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l0rddan
01-27-2014, 01:09 AM
Hey all looking at TR my lvl 20 drow wiz and making a go of a sorc. Never TR before nor have I played a sorc so abit new to the idea but basically Ive had a PM wizard and just wanted something abit more dps now. I'm pretty open minded to any suggestions for this but basically looking at a good balance between dps and survivability so was thinking WF for the self heals.

Anyway ive played with two builds on the generator and will put them below to get peoples opinions but still open to something else really
also I have no idea about gear, even my wizard is alittle behind in her gear so any adviuce is appreciated

thx in advance community

l0rddan
01-27-2014, 01:14 AM
Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 294
Spell Points: 1906
BAB: 11\11\16\21
Fortitude: 25
Reflex: 18
Will: 23

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 20)
Strength 8 12
Dexterity 10 14
Constitution 17 23
Intelligence 12 16
Wisdom 10 14
Charisma 16 28

Tomes Used
+2 Tome of Strength used at level 10
+2 Tome of Dexterity used at level 10
+2 Tome of Constitution used at level 10
+2 Tome of Intelligence used at level 10
+2 Tome of Wisdom used at level 10
+2 Tome of Charisma used at level 10
+4 Tome of Strength used at level 20
+4 Tome of Dexterity used at level 20
+4 Tome of Constitution used at level 20
+4 Tome of Intelligence used at level 20
+4 Tome of Wisdom used at level 20
+4 Tome of Charisma used at level 20

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 4
Bluff 3 9
Concentration 7 29
Diplomacy 3 9
Disable Device n/a n/a
Haggle 3 9
Heal 0 2
Hide 0 0
Intimidate 3 9
Jump -1 -1
Listen 0 2
Move Silently 0 0
Open Lock n/a n/a
Perform n/a n/a
Repair 3 14.5
Search 1 3
Spellcraft 5 26
Spot 0 2
Swim -1 -3
Tumble n/a n/a
Use Magic Device n/a n/a

Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Repair (+2)
Skill: Spellcraft (+4)
Feat: (Selected) Mental Toughness
Feat: (Past Life) Past Life: Wizard
Spell (1): Burning Hands
Spell (1): Jump


Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (1): Magic Missile
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Inscribed Armor (Rank 1)
Enhancement: Warforged - Inscribed Armor (Rank 2)
Enhancement: Warforged - Inscribed Armor (Rank 3)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)


Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Mithral Body
Spell (1): Nightshield
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)


Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (2): Scorching Ray
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)
Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)


Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (2): Blur
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)


Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Maximize Spell
Spell (3): Fireball
Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)


Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Feat: (Deity) Follower of the Silver Flame


Level 8 (Paladin)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 1)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 2)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 3)
Enhancement: Fire Savant (Sor) - Pierce Fire Resistance (Rank 1)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)


Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Mental Toughness
Spell (2): Repair Moderate Damage
Spell (3): Haste
Enhancement: Fire Savant (Sor) - Pierce Fire Resistance (Rank 2)
Enhancement: Fire Savant (Sor) - Pierce Fire Resistance (Rank 3)


Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (4): Wall of Fire
Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
Enhancement: Fire Savant (Sor) - Charisma (Rank 1)


Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Spell (2): Web
Spell (3): Repair Serious Damage
Spell (4): Stoneskin
Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
Enhancement: Fire Savant (Sor) - Charisma (Rank 1)


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Fortification
Spell (5): Prismatic Ray
Enhancement: Fire Savant (Sor) - Scorch (Rank 3)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)


Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (3): Lightning Bolt
Spell (4): Repair Critical Damage
Spell (5): Teleport
Enhancement: Fire Savant (Sor) - Fire Guard (Rank 1)
Enhancement: Fire Savant (Sor) - Heat Death (Rank 1)


Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (6): Reconstruct
Enhancement: Fire Savant (Sor) - Fireball (Rank 1)
Enhancement: Fire Savant (Sor) - Fireball (Rank 2)
Enhancement: Fire Savant (Sor) - Fireball (Rank 3)
Enhancement: Fire Savant (Sor) - Evocation Focus (Rank 1)


Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Toughness
Spell (4): Force Missiles
Spell (5): Protection from Elements
Spell (6): Disintegrate
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (7): Delayed Blast Fireball
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 1)
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 2)


Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (5): Ball Lightning
Spell (6): Greater Heroism
Spell (7): Protection from Elements, Mass
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 3)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 1)
Enhancement: Eldritch Knight (Sor) - Charisma (Rank 1)


Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Past Life: Arcane Initiate
Spell (8): Sunburst
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 2)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 2)
Enhancement: Eldritch Knight (Sor) - Arcane Barrier (Rank 3)


Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (7): Otto's Sphere of Dancing
Spell (8): Otto's Irresistible Dance
Enhancement: Warforged - Mithral Fluidity (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Shield (Rank 3)


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (9): Meteor Swarm
Enhancement: Warforged - Mithral Fluidity (Rank 2)
Enhancement: Warforged - Mithral Fluidity (Rank 3)
Enhancement: Warforged - Warforged Resolve (Rank 1)

l0rddan
01-27-2014, 01:15 AM
sorc18/fvs2


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(18 Sorcerer \ 2 Favored Soul)
Hit Points: 305
Spell Points: 2111
BAB: 10\10\15\20
Fortitude: 15
Reflex: 12
Will: 16

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 8 12 12
Dexterity 12 16 16
Constitution 16 20 22
Intelligence 12 16 16
Wisdom 10 14 14
Charisma 16 25 28

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 19
+4 Tome of Dexterity used at level 19
+4 Tome of Constitution used at level 19
+4 Tome of Intelligence used at level 19
+4 Tome of Wisdom used at level 19
+4 Tome of Charisma used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 20) (Level 20)
Balance 1 9 7
Bluff 3 9 9
Concentration 7 29 29
Diplomacy 3 9 9
Disable Device n/a n/a n/a
Haggle 3 9 9
Heal 0 2 2
Hide 1 3 1
Intimidate 3 9 9
Jump -1 1 -1
Listen 0 2 2
Move Silently 1 3 1
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 3 14.5 14.5
Search 1 3 3
Spellcraft 5 26 26
Spot 0 2 2
Swim -1 1 -3
Tumble n/a n/a n/a
Use Magic Device n/a 10 10

Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Repair (+2)
Skill: Spellcraft (+4)
Feat: (Selected) Maximize Spell
Feat: (Past Life) Past Life: Wizard
Spell (1): Burning Hands
Spell (1): Magic Missile
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Inscribed Armor (Rank 1)
Enhancement: Warforged - Inscribed Armor (Rank 2)
Enhancement: Warforged - Inscribed Armor (Rank 3)


Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (1): Repair Light Damage
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 1)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 2)
Enhancement: Eldritch Knight (Sor) - Improved Mage Armor (Rank 3)


Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Mithral Body
Spell (1): Jump
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 2)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 3)


Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (2): Scorching Ray
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)


Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (2): Blur
Enhancement: Fire Savant (Sor) - Burning Hands (Rank 1)
Enhancement: Fire Savant (Sor) - Burning Hands (Rank 2)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)


Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Mental Toughness
Spell (3): Fireball
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 1)
Enhancement: Fire Savant (Sor) - Burning Hands (Rank 3)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)


Level 7 (Favored Soul)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Deity) Follower of the Silver Flame
Spell (1): Remove Fear
Spell (1): Nightshield
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 2)
Enhancement: Eldritch Knight (Sor) - Wand and Scroll Mastery (Rank 3)
Enhancement: Eldritch Knight (Sor) - Charisma (Rank 1)


Level 8 (Favored Soul)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Protection from Evil
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)


Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Mental Toughness
Spell (2): Repair Moderate Damage
Spell (3): Haste
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Mithral Fluidity (Rank 1)


Level 10 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (4): Repair Critical Damage
Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 1)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 2)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 3)


