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sifubob
01-13-2014, 02:04 AM
Ok, so, after my 1st life (a Ranger) i was looking to make use of the Longbows i had accumulated in my next life. So, i thought i would make a Monkcher.

However, being new to the idea i am not sure if the build i have made is going down the right path. I went with the dex-to-damage path because it seemed less feat intensive (allowing me to get the quicken+empower for cocoon) and cause i kinda like elves. However, im not sure what repercussions this will have for my melee combat. is there a way to get dex to damage with monk fists? do the Tempest "dual wielding" enhancements count unarmed as dual wielding? Should i just give up the dex to damage thing and go strength (and probably human instead of elf)?

A few things to consider while you look it over;

1. I want to do the trappy stuff, that is a must.

2. I dont want to suck too much while leveling this guy up.

3. the low UMD is mostly just there because i wanted to use http://ddowiki.com/page/Adherent%27s_Pendant for my devotion bonus. I haven't found anything better yet, and am not real keen on a lot of "grinding" for gear.

4. the tomes used are the already exsisting ones from previous life. i dont have a lot of resources to upgrade them, but i could possibly do so, if there is a good reason to.

5. the enhancements chosen aren't set in stone, just kinda a general idea of the path i was thinking of taking (though i may try to get that haste boost sooner, and the 30% instead of 20%)

6. i will ETR and then TR once i hit 28, so the lvl 28 feat really doesnt matter.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Elf Male
(10 Monk \ 2 Rogue \ 8 Ranger \ 8 Epic)
Hit Points: 332
Spell Points: 199
BAB: 16\16\21\26\26
Fortitude: 15
Reflex: 22
Will: 17

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 12 14
Dexterity 17 23
Constitution 12 14
Intelligence 14 16
Wisdom 16 26
Charisma 8 10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 7 20
Bluff -1 8
Concentration 3 26
Diplomacy -1 8
Disable Device 6 36
Haggle -1 8
Heal 5 22
Hide 3 14
Intimidate -1 8
Jump 5 14
Listen 3 27
Move Silently 3 14
Open Lock 7 39
Perform n/a n/a
Repair 2 14
Search 6 44
Spellcraft 2 11
Spot 7 49
Swim 1 10
Tumble 7 18
Use Magic Device 3 20

Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+4)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot
Enhancement: Assassin (Rog) - Knife in the Darkness (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Awareness (Rank 1)


Level 2 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Mechanic (Rog) - Awareness (Rank 2)
Enhancement: Mechanic (Rog) - Awareness (Rank 3)


Level 3 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Dodge
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)


Level 4 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Elf - Keen Senses (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)


Level 5 (Rogue)
Skill: Balance (+2)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+4)
Enhancement: Elf - Keen Senses (Rank 2)
Enhancement: Elf - Keen Senses (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)


Level 6 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)


Level 7 (Ranger)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Favored Enemy) Favored Enemy: Giant
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Enchantment Lore (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)


Level 8 (Ranger)
Ability Raise: WIS
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Elf - Enchantment Lore (Rank 2)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)


Level 9 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Enhancement: Elf - Skill (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)


Level 10 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Heal (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Awareness (Rank 3)
Enhancement: Arcane Archer (Rgr) - Shock Arrows (Rank 1)


Level 11 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Zen Archery
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)


Level 12 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Empower Healing Spell
Feat: (Monk Bonus) Mobility
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)


Level 13 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)


Level 14 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 3)


Level 15 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Improved Precise Shot
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)


Level 16 (Monk)
Ability Raise: WIS
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Monk Bonus) Ten Thousand Stars
Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)


Level 17 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Arcane Archer (Rgr) - Moonbow (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)


Level 18 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Selected) Master of Forms
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)


Level 19 (Monk)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Search (+1)
Skill: Spot (+1)
Enhancement: Tempest (Rgr) - Item Defense (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 1)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 2)
Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)


Level 20 (Monk)
Ability Raise: DEX
Skill: Concentration (+7)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)


Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: WIS
Feat: (Selected) Quicken Spell


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Positive


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: WIS
Feat: (Epic Destiny) Epic Destiny: Doubleshot



Any and all feedback would be appreciated.

Munkenmo
01-13-2014, 03:00 AM
By taking 8 ranger youve given up
5% movement speed,
abundant step,
free master of forms

Id either give up trapping and take a divine 2 level splash, or stop at 6 ranger and give up empower heal.

sifubob
01-13-2014, 03:57 AM
By taking 8 ranger youve given up
5% movement speed,
abundant step,
free master of forms

Id either give up trapping and take a divine 2 level splash, or stop at 6 ranger and give up empower heal.

Hm, ok. So which feats should i replace Master of Forms and Empower heal with?

I suppose Grandmaster of forms could go in place of MoF, and would normal Empower work with cocoon?

AbyssalMage
01-13-2014, 05:01 AM
I will preposition this with I haven't seen Monkcher sense U14/U15 but 12/6/2 seems pretty standard on such a build (Current videos I have seen). I would also argue STR based because you have the Bow Strength auto granted at such an early level with 6 Ranger. 2 levels of Artificer or Rogue should provide your trapping requirement. No clue how Feats are distributed or level progression other than Rogue/Artificer at level 1 for bonus skill points.

I wouldn't worry about slotting Devotion pre-20. But that is just me.

Dendrix
01-13-2014, 06:58 AM
6 Ranger
6 Monk
2 Rogue or Artificer.

