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View Full Version : Bladeforged Possible Challenge Farmer concept build, feats need fixing though help plox :)



whereispowderedsilve
01-15-2014, 10:17 PM
A possible 32 pt BF 8 Fighter / 6 Monk / 2 Pally Challenge Farmer concept build TWF centered using both Khopesh & B. Sword's.

The Challenge Khopesh's & the B. Sword's from the Spinner chain. Any other good easy to get Khopesh or B. Sword's please list them off! (Greensteel a LONG term goal or Alchem).

Recon SLA with FoL for healing. Shadow Fade sexiness as well. I think I got the starting stats right & the ranks into the skills.

I screwed up the feats though & the progression need to pick up the proper feats for 1 with the Blade & the adept? monk stance feat. Also need 3 more AP in Kensai tree.

This will hold down center or help clear out while my buddy does the torching or for extractor challenges should be able to take the most busy one.

No I don't have +4 or +5 tomes in abundance :(. I am asking for help in fixing the feats & the class progression so it will all fit in & have synergy!

It would be greatly appreciated! Thanks in advance! :P! :)! :D! Cheers! Ask any questions & constructive criticism is welcome!

I am *really* hoping on rolling this up or converting 1 of my old bank toon over into this tonight!

http://pastebin.com/srVgBkQp



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page

chllengefrmr conceptbuild
Level 16 Lawful Good Bladeforged Male
(8 Fighter / 2 Paladin / 6 Monk)
Hit Points: 249
Spell Points: 0

BAB: 14/14/19/24
Fortitude: 20
Reflex: 17
Will: 8

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 16 22 22
Dexterity 14 17 17
Constitution 14 16 16
Intelligence 12 14 14
Wisdom 6 6 6
Charisma 12 14 14

Tomes Used
+1 Tome of Strength used at level 2
+1 Tome of Dexterity used at level 2
+1 Tome of Constitution used at level 2
+1 Tome of Intelligence used at level 2
+1 Tome of Charisma used at level 2
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 10

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance 2 4 8
Bluff 1 2 2
Concentration 6 22 24
Diplomacy 1 2 2
Disable Device n/a n/a n/a
Haggle 1 2 2
Heal 2 17 17
Hide 2 3 3
Intimidate 1 2 2
Jump 3 6 8
Listen -2 -2 -2
Move Silently 2 3 3
Open Lock n/a n/a n/a
Perform n/a n/a n/a
Repair 1 2 4
Search 1 2 2
Spellcraft 1 2 2
Spot -2 -2 -2
Swim 3 6 6
Tumble n/a 4 6
Use Magic Device 3 11 11

Level 1 (Paladin)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Use Magic Device (+2)
Feat: (Deity) Follower of the Lord of Blades
Feat: (Selected) Power Attack

Level 2 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Cleave

Level 3 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Sunder
Feat: (Fighter Bonus) Two Weapon Fighting

Level 4 (Fighter)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Use Magic Device (+0.5)

Levvel 5 (Monk)
Skill: Concentration (+1)
Skill: Heal (+1.5)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Dodge

Level 6 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Feat: (Selected) Exotic Weapon Proficiency: Bastard Sword
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 7 (Monk)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Toughness

Level 8 (Monk)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light

Level 9 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)
Feat: (Selected) Improved Critical: Slashing Weapons

Level 10 (Monk)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)

Level 11 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Improved Two Weapon Fighting

Level 12 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Great Cleave

Level 13 (Monk)
Skill: Concentration (+1)
Skill: Heal (+2)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Lightning Reflexes

Level 14 (Fighter)
Skill: Concentration (+1)
Skill: Heal (+1)

Level 15 (Fighter)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 16 (Paladin)
Ability Raise: STR
Skill: Concentration (+1)
Skill: Heal (+3)
Enhancement: Bladeforged - Improved Fortification (Rank 1)
Enhancement: Bladeforged - Mechanist (Rank 1)
Enhancement: Bladeforged - Inscribed Armor (Rank 1)
Enhancement: Bladeforged - Construct Stability (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 1)
Enhancement: Bladeforged - Communion of Scribing (Rank 2)
Enhancement: Bladeforged - Communion of Scribing (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Exotic Weapon Mastery (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao ((Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 2)


