View Full Version : Pure monk help duo with friend

12-18-2013, 03:00 PM
Hello all, I have been looking nonstop for 3 days and am currently overwhelmed at the moment and am hoping someone in this thread can set me in the right direction or create a build for me as well. I haven't played the game in several years but my friend and I are looking to get back into it, he is much more experienced in the game and he is going to be going with a wiz/rog build..this one https://www.ddo.com/forums/showthrea...-Wizard-Rogue) to be exact.

Now I would really like to go pure monk, but I haven't really been able to find any builds that start off at 28/32 points and than somewhat guide my hands when it comes to enhancements/feats. I would really like one that will mesh well with his character, or that is just good for soloing as well, if we won't be able to be on the sametime.. I picked up the VIP so I have access to whatever, and if I have to spend a few more bucks to make the game more enjoyable and my build more efficient just please let me know what needs to be done.

I really appreciate any help in this, mostly because it will stop me from pulling anymore hair out thank you all and CHEERS!

12-18-2013, 03:58 PM
Well, it's not really a regular monk build, but my challenge farmer (link in sig) is a pretty basic pure monk build through level 16. Requires a +2 dex tome for the TWF line, and assumes 32pt builds. It could surely be adapted as needed. (Like, for instance, spending your skills on umd instead of swim. heh.)

12-18-2013, 04:26 PM
I like the challenge farmer in his link but it has some limitations you should know about going in (mainly applicable to epic levels and especially Epic Hard/Elite):

1) It spreads its stats pretty thin. Monks are fairly MAD at this point - you need Str for to-hit, damage, and to qualify for feats (more on that in a bit). Dex is needed for reflex saves and to qualify for TWF line. Con is needed for fort saves and hp's. And Wisdom is extremely important, especially now that Quivering Palm is viable.
2) Specifically on the Str, you'll really want to get to 23 strength to qualify for Overwhelming Critical. It's a very large increase in damage output especially when coupled with Earth stance (the best stance for unarmed monks now). The problem is that strength isn't our main stat so getting a 23str and at the same time maxing out wisdom is darned near impossible without hefty tomes/36-point builds. So assuming you're a first-life character you probably won't want to aim for Overwhelming Critical - unfortunately that means giving up a fair bit of damage output.
3) You really want to max wisdom. Stunning Fist, Quivering Palm, the abilities from the Grandmaster of Flowers Epic Destiny - they're all tied to Wisdom. Every single point matters - I'd drop con in the listed build to 14 and raise wisdom to 16. His build was specifically set up for the gear and level he was farming, hence the 1 point difference there to even out his stats. Long-term you're better off 14/16 instead of 15/15 for con and wisdom.
4) If you can secure a +3 dex tome then consider dropping it to 14, strength to 14, and picking up 1 more point in int and wisdom (int simply because it's either that or charisma for the extra point left over from spending 3 points taking wisdom to 17). So assuming you can pull this off that would be 14str/14dex/14con/9int/17wis/8cha. Add on a +1 int tome for an extra skill point every level starting at 3 and a +3 int tome for 2 extra points starting at level 11. The downside to this is that you're putting off Improved TWF until level 12 and Improved Critical: Bludgeoning until level 18 (as well as raising your tome requirements). Wisdom really is that critical for monks though...still I hesitated to put this one in simply because it pushes the envelope of what it sounds like you'll have available resource-wise. 15str/15dex/14con/8int/16wis/8cha is a much easier choice.

I've played a build almost exactly like this back quite a long time ago before monks got all the love they've gotten and it worked well even then. If you go light you'll have solid self-healing just from human + shintao healing amp, healing curse, and light x3 finisher. It'll be even better now.

12-18-2013, 04:38 PM
All good points.

12-19-2013, 07:45 AM