Add either 6 Monk or 5 Ranger/1 something or 6 Ranger to suit your preference
+6 monk gets you Master of Forms (for earth stance) and all the usual monk goodness,
+6 Ranger (or +5 Ranger/+1 Something) gets you a IPS and GTWF. By level 18 you should have all 6 monk levels and take Master of Forms.

giftie
01-13-2014, 12:47 PM
Like the others, I favor STR archers. Without having access to +4 tomes for both OC and CA I would probably dump DEX, and go 12 Ranger/6 Monk/2 Rogue (though this means giving up CA in favor of OC).

However, I get the impression that this doesn't go with your intended look and feel. But even if you want to stay DEX-based you should go 12/6/2 regardless of whether you choose a Monk or Ranger as dominant class.

Having said that, I tried to make sense of your enhancements. Firstly, why the single point in Assassin? Daggers will uncenter you, causing a DPS loss. Why Enchantment Lore? Shouldn't Nothing is Hidden suit the character better? Also, if you're going up the Tempest tree, why skip Improved Defense? Even a single point cuts 2 secs from Deflect Arrows ICD, and as an archer you'll love Deflect Arrows.

This would be my alternative enhancement layout regardless of dominant class (some enhancements omitted for brevity):

Elf: 19 points

Enhancement: Elf - Elven Accuracy (Rank 1) x 2
Enhancement: Elf - Elven Dexterity (Rank 1) x 2
Enhancement: Elf - Keen Senses (Rank 3)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1) x 4
Enhancement: Elf - Skill (Rank 1)

Shintao: 1 point

Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)

Arti or Rogue: 4 points (did Arti because I wanted W&S M rank 3, but no available tree slots)

Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Baattle Engineer (Art) - Field Engineer (Rank 3)

Ninja Spy: 9 points

Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1) x 2
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1) x 2
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)

AA: 35 points up to

Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Arcane Archer (Rgr) - Improved Elemental Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Runebow (Rank 1)

DWS: 1 point

Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)

Tempest: 11 points

Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)

This gains you:

- Centered with dual wielding short swords that use DEX for to-hit and damage
- Deflect Arrows on 3 sec ICD (requires the feat, but as far as damage mitigation goes, this is one of the most important ones, IMHO).
- Another 10% to haste boost.
- 2D6 Sneak Attack
- 5% Heal Amp and 10 more positive spell power.

You lose:

- Enchantment Lore
- Improved Reactions
- Awareness

Seems like a fair trade to me, though.

Personally, I'd suck up the loss of Haste Boost and drop Tempest completely. I'd rather have 8 points in Henshin for passive ki regen, and remaining 3 points in Ninja Spy for Agiliy and/or Shadow veil. Otherwise you'd have to twist in Enlightenment (not a bad idea regardless, and more or less required for Shadow Veil), run in Ocean stance or melee to regenerate ki.

schelsullivan
01-13-2014, 01:14 PM
Ok, so, after my 1st life (a Ranger) i was looking to make use of the Longbows i had accumulated in my next life. So, i thought i would make a Monkcher.

However, being new to the idea i am not sure if the build i have made is going down the right path. I went with the dex-to-damage path because it seemed less feat intensive (allowing me to get the quicken+empower for cocoon) and cause i kinda like elves. However, im not sure what repercussions this will have for my melee combat.

I thought the whole point of Monkcher was to stay ranged?

sifubob
01-13-2014, 06:34 PM
lotsa stuff

Hi thanks for the feedback!

Um, the very first point i spent was for the assassin dagger thing just so i would have dex to hit in the early levels, i meant to swap it out later but the planner doesn't really do that well.

I tried making a STR focused archer, but didn't really like the feel so will probably stay DEX based.

I kinda want a past life that's not ranger, yet i want to be able to do full traps, and heal myself, hence the unusual class split.

I do like your enhancements though. The dual shortsword (or kama) thing sounds good, and i do love my improved deflect arrows my ranger currently has. Regarding the Ninja Training cores; do they work with bows? Cause if they do, that could be a more efficient way to spread my points out...

giftie
01-13-2014, 07:57 PM
I kinda want a past life that's not ranger, yet i want to be able to do full traps, and heal myself, hence the unusual class split.

I would definitely go 12 Monk, then. I can't imagine you'd miss CLW so much you'd skip out on abundant step, faster move speed and essentially a free feat (Master of Forms) - but it's your call. The loss of Empower Heal is more noticable though.


I do like your enhancements though. The dual shortsword (or kama) thing sounds good, and i do love my improved deflect arrows my ranger currently has. Regarding the Ninja Training cores; do they work with bows? Cause if they do, that could be a more efficient way to spread my points out...

Ninja Training doesn't effect bows anymore, presumably a quick and dirty bug fix.

Alternatively, you could work in WSS for 2 feats and enjoy the Elven racial bonuses to longsword. But as the previous poster mentioned, Monkchers rarely melee. In a full 2-minute cycle of MS and 2x10k Stars, there's only 30 seconds of downtime. Unless you really need to regain ki, most monkchers just stay ranged.

Eclaveriia
01-18-2014, 09:27 AM
Hi thanks for the feedback!

I kinda want a past life that's not ranger, yet i want to be able to do full traps, and heal myself, hence the unusual class split.



How many past lives do you have? Each ranger past life gives +2 ranged attack damage up to a total of 3 past lives for +6 Damage. Monk Gives +1 Damage.

Unless your going for completionist ranger seems like it has the most benefit for a Monkcher Build.

If you are going for completionist, Monk 6/Ranger 6/ <Class you want completionist in> 8 might be a way to do it so you can use the archer gear you have collected already.

What makes a Monkcher is the 6 monk/ 6 Ranger. Alternatly It is doable without ranger if your an elf as elves can get arcane archer also. But Ranger is much easier due to the bonus feats you get.