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Rhysem
02-03-2014, 10:52 PM
I'm trying to sync up with a pair of friends who are approaching 15, so I'm looking at TRing my monk into an iconic monk. I'll pick up a martial EPL and my second monk PL. I don't have bladeforged and of the remaining iconic past lives, I'm thinking shadar-kai. I'm not planning on this being a last life, so no urge to swap out the rogue level, plus it unlocks UMD which is nice too.

Specific feedback I'm looking for:

1) I skipped monk past life. Should I dump a different feat for that? Which one? Does it stack with Improved Martial Arts? Alternately, I suppose, I could do a 16/2/2 split and use that other fighter feat to open up a standard feat for PL:M.

2) Another possibility would be doing 16m/1r/3ranger. Loses a feat, but opens up some of Tempest, though I'm not sure how much of that "when dual wielding" works with wraps.

I realize heavier mixing of classes would generally result in a 'more powerful' character, but I'm looking to run with two arties. If my saves are good enough to let me go in and be the caster destroyer (which QP is nice for), that's all that's really needed. We aren't looking to grind EE stuff, just easy EN/EH as appropriate for xp/unit time on the way to epic past lives. I'm vulnerable to U21 upping the QP nerfbat again because I'm not splash-o-matic, but I think I can live with that risk. Worst case there is always TRing to whatever my next life is.



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rockfall Nextlife
Level 28 Lawful Neutral Shadar-Kai Male
(1 Fighter \ 18 Monk \ 1 Rogue \ 8 Epic)
Hit Points: 412
Spell Points: 18039760
BAB: 14\14\19\24
Fortitude: 17
Reflex: 19
Will: 23

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 23
Dexterity 16 21
Constitution 14 19
Intelligence 12 17
Wisdom 16 28
Charisma 6 11

Tomes Used
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 7 36
Concentration 4 43
Heal 5 28
Jump 7 22
Spellcraft 3 22
Swim 7 18
Tumble 7 20
Use Magic Device 2 31

Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Dodge


Level 3 (Monk)
Feat: (Monk Bonus) Mobility
Feat: (Selected) Stunning Fist


Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Power Attack


Level 7 (Monk)
Feat: (Monk Bonus) Spring Attack


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Cleave


Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 17 (Monk)


Level 18 (Monk)
Feat: (Selected) Great Cleave


Level 19 (Monk)


Level 20 (Monk)
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Wisdom (Rank 1)
Enhancement: Shadar-Kai - Spiked Chain Attack (Rank 1)
Enhancement: Shadar-Kai - Improved Dodge (Rank 1)
Enhancement: Shadar-Kai - Improved Dodge (Rank 2)
Enhancement: Shadar-Kai - Improved Dodge (Rank 3)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1)
Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 1)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 2)
Enhancement: Ninja Spy (Mnk) - Flash Bang (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Incinerating Wave (Rank 1)
Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Wisdom (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Improved Martial Arts


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Vorpal Strikes


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Tactician

sephiroth1084
02-03-2014, 11:28 PM
Monk PL is probably worth more than Spring Attack. I don't know what gear you want to be wearing, but you can hit the Dodge cap without Mobility, let alone Spring Attack, on a monk, and the removal of the -4 to-hit penalty when moving is going to translate to either a +0% or +5% chance to land attacks while moving. Not worth it.

inspiredunease
02-04-2014, 07:23 AM
Another vote for taking monk PL, yes it does stack with IMA. Really makes a difference at higher levels. I would be trying to get empower healing so you can keep yourself up with cocoon personally. There are lots of options but druid still wins for me, Ram's, jump and empower healing is an attractive package. Just take one level at 18 and stick with 18 monk. You'll have the UMD for buff scrolls and/or emergency heal scrolls and 1 druid also allows cheap (7 ap) wand and scroll mastery (as opposed to needing 3 rogue levels and dumping 11 mostly filler ap into mechanic).

