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HongKongKid
01-02-2014, 08:19 AM
Here is my Warforged Arti. What you think of the LR for the new enhancements? He is a first lifer and I don't think I will bother doing epic lvls or quests. He is suppose emulate the hybrid feel of before the update.


Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 20 Lawful Good Warforged Male
(20 Artificer)
Hit Points: 302
Spell Points: 1218
BAB: 15\15\20\25\25
Fortitude: 11
Reflex: 11
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 20)
Strength 8 8
Dexterity 16 20
Constitution 16 20
Intelligence 18 25
Wisdom 6 6
Charisma 6 6

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7

Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)
Balance 4.5 17.5
Bluff -2 -1
Concentration 7 32
Diplomacy -2 -1
Disable Device 8 34
Haggle -2 -1
Heal -2 -1
Hide 3 6
Intimidate -2 -1
Jump -1 4.5
Listen -2 -1
Move Silently 3 6
Open Lock 7 32
Perform n/a n/a
Repair 8 31
Search 8 31
Spellcraft 8 31
Spot -2 -1
Swim -1 0
Tumble 3.5 13
Use Magic Device 2 22

Level 1 (Artificer)
Skill: Balance (+1.5)
Skill: Concentration (+4)
Skill: Disable Device (+4)
Skill: Open Lock (+4)
Skill: Repair (+4)
Skill: Search (+4)
Skill: Spellcraft (+4)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+4)
Feat: (Selected) Toughness


Level 2 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)


Level 3 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Point Blank Shot


Level 4 (Artificer)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Rapid Shot


Level 5 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)


Level 6 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Precise Shot


Level 7 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)


Level 8 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Quicken Spell


Level 9 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Precision


Level 10 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)


Level 11 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)


Level 12 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Spell Focus: Evocation


Level 13 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)


Level 14 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+0.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)


Level 15 (Artificer)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+0.5)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Precise Shot


Level 16 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Maximize Spell


Level 17 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 18 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Spell Focus: Evocation


Level 19 (Artificer)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+1)


Level 20 (Artificer)
Ability Raise: INT
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Disable Device (+1)
Skill: Jump (+1.5)
Skill: Open Lock (+1)
Skill: Repair (+1)
Skill: Search (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Artificer Bonus) Empower Spell
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Warforged Constitution (Rank 1)
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Healer's Friend (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Warforged - Construct Toughness (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 1)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 2)
Enhancement: Arcanotechnician (Art) - Energy of Creation (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 2)
Enhancement: Battle Engineer (Art) - Field Engineer (Rank 3)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Extra Action Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Dexterity (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Weapon Attachment (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Tactical Mobility (Rank 1)



Also, what do you think of the way I spent my enhancements?

Hilltrot
01-03-2014, 07:52 PM
Toughness? Do you plan to melee with your spells and crossbow? I haven't seen the need for it while soloing, but I have a +5 stat tome so, maybe that's what you're making up for. . .?

You also spend tons and tons of points on the warforged tree. The bump to +100% fortification particularly makes no sense, especially since you say you won't do epic content. You're missing about +40 spellpower and about 200 spellpoints doing that.

Any particular reason you're shooting yourself in the foot to go old-school with the hit points? Personally, I cheered when the old school died.

I see absolutely no reason to spend points in Concentration. Artificers should quicken every spell in combat. Quicken = no need for Concentration. At first I thought you did it to make the concentration checks to save the prisoners in Wheelon. But you say you're not doing epic content . . . Which reminds me . . . Why didn't you spend point to reduce the cost of quicken. You have the feat after all?

Warforged artificers are better at solo and Drow artificers tend to be better in groups. If you're soloing with a warforged, I would lower the int to 16 and spend points on your low stats so that you don't lose because of enfeebling ray, or your charisma got drained, etc. This is personal preference. After all, you won't need all those skill points for concentration anyway.

Spell critical, spell critical, . . . . What?! You have to have a combination of a crack and meth addiction to HIGH numbers to spend invaluable points to raise your critical chance by 2%. If you were going "all in" to this enhancement tree, it might make sense, but you're not.

Lightning Bolt? A serious waste of an enhancement point.

Think about alignment.

unbongwah
01-04-2014, 01:21 PM
Toughness is no longer the must-have it once was and can be dropped. If you plan to use the Arcano SLAs, I recommend picking up Heighten somewhere. I disagree with Hilltrot and think you should keep Concentration; arties can't afford to burn SPs on Quicken when it's unnecessary and you still need to make Concentration checks with scrolls.

FWIW, here's what I LRed my WF arty into:

[b]Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page (http://www.rjcyberware.com/DDO)

Level 28 True Neutral Warforged Male
(20 Artificer \ 8 Epic)
Hit Points: 352
Spell Points: 1221
BAB: 15\15\20\25\25
Fortitude: 10
Reflex: 11
Will: 10

Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 8 8
Dexterity 16 21
Constitution 16 18
Intelligence 18 28
Wisdom 6 6
Charisma 6 6

Tomes Used
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+3 Tome of Dexterity used at level 15
+4 Tome of Dexterity used at level 24

Level 1 (Artificer)
Feat: (Selected) Point Blank Shot


Level 2 (Artificer)


Level 3 (Artificer)
Feat: (Selected) Precision


Level 4 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Precise Shot


Level 5 (Artificer)


Level 6 (Artificer)
Feat: (Selected) Empower Spell


Level 7 (Artificer)


