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dennisharlien
01-07-2014, 05:08 PM
Ok so I'm getting ready to TR into my 12th life Rogue (I have 4 more caster lives after rogue and completionist done)

So I was looking at maybe trying Sharda-Kai With A 11 Rogue and 9 Arti split. Looking for suggestions as I will have to run this guy to 28 before TR'ing again. This is something I knocked out in 20min it will need some tweaking. The missing lvl 4 Arti feat is construct essence since I cannot find that in the planner for reconstruct.

Any suggestions or critiques, Ideas, personal experiences, etc.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 Lawful Good Shadar-Kai Male
(11 Rogue \ 9 Artificer \ 8 Epic)
Hit Points: 424
Spell Points: 1006
BAB: 14\14\19\24
Fortitude: 9
Reflex: 21
Will: 11

Starting Ending Feat/Enhancement
Abilities Base Stats Base Stats Modified Stats
(36 Point) (Level 1) (Level 28) (Level 28)
Strength 12 16 16
Dexterity 18 29 32
Constitution 12 16 16
Intelligence 18 22 22
Wisdom 10 15 15
Charisma 6 10 10

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Wisdom used at level 19

Starting Ending Feat/Enhancement
Base Skills Base Skills Modified Skills
Skills (Level 1) (Level 28) (Level 28)
Balance 7 15 23
Bluff 2 4 12
Concentration 1 18 29
Diplomacy -2 0 8
Disable Device 8 29 44
Haggle -2 0 8
Heal 0 2 10
Hide 8 29 37
Intimidate -2 0 8
Jump 5 13 21
Listen 4 19 32
Move Silently 8 29 37
Open Lock 8 34 48
Perform n/a n/a n/a
Repair 8 29 41
Search 8 29 43
Spellcraft 4 29 37
Spot 4 25 38
Swim 1 3 11
Tumble 5 12 20
Use Magic Device 2 23 35

Level 1 (Rogue)
Skill: Balance (+3)
Skill: Bluff (+4)
Skill: Disable Device (+4)
Skill: Hide (+4)
Skill: Jump (+4)
Skill: Listen (+4)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 3 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+3)
Skill: Spot (+1)
Feat: (Selected) Weapon Finesse


Level 4 (Artificer)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+2)


Level 5 (Artificer)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+2)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 6 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Toughness


Level 7 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+1)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 8 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 9 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Listen (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot


Level 10 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Listen (+1)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 11 (Rogue)
Skill: Balance (+1)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 12 (Rogue)
Ability Raise: DEX
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Listen (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Rapid Shot


Level 13 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+1)
Skill: Listen (+2)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 14 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Listen (+1)
Skill: Move Silently (+2)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Rogue Bonus) Improved Evasion


Level 15 (Rogue)
Skill: Disable Device (+1)
Skill: Hide (+2)
Skill: Listen (+2)
Skill: Move Silently (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot
Enhancement: Shadar-Kai - Shadar-Kai Grit (Rank 1)
Enhancement: Shadar-Kai - Shadar-Kai Dexterity (Rank 1)
Enhancement: Shadar-Kai - Shadow Phase (Rank 1)
Enhancement: Shadar-Kai - Keen Senses (Rank 1)
Enhancement: Shadar-Kai - Keen Senses (Rank 2)
Enhancement: Shadar-Kai - Keen Senses (Rank 3)
Enhancement: Shadar-Kai - Student of Pain (Rank 1)
Enhancement: Shadar-Kai - Student of Pain (Rank 2)
Enhancement: Shadar-Kai - Student of Pain (Rank 3)
Enhancement: Shadar-Kai - Ghostly Essence (Rank 1)
Enhancement: Shadar-Kai - Ghostly Essence (Rank 2)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Shadar-Kai - Guile (Rank 1)
Enhancement: Shadar-Kai - Nothing is Hidden (Rank 1)
Enhancement: Shadar-Kai - Nothing is Hidden (Rank 2)
Enhancement: Shadar-Kai - Nothing is Hidden (Rank 3)
Enhancement: Shadar-Kai - Winter Favored (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
Enhancement: Mechanic (Rog) - Tanglefoot (Rank 1)
Enhancement: Mechanic (Rog) - Targeting Sights (Rank 1)
Enhancement: Mechanic (Rog) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
Enhancement: Mechanic (Rog) - Awareness (Rank 1)
Enhancement: Mechanic (Rog) - Awareness (Rank 2)
Enhancement: Mechanic (Rog) - Awareness (Rank 3)
Enhancement: Mechanic (Rog) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Use Magical Device (Rank 1)
Enhancement: Mechanic (Rog) - Use Magical Device (Rank 2)
Enhancement: Mechanic (Rog) - Use Magical Device (Rank 3)
Enhancement: Mechanic (Rog) - Dexterity (Rank 1)
Enhancement: Mechanic (Rog) - Dexterity (Rank 1)


