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PsychoBlonde
01-28-2014, 10:45 AM
Here's my first suggestion for eTBC: There are two quest mini-chains (Fire Caves and Garl's Tomb) where you have to get the first quest, then run out, do the quest, then go back, get the second quest, run back out, do the quest . . . this is annoying. So I'd suggest making a change where the quest turn-in and giver for the second quest actually APPEARS AT THE END OF THE FIRST QUEST. Kind of like how the guy who gives you Spinner of Shadows is at the end of Servants of the Overlord. That way, instead of having to run everywhere in order to do both quests, you can just do one then the other boom boom much more convenient and fun that way.

I'd also suggest making TBC and the Sentinels chain part of a new saga, both on Epic and Heroic. Maybe even tweak some of the lore in TBC to make mention back to the Sentinels chain, since The Black Loch is already mentioned both in Sentinels (where it's an entire quest) and in the TBC explore area.

Seikojin
01-28-2014, 11:56 AM
Here Is what I think...

TBC heroic:
Boat tour. Or transport to different locations.
Maybe one more quest out there?

For Epic:
Add a continuation or a revisit from something powerful or undead and have it culminate into a raid. Or a wilderness battle that drags players around the island.

TBC loot was very utility to begin with, so I think epic versions should be the same, good utility for off slots.

Bogenbroom
01-28-2014, 12:33 PM
Here Is what I think...

TBC heroic:
Boat tour. Or transport to different locations.
Maybe one more quest out there?

For Epic:
Add a continuation or a revisit from something powerful or undead and have it culminate into a raid. Or a wilderness battle that drags players around the island.


Oooo... I do love the idea of using a boat for 'teleport' functionality. Very fitting.

Re: Epics... I have to agree with the thought of something more powerful. If I am fighting level 28 troglodytes, I'm going to be irritated. That is my longest standing and biggest beef with epics.

Epics should not be a re-hash of the original storyline, they should be a revisit or continuation. The GH update did *some* of that really well (and some, poorly.) So here is to hoping for at least a revamp of the enemies.

PsychoBlonde
01-31-2014, 07:44 PM
Oooo... I do love the idea of using a boat for 'teleport' functionality. Very fitting.

Re: Epics... I have to agree with the thought of something more powerful. If I am fighting level 28 troglodytes, I'm going to be irritated. That is my longest standing and biggest beef with epics.

Epics should not be a re-hash of the original storyline, they should be a revisit or continuation. The GH update did *some* of that really well (and some, poorly.) So here is to hoping for at least a revamp of the enemies.

I am definitely onboard with the idea of adding (at least) one extra big quest on Epic to act as the culmination of the whole area. My DREAM is for it to be a ship-to-ship airship battle where you have to drop bridges, swing from ships, use air jets, fire cannons, etc. I agree that the epic storyline should be different as well. Kind of like a combination of What Goes Up and The Dreaming Dark. Only even cooler. With cannons. And pirates.

It would be nice if they'd make the effort to replace the Heroic creatures with versions that are Moar Epic--giant trogs, armored ogres . . . just fancy them up a bit, please. Maybe put a WF titan in the Ghost of a Chance quest in a little side optional area. Make the skeletons black and ON FIRE!!

The quests are so short that they need SOMETHING extra to bring out the Epic.

Lanhelin
01-31-2014, 07:48 PM
Epic Pirates, epic Hyenas, epic Spiders, epic Sahuagin, epic Skeletons, epic Kobolds. I expect these. Turbine, would you be so kind and implement them? Thank you! :D

fmalfeas
01-31-2014, 07:57 PM
Make the skeletons black and ON FIRE!!


You know, there's actually a D&D monster like that. It's technically Forgotten Realms stuff, but it /is/ meant for high level things. Blazing Bones. Found in the Ruins of Myth Drannor (before 4e had it 'reclaimed' by the elves), it was generally the remains of elven wizards who died in the siege of the city under massive fire attacks. Their determination combined with all the magical energy caused them to become undead...unfortunately, they're still on fire (even after 2000 years) and can feel the flames. The pain drives them completely mad. However, there is a solution for them. If they pour the flames into another living creature, they'll go out...for a few seconds. But a few seconds of relief after centuries of agony is worth it to them. So, if they find /anything/ alive, in any sense of the word, they charge it, and pour tons of high-intensity magical flames into it. Then they get about 1 round of sanity before they reignite, and do it all again.