This is the RAW planner code/text:

http://pastebin.com/zNikiHjF



VERSION: 04.20.01;
NAME: chllengefrmr, conceptbuild;
RACE: 8;
SEX: 0;
ALIGNMENT: 0;
CLASSRECORD:
Paladin,
Fighter,
Fighter,
Fighter,
Monk,
Fighter,
Monk,
Monk,
Fighter,
Monk,
Fighter,
Monk,
Monk,
Fighter,
Fighter,
Paladin,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
;
ABILITYFAVORBONUS: ;
ABILITYRAISE: 8, 8, 4, 4, 0, 4;
ABILITY4: 0;
ABILITY8: 0;
ABILITY12: 0;
ABILITY16: 0;
ABILITY20: 6;
ABILITY24: 6;
ABILITY28: 6;
TOMERAISE:
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
;
SKILLRAISE:
0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4,
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
1, 0, 1, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1,
0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2,
0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
;
FEATLIST: 16,
Cleave, 2, 3,
Dodge, 5, 7,
Exotic Weapon Proficiency: Bastard Sword, 6, 1,
Exotic Weapon Proficiency: Khopesh, 6, 3,
Follower of the Lord of Blades, 1, 9,
Great Cleave, 12, 1,
Greater Two Weapon Fighting, 15, 3,
Improved Critical: Slashing Weapons, 9, 1,
Improved Sunder, 3, 1,
Improved Two Weapon Fighting, 11, 3,
Lightning Reflexes, 13, 7,
Path of Harmonious Balance: Fists of Light, 8, 8,
Power Attack, 1, 1,
Toughness, 7, 7,
Two Weapon Fighting, 3, 3,
Weapon Focus: Slashing Weapons, 15, 1,
;
ENHANCEMENTTREELIST:
Bladeforged,
Kensei (Ftr),
Unset,
Unset,
Unset,
Unset,
Unset,
;
ENHANCEMENTLIST:
Bladeforged::Improved Fortification [0-0-0-1-16],
Bladeforged::Mechanist [1-1-2-1-16],
Bladeforged::Construct Stability [1-4-0-1-16],
Bladeforged::Communion of Scribing [2-0-0-1-16],
Bladeforged::Communion of Scribing [2-0-0-2-16],
Bladeforged::Communion of Scribing [2-0-0-3-16],
Bladeforged::Warforged Tactics [2-1-0-1-16],
Bladeforged::Warforged Tactics [2-1-0-2-16],
Bladeforged::Warforged Tactics [2-1-0-3-16],
Bladeforged::Power of the Forge [4-3-0-1-16],
Kensei (Ftr)::Kensei Focus: Heavy Blades [0-0-5-1-16],
Kensei (Ftr)::Spiritual Bond [0-1-0-1-16],
Kensei (Ftr)::Strike With No Thought [0-2-0-1-16],
Kensei (Ftr)::Extra Action Boost [1-0-0-1-16],
Kensei (Ftr)::Extra Action Boost [1-0-0-2-16],
Kensei (Ftr)::Extra Action Boost [1-0-0-3-16],
Kensei (Ftr)::Kensei Weapon Specialization: Heavy Blades [1-1-5-1-16],
Kensei (Ftr)::Exotic Weapon Mastery [1-2-0-1-16],
Kensei (Ftr)::Haste Boost [1-3-2-1-16],
Kensei (Ftr)::Haste Boost [1-3-2-2-16],
Kensei (Ftr)::Haste Boost [1-3-2-3-16],
Kensei (Ftr)::Tactics [2-0-0-1-16],
Kensei (Ftr)::Tactics [2-0-0-2-16],
Kensei (Ftr)::Tactics [2-0-0-3-16],
Kensei (Ftr)::Kensei Weapon Specialization: Heavy Blades [2-1-5-1-16],
Kensei (Ftr)::Improved Dodge [2-2-0-1-16],
Kensei (Ftr)::Weapon Meditation [2-3-0-1-16],
Kensei (Ftr)::Agility [2-4-1-1-16],
Kensei (Ftr)::Agility [2-4-1-2-16],
Kensei (Ftr)::Agility [2-4-1-3-16],
Kensei (Ftr)::Critical Accuracy [3-0-0-1-16],
Kensei (Ftr)::Shattering Strike [3-3-2-1-16],
;
SPELLLIST: 0,
;
ITEMS: 0,
;
EQUIPPED:
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
;
PASTLIFE:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
;


Copy/paste that into Notepad or whatever text editor you use, save it & then put it into the folder where you load your planner files from.
You should be able to adapt/modify the build then.

whereispowderedsilve
01-16-2014, 03:36 AM
TLDR: Basically I am requesting some help/assistance in changing the class progression/feat selection which I hope enables me to pick up:

Master of Forms, & the required Weapon Focus Feats/Weapon Specialization Feats etc for the Kensai tree.

So It enables me to take the One With The Blade Enhancement, I just can't seem to be able to figure it out!

Thanks in advance! Cheers! :P! :)! :D!

Munkenmo
01-16-2014, 04:24 AM
Not trying to flame you, but is there a reason you want a challenge farmer as a melee?

Having ddoor, haste, resists, knock etc makes some of the challenges so much more quicker and easier.

Ive got a bladeforged 2pally, 12sorc, 1wiz challenge farmer and it works brilliantly.