If you're going to splash ranger, I would go much deeper, run a 12/6/2 and take advantage of the free manyshot to give yourself a ranged burst option (you don't need to go full ****** monkcher, but being able to stay back with your pew-pewing arti friends when the damage gets painful is very helpful).

Rhysem
02-04-2014, 07:49 AM
Thanks for the replies.

Right now my gear is pretty weak, and I don't have lots of high level twists of fate unlocked. I'm in the villager comms stuff, epic cove ring/gloves, cannith boots, and some mix of deadly/accuracy/dodge up on the head. Trinket is just the voice of the master, because, well, xp. Most slots not mentioned are junk. On my to-get list, hopefully before I tr of any form: dun'robar ring +10 stunning, cloak of the bear.

I'm doing my first runs through epic/epls. I haven't (this current life, monk 20 half-elf w/cleric dilly) had a problem with the lack of empowered healing. I actually don't even have cocoon slotted in, though I did rush for it, not knowing what I'd need next life exactly.

Spring attack is still, at 28 with my current build, adding to my dodge. I should do the math and see if it will be in this rebuild. With the +dodge from shadar kai racial, it might be pretty skippable. I like having it for the ability to move and take no to-hit penalty -- so if I can face it and hit in general, I can face it and hit if things are going wrong because I can just circle strafe.

If I did 1 druid, then I'd lose fighter and be losing one feat to that, one to IMA, plus need a feat for empowered healing, so that'd be substantial changes to the build. I guess if I'm dropping SA, I could also ditch mobility as a feat and use a mobility item (probably cannith crafted) for stacking dodge bonus if needed. Still need one more feat to ditch.

Also I'd been thinking about Deflect Arrows, because in epic the archers don't seem to miss me ever and it seems like it might finally be worth considering.

I still want to run with QP, it is so nice to assassinate casters bothering the arties with. Yes I could SF them, but with QP I can QP one, SF another and beat it down, then move on to another pair and do the same thing.

Daze
02-04-2014, 08:15 AM
Thanks for the replies.

Right now my gear is pretty weak, and I don't have lots of high level twists of fate unlocked. I'm in the villager comms stuff, epic cove ring/gloves, cannith boots, and some mix of deadly/accuracy/dodge up on the head. Trinket is just the voice of the master, because, well, xp. Most slots not mentioned are junk. On my to-get list, hopefully before I tr of any form: dun'robar ring +10 stunning, cloak of the bear.

I'm doing my first runs through epic/epls. I haven't (this current life, monk 20 half-elf w/cleric dilly) had a problem with the lack of empowered healing. I actually don't even have cocoon slotted in, though I did rush for it, not knowing what I'd need next life exactly.

Spring attack is still, at 28 with my current build, adding to my dodge. I should do the math and see if it will be in this rebuild. With the +dodge from shadar kai racial, it might be pretty skippable. I like having it for the ability to move and take no to-hit penalty -- so if I can face it and hit in general, I can face it and hit if things are going wrong because I can just circle strafe.

If I did 1 druid, then I'd lose fighter and be losing one feat to that, one to IMA, plus need a feat for empowered healing, so that'd be substantial changes to the build. I guess if I'm dropping SA, I could also ditch mobility as a feat and use a mobility item (probably cannith crafted) for stacking dodge bonus if needed. Still need one more feat to ditch.

Also I'd been thinking about Deflect Arrows, because in epic the archers don't seem to miss me ever and it seems like it might finally be worth considering.

I still want to run with QP, it is so nice to assassinate casters bothering the arties with. Yes I could SF them, but with QP I can QP one, SF another and beat it down, then move on to another pair and do the same thing.

Consider the PDK build?

https://www.ddo.com/forums/showthread.php/435596-The-Weremonk-%28PDK-Shortsword-tactical-DC-monk-with-very-high-attack-speed%29

You can get a shortsword of stunning in the offhand to free up the ring slot. It has the added bonus of being easier to get at any given level. PDK will give you the option of compensating for the QP nerf with charisma.