Level 11 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (2): Web
Spell (3): Repair Serious Damage
Spell (4): Wall of Fire
Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
Enhancement: Fire Savant (Sor) - Charisma (Rank 1)


Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Damage Reduction
Spell (5): Ball Lightning
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warpriest (Fvs) - Smite Foe (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 1)


Level 13 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (3): Heroism
Spell (4): Stoneskin
Spell (5): Teleport
Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
Enhancement: Warpriest (Fvs) - Toughness (Rank 2)
Enhancement: Warpriest (Fvs) - Toughness (Rank 3)


Level 14 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (6): Reconstruct
Enhancement: Fire Savant (Sor) - Pierce Fire Resistance (Rank 1)
Enhancement: Fire Savant (Sor) - Pierce Fire Resistance (Rank 2)


Level 15 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Toughness
Spell (4): Force Missiles
Spell (5): Protection from Elements
Spell (6): Disintegrate
Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
Enhancement: Fire Savant (Sor) - Charisma (Rank 1)


Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (7): Delayed Blast Fireball
Enhancement: Fire Savant (Sor) - Immolation (Rank 1)
Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
Enhancement: Fire Savant (Sor) - Pierce Fire Resistance (Rank 3)


Level 17 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (5): Niac's Biting Cold
Spell (6): Greater Heroism
Spell (7): Protection from Elements, Mass
Enhancement: Warforged - Mithral Fluidity (Rank 2)
Enhancement: Warforged - Warforged Resolve (Rank 1)
Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)


Level 18 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Feat: (Selected) Improved Fortification
Spell (8): Otto's Irresistible Dance
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Mithral Fluidity (Rank 3)


Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (7): Otto's Sphere of Dancing
Spell (8): Sunburst
Enhancement: Fire Savant (Sor) - Fire Guard (Rank 1)
Enhancement: Fire Savant (Sor) - Heat Death (Rank 1)


Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (9): Meteor Swarm
Enhancement: Fire Savant (Sor) - Elemental Persistence (Rank 1)
Enhancement: Fire Savant (Sor) - Scorch (Rank 1)
Enhancement: Fire Savant (Sor) - Scorch (Rank 2)
Enhancement: Fire Savant (Sor) - Evocation Focus (Rank 1)

Arianka
01-27-2014, 01:54 AM
just saw one of these on khyber yesterday.....

bladeforged (u will need to TR into it)

Sorc17/Fvs2/Wiz1

for bladeforged start with 1Pal/2Fvs/17Sorc. after u reach 20th level, LR+1 to change Pal level into Wiz1.

wiz1 taken at 1st level get a bonus wiz feat and allows u to take 4 ranks of Repair and eventual to max the Repair skill for higher repair spell power. u also get 15-20 more spell points then if u had taken that 18 level of sorc. u don't get 9th level spells but that doesn't bother me. delayed blast firebal is better then meteor swarm anyway.

Wizza
01-27-2014, 04:55 AM
delayed blast firebal is better then meteor swarm anyway.

Not true.

Wurstgurgler
01-27-2014, 05:53 AM
First things first: What type of Sorc do you want to be? 14S/4Fvs/2Pal Pure Spammer, 18S/2Fvs Shiradi or 18S/2P which could be DI or Shiradi I guess.
Then dont take thoose feats Mithral Body, Improved Fortification, Improved Damage Reduction they are garbage and a waste of a slot on a caster and maybe on any warforged.

Good feats for a Sorc are: Maximize, Empower, Mental Tougness, Improved Mental Toughness, Toughness, Quicken, PL: Wiz (for MM) or Sorc (for more SP to spam).
If you are going DI you could replace the Mental Toughness stuff with Spell Focus Evocation and take the Wiz PL for the extra DC.