Munkenmo
01-16-2014, 04:37 AM
If you really want a melee though, I cant help but think youd be better off going :

2 handed using the elemental great axe of fire, mournlode maul.
Staying level 15 giving up divine grace. (I dont like getting a penalty in the level 15 challenges)

The only save that really will matter is reflex, fortunately youll be of a high enough level to wear either a beholder plate or flesh shapers docent slotted with +10 reflex.

unbongwah
01-17-2014, 11:13 AM
Check out Ellis's Iconic Challenge farmer thread (https://www.ddo.com/forums/showthread.php/419453-Help-me-craft-an-Iconic-Challenge-Farmer).

Panzermeyer
01-17-2014, 12:22 PM
Check out Ellis's Iconic Challenge farmer thread (https://www.ddo.com/forums/showthread.php/419453-Help-me-craft-an-Iconic-Challenge-Farmer).

I have read and discussed this quite a bit myself. I am fairly serious challenge farmer myself.

I cannot help you much. As a pure melee only challenge farmer is subpar in my experience.

But Ellis' main points and mine as well is a toon that has DD and Haste at a minimum for running challenges.

As a human monk you get speed for yourself and DD with Dragonmarks. The only Iconic that makes the most sense is something with a bard splash or Sorc/Wiz splash.

2 out of 4 sets of the challenges really rely on DD. With one in particular.

While the build you suggest would likely be very survivable your contribution to Kobolds farming would be minimal. Though having monk will boost your speed a little you lack ranged to grab aggro in the Kobold Island challenges and such.

I created and rolled up a 2 pally/14 Sorc Bladeforged that all I had to do was buy a few things from the AH. Equip with Rock Boots (Acid Savant) and Ring of the Master Artifice. And then build rock and rolls with almost no investment. I get DD, Haste, blur, displace, recon, web, acid rain, etc. good AOE, few dots. Only quest I have to manage SP seriously is Dragon Hoarde.

whereispowderedsilve
01-18-2014, 02:45 PM
Ok let's switch/change gears, I will park the build in OP for a bit.

Ok I did roll up 4/6 months ago a PDK Iconic 32 pt 12 bard 2 rogue 1 fighter challenge farmer/runner bank toon, however am not happy with it.

Should keep the same split or different? I am open 2 suggestions & very flexible.

Nothing spent on it so I can just delete/recreate it put all the non bound gear in the shared bank.

EDIT TO ADD: Also would prefer to not have to use tomes(being lazy! ^_^). Will most likely use this build/toon to replace 1 of my older bank toons.

starting stats:

STR: 16
DEX: 14
CON: 14
INT: 12
WIS: 8
CHA: 14

Skills: 18 ranks into balance, 18 into concentration, 9 into Heal, 2 into Jump, 18 into OL, 18 into Perform, 2 into tumble, 18 into UMD.

Feats in no order:
Cleave(must have)
Dodge(indifferent)
Empower Healing(prefer/like to have)
Extend(must have)
Great Cleave(must have)
IC:Slash(must have)
Power Attack(must have)
Toughness(indifferent)

Enhancements also not set in stone & open to suggestions/I am very flexible:

http://i.imgur.com/Dyt33cZ.jpg

http://i.imgur.com/Dyt33cZ.jpg

So totally open to some kind of a melee THF with DDoor/Displace very good DPS & self healing PDK Iconic/bard centric.

Suggestions/input/feedback greatly appreciated! Thanks in advance! :P! :)! :D!

P.S. The more details the better! (Initial/starting stats, which ranks into which skills, class progression/feat selection, & which AP into which trees for enhancements!)

whereispowderedsilve
01-19-2014, 11:36 PM
Here's a rough 3rd draft on the PDK Iconic challenge farmer bard build(11 bard 2 fighter 2 rogue):

http://pastebin.com/Vuk0k36K

Not enough skills points to put ranks into Heal, or not sure what else to sacrifice?

Should I switch Magical Training feat out for something else or?

The enhancements I am totally flexible on as well, advice/input/feedback on those especially would be awesome!

Gear wise I would swap the armor out for Parasitic from the madness chain with the +10 reflex on it.

Drawing a blank for a Greatsword to use.

Any input/feedback is most welcome/appreciated! Thanks in advance! Cheers! :P! :)! :D!



Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page


goargosbnk 3rddraftbnktoon
Level 15 True Neutral Purple Dragon Knight Male
(2 Fighter / 2 Rogue / 11 Bard)
Hit Points: 173
Spell Points: 460


BAB: 11/11/16/21
Fortitude: 8
Reflex: 11
Will: 6


Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 15) (Level 15)
Strength 13 13 13
Dexterity 13 13 13
Constitution 14 14 14
Intelligence 14 14 14
Wisdom 8 8 8
Charisma 16 19 20


Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 15) (Level 15)
Balance 1 1 1
Bluff 3 5 5
Concentration 4 18 18
Diplomacy 3 5 5
Disable Device n/a 18 20
Haggle 3 5 5
Heal 1 1 1
Hide 1 1 1
Intimidate 3 5 5
Jump 1 2 2
Listen -1 -1 -1
Move Silently 1 1 1
Open Lock n/a 16 18
Perform n/a 21 21
Repair 2 2 2
Search 4 20 20
Spellcraft 2 2 2
Spot 1 1 1
Swim 1 1 1
Tumble n/a 2 2
Use Magic Device 5 22 22

