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9rileystep
02-08-2014, 05:00 PM
So I was doing some testing last night and was surprised to find out that the Eldritch knight spell sword toggles apparently work with repeating crossbows - Is there a viable build that would do enough ranged damage for epic questing?

....here is what I was thinking

Warforged - For self heals

12 Wizard - for 3 element toggles
6 Arti - for int-to-damage and xbow proficiency + xbow damage + traps
2 Fighter - for weapons meditation....and 2 extra feats

My concern is that with so much Wizard my BAB is going to suffer a bit. I was thinking of running it as a pure ranged DPS who uses his spells mostly for buffs and self healing.

Thoughts? Ideas?

Battery
02-08-2014, 06:21 PM
if you're EK you don't need to worry about BAB, Tenser's has built in max BAB

9rileystep
02-08-2014, 11:09 PM
if you're EK you don't need to worry about BAB, Tenser's has built in max BAB

TY for the reminder....I spaced that....

Well here is the build I came up with.....


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Elemental Cannon
Level 28 True Neutral Warforged Male
(2 Fighter \ 12 Wizard \ 6 Artificer \ 8 Epic)
Hit Points: 464
Spell Points: 1230
BAB: 12\12\17\22
Fortitude: 15
Reflex: 11
Will: 13

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 8 13
Dexterity 16 21
Constitution 16 23
Intelligence 18 32
Wisdom 6 11
Charisma 10 15

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 20
+5 Tome of Dexterity used at level 20
+5 Tome of Constitution used at level 20
+5 Tome of Intelligence used at level 20
+5 Tome of Wisdom used at level 20
+5 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 3 13
Bluff 0 10
Concentration 6 28
Diplomacy 0 10
Disable Device 8 48
Haggle 0 10
Heal -2 8
Hide 3 13
Intimidate 0 13
Jump 1 11
Listen -2 8
Move Silently 3 13
Open Lock 7 39
Perform n/a n/a
Repair 8 44
Search 8 45
Spellcraft 8 34
Spot -2 17
Swim -1 9
Tumble 3.5 13.5
Use Magic Device 4 34

Level 1 (Artificer)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Artificer
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Precise Shot


Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Maximize Spell


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Precision


Level 7 (Wizard)
Feat: (Wizard Bonus) Extend Spell


Level 8 (Wizard)
Ability Raise: INT


Level 9 (Wizard)
Feat: (Selected) Dodge


Level 10 (Wizard)


Level 11 (Wizard)
Feat: (Wizard Bonus) Mental Toughness


Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Mobility


Level 13 (Wizard)


Level 14 (Wizard)


Level 15 (Wizard)
Feat: (Selected) Improved Critical: Ranged Weapons


Level 16 (Wizard)
Ability Raise: INT
Feat: (Wizard Bonus) Empower Spell


Level 17 (Wizard)


Level 18 (Wizard)
Feat: (Selected) Shot on the Run


Level 19 (Fighter)
Feat: (Fighter Bonus) Improved Precise Shot


Level 20 (Fighter)
Ability Raise: INT
Feat: (Fighter Bonus) Spring Attack


Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Toughness


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike


Level 27 (Epic)
Feat: (Selected) Epic: Epic Toughness


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Doubleshot
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Mechanist (Rank 1)
Enhancement: Warforged - Mechanist (Rank 2)
Enhancement: Warforged - Mechanist (Rank 3)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Weapon Attachment (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
Enhancement: Battle Engineer (Art) - Item Defense (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Wracking Shot (Rank 1)
Enhancement: Battle Engineer (Art) - Wracking Shot (Rank 2)
Enhancement: Battle Engineer (Art) - Wracking Shot (Rank 3)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Frost (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Shock (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Battlemage (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Arcane Barrier (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Accuracy (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Critical Damage (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Tenser's Transformation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Crossbows (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Crossbows (Rank 1)
Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)

Xianio
02-09-2014, 11:00 PM
While you would have to lose 1d4 damage and 1 toggle, if you went 6 rogue you could take Mechanic for int-to-damage then use art for int-to-hit. You'd have to drop the fighter too though.

Failedlegend
02-10-2014, 01:47 AM
While you would have to lose 1d4 damage and 1 toggle, if you went 6 rogue you could take Mechanic for int-to-damage then use art for int-to-hit. You'd have to drop the fighter too though.

u need high dex to get all the relevant ranged feats so getting int to-hit isn't that big of a bonus.

OP this is a really interesting build...I'll see what I can do to help...for now it's 3am and I need to sleep lol

Failedlegend
02-10-2014, 11:21 AM
Ok well here's what I came up with...I don't think fighter does much for this build ur much better off going 2 rogue mainly for evasion but also for a few mech enhancements.

One note about feats is that 90% of builds don't need MT/IMT but if u plan to use the spellsword with any frequency than u need all the mana u can get because it's a HUGE drain on it.

Warforged Wizard12/Arty6/Rogue2 (EK/BE/Mech)

Dex 16
Con 16
Int 18 (Lvl ups here)

Level Order: Rogue1, Arti2-7,Rogue 8, Wizard 9 - 20

Skills: Search,Disable Device, Concen, UMD, Spot, OL

Feats

1 PBS
3 Precise Shot
5A Rapid Shot
6 Precision
9 Insightful Reflexes or SF:UMD
9W Extend
12 Maximize
14W Mental Toughness
15 IC: Ranged
18 Empower
19W IMT
ED Shadowdancer or Shiradi
21 Improved Precise Shot
24 Combat Archer
26 Epic Spell Power: Force or Cold (main sources of no save offensive spells)
27 Epic Reflexes
28 Doubleshot



Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Mechanic (Rog) - Awareness (Rank 1)
Enhancement: Mechanic (Rog) - Awareness (Rank 2)
Enhancement: Mechanic (Rog) - Awareness (Rank 3)
Enhancement: Mechanic (Rog) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Improved Traps (Rank 1)
Enhancement: Mechanic (Rog) - Improved Traps (Rank 2)
Enhancement: Mechanic (Rog) - Improved Traps (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Acid (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Spellsword: Flame (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Mage Armor (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Toughness (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Item Defense (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Improved Shield (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 2)
Enhancement: Eldritch Knight (Wiz) - Wand and Scroll Mastery (Rank 3)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)
Enhancement: Eldritch Knight (Wiz) - Intelligence (Rank 1)

9rileystep
02-14-2014, 12:30 AM
TY Failedlegend I thought so too, I think I see where you are going with your suggestions......

1 question: Is Doubleshot worth it considering its rumored to be about 1/3rd as effective with repeaters?

It seems if Doubleshot gives 10% chance that means with repeaters its what 3.33%?

Failedlegend
02-14-2014, 01:22 AM
TY Failedlegend I thought so too, I think I see where you are going with your suggestions......

1 question: Is Doubleshot worth it considering its rumored to be about 1/3rd as effective with repeaters?

It seems if Doubleshot gives 10% chance that means with repeaters its what 3.33%?

I don't think that it's a smaller chance I'm pretty sure it's just that it only checks once per 3 shot-barrage shooting 1 extra bolt. Not sure whether it's worth getting or not. That's more the excel-masters territory. I'm more of a trial by fire tester.