Added bonus: Ranged stun with Kukan-Do

If you really don't do any EE, Munkenmo has a build in that thread that does a bit more DPS and the saves, HP and DC's are a little lower.



Another option would be going bladeforged. Self healing would be better than cocoon and usable before epic. Racial tactical enhancements for QP and SF. Power of the forge .... just about the best racial boost you can get.

EDIT: NM just saw the no bladeforged bit

sephiroth1084
02-04-2014, 10:31 AM
I like having it for the ability to move and take no to-hit penalty -- so if I can face it and hit in general, I can face it and hit if things are going wrong because I can just circle strafe.

I think you missed the part where I pointed out that the removal of the to-hit penalty may be entirely meaningless. With the way the to-hit formulas in DDO work now, differences of less than 4 or 5 points in attack bonus often amount to a 0% change. It depends on your attack bonus and the monster's AC (not just in how far apart they are, but in their relative values as well). Even if it is relevant, the difference is going to be tiny--the same amount of benefit as Weapon Focus used to offer. It's simply not worth taking the feat unless you desperately need the Dodge bonus.

Rhysem
02-04-2014, 06:14 PM
I *hate* shortswords on a monk. I tried it my current life and it just wasn't doing it for me. Also, I have a pretty solid collection of handwraps, including some lovely low-ML no-longer-obtainable sets.

I forget they messed with the to-hit calculations like they did -- wasn't playing at the time. Obnoxious. If nothing else I should just let it go since the accuracy V+ you wear at level 9+ puts me above where I would have been moons ago even with spring attack.

I'll try wiggling feats around and post an update later today. I guess if I was crazy I could try to run a 1/15/4 split with something like cleric and pick up empowered healing, plus possibly have access to AS if I could swing the enhancement points. Seems doubtful, but maybe. If not, 1/16/3 druid might also be interesting, even if I don't do shortswords/pdk.

Since I'm going monk PL this time, I'd like to keep QP. I'll have plenty of further lives that won't have enough monk to have QP where I can do crazy split splash builds.

Daze
02-04-2014, 07:23 PM
I *hate* shortswords on a monk. I tried it my current life and it just wasn't doing it for me. Also, I have a pretty solid collection of handwraps, including some lovely low-ML no-longer-obtainable sets.

I forget they messed with the to-hit calculations like they did -- wasn't playing at the time. Obnoxious. If nothing else I should just let it go since the accuracy V+ you wear at level 9+ puts me above where I would have been moons ago even with spring attack.

I'll try wiggling feats around and post an update later today. I guess if I was crazy I could try to run a 1/15/4 split with something like cleric and pick up empowered healing, plus possibly have access to AS if I could swing the enhancement points. Seems doubtful, but maybe. If not, 1/16/3 druid might also be interesting, even if I don't do shortswords/pdk.

Since I'm going monk PL this time, I'd like to keep QP. I'll have plenty of further lives that won't have enough monk to have QP where I can do crazy split splash builds.

I concur with the need to enjoy QP while you can.


That build is a kind of a have your cake and eat it too build ... all the benefits of shortswords and unarmed ... I agree that standard monks using shortwords blows but that build is the exception to that rule.

Rhysem
02-04-2014, 08:27 PM
Slightly different take. Not sure I think cleave would be worth it, but then again I don't know what I'd swap in there. Possibly SF:UMD if I'm a bit low when I start at 15. I have cleave (not great) now and don't use it that much, and I can always use the chain instead with the Shadar build here.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Rockfall Nextlife
Level 28 Lawful Neutral Shadar-Kai Male
(16 Monk \ 1 Rogue \ 3 Cleric \ 8 Epic)
Hit Points: 438
Spell Points: 591810
BAB: 14\14\19\24
Fortitude: 18
Reflex: 19
Will: 24

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 23
Dexterity 16 21
Constitution 15 20
Intelligence 10 15
Wisdom 16 27
Charisma 6 11