Of course, most things aren't high level enough to survive that attack, so the Blazing Bones is left without a receptacle for the flames. Instead, it gets to shriek incoherently in torment, and wander somewhat spastically around, hoping that in it's pain-induced convulsions, it finds someone else to burn.

Yes, it's also one of the most horrifying and tragic creatures ever made for D&D. From the AD&D 2nd edition Myth Drannor box set.

One of those would be a nasty, nasty bossfight. Especially if during it's moments of sanity, it didn't want to be killed. Since you're trying to kill it, it would have that moment to lash out with epic level magic to defend itself before it re-ignited and resumed the regular scorching of your party members.

Think of it like being Heat Death'd on a 3 second cooldown. ;) Just with incoherent shrieks of agony, and the occasional Hellball.

PsychoBlonde
02-02-2014, 09:30 PM
You know, there's actually a D&D monster like that. It's technically Forgotten Realms stuff, but it /is/ meant for high level things. Blazing Bones.

That's a terrible name. There's a high level monster in the 3.0 Monster Manual II called the "Effigy" that is very similar, though. And that's a much better name. MUCH better. Blazing Bones sounds like it belongs in Pirates of the Carribean . . . oh wait.

Carry on.

Effigies are nasty, though, they give 2 negative levels and fire damage when they hit and possess people, burning them from the inside out.

sirgog
02-02-2014, 10:45 PM
As a boss on Epic only...


Kai-Teng of the Six Swords, before he was undead. Back when he was a kobold. Riding a Marilith.

(too much caffeine makes sirgog post even more stupidly than usual)

Therrias
02-02-2014, 11:19 PM
1. Saga it.

2. Do something cool with that airship in the back corner of the wilderness

3. Loot that doesn't suck.

4. Spice up the quests for epics:

Ghost of a chance should do something interesting with the Quori theme
Tying in the Black Loch quest somehow is a no-brainer.
Explosions, cannonfire, ham, hooks and peglegs.

PsychoBlonde
02-03-2014, 08:33 PM
Here's some suggestions for what I'd like to see the epic TBC items look like:


Brine Shaman's Staff - Quarterstaff: +9, 3.0[1d8, 19-20/x2] Cha/Int Attack and Damage, Spellcasting Implement, Red Augment Slot, Glaciation, Magnetism, Superior Ice Lore, Superior Lightning Lore, Crushing Wave, Spell: Cyclonic Blast [3/Charges,Eternal]
Chieftain's Spear - Quarterstaff: +8, Piercing and Bludgeon damage, 3.0[2d8], STR/WIS attack and damage, Red Augment Slot, Bleed, Maiming, Massive Wounding (1d4 points of con damage/hit), 19-20/x2, also deals piercing damage
Corsair's Bandana - Helm: Spot +20, Swim +20, Resistance +8, Colorless Augment Slot, Yellow Augment Slot, Epic Corsair's Cunning Item Set (see below)
Corsair's Cufflinks - Bracers: Parrying IX (NOT armor, PARRYING), Haggle +20, Deadly IX, Blue Augment Slot, Epic Corsair's Cunning Item Set (see below)
Corsair's Galoshes - Boots: Balance +20, Jump +20, Tumble +20, Yellow Augment Slot, Epic Corsair's Cunning Item Set
Greatbow of the Scrag - Longbow: +10, 3.0[2d8, 20/x3], Blunted Ammunition, Red Augment Slot, Orange Augment Slot, Purple Augment Slot.
Kobold Admiral's Uniform - +10 Leather armor, Axeblock X, Spearblock X, Green Augment Slot, Blue Augment Slot, Yellow Augment Slot
Moonhowl Axe - Greatclub: +10 3.0[2d12], Proficiency: Greatclub, Screaming, 20/x3, can use both STR/CHA as atk/dmg, Red Augment Slot.
Orcish Privateer's Plate - Full Plate: +10, Feat: Dodge, Feat Mobility, Feat Spring Attack, Intimidate +20, Blue Augment Slot
Epic Pirate Treasure Map[b] - Consumable: Free Chest Reroll
[b]Scorching Wraps - Handwraps: +10, +1.5[W], Flaming, Incineration, Magma Surge, Blinding Embers, Spiked
Scoundrel's Cutlass - Scimitar: +10, 3.0[2d6, 18-20/x2], Frost, Anarchic, Greater Vorpal, Red Augment Slot
Scoundrel's Greatsword - Greatsword: +10, 3.0[3d8, 19-20/x2], Flaming, Anarchic, Exceptional Seeker +8, Red Augment Slot
Scoundrel's Longsword - Longsword: 3.0[1d10, 19-20/x3] Shock, Anarchic, Combat Mastery +8, Red Augment Slot
Scoundrel's Repeating Heavy Crossbow - Repeating Heavy Crossbow: 3[2d12], Acid, Anarchic, Mechanical Superiority (fires a 4th shot per attack) Red Augment Slot
Sky Pirate's Dagger - Dagger: +10, can use DEX/CHAfor both atk/dmg, 3[1d8, 17-20/x3], Slicing Winds, Displacement , Red Augment Slot
Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Wizardry XII, Chance on attack to stun and blind enemies, Purple Augment slot, Red Augment slot, Orange Augment Slot
Tiefling Assassin's Blade - Short Sword: 3[3d4, 15-20/x2], +3 exceptional assassinate, Red Augment Slot