Level 1 (Fighter)
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Search (+2)
Skill: Spot (+2)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Fighter Bonus) Power Attack
Feat: (Selected) Stunning Blow

Level 2 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Perform (+1)
Skill: Search (+2)
Skill: Use Magic Device (+3)

Level 3 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Sunder
Spell (1): Expeditious Retreat

Level 4 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+3)
Skill: Use Magic Device (+1)
Spell (1): Focusing Chant

Level 5 (Bard) Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+2)
Skill: Use Magic Device (+1)
Spell (1): Cure Light Wounds

Level 6 (Bard)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Extend Spell
Spell (2): Blur
Spell (2): Cure Moderate Wounds

Level 7 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (1): Sonic Blast
Spell (2): Rage

Level 8 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)

Level 9 (Rogue)
Skill: Disable Device (+2)
Skill: Open Lock (+2)
Skill: Search (+6)
Skill: Use Magic Device (+1)
Feat: (Selected) Empower Healing Spell

Level 10 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (2): Invisibility
Spell (3): Displacement
Spell (3): Haste

Level 11 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Cure Serious Wounds

Level 12 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Magical Training

Level 13 (Fighter)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Search (+1)
Feat: (Fighter Bonus) Great Cleave

Level 14 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Spell (3): Good Hope
Spell (4): Cure Critical Wounds
Spell (4): Dimension Door

Level 15 (Bard)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Perform (+1)
Skill: Search (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (4): Freedom of Movement
Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Charisma (Rank 1)
Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
Enhancement: Purplle Dragon Knight - Nimble Fingers (Rank 1)
Enhancement: Purple Dragon Knight - Nimble Fingers (Rank 2)
Enhancement: Purple Dragon Knight - Action Surge: Charisma (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Charisma (Rank 2)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Tactics (Rank 1)
Enhancement: Kensei (Ftr) - Tactics (Rank 2)
Enhancement: Kensei (Ftr) - Tactics (Rank 3)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 1)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 2)
Enhancement: Warchanter (Brd) - Inspired Bravery (Rank 3)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 1)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 2)
Enhancement: Warchanter (Brd) - Rough and Ready (Rank 3)
Enhancement: Warchanter (Brd) - Boast (Rank 1)
Enhancement: Warchanter (Brd) - Words of Encouragement (Rank 1)
Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 1)
Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 2)
Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 3)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Music of the Sewers (Rank 1)
Enhancement: Spellsinger (Brd) - Music of the Dead (Rank 1)
Enhancement: Spellsinger (Brd) - Haunting Melody (Rank 1)
Enhancement: Spellsinger (Brd) - Musical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 1)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 2)
Enhancement: Spellsinger (Brd) - Wand Heightening (Rank 3)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 1)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 2)
Enhancement: Spellsinger (Brd) - Wand and Scroll Mastery (Rank 3)


