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poptolev
01-16-2014, 07:20 AM
DISCLAIMER:
Yes I know there are a lot of no-save spells that will beat the s*** out of me; Yes I know my self-heal will suck; Yes I know I lack a burst damage ... I know that by doing this I will miss a lot of other stuff - I couldn't care less. All I want is a confirmation that this configuration will bring the most out of defensive roll. That's it.

Halfling 11 rogue/6 monk/3 paladin (32 pt build)

BASE SAVES: (before stats and enh)
Fortitute - 11
Reflex - 13
Will - 9

Stats: (reminder, 32pt build)
STR - 12 (+1 from tome)
DEX - 18 (+5 from level up, tomes)
CON - 14 (tomes)
INT - 8
WIS - 8
CHA - 16 (tomes)

Feats (10 in total) : 2 stances (1 auto-granted at lv6), Power Attack, Cleave, Great Cleave, Lightning Reflexes, Luck of Heroes, Resilience, 2 free (3 if I replace Resilience at higher levels)

Enhancements:
Halfling - all cores (7 points) (+3 saves +2 dex) - Total 7 pts
Thief Acrobat - 2 cores (2pts), up to staff specialization (10pts), Thief Acrobatics (3pts), some random T2 (1pt), Shadow dodge (3pts), DEX x2 (4pts), Improved Glancing Blows (3pts), Improved Def Roll (3pts), No Mercy (3pts) - Total 32 pts
Sacred Defender - 1 core (1pt), Random T1 (1pt), Extra Lay on Hands (3pts), Bulwark Aura (3pts), Instinctive Defense (2pts), Resistance Aura (3pts), CHA (2pts) - Total 15 pts
Ninja Spy - 3 cores (3pts), Acrobatic (3 pts, 2 until they fix it), SA Training (4pts), Agility (3pts), DEX (2pts) - Total 14 pts
Henshin Mystic - 1 core (1pt), Staff Training (4pts), Way of the Badger (2pts), Contemplation (3pts), DEX (2pts) - Total 12 points
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Total 80 points
Notes - Probably should squeeze Quick Strike in there.

Summarized what I get from Enhancements:
+Improved Defense Roll
+25% Incorp.
+5% dodge and +3 cap.
+15 HP
-10% damage while helpless
+3 Extra Lay on Hands
+5 AC on aura
+3 to all saves, +3 saves to aura,+3 Ref, +3 Will (Total 6/9/9)
+9 dex
+DEX to ATK and DMG with staves
+6 to hit, +9 to damage, +15% IAS and +1 Critical Damage Multiplier and Threat Range with staves
+6% chance to produce effects on glancing blow
+30% Damage on helpless enemies
+2 SA die
+ 0.5 [W] while below 50% hp.
-28% Fortification

CHA at level 20 ~ 35. CHA at 28 ~38.*
DEX at level 20 ~ 50. Dex at 28 ~ 56.*
* Honestly I calculated those a couple of months ago and I don't really remember how I did that might not be as accurate ...

Reflex save at level 20:
Base - 13
Paladin Aura - 4
Water Stance - 5
From Enhancements - 9
Dex Bonus - 20
Cha Bonus - 12
Resilience - 4
Lightning Reflexes - 2
Luck of Heroes - 1
Resistance Bonus (madness armor) - 10
Alchemical - 1
Luck - 2
Greater Heroism - 4
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Total: 87

Reflex Save after GMoF** at level 28:
From level 20 - 87
DEX Bonus - 3 more
CHA Bonus - 2 more
Epic Levels - 4
GMoF - 6
Epic Reflexes - 2
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Total: 104 (so I can use Power Attack, or switch to another stance, or both)

** Since my WIS lacks the idea is to get the +Resistance from GMoF + the + [W]s.
The other reflexes should be sitting at 75-80s

Total Melee Mitigation (under 50% hp and with 100 reflex Def. Roll):
Defensive Roll - 50% (and w/e effects gets "blocked", can't really calculate them this way =/)
Incorp (monk core) - 25%
Dodge - Should be sitting at 28%
PRR (Let's just assume 10 PRR for the sake of having it) - 6.22%
AC (probably wont be sitting high so ...) - 5%
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Total: 75.94%

DPS - totally have no idea how to calculate it but assuming that I use both Power Attack and Fire Stance (for the extra [W], a total of 2.75[W]), under 50% hp, hasted and etc it shouldn't totally suck*** ...

*** I mean it wont be on a DPSer level ofc. but I assume it would be possible to kill a rat or something :D

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I am probably missing something in the mix.