Cleave and Gcleave use mainhand only, and the animation for them TWF have a noticeable pause after being used before you resume attacking. Prior to the changes (bonus weapon die) they were definately not worth while and 1v1 will decrease your DPS. What they are good for on a TWF is negating the delay after an action boost activation and vs trash. 3 or more caught in cleave is a net DPS increase. Although not applicable here, they're also useful in LD to reset cooldowns and build up for blitz.

Regarding Falcata: Fair enough, but I could see myself using the base item for heroic leveling as khopesh still rules pre-epic levels and respec to Pierce once high enough to use celestias. 2 slots per is a helluva lot of versatility.

Jasparion
02-12-2014, 04:25 AM
I did something like this. Was great during Heroic but terrible at Epic. Ended up TRing it.

Daze
02-12-2014, 01:31 PM
Cleave and Gcleave use mainhand only, and the animation for them TWF have a noticeable pause after being used before you resume attacking. Prior to the changes (bonus weapon die) they were definately not worth while and 1v1 will decrease your DPS. What they are good for on a TWF is negating the delay after an action boost activation and vs trash. 3 or more caught in cleave is a net DPS increase. Although not applicable here, they're also useful in LD to reset cooldowns and build up for blitz.

Regarding Falcata: Fair enough, but I could see myself using the base item for heroic leveling as khopesh still rules pre-epic levels and respec to Pierce once high enough to use celestias. 2 slots per is a helluva lot of versatility.

Cleave/Gcleave may be underwhelming on a typical TWF ... with 2 celestia's it will probably be worth it when surrounded by mobs. Keep in mind that even in the offhand the celestia procs carry over to the mainhand. So if cleaves are mainhand only he still gets double the chance for AoE's.

That pause cleaves cause shouldn't be noticeable except on a PDK or Horc ... soon to be fixed iirc

Hamlin
02-13-2014, 07:10 PM
Alright guys, what do you think...I've decided on cleave, great cleave and magical training as my 3 remaining feats.

Magical training increases maximum spell points by 80. It also applies Echoes of Power if the caster drops below 12 spell points. Characters with this feat are considered proficient with orbs.
As of Update 19, this feat also grants +5% chance to Spell Critical.

I think that would be nice. More SP, Echoes of Power and an extra 5% crit chance on my heals, Darkfire, and Draconic SLAs. Cleaves will let me twist in momentum swing. I was originally going to twist in Confront Any Foe, but Momentum swing is better.

A note about TWF - I haven't played pally in YEARS, but I remember back in the day an advantage was abilities hitting twice if your offhand hit. Like, 2 smites, 2 hits of divine sacrifice, etc. More recently with my warpriest and twf, I was getting two, even THREE hits of light damage from Confront Any Foe. My question is, do the base class pally abilities hit twice when TWF?

As of now, feats look like this:

1. Power Attack
3. Cleave
6. Empower Healing Spell
9. Two Weapon Fighting
12. Improved Critical: Piercing Weapons
15. Improved Two Weapon Fighting
18. Greater Two Weapon Fighting
21. Magical Training
24. Great Cleave
26(ED). Perfect Two Weapon Fighting
27. Toughness
28(ED). Holy Strike

What do you guys think?

kuro_zero
02-13-2014, 11:04 PM
My question is, do the base class pally abilities hit twice when TWF?

The regular Paladin Smite Evil (the one you get as a feat) is main hand only when they changed the animation to a unique one (like trip and stunning blow). Divine Sacrifice and Exalted Smite work as you remember, allowing those abilities to work with off-hand and sometimes triple (with doublestrike). Three critical Exalted Smites always puts a smile on my face lol.


As of now, feats look like this:

1. Power Attack
3. Cleave
6. Empower Healing Spell
9. Two Weapon Fighting
12. Improved Critical: Piercing Weapons
15. Improved Two Weapon Fighting
18. Greater Two Weapon Fighting
21. Magical Training
24. Great Cleave
26(ED). Perfect Two Weapon Fighting
27. Toughness
28(ED). Holy Strike

What do you guys think?

Toughness seems pretty weak for lvl27 Feat. Possibly Blinding Speed or Epic Damage Reduction would be better options. I feel Holy Strike is meh as well, since it only proc's on a vorpal and even then at most once/3s. Elusive Target is an option to bolster defenses but I think I would go with Positive Spell power.