Epic Corsair's Cunning Set bonus:
2 Item: True Seeing, Feather Falling
3 Item: Deception, Underwater Action

Jasparion
02-03-2014, 08:57 PM
Re: Epics... I have to agree with the thought of something more powerful. If I am fighting level 28 troglodytes, I'm going to be irritated. That is my longest standing and biggest beef with epics.

CR28 Trogs? How about CR60 rats which you just know are going to make an appearance.

fmalfeas
02-03-2014, 09:02 PM
No reason to complain about CR28 trogs. Trogs are sentient creatures. They can take class levels and such. But in my opinion, if a rat is CR60, it better be Zeus' kid that grew up in the Abyss, summered in the Nine Hells, and then went to Mechanus for optimization and cybernetic upgrading. And is the size of a large mountain range.

EnjoyTheMoment
02-03-2014, 09:02 PM
Epic bartenders and epic spirit binders please. They wouldn't have different functionality. They'd just be cooler because they're epic.

Also, as a rare encounter, you get a "world event" notification that a kraken is trying to tear a ship apart and drag it under the water. Band together and take down the kraken!

H8Tank
02-03-2014, 09:19 PM
Strinati's Hand Cannon - Runearm: Exploding Cannon Shot, Wizardry XII, Chance on attack to stun and blind enemies, Purple Augment slot, Red Augment slot, Orange Augment Slot



Instead of Stun, how about the Sticky effect:


http://ddowiki.com/page/Sticky

PsychoBlonde
02-03-2014, 09:25 PM
Instead of Stun, how about the Sticky effect:


http://ddowiki.com/page/Sticky

I thought stun would be more appropriate with the exploding cannonball thing.

Icywave
02-03-2014, 09:31 PM
Here's my first suggestion for eTBC: There are two quest mini-chains (Fire Caves and Garl's Tomb) where you have to get the first quest, then run out, do the quest, then go back, get the second quest, run back out, do the quest . . . this is annoying. So I'd suggest making a change where the quest turn-in and giver for the second quest actually APPEARS AT THE END OF THE FIRST QUEST. Kind of like how the guy who gives you Spinner of Shadows is at the end of Servants of the Overlord. That way, instead of having to run everywhere in order to do both quests, you can just do one then the other boom boom much more convenient and fun that way.

Sold.

H8Tank
02-04-2014, 12:14 AM
I thought stun would be more appropriate with the exploding cannonball thing.

Yeah, but I want the Endless Fusillade combined with a big sticky mess of Mimic goo... Tac. Det. To knock them down before launching a fully charged up mess of Hand Cannon Tier V CC.

HungarianRhapsody
02-04-2014, 07:32 AM
As a boss on Epic only...


Kai-Teng of the Six Swords, before he was undead. Back when he was a kobold. Riding a Marilith.