Level 8 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Maximize Spell


Level 9 (Artificer)
Feat: (Selected) Heighten Spell


Level 10 (Artificer)


Level 11 (Artificer)


Level 12 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Improved Critical: Ranged Weapons
Feat: (Selected) Quicken Spell


Level 13 (Artificer)


Level 14 (Artificer)


Level 15 (Artificer)
Feat: (Selected) Spell Focus: Evocation


Level 16 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Improved Precise Shot


Level 17 (Artificer)


Level 18 (Artificer)
Feat: (Selected) Greater Spell Focus: Evocation


Level 19 (Artificer)


Level 20 (Artificer)
Ability Raise: INT
Feat: (Artificer Bonus) Rapid Shot
Enhancement: Warforged - Improved Fortification (Rank 1)
Enhancement: Warforged - Mechanist (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcanotechnician (Rank 1)
Enhancement: Arcanotechnician (Art) - Palliative Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Thaumaturgical Battery (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Bolt (Rank 1)
Enhancement: Arcanotechnician (Art) - Critical Admixture (Rank 1)
Enhancement: Arcanotechnician (Art) - Arcane Empowerment (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 1)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 2)
Enhancement: Arcanotechnician (Art) - Static Shock (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 1)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 2)
Enhancement: Arcanotechnician (Art) - Wand and Scroll Mastery (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 1)
Enhancement: Arcanotechnician (Art) - Shocking Vulnerability (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Sphere (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 1)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 2)
Enhancement: Arcanotechnician (Art) - Blast Rod (Rank 3)
Enhancement: Arcanotechnician (Art) - Spell Critical (Rank 1)
Enhancement: Arcanotechnician (Art) - Intelligence (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 1)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 2)
Enhancement: Arcanotechnician (Art) - Lightning Motes (Rank 3)
Enhancement: Arcanotechnician (Art) - Evocation Focus (Rank 1)
Enhancement: Battle Engineer (Art) - Battle Engineer (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Weapons (Rank 1)
Enhancement: Battle Engineer (Art) - Infused Armor (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 1)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 2)
Enhancement: Battle Engineer (Art) - Thermal Venting (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 1)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 2)
Enhancement: Battle Engineer (Art) - Damage Boost (Rank 3)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 1)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 2)
Enhancement: Battle Engineer (Art) - Thaumaturgical Conduits (Rank 3)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)
Enhancement: Battle Engineer (Art) - Intelligence (Rank 1)
Enhancement: Battle Engineer (Art) - Crossbow Training (Rank 1)
Enhancement: Battle Engineer (Art) - Endless Fusilade (Rank 1)
Enhancement: Battle Engineer (Art) - Rune Arm Overcharge (Rank 1)
Enhancement: Battle Engineer (Art) - Arcane Capacitors (Rank 1)


Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Evocation


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Combat Archery


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Force


Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed


Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Doubleshot

Hilltrot
01-04-2014, 01:56 PM
If you're going with Arcane Empowerment as you have done, then I can see going with Concentration. However, one skill he didn't have was Spot which is kinda imprtant for a ranged class.

For someone who runs out of SP a lot, I wonder why you don't take the extra spell points in the build. If you lower the quicken costs to 6 or less, the added SP is more than managable.

But to each his/her own.

HongKongKid
01-05-2014, 07:33 AM
Toughness? Do you plan to melee with your spells and crossbow? I haven't seen the need for it while soloing, but I have a +5 stat tome so, maybe that's what you're making up for. . .?

You also spend tons and tons of points on the warforged tree. The bump to +100% fortification particularly makes no sense, especially since you say you won't do epic content. You're missing about +40 spellpower and about 200 spellpoints doing that.

Any particular reason you're shooting yourself in the foot to go old-school with the hit points? Personally, I cheered when the old school died.

I see absolutely no reason to spend points in Concentration. Artificers should quicken every spell in combat. Quicken = no need for Concentration. At first I thought you did it to make the concentration checks to save the prisoners in Wheelon. But you say you're not doing epic content . . . Which reminds me . . . Why didn't you spend point to reduce the cost of quicken. You have the feat after all?

Warforged artificers are better at solo and Drow artificers tend to be better in groups. If you're soloing with a warforged, I would lower the int to 16 and spend points on your low stats so that you don't lose because of enfeebling ray, or your charisma got drained, etc. This is personal preference. After all, you won't need all those skill points for concentration anyway.

Spell critical, spell critical, . . . . What?! You have to have a combination of a crack and meth addiction to HIGH numbers to spend invaluable points to raise your critical chance by 2%. If you were going "all in" to this enhancement tree, it might make sense, but you're not.

Lightning Bolt? A serious waste of an enhancement point.

Think about alignment.


Toughness is no longer the must-have it once was and can be dropped. If you plan to use the Arcano SLAs, I recommend picking up Heighten somewhere. I disagree with Hilltrot and think you should keep Concentration; arties can't afford to burn SPs on Quicken when it's unnecessary and you still need to make Concentration checks with scrolls. [Besides, what else is there to spend your extra skill pts on?]


I agree, I will be dropping toughness, probably for heighten. What other feats could I take possibly for a WF arti? An I will spend zero In WF tree. So no heal amp, but thats fine. But how do the hit point work, I reset enhancements and hp is pathetic. About how many should I get with +1 con tome and +6 con belt?