Tomes Used
+5 Tome of Strength used at level 18
+5 Tome of Dexterity used at level 18
+5 Tome of Constitution used at level 18
+5 Tome of Intelligence used at level 18
+5 Tome of Wisdom used at level 18
+5 Tome of Charisma used at level 18

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 7 26
Concentration 4 46
Heal 5 36
Jump 7 21
Spellcraft 2 12
Swim 5 16
Tumble 5 18
Use Magic Device 2 31

Level 1 (Rogue)
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 3 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist
Feat: (Monk Bonus) Power Attack


Level 4 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Cleave


Level 7 (Monk)


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Cleric)
Feat: (Deity) Favored by Amaunator


Level 14 (Monk)


Level 15 (Cleric)
Feat: (Selected) Empower Healing Spell


Level 16 (Monk)


Level 17 (Monk)


Level 18 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting


Level 19 (Monk)


Level 20 (Monk)
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Wisdom (Rank 1)
Enhancement: Shadar-Kai - Spiked Chain Attack (Rank 1)
Enhancement: Shadar-Kai - Improved Dodge (Rank 1)
Enhancement: Shadar-Kai - Improved Dodge (Rank 2)
Enhancement: Shadar-Kai - Improved Dodge (Rank 3)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Argent Fist (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Ki Shout (Rank 1)
Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
Enhancement: Shintao (Mnk) - Instinctive Defense (Rank 1)
Enhancement: Shintao (Mnk) - Kukan-Do (Rank 1)
Enhancement: Shintao (Mnk) - Violence Begets Violence (Rank 1)
Enhancement: Shintao (Mnk) - Empty Hand Mastery (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Ki Bolt (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Sounding Staff (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Incinerating Wave (Rank 1)
Enhancement: Henshin Mystic (Mnk) - All-Consuming Flame (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Fists of Iron (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 1)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 2)
Enhancement: Henshin Mystic (Mnk) - Lighting the Candle (Rank 3)
Enhancement: Henshin Mystic (Mnk) - Wisdom (Rank 1)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Improved Martial Arts


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Feat: (Selected) Epic: Vorpal Strikes


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Tactician

Daze
02-04-2014, 11:09 PM
Shadar-kai chain whip is pretty lousy dps compared to cleave. Cleave is a burst with a cooldown that doesn't break your attack series .... the whip you have to stand still for an extended period of time and that is the only attack you do during that time.... also the dmg doesn't scale up with your character like it does for the mobs with the same ability.


There is nothing redeeming about the shadar-kai as a race to even include them in the build .. currently the past life is even bugged so there is no point to playing one.


Why cleric 3? The spells and enhancements you have chosen are meaningless for the build you have ... wand and scroll mastery alone isn't worth the splash.

Kukan-do is a CHA based ability ... a stat you are dumping. Even EN mobs will have a good chance of resisting that one.

Rhysem
02-05-2014, 08:07 AM
Kukan-do works fine for me now on my cha-dumped helf since it targets a different save. Technically this is 1 point lower than I am now that but that isn't a big deal. SF on anyone, QP on caster types/rogue, Kukan on melee-types, and they all work fine.

I want UMD as a class skill, I don't have a greensteel UMD item; see also my gear sucks and I hate raiding, nor do I have UMD-boosting arti past lives. That means I have to take a level of rogue or arti. From that point of view, Shadar is a reasonable choice. Turbine will probably eventually fix the past life (okay, maybe not.). The only other thing I'd consider is PDK (not feeling the helf cleric here), but that brings the problem of my UMD is going to suck so self-healing during my 15 to 20 trek before I can deploy cocoon is going to be only via fists of light/stonedust wraps. That's sorta doable, but I did also use my cleric dilly this life to throw heal scrolls after 10 and while I didn't throw a ton, it was super handy when I did. I hate to give that up. If I did PDK, it wouldn't be with shortswords.