(too much caffeine makes sirgog post even more stupidly than usual)

Turbine,

DO THIS NOW

Powerhungry
02-04-2014, 09:47 AM
Winterwight - epic D&D3.5
Lavawight - epic D&D3.5
other epic monster ideas - http://www.d20srd.org/indexes/epicMonstersAndObstacles.htm

PsychoBlonde
02-04-2014, 01:07 PM
Turbine,

DO THIS NOW

Also a dragon with a Pirate Hat and an eyepatch.

They could do a ton of fun events for the epic explore area, like:

1. Grog-swilling contest
2. Best "Arrgh!" contest (intimidate)
3. Pirate Roulette, where you alternate shooting at each other with a cannon
4. Biggest Booty (pun intended) contest
5. Collect the Scrimshaw
6. Swim through a secret tunnel
7. Stop the Mutiny (or not)
8. Teach the Parrot to Swear
9. Find where I put me Wench
10. Pimp Me Ship
11. Barrel-rolling
12. Sneak Past the Cyclops
13. Scylla vs. Charybdis, Round 2, FIGHT
14. Smuggling things past the guards
15. Eat the Biscuit OF DOOM
16. Coconut launch
17. Buried Treasure
18. Help a Mimic play some practical jokes.
19. Go Fishing
20. Ship in a Bottle
21. Arm-wrestling
22. Escort the drunk pirate back to the bar

PsychoBlonde
02-04-2014, 01:24 PM
Also one of the Dread Pirate Captains should be Tiny post-ToD Arraetrikos. Actually, this could be a fun theme: have the Pirate Bosses be critters from other Eberron packs. So you could have:

Tiny Arraetrikos (helium-voice is a must)
Sora Katra (she escaped, after all)
one of the other Daelkyr, who is feeling a bit left out, cmon, he's Lord of Stuff too!
Xy'zzy's puppy
Undead Coyle
Undead Velah

Stuff like that.

TeacherSyn
02-04-2014, 01:34 PM
I'd like to see certain quests in Epic 3BC go off the rails if a Ninja Spy speaks to certain pirate NPCs or is sensed in-party, similar to the NPC options you get in the House Cannith quests if you're an Artificer or a Paladin against unlawful NPCs.

'Cause, you know, ninjas and pirates don't get along (http://en.wikipedia.org/wiki/Pirates_versus_Ninjas), and their fight should be extremely tense.

PsychoBlonde
02-04-2014, 03:28 PM
I'd like to see certain quests in Epic 3BC go off the rails if a Ninja Spy speaks to certain pirate NPCs or is sensed in-party, similar to the NPC options you get in the House Cannith quests if you're an Artificer or a Paladin against unlawful NPCs.

'Cause, you know, ninjas and pirates don't get along (http://en.wikipedia.org/wiki/Pirates_versus_Ninjas), and their fight should be extremely tense.

You know what'd be even funnier? If they based the entire storyline of Epic TBC off Pirates vs. Ninjas. Heroic TBC: Pirates. Epic TBC: NINJAS ON TOP OF PIRATES.

MAKE IT HAPPEN, TURBINE

PsychoBlonde
02-04-2014, 03:29 PM
Tiny NINJA Harry

bsquishwizzy
02-04-2014, 05:28 PM
You know, maybe the epic quests there can have a quest where you need to take out a lieutenant of Obox-ob.

It would be nice to have something "out of the blue" related to the existence of pirates on Three Barrel Cove.

H8Tank
02-04-2014, 05:39 PM
You know what'd be even funnier? If they based the entire storyline of Epic TBC off Pirates vs. Ninjas. Heroic TBC: Pirates. Epic TBC: NINJAS ON TOP OF PIRATES.

MAKE IT HAPPEN, TURBINE

Why stop there...

http://i.imgur.com/YXmDVAy.jpg (http://imgur.com/YXmDVAy)

Nailed it! Bladeforged Monk Ninjaspy Pally Kensai... Teh trolls will be cross with the idea tho.

PsychoBlonde
02-04-2014, 07:58 PM
Well they DO already have a quest containing a bunch of ancient Warforged and a big mechanical puzzle. Cyborg pirate ninja paladins it is!