Also I'd move Empower Healing to 15 or 18 and move the TWF feats down to grab them earlier. Wands and potions do well enough at lower levels and you always have Lay On Hands for emergencies.

Hamlin
02-14-2014, 09:02 AM
The regular Paladin Smite Evil (the one you get as a feat) is main hand only when they changed the animation to a unique one (like trip and stunning blow). Divine Sacrifice and Exalted Smite work as you remember, allowing those abilities to work with off-hand and sometimes triple (with doublestrike). Three critical Exalted Smites always puts a smile on my face lol.



Toughness seems pretty weak for lvl27 Feat. Possibly Blinding Speed or Epic Damage Reduction would be better options. I feel Holy Strike is meh as well, since it only proc's on a vorpal and even then at most once/3s. Elusive Target is an option to bolster defenses but I think I would go with Positive Spell power.

Also I'd move Empower Healing to 15 or 18 and move the TWF feats down to grab them earlier. Wands and potions do well enough at lower levels and you always have Lay On Hands for emergencies.

I think you're thinking of First Blood. Holy Strike doesn't have that stupid 3 second limit and if I read the description right, goes off on any vorpal vs. evil mob.
I took the twf feats in the order I did because I went bare minimum on DEX. I CAN'T take them earlier. Now, I realize 1-9 is gonna be pretty boring if I rolled it straight up this way. So what I was thinking was maybe adjust stats for heroic so I can take TWF earlier, then LR when I get to 18 or 20. Something like:


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Drow Male
(20 Paladin \ 8 Epic)

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 14 18
Constitution 14 18
Intelligence 10 14
Wisdom 10 14
Charisma 18 36

Tomes Used
+4 Tome of Supreme Ability used at level 15




Now I'm thinking that I might stick with that...my CHA will be 36 at lvl 28 before any items or effects are considered. That's pretty good I think. The difference between starting with 19 CHA and 18 CHA is negligible. I just had to put enough points in the Sacred Defender tree to take another CHA enhancement to compensate. It feels more well-rounded and stronger this way.

Regarding dropping Toughness...Call me old school, but I can't get out of the mindset that every character needs toughness. I mean, I have rolled a couple characters/lives without it, I am getting more comfortable with the idea, but I'm not 100% of the way there yet. For a melee I didn't think it was a question. So anyway, I'm looking at either +30 HP or +10 PRR (Epic DR feat). Hmmm....

Daze
02-14-2014, 09:29 AM
Kuro makes some fair points. I would take it a bit further and drop toughness and empower healing altogether.

With lay on hands at 20 levels of paladin and a max Cha you will have at least 7 get out of jail free cards that regenerate (with the right twist and enhancements). Making cocoon and healing spells as just emergency backup.

That frees up 2 epic feat slots .... blinding speed, epic reflexes, epic damage reduction, bulwark of defense (if you use defender stance) are all very good alternatives to toughness or empower heal. I highly lean toward epic reflexes being one of them ... on a toon without evasion let alone improved invasion that not failing on a 1 is important and with the high saves you will have you can be guaranteed half dmg on anything that's a reflex save.


As for the lvl 28 ED feat I would think that improved spell power fire would be more to your build.

Hamlin
02-14-2014, 11:49 AM
Daze, I thought about that last feat. I still like Holy Strike, but I'm thinking about which feat would benefit me more often. Leaning more towards spell power like you suggested.

Considering everything discussed in this thread, and without further ado, I present:

Fire breathing Paladin v2.0!


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Quibellen Srun'lett
Level 28 Lawful Good Drow Male
(20 Paladin \ 8 Epic)
Hit Points: 432
Spell Points: 488
BAB: 20\20\25\30\30
Fortitude: 30
Reflex: 24
Will: 22

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 14 18
Dexterity 14 18
Constitution 14 18
Intelligence 10 14
Wisdom 10 14
Charisma 18 36

Tomes Used
+4 Tome of Supreme Ability used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Concentration 2 13
Diplomacy 4 21
Heal 2 36
Intimidate 4 21
Jump 2 12
Spellcraft 0 18
Use Magic Device 6 32