Edit: Enchantment wise dont take Scroll Mastery it is bugged. And Invest in a Second element. And you dont need Protection From Elements spells and Teleport/Heroism/Greater Heroism taking up Spell slots if you can just scroll cast them.

p3n15stann
01-27-2014, 09:14 AM
First things first: What type of Sorc do you want to be? 14S/4Fvs/2Pal Pure Spammer, 18S/2Fvs Shiradi or 18S/2P which could be DI or Shiradi I guess.
Then dont take thoose feats Mithral Body, Improved Fortification, Improved Damage Reduction they are garbage and a waste of a slot on a caster and maybe on any warforged.

Good feats for a Sorc are: Maximize, Empower, Mental Tougness, Improved Mental Toughness, Toughness, Quicken, PL: Wiz (for MM) or Sorc (for more SP to spam).
If you are going DI you could replace the Mental Toughness stuff with Spell Focus Evocation and take the Wiz PL for the extra DC.

Edit: Enchantment wise dont take Scroll Mastery it is bugged. And Invest in a Second element. And you dont need Protection From Elements spells and Teleport/Heroism/Greater Heroism taking up Spell slots if you can just scroll cast them.



Im still alittle unsure as to what sorc really :P but spammer sounds about right, mostly just descent dps and survivability as much as possible on a caster :P though I admitadly have no idea what the DI or shiradi are

I did grab maxamise but admitadly not the other metamagics I wasn't really sure the others would be much use but ill look at working them in. slightly surprised about the no mithril body seems pretty relient on just doscents which I thought were pretty **** :P but will also take a look at that never done a WF before so

The spells again a lot of them I wasn't sure about taking but didn't seem to be many other handy ones, I suppose picking up another element will help that.

Any particular element recommended after fire? acid or lighting id assume. And what other spells do people think are a must have

kned225
01-27-2014, 09:27 AM
Im still alittle unsure as to what sorc really :P but spammer sounds about right, mostly just descent dps and survivability as much as possible on a caster :P though I admitadly have no idea what the DI or shiradi are

I did grab maxamise but admitadly not the other metamagics I wasn't really sure the others would be much use but ill look at working them in. slightly surprised about the no mithril body seems pretty relient on just doscents which I thought were pretty **** :P but will also take a look at that never done a WF before so

The spells again a lot of them I wasn't sure about taking but didn't seem to be many other handy ones, I suppose picking up another element will help that.

Any particular element recommended after fire? acid or lighting id assume. And what other spells do people think are a must have


Mithral body is a waste. Ac wont matter after the early levels

Its important to determine whether you want to build an epic sorc or a heroic sorc. Are u tr-ing again at 20 or moving on to epics?

Building a shiradi sorc for epics is quite different than building an easy tr heroic sorc

Either way, take empower/maximise early and start tossing those slas

Azurchaos
01-28-2014, 01:16 AM
out of your two builds. Build 1 is serviveability and Build 2 is DPS.

SOmething you might want to consider is taking two lvls of ether Monk or Rogue for evasion.

I personally just Had a 16/2/2 sorc/pala/monk by lvl 20 had around 50 in all saves by 28 75 and with evasion i wasnt taking that half hamage hich can still
be enough to take your hp down.

I went Sorc 1-6 (get fireball for big killing)
Pala 7-8 ( Char for all saves.)
Sorc 9-14 (reconstruct lvl 6 spell)
Monk 15-16 (Evasion + also 2 extra combat feats which for me went into 2 toughness without usng one of the core lvling feats)
Sorc 17-20 (Delayed Fireball) Which isn't as good as meteor in my opinion but still good

What you would have here is a high saves character that can walk through most traps and in some cases have more reflex that the pure rogue thats meant to be doing traps.

as a sorc u wanna take Empower and max as feat 1 +3 then you can use the Enhancment spells with both turnd on and only use 2/4/6 SP depending on the level of spell.

If your looking for Pure DPS then try looking at Thesnomans "Toaster of Vengance" Build
https://www.ddo.com/forums/showthread.php/429261-Toaster-of-Vengeance

You have no need for Wisdom or intel (and lvl 4 tomes come into effect at lvl 15 i belive) Dex still ok for Ac as you are gonna be taking atlo of aggro.