PsychoBlonde
02-13-2014, 01:45 PM
Here's another suggestion: add cosmetic pirate-themed items (helms and armors) to the loot lists in quests. Maaaaaybe have them confer a SLIGHT bonus.

Certon
02-13-2014, 05:18 PM
Epic 3BC would be great if all the pirates were removed, because I want to see more CR25 pirates as much as I want to see more CR25 wolves.

PsychoBlonde
02-13-2014, 05:23 PM
Epic 3BC would be great if all the pirates were removed, because I want to see more CR25 pirates as much as I want to see more CR25 wolves.

I'm thinking the entire area is going to get jazzed up significantly--it's a quintessential low-level old area right now. It needs Moar Awesome, for sure.

There's some cool stuff already out there, though.

-Avalon-
02-13-2014, 05:33 PM
Epic bartenders and epic spirit binders please. They wouldn't have different functionality. They'd just be cooler because they're epic.

Also, as a rare encounter, you get a "world event" notification that a kraken is trying to tear a ship apart and drag it under the water. Band together and take down the kraken!

Ahh, hehe, suggestion, add 'random encounters' so if you take the fast-travel boat, it will fast travel all party members nearby with you (IE GTP style with accept box and everything), and every so often, it will load a water area where you get attacked (by pirates on their ship, by Sahuagin climbing on board, or a Kraken maybe... and possibly Ninjas, never know...)


You know what'd be even funnier? If they based the entire storyline of Epic TBC off Pirates vs. Ninjas. Heroic TBC: Pirates. Epic TBC: NINJAS ON TOP OF PIRATES.

Better, Heroic TBC: Based on Pirates; Epic TBC: Based on Ninjas, then a raid at end where the loot is determined by choice! At start of raid, you pick either pirates or ninjas, then have to help them win =) You beat the pirates and get Pirate Gear (Raid Level) and the quest reward is Ninja Gear (Quest Level); Beat Ninjas and get Ninja Gear (Raid Level) and for turn in get Pirate Gear (Quest Level); By quest level, I mean the normal Corsair's Stuff/Ninja Stuff that you would get for completing any other quest in eTBC. Make the 20th completion list be complete list of all Pirate/Ninja Raid gear though.

Could always have it be two-staged as well... choose pirates, beat ninjas, then get attacked again by zombie ninjas?


Nailed it! Bladeforged Monk Ninjaspy Pally Kensai... Teh trolls will be cross with the idea tho.

12 Fighter/6 Monk/2 Paladin Bladeforged... nope, never seen those before...

PsychoBlonde
02-13-2014, 07:44 PM
Ahh, hehe, suggestion, add 'random encounters' so if you take the fast-travel boat, it will fast travel all party members nearby with you (IE GTP style with accept box and everything), and every so often, it will load a water area where you get attacked (by pirates on their ship, by Sahuagin climbing on board, or a Kraken maybe... and possibly Ninjas, never know...)

If they do something like this, the GM needs to yell "Your Journey has been Interrupted!" and then tell you "You must Gather your Party before Venturing Forth" when you try to exit the combat zone.




Better, Heroic TBC: Based on Pirates; Epic TBC: Based on Ninjas, then a raid at end where the loot is determined by choice! At start of raid, you pick either pirates or ninjas, then have to help them win =) You beat the pirates and get Pirate Gear (Raid Level) and the quest reward is Ninja Gear (Quest Level); Beat Ninjas and get Ninja Gear (Raid Level) and for turn in get Pirate Gear (Quest Level); By quest level, I mean the normal Corsair's Stuff/Ninja Stuff that you would get for completing any other quest in eTBC. Make the 20th completion list be complete list of all Pirate/Ninja Raid gear though.

Could always have it be two-staged as well... choose pirates, beat ninjas, then get attacked again by zombie ninjas?



12 Fighter/6 Monk/2 Paladin Bladeforged... nope, never seen those before...

I really want some kind of pirates v. ninjas epic endquest now.

-Avalon-
02-13-2014, 07:59 PM
The most generic (and therefore acceptable) epic endgame raid for TBC would be something like a culmination of taking a pirate ship out to water, and ending up with your ship along side another (similar to Guard Duty setup) and be a raid against a 'skeleton ship' that is captained by someone like Grey Garl... would kind of sadden me if that is how it went, but alas, probably will be like that.

