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bsquishwizzy
01-21-2014, 01:55 PM
I've got a Fighter / Cleric that I'm looking to do 12 fighter levels, the rest in Cleric. So I'm considering Improved Trip, which requires Combat Expertise. I hate having to burn a feat to get a feat. Right now, my Trip and Stunning Blow DCs are kinda "meh" without any additional boosters. I'm looking to maybe fix that with Improved Trip.

Is it honestly worth taking both feats?

And no, I don't want to add monk levels. Lets just keep it with the Fighter / Cleric split for right now.

Teh_Troll
01-21-2014, 01:59 PM
I don't think improved trip is.

Stunning blow yes, especially since a Divine Might build can get some pretty broken-high STR scores.

What level are you?

You're gonna need a stunning 10 item eventually as well as combat mastery.

And splash monk, it's just want Turbine wants you to do?

bsquishwizzy
01-21-2014, 02:03 PM
I don't think improved trip is.

Stunning blow yes, especially since a Divine Might build can get some pretty broken-high STR scores.

What level are you?

You're gonna need a stunning 10 item eventually as well as combat mastery.

And splash monk, it's just want Turbine wants you to do?

Right now I'm lvl 9, banking 10. I'm 6 fighter, 3 cleric.

And yes, after posting on this forum, I have this sudden inexplicable urge to splash 2 levels of Monk, and buy Astral Shards....

Teh_Troll
01-21-2014, 02:05 PM
Right now I'm lvl 9, banking 10. I'm 6 fighter, 3 cleric.


Nothing should have enough HP to care about stunning until you get to the Elite Missing Chain so I wouldn't worry about it. Just cleave stuff.

But back on topic . . . Trip ain't worth it, stunning is.

bsquishwizzy
01-21-2014, 02:08 PM
Nothing should have enough HP to care about stunning until you get to the Elite Missing Chain so I wouldn't worry about it. Just cleave stuff.

Yeah. I'm finding that one out. I'm killing more stuff by tripping them than I am actually disabling them. Go figure...


But back on topic . . . Trip ain't worth it, stunning is.

Cool. That's actually what I want.

Thordarr
01-21-2014, 02:17 PM
"Strategy without tactics is the slowest route to victory. Tactics without strategy is the noise before defeat"

Sokól
01-23-2014, 12:51 PM
Yeah. I'm finding that one out. I'm killing more stuff by tripping them than I am actually disabling them. Go figure...



Cool. That's actually what I want.

Reserve your stunning blow for casters, better chance to land and they are often the most deadly mob in heroic imo.

Andoris
01-30-2014, 10:10 AM
Nothing should have enough HP to care about stunning until you get to the Elite Missing Chain so I wouldn't worry about it. Just cleave stuff.

But back on topic . . . Trip ain't worth it, stunning is.

If you are saying that the Improved Trip feat is not worth it -- then I completely agree, however; the trip ability itself is very useful.

It works on a lot of mobs that you can't stun, it doesn't make them helpless, but if they are on their back, they are not swinging at you.

unbongwah
01-30-2014, 02:40 PM
I don't think improved trip is.
I disagree: I pretty routinely put mobs flat on their @$$ for several seconds w/Imp Trip on my Dwarven Defender. It's great for when S.Blow is on cooldown or you're fighting stun-immune mobs like undead. Ofc, not everyone can afford the INT 13 + 2 feats pre-reqs...

Andoris
01-30-2014, 02:49 PM
I disagree: I pretty routinely put mobs flat on their @$$ for several seconds w/Imp Trip on my Dwarven Defender. It's great for when S.Blow is on cooldown or you're fighting stun-immune mobs like undead. Ofc, not everyone can afford the INT 13 + 2 feats pre-reqs...

You could do the same thing with just using trip. The +4 dc (which really isn't needed) and extra time on their back (30 sec is long enough) that the feat gives you really isn't worth a feat imo, unless you have feats to burn, even then I am sure you can find something better.

whereispowderedsilve
01-31-2014, 07:00 PM
You could do the same thing with just using trip. The +4 dc (which really isn't needed) and extra time on their back (30 sec is long enough) that the feat gives you really isn't worth a feat imo, unless you have feats to burn, even then I am sure you can find something better.

Maybe more like Turbine should think about/reexamine having to take CE for Imp. Trip?

Or is it again some purist/PnP/lore reason why that prereq is there? Sigh!