Your enhancements are a bit .....all over the place.

Eldritch Knight only need to take 5 points and then the second Core enhancement to get rid of the 5% arcane fail on all spells. tend to go 1 into the toughness and the other 3 into concentration/Spellcraft

Ignore the WF tree to start with. THe Toughness is gd but uses 2 AP each which can be used better in Fire at the start of lvling. Burning Hands Enhancement + Max will kill quite e few kings with only a 2 SP cost at max rank.

l0rddan
01-28-2014, 03:35 AM
I guess I was slightly looking at the epics after this run cant really see myself wanting to lvl all the way again but not sure if that will change the build all that much or if I can do that with the destiny stuff *which I know nothing about*

Noted with the WF feats but why empower AND maximise? I just thought maximise was a better version of empower.

I had abit of a look at the toaster seemed alittle convoluted and didn't like the only 14 sorc for the most part. so drop the wisdom fair enough the intel I thought was needed for the skill points but ill look at it and change up the enhancements abit mmmk
so the mage armour thing in eldritch isnt worth it? and not sure about loosing meteor swarm but ill have a play on the generator and see

cru121
01-28-2014, 04:36 AM
why empower AND maximise? I just thought maximise was a better version of empower.

you can and should use both simultaneously on your spell like abilities (where they are applied for free) and on your big nukes / damage-over-time spells when you need stuff to die ASAP.

thesnoman
01-28-2014, 06:34 AM
"You must unlearn what you have learned"

Having a Level 20 Drow Wizard and a WF Sorc are two very different builds.

Drow Wizard - (This does not apply to a PM, but since you didn't say you were a PM, I'm assuming you were an archmage-type build) A Generalist - generally squishy due to low Con and relies on scrolls, hirelings, and party members to keep them alive. Can specialize, but with the ability to pick and choose spells at will, so very flexible for groups. High number of feats allow Wizards to be good at many things, but unless consciously deciding to specialize, not GREAT at any one thing.

WF Sorc. - The self-sufficient, shoot-em-up, Blow-it-up, damage output canon of DDO. High Constitution and repair spells give this type of toon very high survivability. The downfall of a Sorc is that they must specialize. They are a one- or two-trick pony that, in some content, are less than optimal. They get no extra feats and a set number of spells, so you must pick and choose according to what you want to do well. You cannot specialize in opposing elements, so the most popular builds split Fire/Air, Air/Water, and Fire/Earth. Fire, Air, and Water are primarily Evocation while Earth is primarily Conjuration.

While a Sorcerer seems simpler to build than a Wizard, the extra feats and flexibility with spells that a Wizard has makes them a bit more forgiving in blunders while building. Sorcerers can do many things well, but you must decide at the onset what it is that you want to do well or you will be floundering by level 12.

Therefore, I suggest that you look through these forums and decide WHAT you want to be. You've already mentioned that you want to focus on DPS, so I'd suggest Fire for your primary leveling element. Keep in mind that once you hit L16 content (Vale of Twilight) MoBs start to have fire resistance and weakness to Lightning, so Air is a good secondary choice. Once you get into Epic Content, Fire becomes your friend again while Air gives you survivability - Knockdown Immunity and Wings are your best friends until you learn to kite without them.

For additional survivability, two levels of Paladin and/or two levels of monk are popular choices. Two levels of Paladin give you a bonus to your saves based on your Charisma modifier. Two levels of Monk gives you evasion and a couple of bonus feats to play with.