EDITED TO ADD: The RAW planner file

http://pastebin.com/mb0qzSpf



VERSION: 04.19.03;
NAME: goargosbnk, 3rddraftbnktoon;
RACE: 10;
SEX: 0;
ALIGNMENT: 3;
CLASSRECORD:
Fighter,
Rogue,
Bard,
Bard,
Bard,
Bard,
Bard,
Bard,
Rogue,
Bard,
Bard,
Bard,
Fighter,
Bard,
Bard,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
None,
;
ABILITYFAVORBONUS: ;
ABILITYRAISE: 5, 5, 6, 6, 0, 8;
ABILITY4: 5;
ABILITY8: 5;
ABILITY12: 5;
ABILITY16: 6;
ABILITY20: 6;
ABILITY24: 6;
ABILITY28: 6;
TOMERAISE:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
;
SKILLRAISE:
0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4,
0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 3,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 1, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 3, 0, 0, 0, 0, 0, 0, 1,
0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 1,
0, 0, 3, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6, 0, 0, 0, 0, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 1, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 2, 0, 0, 0, 0, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
;
FEATLIST: 9,
Cleave, 1, 2,
Empower Healing Spell, 9, 1,
Extend Spell, 6, 1,
Great Cleave, 13, 3,
Improved Critical: Slashing Weapons, 15, 1,
Improved Sunder, 3, 1,
Magical Training, 12, 1,
Power Attack, 1, 3,
Stunning Blow, 1, 1,
;
ENHANCEMENTTREELIST:
Purple Dragon Knight,
Kensei (Ftr),
Warchanter (Brd),
Spellsinger (Brd),
Unset,
Unset,
Unset,
;
ENHANCEMENTLIST:
Purple Dragon Knight::Human Versatility: Damage Boost [0-0-2-1-15],
Purple Dragon Knight::Human Adaptability: Charisma [0-1-1-1-15],
Purple Dragon Knight::Cormyrean Knight Training [1-0-0-1-15],
Purple Dragon Knight::Nimble Fingers [1-1-5-1-15],
Purple Dragon Knight::Nimble Fingers [1-1-5-2-15],
Purple Dragon Knight::Action Surge: Charisma [1-2-1-1-15],
Purple Dragon Knight::Action Surge: Charisma [1-2-1-2-15],
Purple Dragon Knight::Improved Recovery [1-3-0-1-15],
Purple Dragon Knight::Improved Recovery [3-3-0-1-15],
Kensei (Ftr)::Kensei Focus: Heavy Blades [0-0-5-1-15],
Kensei (Ftr)::Extra Action Boost [1-0-0-1-15],
Kensei (Ftr)::Extra Action Boost [1-0-0-2-15],
Kensei (Ftr)::Kensei Weapon Specialization: Heavy Blades [1-1-5-1-15],
Kensei (Ftr)::Haste Boost [1-3-2-1-15],
Kensei (Ftr)::Haste Boost [1-3-2-2-15],
Kensei (Ftr)::Haste Boost [1-3-2-3-15],
Kensei (Ftr)::Tactics [2-0-0-1-15],
Kensei (Ftr)::Tactics [2-0-0-2-15],
Kensei (Ftr)::Tactics [2-0-0-3-15],
Warchanter (Brd)::Skaldic Rage [0-0-0-1-15],
Warchanter (Brd)::Fighting Spirit [0-1-0-1-15],
Warchanter (Brd)::Song of Heroism [0-2-0-1-15],
Warchanter (Brd)::Inspired Bravery [1-0-0-1-15],
Warchanter (Brd)::Inspired Bravery [1-0-0-2-15],
Warchanter (Brd)::Inspired Bravery [1-0-0-3-15],
Warchanter (Brd)::The Poetic Edda [1-1-0-1-15],
Warchanter (Brd)::The Poetic Edda [1-1-0-2-15],
Warchanter (Brd)::Enchant Weapon [1-2-0-1-15],
Warchanter (Brd)::Rough and Ready [1-3-0-1-15],
Warchanter (Brd)::Rough and Ready [1-3-0-2-15],
Warchanter (Brd)::Rough and Ready [1-3-0-3-15],
Warchanter (Brd)::Boast [2-0-0-1-15],
Warchanter (Brd)::Words of Encouragement [2-1-0-1-15],
Warchanter (Brd)::Action Boost: Sprint [2-4-0-1-15],
Warchanter (Brd)::Action Boost: Sprint [2-4-0-2-15],
Warchanter (Brd)::Action Boost: Sprint [2-4-0-3-15],
Spellsinger (Brd)::Spellsinger [0-0-0-1-15],
Spellsinger (Brd)::Music of the Sewers [0-1-0-1-15],
Spellsinger (Brd)::Music of the Dead [0-2-0-1-15],
Spellsinger (Brd)::Haunting Melody [1-0-0-1-15],
Spellsinger (Brd)::Musical Studies [1-1-2-1-15],
Spellsinger (Brd)::Lingering Songs [1-2-0-1-15],
Spellsinger (Brd)::Lingering Songs [1-2-0-2-15],
Spellsinger (Brd)::Wand Heightening [1-3-0-1-15],
Spellsinger (Brd)::Wand Heightening [1-3-0-2-15],
Spellsinger (Brd)::Wand Heightening [1-3-0-3-15],
Spellsinger (Brd)::Wand and Scroll Mastery [2-3-0-1-15],
Spellsinger (Brd)::Wand and Scroll Mastery [2-3-0-2-15],
Spellsinger (Brd)::Wand and Scroll Mastery [2-3-0-3-15],
;
SPELLLIST: 15,
Expeditious Retreat,, 3, 0,
Focusing Chant,, 4, 0,
Cure Light Wounds,, 5, 0,
Blur,, 6, 0,
Cure Moderate Wounds,, 6, 1,
Sonic Blast,, 7, 0,
Rage,, 7, 4,
Invisibility,, 10, 0,
Displacement,, 10, 4,
Haste,, 10, 5,
Cure Serious Wounds,, 11, 0,
Good Hope,, 14, 0,
Cure Critical Wounds,, 14, 4,
Dimension Door,, 14, 5,
Freedom of Movement,, 15, 0,
;
ITEMS: 0,
;
EQUIPPED:
-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1,
;
PASTLIFE:
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
;

John_Rove
01-21-2014, 02:39 PM
Wish I could help you, but I know next to nothing about challenge builds.

whereispowderedsilve
01-27-2014, 03:00 PM
Bump -- any advice/input/feedback/ideas for the 32 PDK 11 bard 2 rogue 2 fighter challenge farmer build?