The cleric 3 was something of a thought experiment to see where it got me. I'd originally had it as cleric 4 so it could hit AS, but in the end the point investment there didn't work out; had to give too much else up. Druid would be a better splash there than cleric, both for spells and for ram's, but I forgot to switch it (or maybe more accurately didn't feel like fighting the builder; it was already late).

Daze
02-05-2014, 09:50 AM
Kukan-do works fine for me now on my cha-dumped helf since it targets a different save. Technically this is 1 point lower than I am now that but that isn't a big deal. SF on anyone, QP on caster types/rogue, Kukan on melee-types, and they all work fine.

I want UMD as a class skill, I don't have a greensteel UMD item; see also my gear sucks and I hate raiding, nor do I have UMD-boosting arti past lives. That means I have to take a level of rogue or arti. From that point of view, Shadar is a reasonable choice. Turbine will probably eventually fix the past life (okay, maybe not.). The only other thing I'd consider is PDK (not feeling the helf cleric here), but that brings the problem of my UMD is going to suck so self-healing during my 15 to 20 trek before I can deploy cocoon is going to be only via fists of light/stonedust wraps. That's sorta doable, but I did also use my cleric dilly this life to throw heal scrolls after 10 and while I didn't throw a ton, it was super handy when I did. I hate to give that up. If I did PDK, it wouldn't be with shortswords.

The cleric 3 was something of a thought experiment to see where it got me. I'd originally had it as cleric 4 so it could hit AS, but in the end the point investment there didn't work out; had to give too much else up. Druid would be a better splash there than cleric, both for spells and for ram's, but I forgot to switch it (or maybe more accurately didn't feel like fighting the builder; it was already late).


Apparently you didn't see the part in the PDK build where I hit over 50 UMD on it? I was at 55 if i recall correctly. Without arti levels ... as for gear I did have 7 fingered gloves (5umd) and epic treasure hunters spyglass (3umd stacking) and a potion of greater heroism ... Take all of that away and you are still at 43 .... In other words you can no fail greater teleport scrolls with no gear ... let alone heal scrolls.

Speaking of fighting the builder .... I'm out. Do what you want.

Rhysem
02-05-2014, 07:18 PM
You're ignoring that I'm not just gaming at 28. Drop your build to 15 and suddenly it looks like your UMD isn't so hot as all your epic gear, +10 stat, etc evaporate. I'm glad you like your build. I'm not interested in it, which I said fairly up front -- not a fan of shortswords and monks, and the PDK past life is meh to me.


Speaking of fighting the builder .... I'm out. Do what you want.

Don't worry, I will!

Daze
02-06-2014, 07:42 AM
You're ignoring that I'm not just gaming at 28. Drop your build to 15 and suddenly it looks like your UMD isn't so hot as all your epic gear, +10 stat, etc evaporate. I'm glad you like your build. I'm not interested in it, which I said fairly up front -- not a fan of shortswords and monks, and the PDK past life is meh to me.


I'm trying to sync up with a pair of friends who are approaching 15, so I'm looking at TRing my monk into an iconic monk. I'll pick up a martial EPL and my second monk PL. I don't have bladeforged and of the remaining iconic past lives, I'm thinking shadar-kai. I'm not planning on this being a last life, so no urge to swap out the rogue level, plus it unlocks UMD which is nice too.

Nothing in there about no PDK (which has a past life that works giving you at least 3 PRR even if you never click the boost) and I've addressed the shortsword difference between plain monk and wolf..... I've even pointed out someone elses build which would fit your playstyle better ...

You're ignoring the part about that toon not magically appearing at 28 either or reaching the 55 UMD with the assistance of lvl 9 gear .... btw I never had more than a +8 cha augment/gear slotted on that toon so the +10 item goes away already. I also didnt include yugo pots or any other boosts or what have you ... so you really have no clue what is possible at 15.

Something about leading a horse to water comes to mind.

I have nothing personal vested in this .. just trying to help out. My build or Munkenmo's I don't really care .... I know one thing though. I would not play that thing you made if you paid me.