Figure out what you want to be and let us know. Then I'll add more - for now I'm off to work for the day.

p3n15stann
01-28-2014, 03:16 PM
Loving the sensai-esk quote :D I'm sorry for not clarifying earlier but I was indeed a drow PM and I rather enjoyed it up until lvl 18-20 where things just became abit harder to hit the saves or spell penetration etc and was looking for a more direct route....pew pew :P

I've had abit of a look on the forums and am looking at a fire/air focused sorc but having abit of an issue deciding how to balance the enhancements accordingly so still playing there

And I am looking at the survivability increase I just cant seem to land on how far I want to take it. been looking at the 18/2 sorc/pally or the 16/2/2 sorc/pally/monk

Liking the added survivability of the split 16/2/2 but am abit concerned about not hitting meteor swarm so again abit stuck there :P need to figure out whats worth it in the end really so any help to that effect is much appreciated

Also not a main concern but have been looking at destinys abit so advice there is appreciated too but at this stage looking at the draconic thingy

thesnoman
01-28-2014, 07:18 PM
Try This Build -


Character Plan by DDO Character Planner Version 04.20.01
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)


Level 20 Lawful Good Warforged Male
(2 Paladin \ 18 Sorcerer)
Hit Points: 274
Spell Points: 1674
BAB: 11\11\16\21
Fortitude: 26
Reflex: 18
Will: 21


Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(34 Point) (Level 1) (Level 20) (Level 20)
Strength 10 14 14
Dexterity 10 14 14
Constitution 18 22 24
Intelligence 12 16 16
Wisdom 6 10 10
Charisma 16 25 29


Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 0 10
Bluff 3 10
Concentration 8 33
Diplomacy 3 9
Disable Device n/a n/a
Haggle 3 9
Heal -2 0
Hide 0 2
Intimidate 3 12
Jump 0 8
Listen -2 0
Move Silently 0 2
Open Lock n/a n/a
Perform n/a 10
Repair 1 14
Search 1 3
Spellcraft 5 29
Spot -2 0
Swim 0 2
Tumble 1 9
Use Magic Device 4 14

Level 1 (Sorcerer)
Skill: Concentration (+4)
Skill: Spellcraft (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Maximize Spell
Feat: (Past Life) Past Life: Wizard
Spell (1): Burning Hands
Spell (1): Expeditious Retreat




Level 2 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Jump




Level 3 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Empower Spell
Spell (1): Nightshield




Level 4 (Sorcerer)
Ability Raise: CHA
Skill: Bluff (+1)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Spell (2): Scorching Ray




Level 5 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Electric Loop




Level 6 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Spell (3): Fireball




Level 7 (Paladin)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Deity) Follower of the Lord of Blades




Level 8 (Paladin)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Repair (+0.5)
Skill: Use Magic Device (+1)




Level 9 (Sorcerer)
Skill: Concentration (+1)
Skill: Spellcraft (+3)
Feat: (Selected) Spell Focus: Evocation
Enhancement: Air Savant (Sor) - Air Savant (Rank 1)




Level 10 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Spell (4): Wall of Fire
Enhancement: Air Savant (Sor) - Acrobatic (Rank 1)
Enhancement: Air Savant (Sor) - Acrobatic (Rank 2)
Enhancement: Air Savant (Sor) - Acrobatic (Rank 3)




Level 11 (Sorcerer)
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Repair (+0.5)
Skill: Spellcraft (+1)
Spell (2): Knock
Spell (3): Lightning Bolt
Spell (4): Dimension Door
Enhancement: Air Savant (Sor) - Air Affinity (Rank 1)
Enhancement: Air Savant (Sor) - Spell Critical: Electric (Rank 1)




Level 12 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Heighten Spell
Spell (5): Eladar's Electric Surge
Enhancement: Air Savant (Sor) - Efficient Empower (Rank 1)




Level 13 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Spell (3): Displacement
Spell (4): Solid Fog
Spell (5): Protection from Elements
Enhancement: Air Savant (Sor) - Efficient Empower (Rank 2)




Level 14 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Spell (6): Reconstruct
Enhancement: Air Savant (Sor) - Greater Air Affinity (Rank 1)




Level 15 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Feat: (Selected) Quicken Spell
Spell (4): Fire Shield
Spell (5): Ball Lightning
Spell (6): Chain Lightning
Enhancement: Air Savant (Sor) - Efficient Empower (Rank 3)
Enhancement: Air Savant (Sor) - Spell Critical: Electric II (Rank 1)