Is the split good? Starting stats? Going CHA based a trap? Feats any good(went tactics based)?

Skills? Enhancements? Went THF as well(but couldn't fit the THF feats in).

I'm totally flexible & open to most suggestions. Any help/advice would be most greatly appreciated!

Thanks in advance Cheers! :P! :)! :D!

Shindoku
01-27-2014, 05:39 PM
I too know little to nothing about challenge farmers, but if this works out please tell me. I would love to get my hands on some challenge items :D

Panzermeyer
01-28-2014, 10:16 AM
Bump -- any advice/input/feedback/ideas for the 32 PDK 11 bard 2 rogue 2 fighter challenge farmer build?

Is the split good? Starting stats? Going CHA based a trap? Feats any good(went tactics based)?

Skills? Enhancements? Went THF as well(but couldn't fit the THF feats in).

I'm totally flexible & open to most suggestions. Any help/advice would be most greatly appreciated!

Thanks in advance Cheers! :P! :)! :D!

Well my main question would be able the 2 rogue.
Are you doing it for skill points or for the trapping skills.

The challenges really don't require any trapping skills. They might be nice if you have them in the mansion but no need for them.

If you want trapping skills the only thing you really need its to pick locks for the two doors in the backdoor in the mansion. The one hall with the traps on the way to the girlfriend as long as you have evasion they are pretty easy to avoid.

For a challenge farmer, 2 monk would likely work out better as you get yourself 2 more feats and you still get evasion. Which I think would get you more mileage in the challenges. If you go 11B/1F/3M you'll get 5% faster movement which is nice to have in the challenges.

I would take Improved Trip over Improved Sunder. Though for challenges I likely wouldn't take either. I would begin taking the THF or TWF line depending on your style.

Not sure why you would want to take magical training, other than to have the Echoes of Power. But at maxing out at 12 SP does really offer you anything of benefit. If you are looking for something with more spell points you would get more mileage out of Mental Toughness.

For a THer at this stage, I'd go with the Elemental Great Axe of Fire from the House C challenges themselves.

whereispowderedsilve
01-29-2014, 12:11 PM
Well my main question would be able the 2 rogue.
Are you doing it for skill points or for the trapping skills.

The challenges really don't require any trapping skills. They might be nice if you have them in the mansion but no need for them.

If you want trapping skills the only thing you really need its to pick locks for the two doors in the backdoor in the mansion. The one hall with the traps on the way to the girlfriend as long as you have evasion they are pretty easy to avoid.

For a challenge farmer, 2 monk would likely work out better as you get yourself 2 more feats and you still get evasion. Which I think would get you more mileage in the challenges. If you go 11B/1F/3M you'll get 5% faster movement which is nice to have in the challenges.

I would take Improved Trip over Improved Sunder. Though for challenges I likely wouldn't take either. I would begin taking the THF or TWF line depending on your style.

Not sure why you would want to take magical training, other than to have the Echoes of Power. But at maxing out at 12 SP does really offer you anything of benefit. If you are looking for something with more spell points you would get more mileage out of Mental Toughness.

For a THer at this stage, I'd go with the Elemental Great Axe of Fire from the House C challenges themselves.

Unfortunately Monk & Bard don't mix: http://ddowiki.com/page/Alignment_restriction#Compatibility_with_Class

Due to alignment restrictions. So 2 rogue for evasion is the only choice/path :(

Ok my thinking for Imp. Sunder was to help me land Stunning Blow more reliably? So that's a bad idea?

Ok great tip on the magical training, I'll go Mental Toughness route instead.

Ok I have that House C Fire axe somewhere.....on 1 of my toons..Heh! Lolz!

Thanks for the feedback! It is greatly appreciated! :P! :)! :D!

EllisDee37
01-29-2014, 12:44 PM
Spellsinger Tier 1: Magical Studies: +30/+60/+100 maximum Spell Points. Rank 3: You gain the Magical Training feat.

whereispowderedsilve
01-29-2014, 01:45 PM
Spellsinger Tier 1: Magical Studies: +30/+60/+100 maximum Spell Points. Rank 3: You gain the Magical Training feat.

Lolz! Oh yeah! I forget about that! Awesome! :P! :)! :D! Also if I want mana crack/sp regen I have to be 12 levels of bard! Doh! Well Level 16 won't be that bad...

Thanks Ellis! (Hey Turbine fix your tips in game so all the players know what all the enhancements other stuff etc give what on each tier!!)

Cardtrick
02-24-2014, 11:10 AM
Lolz! Oh yeah! I forget about that! Awesome! :P! :)! :D! Also if I want mana crack/sp regen I have to be 12 levels of bard! Doh! Well Level 16 won't be that bad...

Personally, I would just skip out on evasion. I've never found it necessary in the challenges.

I prefer a PDK bard 13 (or 14), fighter 1, cleric 1.