I think TBC is a silly enough place designed around sort of a silly cartoonish pirate theme, that the whole Pirate/Ninja thing COULD probably work really... scary, but true. And they could use that as a way to introduce weapons like Katana (bastard sword), Wakazashi (short sword), etc... so that the Samurai builds could actually use Katanas, and the Ninja Monks could use dual Wakazashi's or Ninjato's... and also, potentially introduce an oriental theme for a future expansion?

PsychoBlonde
02-13-2014, 08:03 PM
I want some kind of big multi-ship battle too, only I want it to be an airship battle. If they're bringing in new models and designs for the airships this would be the perfect opportunity to get the most use out of their work and also showcase all the available ship models. If you follow the TBC lore, the pirates in the area (like Tew, who attacks house Deneith as part of the Sentinels chain) have switched to airships--water shipping is basically only for heavy freight these days, not for piracy.

maddong
02-14-2014, 11:25 AM
How about when you try to enter what you thought was going to be epic 3bc you instead are surprised to be plane shifted into epic vale/shroud or epic amrath? With a few token pirate hats on the devils.... Or keep the 3bc quests but put pirate devils and epic shroud crafting. I think those would have much better longevity if there is the potential for an even slower release schedule.

PsychoBlonde
02-17-2014, 11:44 AM
I am hoping that for eTBC they take all the wackiness that is present elsewhere in the game and just DIAL IT UP TO 11. Because some people have evidently lost their sense of humor.

-Avalon-
02-20-2014, 04:01 PM
I would also like to hear new, but in same vein, music... I love the pirate music in TBC!!

kilagan800
02-20-2014, 08:00 PM
I would like to see three epic 3BC quests - Prove Your Worth, Two-Toed Tobias and Scoundrel's Run - which would then flag for a brand new 3BC quest given to a guy way out by the airship area or on it.

PsychoBlonde
02-22-2014, 12:59 PM
I would also like to hear new, but in same vein, music... I love the pirate music in TBC!!

I want them to dust off the awesome music at the end fight in Explosive Situation. That music is awesome and it's only in that one solo quest for the end fight.

PsychoBlonde
02-22-2014, 01:02 PM
You know what'd be really cool? TBC challenge pack. They could be explore-like challenges where you get dumped on a random island and you have to do something like gather up all the loot or hunt all the rare monsters or similar before time runs out. Maybe have one where you have to construct a raft to escape the island. It'd be an easy way to put new lootz in because the existing low-level lootz are tied to rares instead of being in the actual quests. Also I like challenges.

-Avalon-
02-22-2014, 03:40 PM
You know what'd be really cool? TBC challenge pack. They could be explore-like challenges where you get dumped on a random island and you have to do something like gather up all the loot or hunt all the rare monsters or similar before time runs out. Maybe have one where you have to construct a raft to escape the island. It'd be an easy way to put new lootz in because the existing low-level lootz are tied to rares instead of being in the actual quests. Also I like challenges.

Not a big fan of challenges, myself, but could see a challenge of being deserted on an island, and your challenge is to 'stay alive' and to do this, you have to catch so many rats (food). If you catch 100 then you get a star, catch 300 and you get a second star, gather the mat's to build a raft and you get a third star, defeat the pirates that are in the cave and get a fourth star, get their map and follow it to find the buried treasure (randomly placed each time you do this) and get the fifth star...

PsychoBlonde
02-23-2014, 10:47 AM
Not a big fan of challenges, myself, but could see a challenge of being deserted on an island, and your challenge is to 'stay alive' and to do this, you have to catch so many rats (food). If you catch 100 then you get a star, catch 300 and you get a second star, gather the mat's to build a raft and you get a third star, defeat the pirates that are in the cave and get a fourth star, get their map and follow it to find the buried treasure (randomly placed each time you do this) and get the fifth star...

I could almost see that being a *solo* challenge. Could be interesting.

Having a Pirate Challenge pack that involves various island-related challenges (assault the island, survive being marooned on the island, explore the island, find the buried treasure on the island, rescue the people from the island, etc.) would be a great way to add new content that wouldn't take an enormous amount of work.