Level 1 (Paladin)
Feat: (Deity) Follower of Vulkoor
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Selected) Power Attack


Level 2 (Paladin)


Level 3 (Paladin)
Feat: (Selected) Two Weapon Fighting


Level 4 (Paladin)
Ability Raise: CHA


Level 5 (Paladin)


Level 6 (Paladin)
Feat: (Selected) Empower Healing Spell


Level 7 (Paladin)


Level 8 (Paladin)
Ability Raise: CHA


Level 9 (Paladin)
Feat: (Selected) Improved Critical: Piercing Weapons


Level 10 (Paladin)


Level 11 (Paladin)


Level 12 (Paladin)
Ability Raise: CHA
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)
Ability Raise: CHA


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Cleave


Level 19 (Paladin)


Level 20 (Paladin)
Ability Raise: CHA
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Charisma (Rank 1)
Enhancement: Drow - Faerie Fire (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Drow - Venom Lore (Rank 3)
Enhancement: Drow - Darkfire (Rank 1)
Enhancement: Drow - Venomed Blades (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead II (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Improved Courage of Heaven (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead III (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Champion of Good (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Improved Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Divine Sacrifice (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Vigor of Life (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Exalted Smite (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Demons (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Charisma (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Censure Outsiders (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Holy Retribution (Rank 3)
Enhancement: Sacred Defender (Pal) - Holy Bastion (Rank 1)
Enhancement: Sacred Defender (Pal) - Divine Righteousness (Rank 1)
Enhancement: Sacred Defender (Pal) - Sacred Defense (Rank 1)
Enhancement: Sacred Defender (Pal) - Extra Lay on Hands (Rank 3)
Enhancement: Sacred Defender (Pal) - Durable Defense (Rank 3)
Enhancement: Sacred Defender (Pal) - Sacred Armor Mastery (Rank 3)
Enhancement: Sacred Defender (Pal) - Bulwark Aura (Rank 3)
Enhancement: Sacred Defender (Pal) - Charisma (Rank 1)


Level 21 (Epic)
Feat: (Selected) Magical Training


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: CHA
Feat: (Selected) Great Cleave


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction


Level 28 (Epic)
Ability Raise: CHA
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Fire

Hamlin
02-20-2014, 09:40 AM
Since Fire-breathing paladin 2.0 was so perfect that it required no feedback, I'm going to move on to something else related to this build. Spell power. How high can I realistically get it? Right now, random loot gen spell power only appears on weapons, and I'm not going to swing scepters as a paladin. So I'm thinking of epic level spell power items that aren't weapons. The best I could come up with (going with the fire theme) is a Cloak of Flames (http://ddowiki.com/page/Item:Epic_Cloak_of_Flames).

So there's 90 spell power. I'm probably not going to be able to squeeze points into spellcraft. And unlike caster classes, points spent in Paladin trees don't give you spell power. I don't expect to get it as high as a traditional caster, but there HAS to be a way that I can do better than 90! Are there any other sources of spell power that I'm not considering? Better items to target in the epic levels?



Also, quick feedback on the latest build: I dropped CHA from 19 to 18 and spent enough points in sacred defender to grab an extra CHA there. Build feels much more well rounded now. Despite that, I can't help thinking about what it would be like to bump CHA to 20...+1 DC but STR DEX and WIS would all take a hit...probably not worth it.

unbongwah
02-20-2014, 11:01 AM
Dragon cloak (http://ddowiki.com/page/Adamantine_Cloak_of_the_Dragon) & Sage's Ring (http://ddowiki.com/page/Item:Sage%27s_Ring_%28Level_27%29) are the first Potency items which come to mind that don't take a weapon slot. On the weapon front, there's EE Swailing Blade (http://ddowiki.com/page/Item:Swailing_Blade_%28Level_24%29). Red augments go up to 138 Spellpower (ML:28).

Hamlin
02-20-2014, 11:18 AM
I like the augment idea. However celestia gets a green slot and I can't think of any wearable items that have a red/orange/purple slot. If anyone knows of one, please let me know!

unbongwah
02-20-2014, 11:30 AM
Why don't you go for Balizarde instead? That gets a red augment slot once it's fully upgraded.