Level 16 (Artificer)
Ability Raise: DEX
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 17 (Artificer)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)


Level 18 (Artificer)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Two Weapon Fighting


Level 19 (Artificer)
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Extend Spell


Level 20 (Artificer)
Ability Raise: DEX
Skill: Concentration (+3)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Spot (+1)
Skill: Use Magic Device (+1)
Enhancement: Shadar-Kai - Ghostly Essence (Rank 3)
Enhancement: Shadar-Kai - Improved Ghostly Essence (Rank 1)
Enhancement: Shadar-Kai - Improved Ghostly Essence (Rank 2)
Enhancement: Shadar-Kai - Improved Ghostly Essence (Rank 3)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Wracking Shot (Rank 1)
Enhancement: Mechanic (Rog) - Lacerating Shots (Rank 1)
Enhancement: Mechanic (Rog) - Lacerating Shots (Rank 2)
Enhancement: Mechanic (Rog) - Lacerating Shots (Rank 3)
Enhancement: Mechanic (Rog) - Thunderstone (Rank 1)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 1)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 2)
Enhancement: Mechanic (Rog) - Wand and Scroll Mastery (Rank 3)
Enhancement: Mechanic (Rog) - Ooze Flask (Rank 1)
Enhancement: Mechanic (Rog) - Ooze Flask (Rank 2)
Enhancement: Mechanic (Rog) - Ooze Flask (Rank 3)
Enhancement: Mechanic (Rog) - Crossbow Training (Rank 1)
Enhancement: Mechanic (Rog) - Rapid Fire (Rank 1)
Enhancement: Mechanic (Rog) - Rapid Fire (Rank 2)
Enhancement: Mechanic (Rog) - Rapid Fire (Rank 3)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Uncaring Master (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)


Level 21 (Epic)
Feat: (Selected) Epic: Combat Archery


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Toughness


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike


Level 27 (Epic)
Feat: (Selected) Toughness


Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Doubleshot

MartinusWyllt
01-07-2014, 05:24 PM
I went 12/8 for a rogue PL and it worked-out fine (though did TR at 20).

I'm not sure what you're going for with some of those feat selections. If going engineer/mechanic why two weapon fighting?

Can afford a little less dex and a little more cha maybe or con?

Maybe some people like construct essence but if you can hit the UMD for heal scrolls, and I think you can, then skip that? (can even skill focus UMD in place of that)

Extend?

The enhancements are obviously just thrown-together so I don't guess I need to comment on those, but enough mechanic for perma-int damage was convenient as was taking the engineer line up to tier 5 if you expect to be using rune arms much.

dennisharlien
01-08-2014, 01:05 AM
First of all thank you very much for your input, this is why I am asking so I don't make a colossal mistake and hate playing it to 28. Any assistance in narrowing down what I'm trying to accomplish is great. I want a fairly self sufficient character as I don't want to have to rely on others for healing, trapping, DPS, etc. So my questing and XP is not limited by who I can get. This build HAS to be a rogue build and a Shada-kai build. So any other suggestions and reasoning behind it is great. This is a past life for both rogue and Shada-Kai not an optimal end-game build I'm looking for.

"I'm not sure what you're going for with some of those feat selections. If going engineer/mechanic why two weapon fighting?"

For lack of better feats at those levels so that in situations I could not be using crossbow I would have alternative options. But I am open for suggestions.

"Maybe some people like construct essence but if you can hit the UMD for heal scrolls, and I think you can, then skip that? (can even skill focus UMD in place of that)"

I was concerned I would not hit the UMD for heal scrolls (39) early enough without getting more gear for it and then I would have to un-equip weapons, gear, etc. to heal. I hit I think 35 UMD with everything at lvl 28, And I'm not planning on staying 28 for long. Where I could use the repair line I get free with Arti and reconstruct scroll if needed. If my math is flawed and this can work out another way that's great.