Level 16 (Sorcerer)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Perform (+0.5)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Spell (7): Delayed Blast Fireball
Enhancement: Air Savant (Sor) - Spell Critical: Electric III (Rank 1)
Enhancement: Air Savant (Sor) - Charisma (Rank 1)




Level 17 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1.5)
Skill: Spellcraft (+1)
Spell (5): Niac's Biting Cold
Spell (6): Disintegrate
Spell (7): Prismatic Spray
Enhancement: Air Savant (Sor) - Feather Falling (Rank 1)
Enhancement: Air Savant (Sor) - Charisma (Rank 1)




Level 18 (Sorcerer)
Skill: Concentration (+1)
Skill: Repair (+1.5)
Skill: Spellcraft (+1)
Feat: (Selected) Greater Spell Focus: Evocation
Spell (8): Incendiary Cloud
Enhancement: Air Savant (Sor) - Conduction (Rank 1)
Enhancement: Air Savant (Sor) - Spell Critical: Electric IV (Rank 1)




Level 19 (Sorcerer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Spell (8): Otto's Irresistible Dance
Spell (7): Finger of Death
Enhancement: Eldritch Knight (Sor) - Eldritch Strike (Rank 1)
Enhancement: Eldritch Knight (Sor) - Toughness (Rank 1)
Enhancement: Eldritch Knight (Sor) - Battlemage (Rank 1)
Enhancement: Eldritch Knight (Sor) - Battlemage (Rank 2)
Enhancement: Eldritch Knight (Sor) - Battlemage (Rank 3)




Level 20 (Sorcerer)
Ability Raise: CHA
Skill: Balance (+1.5)
Skill: Concentration (+1)
Skill: Spellcraft (+1)
Spell (9): Meteor Swarm
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Fire Savant (Sor) - Fire Savant (Rank 1)
Enhancement: Fire Savant (Sor) - Fire Affinity (Rank 1)
Enhancement: Fire Savant (Sor) - Greater Fire Affinity (Rank 1)
Enhancement: Fire Savant (Sor) - Immolation (Rank 1)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 1)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 2)
Enhancement: Fire Savant (Sor) - One with the Inferno (Rank 3)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire I (Rank 1)
Enhancement: Fire Savant (Sor) - Conflagration (Rank 1)
Enhancement: Fire Savant (Sor) - Conflagration (Rank 2)
Enhancement: Fire Savant (Sor) - Conflagration (Rank 3)
Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 1)
Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 2)
Enhancement: Fire Savant (Sor) - Efficient Maximize (Rank 3)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire II (Rank 1)
Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 1)
Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 2)
Enhancement: Fire Savant (Sor) - Fanning the Flames (Rank 3)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire III (Rank 1)
Enhancement: Fire Savant (Sor) - Charisma (Rank 1)
Enhancement: Fire Savant (Sor) - Spell Critical: Fire IV (Rank 1)
Enhancement: Fire Savant (Sor) - Charisma (Rank 1)
Enhancement: Air Savant (Sor) - One with the Storm (Rank 1)
Enhancement: Air Savant (Sor) - One with the Storm (Rank 2)
Enhancement: Air Savant (Sor) - One with the Storm (Rank 3)
Enhancement: Air Savant (Sor) - Awaken Elemental Weakness: Electric (Rank 1)
Enhancement: Air Savant (Sor) - Wind Dance (Rank 1)
Enhancement: Air Savant (Sor) - Power of Flame (Rank 1)
Enhancement: Eldritch Knight (Sor) - Spellsword: Flame (Rank 1)






All of the Enhancements at Level 20 are because you re-spec at Level 20.

Most of the Fire Savant Tree you will take while leveling, including FB at Level 12. Because you will want to grab Wind Dance (Wings) at Level 20, you re-spec Fire Savant so that you don't have any Tier 5 enhancements.