1 level of cleric gives you access to:
Free Magical Training (let's you use the Spellsinger enhancement for more songs and the feat for Mental Toughness)
Cheaper Wand/Scroll Mastery (doesn't require wand heightening and it also helps your Positive spellpower, since it's in the Radiant Servant Tree)
Divine Might! (allows you to go high CHA for perform / dancey ball DCs without necessarily being forced to use greatswords)

I really hate the new Warchanter tree, and don't think it offers much. The "Gathering Cold" stuff is too expensive and hard to use, and the AP investment to get Song of Recklessness isn't worth it for a soloer (6% doublestrike is a lot more appealing when it's affecting 12 members of a raid party).

So enhancements-wise, I would take the low-hanging fruit in Cleric and Kensai, go for second-tier Human Improved Recovery in the PDK tree (also taking the CHA to damage/attack enhancement for when you are using a greatsword), invest in the nicer low-level Warchanter Stuff (definitely get Sprint Boost), and spend the rest of the points in Spellsinger. If nothing else, every point in Spellsinger improves Universal Spellpower, but I also think a lot of the song-based buffs / CC will be more sustainable in longer no-shrine Challenges. And Music of the Makers should be nice for the enchanted armors in the Extra Planar Palace challenges.

Going high CHA and Spellsinger gives quite useful Enchantment DCs, so that's worth pursuing with the spell selection. Unfortunately, a lot of the Challenge enemies aren't really CC-able, but enough of them are that I think it's still useful.

Gear-wise, I think you could get by pretty easily with nothing but the PDK starter stuff and Challenge gear. Ideally, you'd have a Cloudburst or a Whirlwind (with Devotion in the Red slot), and something crafted to boost UMD, but it's probably not worth farming up. And obviously you need to buy the usual selection of scrolls (Invisibility, Greater Heroism, Shadow Walk, Teleport, Fire Shield, Heal, etc.).

So something like this is what I'd be looking at for a Bard challenge farmer:


Character Plan by DDO Character Planner Version 04.20.02
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Challenge Farmer
Level 16 Chaotic Neutral Purple Dragon Knight Male
(1 Fighter \ 1 Cleric \ 14 Bard)
Hit Points: 179
Spell Points: 728
BAB: 11\11\16\21
Fortitude: 10
Reflex: 8
Will: 19

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(32 Point) (Level 1) (Level 16) (Level 16)
Strength 15 15 15
Dexterity 8 8 8
Constitution 14 14 14
Intelligence 10 10 10
Wisdom 8 8 8
Charisma 18 22 26

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 16) (Level 16)
Balance -1 -1 -1
Bluff 4 8 8
Concentration 2 21 21
Diplomacy 4 8 8
Disable Device n/a n/a n/a
Haggle 4 8 8
Heal 1 18 18
Hide -1 -1 -1
Intimidate 4 8 8
Jump 6 20 20
Listen -1 -1 -1
Move Silently -1 -1 -1
Open Lock n/a n/a n/a
Perform 5 27 27
Repair 0 0 0
Search 0 0 0
Spellcraft 0 0 0
Spot -1 -1 -1
Swim 2 2 2
Tumble 0 0 0
Use Magic Device n/a 27 27

Level 1 (Fighter)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Perform (+1)
Skill: Tumble (+1)
Feat: (Human Bonus) Cleave
Feat: (Selected) Force of Personality
Feat: (Fighter Bonus) Power Attack


Level 2 (Bard)
Skill: Concentration (+3)
Skill: Perform (+4)
Spell (1): Expeditious Retreat


Level 3 (Cleric)
Skill: Heal (+3)
Feat: (Selected) Empower Healing Spell
Feat: (Deity) Favored by Amaunator
Spell (1): Bane
Spell (1): Bless
Spell (1): Cause Fear
Spell (1): Command
Spell (1): Cure Light Wounds
Spell (1): Divine Favor
Spell (1): Doom
Spell (1): Inflict Light Wounds
Spell (1): Nightshield
Spell (1): Nimbus of Light
Spell (1): Obscuring Mist
Spell (1): Protection from Evil
Spell (1): Remove Fear
Spell (1): Shield of Faith
Spell (1): Summon Monster I


Level 4 (Bard)
Ability Raise: CHA
Skill: Concentration (+4)
Skill: Heal (+0.5)
Skill: Perform (+2)
Spell (1): Sonic Blast


Level 5 (Bard)
Skill: Concentration (+1)
Skill: Heal (+2.5)
Skill: Perform (+1)
Spell (1): Focusing Chant


Level 6 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+3)
Skill: Perform (+1)
Feat: (Selected) Great Cleave
Spell (2): Blur
Spell (2): Rage


Level 7 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+3)
Skill: Perform (+1)
Spell (1): Hypnotism
Spell (2): Soundburst


Level 8 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+3)


Level 9 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Extend Spell
Spell (2): Cure Moderate Wounds
Spell (3): Haste
Spell (3): Displacement