"Extend?"
Since I wont be using the offensive Arti spells just the buffs this was to make them last longer since I'm not going for an abundance of spell points or caster gear.

"The enhancements are obviously just thrown-together so I don't guess I need to comment on those, but enough mechanic for perma-int damage was convenient as was taking the engineer line up to tier 5 if you expect to be using rune arms much"

Yes they were thrown together. I did not put points on Rune arm enhancements as in my experience (I know others do better) I find rune arm buffs pointless and a waste of enhancements. If you are good with rune arms great that's a bonus, but I am lees than poor with them. So since I'm not doing tier 5 Arm the .5 weapon damage is a waste if that's all I'm going for in Engineer line. But any ideas im interested in.

MartinusWyllt
01-08-2014, 10:13 AM
...

Yes they were thrown together. I did not put points on Rune arm enhancements as in my experience (I know others do better) I find rune arm buffs pointless and a waste of enhancements. If you are good with rune arms great that's a bonus, but I am lees than poor with them. So since I'm not doing tier 5 Arm the .5 weapon damage is a waste if that's all I'm going for in Engineer line. But any ideas im interested in.

Toven's Hammer is a fantastic rune arm and running at speed with 3 charges on the rune arms is very useful, even with a little as 8 or even 6 artificer levels. (esp. with a lit II repeater). You can kite (by backwards circle-strafing) and unload the free action rune arm blasts as you go (more of a solo strategy, of course). The weapon attachment is less useful in my opinion because you lose it when you have to swap and it is rather slow to turn back on. (like for greater restore scrolls as well as healing scrolls)

YMMV but I found the impaired positive and impaired repair you get via construct essence to be very underwhelming. The UMD could be challenging (I'd forgotten how handy that +3 UMD from arti past lives was when playing alts.).

I enjoyed that rogue life and will do it again, probably with shadar-kai if the CoV farming levels out to a point that I think I could stand. I did have 3 ranger PLs and those 3 arti PLs going into it, though.

I'd think that dropping to melee with only the one TWF feat would be pretty disappointing as a back-up but more experienced melee'ers may disagree, I don't know, I do know that on my melee-centric toons I like me some power attack, cleave and great cleave.

dennisharlien
01-08-2014, 04:59 PM
Toven's Hammer is a fantastic rune arm and running at speed with 3 charges on the rune arms is very useful, even with a little as 8 or even 6 artificer levels. (esp. with a lit II repeater). You can kite (by backwards circle-strafing) and unload the free action rune arm blasts as you go (more of a solo strategy, of course). The weapon attachment is less useful in my opinion because you lose it when you have to swap and it is rather slow to turn back on. (like for greater restore scrolls as well as healing scrolls)

YMMV but I found the impaired positive and impaired repair you get via construct essence to be very underwhelming. The UMD could be challenging (I'd forgotten how handy that +3 UMD from arti past lives was when playing alts.).

I enjoyed that rogue life and will do it again, probably with shadar-kai if the CoV farming levels out to a point that I think I could stand. I did have 3 ranger PLs and those 3 arti PLs going into it, though.

I'd think that dropping to melee with only the one TWF feat would be pretty disappointing as a back-up but more experienced melee'ers may disagree, I don't know, I do know that on my melee-centric toons I like me some power attack, cleave and great cleave.

Well Toven's hammer would be great! though I do not have it much less the upgrades. What your saying makes since.
Also I am not set on Arti just the self sufficiency, and that was the first best thing I went to.


Edit: I think What I should do is construct essence at 4 lvl arti and feat swap it out for Skill focus UMD when my UMD is more reliable for Heal scrolls. and make sure I raise my heal skill.

voodoogroves
01-08-2014, 07:12 PM
If you're doing a shadar-kai, I'd probably think about an arti 4 or 6 / rogue 13 or so / ranger.

I'd ditch construct essence - you'll start at 15 and should have reasonable UMD at that point.

I personally like INT based. I've done about 3 of these kind of mix lives (though, 1-20 not 15-28 as you're looking at) and they've generally rocked.

MartinusWyllt
01-08-2014, 09:42 PM
Does Heal impact scrolls now?