Icywave
01-29-2014, 12:53 AM
Mithral body is a waste. Ac wont matter after the early levels


I agree with this. Especially that you already don't have that many feats for your sorc.

l0rddan
01-30-2014, 02:33 PM
Thanks thesnoman ive had a look at the build and I think its the one im going to run with, I was playing with the feats abit though and was wondering how important the other metamagic feats are. Obviously Enhanced and maxamise are a must but is quicken and heighten important?

Also just as a clarification ive heard a lot of people talk about "wings" from the air tree as a must so definetly doing it I just don't 100% get why its so important :P

l0rddan
01-30-2014, 02:33 PM
And just as a final thought any gear that people think is a must have? more weapons and doscents than anything

thesnoman
01-30-2014, 06:29 PM
Quicken is only important for Reconstruct - and you can't live without it. Guaranteed without it that you'll fail your concentration check at exactly the WRONG time.

Heighten - only important for Air Spells. You can swap it out for something else once you get through Shavarath and get your focus back on Fire Spells, but if you expect a non-heightened Chain Lightning to hit everything in the room on Elite Shavarath you'll be in for a surprise.


Helpful Gear:

Concordant Opposition Item (Greensteel, non-weapon)
Mineral II Item (Greensteel, non-weapon)
Pale Lavender Ioun Stone (Unsuppressed)
Vibrant Purple Ioun Stone (Unsuppressed)

I don't see much of a need to have a slew of Docents because you'll likely be leveling so quickly that they'll just take up a bunch of bank space, but some to consider:

Elfcrafted Docent
Blue Dragonscale Docent (Heroic)
Quorforged Docent of Battle (Unsuppressed)
Epic Blademark's Docent
Ancient Gemstone (War Wizards)
Stone Heart (War Wizards)
Flawless Blue Dragonscale Docent (L25)

At level 20 having the entire War Wizards set is helpful

Having an Epic Blue Dragon Helm for your set at Level 25 is almost required

Twilight is nice, but not necessary

Buy level appropriate caster sticks with air/fire spell power and lore.

Everything else is Gravy

l0rddan
01-30-2014, 06:48 PM
fair enough about the metamagics, id just swapped them out for spell focus evocation but not that big a change

Ill look into how to get all the gear and stuff as I go so thankyou very much been a lot of help

final sidenote: is the new wf, bladeforged thingy worth it instead? only saw it theo ther day wondering if theres much of a change

thesnoman
01-30-2014, 06:54 PM
Sure - Bladeforged allows you to start at Level 15, but you can't Heroic TR until you're level 28.

You get better max Charisma than a standard Warforged at 18, but you suffer a penalty to Dexterity (-2) compared to Warforged.

For a Savant Sorcerer, higher Charisma is always better, just adjust the starting stats in the above build to give you 8 Dex and 18 Charisma.

twigzz
01-31-2014, 04:39 PM
Sure - Bladeforged allows you to start at Level 15, but you can't Heroic TR until you're level 28.

You get better max Charisma than a standard Warforged at 18, but you suffer a penalty to Dexterity (-2) compared to Warforged.

For a Savant Sorcerer, higher Charisma is always better, just adjust the starting stats in the above build to give you 8 Dex and 18 Charisma.

Plus you get a recon SLA for 35sp on a separate timer. Bladeforged is far better IMO, if you don't mind going to 28 to TR again.

thesnoman
01-31-2014, 05:30 PM
Plus you get a recon SLA for 35sp on a separate timer. Bladeforged is far better IMO, if you don't mind going to 28 to TR again.

That Recon SLA costs far too many AP on a Sorcerer. You'd need to spend 11 AP in the tree - that's 7 more than I'd ever spend in the tree on a caster.

l0rddan
02-02-2014, 04:58 AM
Just as an update been running the build for the last few days, about to hit lvl 9 and so far loving it. Was abit slow between 4-6 but since fireball everything has been smooth sailing : D