Level 10 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+3)
Spell (3): Cure Serious Wounds


Level 11 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+3)


Level 12 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Perform (+1)
Skill: Use Magic Device (+3)
Feat: (Selected) Improved Critical: Slashing Weapons
Spell (3): Good Hope
Spell (4): Dimension Door
Spell (4): Otto's Sphere of Dancing


Level 13 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (4): Freedom of Movement


Level 14 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)


Level 15 (Bard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Mental Toughness
Spell (4): Cure Critical Wounds
Spell (5): Mass Suggestion
Spell (5): Cure Light Wounds, Mass
Enhancement: Purple Dragon Knight - Human Versatility: Damage Boost (Rank 1)
Enhancement: Purple Dragon Knight - Human Adaptability: Charisma (Rank 1)
Enhancement: Purple Dragon Knight - Human Versatility: Saves Boost (Rank 1)
Enhancement: Purple Dragon Knight - Cormyrean Knight Training (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Charisma (Rank 1)
Enhancement: Purple Dragon Knight - Action Surge: Charisma (Rank 2)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Purple Dragon Knight - Improved Recovery (Rank 1)
Enhancement: Warchanter (Brd) - Skaldic Rage (Rank 1)
Enhancement: Warchanter (Brd) - Fighting Spirit (Rank 1)
Enhancement: Warchanter (Brd) - Song of Heroism (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 1)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 2)
Enhancement: Warchanter (Brd) - The Poetic Edda (Rank 3)
Enhancement: Warchanter (Brd) - Enchant Weapon (Rank 1)
Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 1)
Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 2)
Enhancement: Warchanter (Brd) - Action Boost: Sprint (Rank 3)
Enhancement: Spellsinger (Brd) - Spellsinger (Rank 1)
Enhancement: Spellsinger (Brd) - Music of the Sewers (Rank 1)
Enhancement: Spellsinger (Brd) - Music of the Dead (Rank 1)
Enhancement: Spellsinger (Brd) - Music of the Makers (Rank 1)
Enhancement: Spellsinger (Brd) - Haunting Melody (Rank 1)
Enhancement: Spellsinger (Brd) - Musical Studies (Rank 1)
Enhancement: Spellsinger (Brd) - Musical Studies (Rank 2)
Enhancement: Spellsinger (Brd) - Musical Studies (Rank 3)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 1)
Enhancement: Spellsinger (Brd) - Lingering Songs (Rank 2)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 1)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 2)
Enhancement: Spellsinger (Brd) - Sharp Note (Rank 3)
Enhancement: Spellsinger (Brd) - Yellow Marigold Crown (Rank 1)
Enhancement: Spellsinger (Brd) - Enthrallment (Rank 1)
Enhancement: Spellsinger (Brd) - Spell Song Trance (Rank 1)
Enhancement: Spellsinger (Brd) - Charisma (Rank 1)
Enhancement: Spellsinger (Brd) - Charisma (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 1)
Enhancement: Warpriest (Clr) - Divine Might (Rank 2)
Enhancement: Warpriest (Clr) - Divine Might (Rank 3)
Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)


Level 16 (Bard)
Ability Raise: CHA
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+2)
Skill: Perform (+1)
Skill: Use Magic Device (+1)
Spell (5): Summon Monster V
Enhancement: Warchanter (Brd) - Charisma (Rank 1)
Enhancement: Spellsinger (Brd) - Sustaining Song (Rank 1)




I think it would be pretty capable. Although, of course, a Bladeforged fire/acid savant with 14 sorcerer levels for DBF, wearing Challenge gear (the L15 Boots of Rock, Cloak of Flames, Blasting Chime, and Ring of Master Artifice), will blow this thing out of the water. If you take it to L16 for a second Paladin level, you even get awesome saves. That's just the reality of the game -- nothing beats a warforged sorcerer for soloing in the mid heroic levels (or, arguably, anywhere else).

katz
03-07-2014, 07:09 PM
ok... sorry it's taken me so long to drag my sorry backside in here, but here's my thoughts...

1. i love evasion. i hate not having it. BUT.... not having a semi-decent dex kinda puts a little bit of a damper on having an effective reflex score.

2. if this is going to be used ONLY for challenge farming.. you technically don't even need trapping at all. i ran challenges into the ground on Katz's cleric life (17 cleric/2 monk/1 wizard)... and opened the locked doors with a 10th level knock wand. you could conceivably completely drop rogue, whip a wand off UMD, and still be able to run challenges. that said, the trapped hall in Rushmore's is a pain... even with evasion.

3. i've never run a tactics build, so unsure how well stunning blow would/would not work for you. but i do know that i love trip at about that level... even without taking any feats to enhance it, i can manage to trip a surprising amount of mobs... and its fun to watch them fall down. it looses it's effectiveness moving into the epic levels for me, but around 15 it still works decently

Cardtrick's build looks pretty good and they have good reasons for their recommendations.