Caprice
02-20-2014, 12:34 PM
There are no wearable items I can find with a red-compatible slot.

There are a couple of ML27 Shadowfell Conspiracy quest rewards that may suit your needs. One is the Sage's Spectacles (http://ddowiki.com/page/Item:Sage%27s_Spectacles_(Level_27)) goggles that gives +132 Fire spellpower and +18% fire spell critical chance. The other is the Sage's Ring (http://ddowiki.com/page/Item:Sage%27s_Ring_(Level_27)) that gives Potency +92, WIS+8, and CHA+8, which is a nice combination for a Paladin and potency will also help with your Cures if you don't have a better Devotion item already slotted.

An alternate cloak slot option would be the caster "[Metal] Cloak of the Dragon" items from the Eveningstar challenges. The ML24 version (http://ddowiki.com/page/Item:Adamantine_Cloak_of_the_Dragon) has Potency 76 and Implement 18, for an effective total of 94 universal spellpower. Almost all Implement bonuses come from weapons only, but this is an exception. However it does not have the critical chance bonus that the Cloak of Flames offers.

You can also get +90 fire spellpower as a ring slot from an Epic Ring of Elemental Essence (http://ddowiki.com/page/Item:Epic_Ring_of_Elemental_Essence), plus some lesser benefits (yellow slot, 200 SP, and some resists) but it will be much more work than the challenge cloak and probably less useful than the Sage's Ring, and again offers no critical bonus.

fmalfeas
02-20-2014, 12:53 PM
Remember that the Chalice capstone breaks Celestia. (It gives it Good damage, which can screw up the Light damage thing and make it physical.)

May want to consider Envenomed Blades and Epic Envenomed Blades, and the Elemental Fury shortswords from Shadowfell.

Also, Holy Retribution seems to be able to proc off-hand hits, and can get a good enough DC to be decently effective. And if you aren't using Confront Any Foe, it gives you another use for your Turns.

Caprice
02-21-2014, 09:33 AM
Remember that the Chalice capstone breaks Celestia. (It gives it Good damage, which can screw up the Light damage thing and make it physical.)
That's a good point. It's a bit of a double-whammy too considering that the Chalice capstone does not actually give your weapons Good for DR-breaking purposes (it's on the Official Known Issues list (https://www.ddo.com/forums/showthread.php/150534-Official-Known-Issues), 4th item under Enhancements), so you still need a source of both Good & an appropriate metal/metalline.

Hamlin
02-24-2014, 11:40 AM
Caprice, I REALLY like those Sage's Spectacles. I think we have a winner there!

fmalfeas, thanks for the suggestions. I'm not really hardcore set on shortswords, as I don't plan on taking the religious feats for them. I was only focused on them because I already had a pair of Celestias. I think I might go scimitars or maybe even khopeshes.

unbongwah, I think I'm going to take your suggestion and get a balizard. It really is a good weapon and will go nice with my planar conflux trinket thingie. Plus, with a red slot, I could augment some firepower in there until I hit 27 and can equip the glasses. I'll leave my second celestia un-upgraded and work on that instead.

So, since I've now decided that I'm free of the Celestias (at least until they're fixed) I'm thinking that I'll take improved crit slashing instead of pierce. Balizard comes with keen on it anyway. Maybe swap a feat for khopesh proficiency. Thoughts?

unbongwah
02-24-2014, 12:00 PM
So, since I've now decided that I'm free of the Celestias (at least until they're fixed) I'm thinking that I'll take improved crit slashing instead of pierce. Balizard comes with keen on it anyway. Maybe swap a feat for khopesh proficiency. Thoughts?
There aren't really any worthwhile named epic khopeshes, IMHO, unless you're building towards Dynastic Falcatas (http://ddowiki.com/page/Epic_Dynastic_Falcata) as a CHA build. If you really want to mix-n-match weapons (for flavor or variety or whatever), what about Mornh instead? IC:Blunt makes it 17-20 x3; if you go LD and grab Pulverizer, it becomes 15-20 x3. Not sure what happens if you try to use Anvil of Thunder with a non-hammer in your offhand, but if it works that's a free stun 25% of the time.

I know you said this is intended to be a Dragonic build, but who knows? Maybe you'll find it's more fun to twist Energy Burst into LD instead. :)